Commit Graph

8 Commits

Author SHA1 Message Date
Jon Evans eb5b3db063 Add bitmap bundle support to BITMAP_SCALE
Change a bunch of buttons and toolbars to use it

Fixes https://gitlab.com/kicad/code/kicad/-/issues/14119
2023-10-22 14:02:06 -04:00
Jeff Young c3552a940a Make sure standard OK/Cancel buttons respond to current language.
Fixes https://gitlab.com/kicad/code/kicad/issues/9635
2021-12-24 18:13:11 +00:00
Wayne Stambaugh 1a301d8eea Stop using wxDialog::EndModal() from inside dialogs.
Calling wxDialog::EndModal() directly from inside the dialog is a
potential bug if the dialog is shown in the modeless or window modal
(quasi-modal).  Use the internal button events where possible and
check for the appropriate mode before calling the correct end dialog
function.
2021-07-21 17:38:14 -04:00
Jeff Young 58fe89a050 Fix some issues with button alignment and order on OSX. 2021-05-29 22:10:43 +01:00
Roberto Fernandez Bautista 484cc924a8 Clarify Locked Items Query dialog
Explain better what the dialog does when each option is selected.
2021-03-31 18:28:18 +00:00
Jon Evans 18037e2f65 Rework bitmap system to load from archived PNGs
Bitmaps are now identified by an enum class instead of by pointers.
Bitmap loading and caching is now handled by a class in common, and
we no longer compile most bitmaps into the binary, so there is no
longer a bitmaps static library.

Instead, bitmaps are archived to a .tar.gz file which is installed
in ${KICAD_DATA}/resources/images.tar.gz

The source PNGs are checked in to Git as the original CPP files were,
so that people can build without the required dependencies to convert
SVGs to PNGs.

Initial support is also added for dark theme icons, although this
is not yet exposed in the GUI.

Stubs are present for multi-resolution image resources, but this is
not fully-baked yet and could use some refinement.
2021-03-11 08:37:35 -05:00
Wayne Stambaugh 08cf9a1e20 Move headers from common folders to appropriate include folders round 1. 2020-12-17 08:12:18 -05:00
Jeff Young 98330098ac Yet another overhaul to locking.
This unifies everything under a single architecture with a "don't
show again" dialog.  Since everything now goes through the same
path it should be reasonably easy to make it do whatever we want
in the future.

Right now it presents 3 options: modify only unlocked items, override
locks and modify all items, or cancel command.
2020-12-10 17:36:19 +00:00