/** * @file class_board.cpp * @brief BOARD class functions. */ /* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck * Copyright (C) 2011 Wayne Stambaugh * * Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /* This is an odd place for this, but CvPcb won't link if it is * in class_board_item.cpp like I first tried it. */ wxPoint BOARD_ITEM::ZeroOffset( 0, 0 ); BOARD::BOARD() : BOARD_ITEM( (BOARD_ITEM*) NULL, PCB_T ), m_NetInfo( this ), m_paper( PAGE_INFO::A4 ) { // we have not loaded a board yet, assume latest until then. m_fileFormatVersionAtLoad = LEGACY_BOARD_FILE_VERSION; m_Status_Pcb = 0; // Status word: bit 1 = calculate. SetColorsSettings( &g_ColorsSettings ); m_nodeCount = 0; // Number of connected pads. m_unconnectedNetCount = 0; // Number of unconnected nets. m_CurrentZoneContour = NULL; // This ZONE_CONTAINER handle the // zone contour currently in progress BuildListOfNets(); // prepare pad and netlist containers. for( LAYER_NUM layer = 0; layer < LAYER_ID_COUNT; ++layer ) { m_Layer[layer].m_name = GetStandardLayerName( ToLAYER_ID( layer ) ); if( IsCopperLayer( layer ) ) m_Layer[layer].m_type = LT_SIGNAL; else m_Layer[layer].m_type = LT_UNDEFINED; } // Initialize default netclass. NETCLASSPTR defaultClass = m_designSettings.GetDefault(); defaultClass->SetDescription( _( "This is the default net class." ) ); m_designSettings.SetCurrentNetClass( defaultClass->GetName() ); // Set sensible initial values for custom track width & via size m_designSettings.UseCustomTrackViaSize( false ); m_designSettings.SetCustomTrackWidth( m_designSettings.GetCurrentTrackWidth() ); m_designSettings.SetCustomViaSize( m_designSettings.GetCurrentViaSize() ); m_designSettings.SetCustomViaDrill( m_designSettings.GetCurrentViaDrill() ); // Initialize ratsnest m_ratsnest = new RN_DATA( this ); } BOARD::~BOARD() { while( m_ZoneDescriptorList.size() ) { ZONE_CONTAINER* area_to_remove = m_ZoneDescriptorList[0]; Delete( area_to_remove ); } delete m_ratsnest; m_FullRatsnest.clear(); m_LocalRatsnest.clear(); DeleteMARKERs(); DeleteZONEOutlines(); delete m_CurrentZoneContour; m_CurrentZoneContour = NULL; } const wxPoint& BOARD::GetPosition() const { wxLogWarning( wxT( "This should not be called on the BOARD object") ); return ZeroOffset; } void BOARD::SetPosition( const wxPoint& aPos ) { wxLogWarning( wxT( "This should not be called on the BOARD object") ); } void BOARD::Move( const wxPoint& aMoveVector ) // overload { // Implement 'interface INSPECTOR' which is only INSPECTOR::Inspect(), // here it does the moving. struct MOVER : public INSPECTOR { SEARCH_RESULT Inspect( EDA_ITEM* item, const void* data ) { BOARD_ITEM* brd_item = (BOARD_ITEM*) item; const wxPoint* vector = (const wxPoint*) data; brd_item->Move( *vector ); return SEARCH_CONTINUE; } } inspector; // @todo : anything like this elsewhere? maybe put into GENERAL_COLLECTOR class. static const KICAD_T top_level_board_stuff[] = { PCB_MARKER_T, PCB_TEXT_T, PCB_LINE_T, PCB_DIMENSION_T, PCB_TARGET_T, PCB_VIA_T, PCB_TRACE_T, // PCB_PAD_T, Can't be at board level // PCB_MODULE_TEXT_T, Can't be at board level PCB_MODULE_T, PCB_ZONE_AREA_T, EOT }; // visit this BOARD with the above inspector, which moves all items. Visit( &inspector, &aMoveVector, top_level_board_stuff ); } void BOARD::chainMarkedSegments( wxPoint aPosition, const LSET& aLayerMask, TRACK_PTRS* aList ) { TRACK* segment; // The current segment being analyzed. TRACK* via; // The via identified, eventually destroy TRACK* candidate; // The end segment to destroy (or NULL = segment) int NbSegm; LSET layer_set = aLayerMask; if( !m_Track ) return; /* Set the BUSY flag of all connected segments, first search starting at * aPosition. The search ends when a pad is found (end of a track), a * segment end has more than one other segment end connected, or when no * connected item found. * * Vias are a special case because they must look for segments connected * on other layers and they change the layer mask. They can be a track * end or not. They will be analyzer later and vias on terminal points * of the track will be considered as part of this track if they do not * connect segments of another track together and will be considered as * part of an other track when removing the via, the segments of that other * track are disconnected. */ for( ; ; ) { if( GetPad( aPosition, layer_set ) != NULL ) return; /* Test for a via: a via changes the layer mask and can connect a lot * of segments at location aPosition. When found, the via is just * pushed in list. Vias will be examined later, when all connected * segment are found and push in list. This is because when a via * is found we do not know at this time the number of connected items * and we do not know if this via is on the track or finish the track */ via = m_Track->GetVia( NULL, aPosition, layer_set ); if( via ) { layer_set = via->GetLayerSet(); aList->push_back( via ); } /* Now we search all segments connected to point aPosition * if only 1 segment: this segment is candidate * if > 1 segment: * end of track (more than 2 segment connected at this location) */ segment = m_Track; candidate = NULL; NbSegm = 0; while( ( segment = ::GetTrack( segment, NULL, aPosition, layer_set ) ) != NULL ) { if( segment->GetState( BUSY ) ) // already found and selected: skip it { segment = segment->Next(); continue; } if( segment == via ) // just previously found: skip it { segment = segment->Next(); continue; } NbSegm++; if( NbSegm == 1 ) // First time we found a connected item: segment is candidate { candidate = segment; segment = segment->Next(); } else // More than 1 segment connected -> this location is an end of the track { return; } } if( candidate ) // A candidate is found: flag it and push it in list { /* Initialize parameters to search items connected to this * candidate: * we must analyze connections to its other end */ if( aPosition == candidate->GetStart() ) { aPosition = candidate->GetEnd(); } else { aPosition = candidate->GetStart(); } layer_set = candidate->GetLayerSet(); // flag this item and push it in list of selected items aList->push_back( candidate ); candidate->SetState( BUSY, true ); } else { return; } } } void BOARD::PushHighLight() { m_highLightPrevious = m_highLight; } void BOARD::PopHighLight() { m_highLight = m_highLightPrevious; m_highLightPrevious.Clear(); } bool BOARD::SetLayerDescr( LAYER_ID aIndex, const LAYER& aLayer ) { if( unsigned( aIndex ) < DIM( m_Layer ) ) { m_Layer[ aIndex ] = aLayer; return true; } return false; } #include const LAYER_ID BOARD::GetLayerID( const wxString& aLayerName ) const { // Look for the BOARD specific copper layer names for( LAYER_NUM layer = 0; layer < LAYER_ID_COUNT; ++layer ) { if ( IsCopperLayer( layer ) && ( m_Layer[ layer ].m_name == aLayerName ) ) { return ToLAYER_ID( layer ); } } // Otherwise fall back to the system standard layer names for( LAYER_NUM layer = 0; layer < LAYER_ID_COUNT; ++layer ) { if( GetStandardLayerName( ToLAYER_ID( layer ) ) == aLayerName ) { return ToLAYER_ID( layer ); } } return UNDEFINED_LAYER; } const wxString BOARD::GetLayerName( LAYER_ID aLayer ) const { // All layer names are stored in the BOARD. if( IsLayerEnabled( aLayer ) ) { // Standard names were set in BOARD::BOARD() but they may be // over-ridden by BOARD::SetLayerName(). // For copper layers, return the actual copper layer name, // otherwise return the Standard English layer name. if( IsCopperLayer( aLayer ) ) return m_Layer[aLayer].m_name; } return GetStandardLayerName( aLayer ); } bool BOARD::SetLayerName( LAYER_ID aLayer, const wxString& aLayerName ) { if( !IsCopperLayer( aLayer ) ) return false; if( aLayerName == wxEmptyString || aLayerName.Len() > 20 ) return false; // no quote chars in the name allowed if( aLayerName.Find( wxChar( '"' ) ) != wxNOT_FOUND ) return false; wxString nameTemp = aLayerName; // replace any spaces with underscores before we do any comparing nameTemp.Replace( wxT( " " ), wxT( "_" ) ); if( IsLayerEnabled( aLayer ) ) { #if 0 for( LAYER_NUM i = FIRST_COPPER_LAYER; i < NB_COPPER_LAYERS; ++i ) { if( i != aLayer && IsLayerEnabled( i ) && nameTemp == m_Layer[i].m_Name ) return false; } #else for( LSEQ cu = GetEnabledLayers().CuStack(); cu; ++cu ) { LAYER_ID id = *cu; // veto changing the name if it exists elsewhere. if( id != aLayer && nameTemp == m_Layer[id].m_name ) // if( id != aLayer && nameTemp == wxString( m_Layer[id].m_name ) ) return false; } #endif m_Layer[aLayer].m_name = nameTemp; return true; } return false; } LAYER_T BOARD::GetLayerType( LAYER_ID aLayer ) const { if( !IsCopperLayer( aLayer ) ) return LT_SIGNAL; //@@IMB: The original test was broken due to the discontinuity // in the layer sequence. if( IsLayerEnabled( aLayer ) ) return m_Layer[aLayer].m_type; return LT_SIGNAL; } bool BOARD::SetLayerType( LAYER_ID aLayer, LAYER_T aLayerType ) { if( !IsCopperLayer( aLayer ) ) return false; //@@IMB: The original test was broken due to the discontinuity // in the layer sequence. if( IsLayerEnabled( aLayer ) ) { m_Layer[aLayer].m_type = aLayerType; return true; } return false; } const char* LAYER::ShowType( LAYER_T aType ) { const char* cp; switch( aType ) { default: case LT_SIGNAL: cp = "signal"; break; case LT_POWER: cp = "power"; break; case LT_MIXED: cp = "mixed"; break; case LT_JUMPER: cp = "jumper"; break; } return cp; } LAYER_T LAYER::ParseType( const char* aType ) { if( strcmp( aType, "signal" ) == 0 ) return LT_SIGNAL; else if( strcmp( aType, "power" ) == 0 ) return LT_POWER; else if( strcmp( aType, "mixed" ) == 0 ) return LT_MIXED; else if( strcmp( aType, "jumper" ) == 0 ) return LT_JUMPER; else return LT_UNDEFINED; } int BOARD::GetCopperLayerCount() const { return m_designSettings.GetCopperLayerCount(); } void BOARD::SetCopperLayerCount( int aCount ) { m_designSettings.SetCopperLayerCount( aCount ); } LSET BOARD::GetEnabledLayers() const { return m_designSettings.GetEnabledLayers(); } LSET BOARD::GetVisibleLayers() const { return m_designSettings.GetVisibleLayers(); } void BOARD::SetEnabledLayers( LSET aLayerMask ) { m_designSettings.SetEnabledLayers( aLayerMask ); } void BOARD::SetVisibleLayers( LSET aLayerMask ) { m_designSettings.SetVisibleLayers( aLayerMask ); } void BOARD::SetVisibleElements( int aMask ) { // Call SetElementVisibility for each item // to ensure specific calculations that can be needed by some items, // just changing the visibility flags could be not sufficient. for( int ii = 0; ii < PCB_VISIBLE( END_PCB_VISIBLE_LIST ); ii++ ) { int item_mask = 1 << ii; SetElementVisibility( ii, aMask & item_mask ); } } void BOARD::SetVisibleAlls() { SetVisibleLayers( LSET().set() ); // Call SetElementVisibility for each item, // to ensure specific calculations that can be needed by some items for( int ii = 0; ii < PCB_VISIBLE(END_PCB_VISIBLE_LIST); ii++ ) SetElementVisibility( ii, true ); } int BOARD::GetVisibleElements() const { return m_designSettings.GetVisibleElements(); } bool BOARD::IsElementVisible( int aPCB_VISIBLE ) const { return m_designSettings.IsElementVisible( aPCB_VISIBLE ); } void BOARD::SetElementVisibility( int aPCB_VISIBLE, bool isEnabled ) { m_designSettings.SetElementVisibility( aPCB_VISIBLE, isEnabled ); switch( aPCB_VISIBLE ) { case RATSNEST_VISIBLE: // we must clear or set the CH_VISIBLE flags to hide/show ratsnest // because we have a tool to show/hide ratsnest relative to a pad or a module // so the hide/show option is a per item selection if( IsElementVisible( RATSNEST_VISIBLE ) ) { for( unsigned ii = 0; ii < GetRatsnestsCount(); ii++ ) m_FullRatsnest[ii].m_Status |= CH_VISIBLE; } else { for( unsigned ii = 0; ii < GetRatsnestsCount(); ii++ ) m_FullRatsnest[ii].m_Status &= ~CH_VISIBLE; } break; default: ; } } EDA_COLOR_T BOARD::GetVisibleElementColor( int aPCB_VISIBLE ) { EDA_COLOR_T color = UNSPECIFIED_COLOR; switch( aPCB_VISIBLE ) { case NON_PLATED_VISIBLE: case VIA_THROUGH_VISIBLE: case VIA_MICROVIA_VISIBLE: case VIA_BBLIND_VISIBLE: case MOD_TEXT_FR_VISIBLE: case MOD_TEXT_BK_VISIBLE: case MOD_TEXT_INVISIBLE: case ANCHOR_VISIBLE: case PAD_FR_VISIBLE: case PAD_BK_VISIBLE: case RATSNEST_VISIBLE: case GRID_VISIBLE: color = GetColorsSettings()->GetItemColor( aPCB_VISIBLE ); break; default: wxLogDebug( wxT( "BOARD::GetVisibleElementColor(): bad arg %d" ), aPCB_VISIBLE ); } return color; } void BOARD::SetVisibleElementColor( int aPCB_VISIBLE, EDA_COLOR_T aColor ) { switch( aPCB_VISIBLE ) { case NON_PLATED_VISIBLE: case VIA_THROUGH_VISIBLE: case VIA_MICROVIA_VISIBLE: case VIA_BBLIND_VISIBLE: case MOD_TEXT_FR_VISIBLE: case MOD_TEXT_BK_VISIBLE: case MOD_TEXT_INVISIBLE: case ANCHOR_VISIBLE: case PAD_FR_VISIBLE: case PAD_BK_VISIBLE: case GRID_VISIBLE: case RATSNEST_VISIBLE: GetColorsSettings()->SetItemColor( aPCB_VISIBLE, aColor ); break; default: wxLogDebug( wxT( "BOARD::SetVisibleElementColor(): bad arg %d" ), aPCB_VISIBLE ); } } void BOARD::SetLayerColor( LAYER_ID aLayer, EDA_COLOR_T aColor ) { GetColorsSettings()->SetLayerColor( aLayer, aColor ); } EDA_COLOR_T BOARD::GetLayerColor( LAYER_ID aLayer ) const { return GetColorsSettings()->GetLayerColor( aLayer ); } bool BOARD::IsModuleLayerVisible( LAYER_ID layer ) { switch( layer ) { case F_Cu: return IsElementVisible( PCB_VISIBLE(MOD_FR_VISIBLE) ); case B_Cu: return IsElementVisible( PCB_VISIBLE(MOD_BK_VISIBLE) ); default: wxFAIL_MSG( wxT( "BOARD::IsModuleLayerVisible() param error: bad layer" ) ); return true; } } void BOARD::Add( BOARD_ITEM* aBoardItem, int aControl ) { if( aBoardItem == NULL ) { wxFAIL_MSG( wxT( "BOARD::Add() param error: aBoardItem NULL" ) ); return; } switch( aBoardItem->Type() ) { // this one uses a vector case PCB_MARKER_T: aBoardItem->SetParent( this ); m_markers.push_back( (MARKER_PCB*) aBoardItem ); break; // this one uses a vector case PCB_ZONE_AREA_T: aBoardItem->SetParent( this ); m_ZoneDescriptorList.push_back( (ZONE_CONTAINER*) aBoardItem ); break; case PCB_TRACE_T: case PCB_VIA_T: if( aControl & ADD_APPEND ) { m_Track.PushBack( (TRACK*) aBoardItem ); } else { TRACK* insertAid; insertAid = ( (TRACK*) aBoardItem )->GetBestInsertPoint( this ); m_Track.Insert( (TRACK*) aBoardItem, insertAid ); } aBoardItem->SetParent( this ); break; case PCB_ZONE_T: if( aControl & ADD_APPEND ) m_Zone.PushBack( (SEGZONE*) aBoardItem ); else m_Zone.PushFront( (SEGZONE*) aBoardItem ); aBoardItem->SetParent( this ); break; case PCB_MODULE_T: if( aControl & ADD_APPEND ) m_Modules.PushBack( (MODULE*) aBoardItem ); else m_Modules.PushFront( (MODULE*) aBoardItem ); aBoardItem->SetParent( this ); // Because the list of pads has changed, reset the status // This indicate the list of pad and nets must be recalculated before use m_Status_Pcb = 0; break; case PCB_MODULE_EDGE_T: assert( false ); // TODO Orson: I am just checking if it is supposed to be here case PCB_DIMENSION_T: case PCB_LINE_T: case PCB_TEXT_T: case PCB_TARGET_T: if( aControl & ADD_APPEND ) m_Drawings.PushBack( aBoardItem ); else m_Drawings.PushFront( aBoardItem ); aBoardItem->SetParent( this ); break; // other types may use linked list default: { wxString msg; msg.Printf( wxT( "BOARD::Add() needs work: BOARD_ITEM type (%d) not handled" ), aBoardItem->Type() ); wxFAIL_MSG( msg ); } break; } m_ratsnest->Add( aBoardItem ); } BOARD_ITEM* BOARD::Remove( BOARD_ITEM* aBoardItem ) { // find these calls and fix them! Don't send me no stinking' NULL. wxASSERT( aBoardItem ); switch( aBoardItem->Type() ) { case PCB_MARKER_T: // find the item in the vector, then remove it for( unsigned i = 0; iRemove( aBoardItem ); return aBoardItem; } void BOARD::DeleteMARKERs() { // the vector does not know how to delete the MARKER_PCB, it holds pointers for( unsigned i = 0; iNext() ) { if( aBoardEdgesOnly && (item->Type() != PCB_LINE_T || item->GetLayer() != Edge_Cuts ) ) continue; if( !hasItems ) area = item->GetBoundingBox(); else area.Merge( item->GetBoundingBox() ); hasItems = true; } if( !aBoardEdgesOnly ) { // Check modules for( MODULE* module = m_Modules; module; module = module->Next() ) { if( !hasItems ) area = module->GetBoundingBox(); else area.Merge( module->GetBoundingBox() ); hasItems = true; } // Check tracks for( TRACK* track = m_Track; track; track = track->Next() ) { if( !hasItems ) area = track->GetBoundingBox(); else area.Merge( track->GetBoundingBox() ); hasItems = true; } // Check segment zones for( TRACK* track = m_Zone; track; track = track->Next() ) { if( !hasItems ) area = track->GetBoundingBox(); else area.Merge( track->GetBoundingBox() ); hasItems = true; } // Check polygonal zones for( unsigned int i = 0; i < m_ZoneDescriptorList.size(); i++ ) { ZONE_CONTAINER* aZone = m_ZoneDescriptorList[i]; if( !hasItems ) area = aZone->GetBoundingBox(); else area.Merge( aZone->GetBoundingBox() ); area.Merge( aZone->GetBoundingBox() ); hasItems = true; } } m_BoundingBox = area; // save for BOARD::GetBoundingBox() return area; } // virtual, see pcbstruct.h void BOARD::GetMsgPanelInfo( std::vector< MSG_PANEL_ITEM >& aList ) { wxString txt; int viasCount = 0; int trackSegmentsCount = 0; for( BOARD_ITEM* item = m_Track; item; item = item->Next() ) { if( item->Type() == PCB_VIA_T ) viasCount++; else trackSegmentsCount++; } txt.Printf( wxT( "%d" ), GetPadCount() ); aList.push_back( MSG_PANEL_ITEM( _( "Pads" ), txt, DARKGREEN ) ); txt.Printf( wxT( "%d" ), viasCount ); aList.push_back( MSG_PANEL_ITEM( _( "Vias" ), txt, DARKGREEN ) ); txt.Printf( wxT( "%d" ), trackSegmentsCount ); aList.push_back( MSG_PANEL_ITEM( _( "Track Segments" ), txt, DARKGREEN ) ); txt.Printf( wxT( "%d" ), GetNodesCount() ); aList.push_back( MSG_PANEL_ITEM( _( "Nodes" ), txt, DARKCYAN ) ); txt.Printf( wxT( "%d" ), m_NetInfo.GetNetCount() ); aList.push_back( MSG_PANEL_ITEM( _( "Nets" ), txt, RED ) ); /* These parameters are known only if the full ratsnest is available, * so, display them only if this is the case */ if( (m_Status_Pcb & NET_CODES_OK) ) { txt.Printf( wxT( "%d" ), GetRatsnestsCount() ); aList.push_back( MSG_PANEL_ITEM( _( "Links" ), txt, DARKGREEN ) ); txt.Printf( wxT( "%d" ), GetRatsnestsCount() - GetUnconnectedNetCount() ); aList.push_back( MSG_PANEL_ITEM( _( "Connections" ), txt, DARKGREEN ) ); txt.Printf( wxT( "%d" ), GetUnconnectedNetCount() ); aList.push_back( MSG_PANEL_ITEM( _( "Unconnected" ), txt, BLUE ) ); } } // virtual, see pcbstruct.h SEARCH_RESULT BOARD::Visit( INSPECTOR* inspector, const void* testData, const KICAD_T scanTypes[] ) { KICAD_T stype; SEARCH_RESULT result = SEARCH_CONTINUE; const KICAD_T* p = scanTypes; bool done = false; #if 0 && defined(DEBUG) std::cout << GetClass().mb_str() << ' '; #endif while( !done ) { stype = *p; switch( stype ) { case PCB_T: result = inspector->Inspect( this, testData ); // inspect me // skip over any types handled in the above call. ++p; break; /* Instances of the requested KICAD_T live in a list, either one * that I manage, or that my modules manage. If it's a type managed * by class MODULE, then simply pass it on to each module's * MODULE::Visit() function by way of the * IterateForward( m_Modules, ... ) call. */ case PCB_MODULE_T: case PCB_PAD_T: case PCB_MODULE_TEXT_T: case PCB_MODULE_EDGE_T: // this calls MODULE::Visit() on each module. result = IterateForward( m_Modules, inspector, testData, p ); // skip over any types handled in the above call. for( ; ; ) { switch( stype = *++p ) { case PCB_MODULE_T: case PCB_PAD_T: case PCB_MODULE_TEXT_T: case PCB_MODULE_EDGE_T: continue; default: ; } break; } break; case PCB_LINE_T: case PCB_TEXT_T: case PCB_DIMENSION_T: case PCB_TARGET_T: result = IterateForward( m_Drawings, inspector, testData, p ); // skip over any types handled in the above call. for( ; ; ) { switch( stype = *++p ) { case PCB_LINE_T: case PCB_TEXT_T: case PCB_DIMENSION_T: case PCB_TARGET_T: continue; default: ; } break; } ; break; #if 0 // both these are on same list, so we must scan it twice in order // to get VIA priority, using new #else code below. // But we are not using separate lists for TRACKs and VIA, because // items are ordered (sorted) in the linked // list by netcode AND by physical distance: // when created, if a track or via is connected to an existing track or // via, it is put in linked list after this existing track or via // So usually, connected tracks or vias are grouped in this list // So the algorithm (used in ratsnest computations) which computes the // track connectivity is faster (more than 100 time regarding to // a non ordered list) because when it searches for a connection, first // it tests the near (near in term of linked list) 50 items // from the current item (track or via) in test. // Usually, because of this sort, a connected item (if exists) is // found. // If not found (and only in this case) an exhaustive (and time // consuming) search is made, but this case is statistically rare. case PCB_VIA_T: case PCB_TRACE_T: result = IterateForward( m_Track, inspector, testData, p ); // skip over any types handled in the above call. for( ; ; ) { switch( stype = *++p ) { case PCB_VIA_T: case PCB_TRACE_T: continue; default: ; } break; } break; #else case PCB_VIA_T: result = IterateForward( m_Track, inspector, testData, p ); ++p; break; case PCB_TRACE_T: result = IterateForward( m_Track, inspector, testData, p ); ++p; break; #endif case PCB_MARKER_T: // MARKER_PCBS are in the m_markers std::vector for( unsigned i = 0; iVisit( inspector, testData, p ); if( result == SEARCH_QUIT ) break; } ++p; break; case PCB_ZONE_AREA_T: // PCB_ZONE_AREA_T are in the m_ZoneDescriptorList std::vector for( unsigned i = 0; i< m_ZoneDescriptorList.size(); ++i ) { result = m_ZoneDescriptorList[i]->Visit( inspector, testData, p ); if( result == SEARCH_QUIT ) break; } ++p; break; case PCB_ZONE_T: result = IterateForward( m_Zone, inspector, testData, p ); ++p; break; default: // catch EOT or ANY OTHER type here and return. done = true; break; } if( result == SEARCH_QUIT ) break; } return result; } /* now using PcbGeneralLocateAndDisplay(), but this remains a useful example * of how the INSPECTOR can be used in a lightweight way. * // see pcbstruct.h * BOARD_ITEM* BOARD::FindPadOrModule( const wxPoint& refPos, LAYER_NUM layer ) * { * class PadOrModule : public INSPECTOR * { * public: * BOARD_ITEM* found; * LAYER_NUM layer; * int layer_mask; * * PadOrModule( LAYER_NUM alayer ) : * found(0), layer(alayer), layer_mask( g_TabOneLayerMask[alayer] ) * {} * * SEARCH_RESULT Inspect( EDA_ITEM* testItem, const void* testData * ) * { * BOARD_ITEM* item = (BOARD_ITEM*) testItem; * const wxPoint& refPos = *(const wxPoint*) testData; * * if( item->Type() == PCB_PAD_T ) * { * D_PAD* pad = (D_PAD*) item; * if( pad->HitTest( refPos ) ) * { * if( layer_mask & pad->GetLayerSet() ) * { * found = item; * return SEARCH_QUIT; * } * else if( !found ) * { * MODULE* parent = (MODULE*) pad->m_Parent; * if( IsModuleLayerVisible( parent->GetLayer() ) ) * found = item; * } * } * } * * else if( item->Type() == PCB_MODULE_T ) * { * MODULE* module = (MODULE*) item; * * // consider only visible modules * if( IsModuleLayerVisible( module->GetLayer() ) ) * { * if( module->HitTest( refPos ) ) * { * if( layer == module->GetLayer() ) * { * found = item; * return SEARCH_QUIT; * } * * // layer mismatch, save in case we don't find a * // future layer match hit. * if( !found ) * found = item; * } * } * } * return SEARCH_CONTINUE; * } * }; * * PadOrModule inspector( layer ); * * // search only for PADs first, then MODULES, and preferably a layer match * static const KICAD_T scanTypes[] = { PCB_PAD_T, PCB_MODULE_T, EOT }; * * // visit this BOARD with the above inspector * Visit( &inspector, &refPos, scanTypes ); * * return inspector.found; * } */ NETINFO_ITEM* BOARD::FindNet( int aNetcode ) const { // the first valid netcode is 1 and the last is m_NetInfo.GetCount()-1. // zero is reserved for "no connection" and is not actually a net. // NULL is returned for non valid netcodes wxASSERT( m_NetInfo.GetNetCount() > 0 ); // net zero should exist if( aNetcode == NETINFO_LIST::UNCONNECTED && m_NetInfo.GetNetCount() == 0 ) return &NETINFO_LIST::ORPHANED; else return m_NetInfo.GetNetItem( aNetcode ); } NETINFO_ITEM* BOARD::FindNet( const wxString& aNetname ) const { return m_NetInfo.GetNetItem( aNetname ); } MODULE* BOARD::FindModuleByReference( const wxString& aReference ) const { struct FINDER : public INSPECTOR { MODULE* found; FINDER() : found( 0 ) {} // implement interface INSPECTOR SEARCH_RESULT Inspect( EDA_ITEM* item, const void* data ) { MODULE* module = (MODULE*) item; const wxString& ref = *(const wxString*) data; if( ref == module->GetReference() ) { found = module; return SEARCH_QUIT; } return SEARCH_CONTINUE; } } inspector; // search only for MODULES static const KICAD_T scanTypes[] = { PCB_MODULE_T, EOT }; // visit this BOARD with the above inspector BOARD* nonconstMe = (BOARD*) this; nonconstMe->Visit( &inspector, &aReference, scanTypes ); return inspector.found; } MODULE* BOARD::FindModule( const wxString& aRefOrTimeStamp, bool aSearchByTimeStamp ) const { if( aSearchByTimeStamp ) { for( MODULE* module = m_Modules; module; module = module->Next() ) { if( aRefOrTimeStamp.CmpNoCase( module->GetPath() ) == 0 ) return module; } } else { #if 0 // case independent compare, why? for( MODULE* module = m_Modules; module; module = module->Next() ) { if( aRefOrTimeStamp.CmpNoCase( module->GetReference() ) == 0 ) return module; } #else return FindModuleByReference( aRefOrTimeStamp ); #endif } return NULL; } // Sort nets by decreasing pad count. For same pad count, sort by alphabetic names static bool sortNetsByNodes( const NETINFO_ITEM* a, const NETINFO_ITEM* b ) { if( b->GetNodesCount() == a->GetNodesCount() ) return a->GetNetname() < b->GetNetname(); return b->GetNodesCount() < a->GetNodesCount(); } // Sort nets by alphabetic names static bool sortNetsByNames( const NETINFO_ITEM* a, const NETINFO_ITEM* b ) { return a->GetNetname() < b->GetNetname(); } int BOARD::SortedNetnamesList( wxArrayString& aNames, bool aSortbyPadsCount ) { if( m_NetInfo.GetNetCount() == 0 ) return 0; // Build the list std::vector netBuffer; netBuffer.reserve( m_NetInfo.GetNetCount() ); for( NETINFO_LIST::iterator net( m_NetInfo.begin() ), netEnd( m_NetInfo.end() ); net != netEnd; ++net ) { if( net->GetNet() > 0 ) netBuffer.push_back( *net ); } // sort the list if( aSortbyPadsCount ) sort( netBuffer.begin(), netBuffer.end(), sortNetsByNodes ); else sort( netBuffer.begin(), netBuffer.end(), sortNetsByNames ); for( unsigned ii = 0; ii < netBuffer.size(); ii++ ) aNames.Add( netBuffer[ii]->GetNetname() ); return netBuffer.size(); } void BOARD::RedrawAreasOutlines( EDA_DRAW_PANEL* panel, wxDC* aDC, GR_DRAWMODE aDrawMode, LAYER_ID aLayer ) { if( !aDC ) return; for( int ii = 0; ii < GetAreaCount(); ii++ ) { ZONE_CONTAINER* edge_zone = GetArea( ii ); if( (aLayer < 0) || ( aLayer == edge_zone->GetLayer() ) ) edge_zone->Draw( panel, aDC, aDrawMode ); } } void BOARD::RedrawFilledAreas( EDA_DRAW_PANEL* panel, wxDC* aDC, GR_DRAWMODE aDrawMode, LAYER_ID aLayer ) { if( !aDC ) return; for( int ii = 0; ii < GetAreaCount(); ii++ ) { ZONE_CONTAINER* edge_zone = GetArea( ii ); if( (aLayer < 0) || ( aLayer == edge_zone->GetLayer() ) ) edge_zone->DrawFilledArea( panel, aDC, aDrawMode ); } } ZONE_CONTAINER* BOARD::HitTestForAnyFilledArea( const wxPoint& aRefPos, LAYER_ID aStartLayer, LAYER_ID aEndLayer, int aNetCode ) { if( aEndLayer < 0 ) aEndLayer = aStartLayer; if( aEndLayer < aStartLayer ) std::swap( aEndLayer, aStartLayer ); for( unsigned ia = 0; ia < m_ZoneDescriptorList.size(); ia++ ) { ZONE_CONTAINER* area = m_ZoneDescriptorList[ia]; LAYER_NUM layer = area->GetLayer(); if( layer < aStartLayer || layer > aEndLayer ) continue; // In locate functions we must skip tagged items with BUSY flag set. if( area->GetState( BUSY ) ) continue; if( aNetCode >= 0 && area->GetNetCode() != aNetCode ) continue; if( area->HitTestFilledArea( aRefPos ) ) return area; } return NULL; } int BOARD::SetAreasNetCodesFromNetNames() { int error_count = 0; for( int ii = 0; ii < GetAreaCount(); ii++ ) { ZONE_CONTAINER* it = GetArea( ii ); if( !it->IsOnCopperLayer() ) { it->SetNetCode( NETINFO_LIST::UNCONNECTED ); continue; } if( it->GetNetCode() != 0 ) // i.e. if this zone is connected to a net { const NETINFO_ITEM* net = it->GetNet(); if( net ) { it->SetNetCode( net->GetNet() ); } else { error_count++; // keep Net Name and set m_NetCode to -1 : error flag. it->SetNetCode( -1 ); } } } return error_count; } VIA* BOARD::GetViaByPosition( const wxPoint& aPosition, LAYER_ID aLayer) const { for( VIA *via = GetFirstVia( m_Track); via; via = GetFirstVia( via->Next() ) ) { if( (via->GetStart() == aPosition) && (via->GetState( BUSY | IS_DELETED ) == 0) && ((aLayer == UNDEFINED_LAYER) || (via->IsOnLayer( aLayer ))) ) return via; } return NULL; } D_PAD* BOARD::GetPad( const wxPoint& aPosition, LSET aLayerMask ) { if( !aLayerMask.any() ) aLayerMask = LSET::AllCuMask(); for( MODULE* module = m_Modules; module; module = module->Next() ) { D_PAD* pad = module->GetPad( aPosition, aLayerMask ); if( pad ) return pad; } return NULL; } D_PAD* BOARD::GetPad( TRACK* aTrace, ENDPOINT_T aEndPoint ) { const wxPoint& aPosition = aTrace->GetEndPoint( aEndPoint ); LSET aLayerMask( aTrace->GetLayer() ); for( MODULE* module = m_Modules; module; module = module->Next() ) { D_PAD* pad = module->GetPad( aPosition, aLayerMask ); if( pad ) return pad; } return NULL; } D_PAD* BOARD::GetPadFast( const wxPoint& aPosition, LSET aLayerMask ) { for( unsigned i=0; iGetPosition() != aPosition ) continue; // Pad found, it must be on the correct layer if( ( pad->GetLayerSet() & aLayerMask ).any() ) return pad; } return NULL; } D_PAD* BOARD::GetPad( std::vector& aPadList, const wxPoint& aPosition, LSET aLayerMask ) { // Search the aPoint coordinates in aPadList // aPadList is sorted by X then Y values, and a fast binary search is used int idxmax = aPadList.size()-1; int delta = aPadList.size(); int idx = 0; // Starting index is the beginning of list while( delta ) { // Calculate half size of remaining interval to test. // Ensure the computed value is not truncated (too small) if( (delta & 1) && ( delta > 1 ) ) delta++; delta /= 2; D_PAD* pad = aPadList[idx]; if( pad->GetPosition() == aPosition ) // candidate found { // The pad must match the layer mask: if( ( aLayerMask & pad->GetLayerSet() ).any() ) return pad; // More than one pad can be at aPosition // search for a pad at aPosition that matched this mask // search next for( int ii = idx+1; ii <= idxmax; ii++ ) { pad = aPadList[ii]; if( pad->GetPosition() != aPosition ) break; if( (aLayerMask & pad->GetLayerSet()) != 0 ) return pad; } // search previous for( int ii = idx-1 ;ii >=0; ii-- ) { pad = aPadList[ii]; if( pad->GetPosition() != aPosition ) break; if( (aLayerMask & pad->GetLayerSet()) != 0 ) return pad; } // Not found: return 0; } if( pad->GetPosition().x == aPosition.x ) // Must search considering Y coordinate { if(pad->GetPosition().y < aPosition.y) // Must search after this item { idx += delta; if( idx > idxmax ) idx = idxmax; } else // Must search before this item { idx -= delta; if( idx < 0 ) idx = 0; } } else if( pad->GetPosition().x < aPosition.x ) // Must search after this item { idx += delta; if( idx > idxmax ) idx = idxmax; } else // Must search before this item { idx -= delta; if( idx < 0 ) idx = 0; } } return NULL; } /** * Function SortPadsByXCoord * is used by GetSortedPadListByXCoord to Sort a pad list by x coordinate value. * This function is used to build ordered pads lists */ bool sortPadsByXthenYCoord( D_PAD* const & ref, D_PAD* const & comp ) { if( ref->GetPosition().x == comp->GetPosition().x ) return ref->GetPosition().y < comp->GetPosition().y; return ref->GetPosition().x < comp->GetPosition().x; } void BOARD::GetSortedPadListByXthenYCoord( std::vector& aVector, int aNetCode ) { if( aNetCode < 0 ) { aVector.insert( aVector.end(), m_NetInfo.m_PadsFullList.begin(), m_NetInfo.m_PadsFullList.end() ); } else { const NETINFO_ITEM* net = m_NetInfo.GetNetItem( aNetCode ); if( net ) { aVector.insert( aVector.end(), net->m_PadInNetList.begin(), net->m_PadInNetList.end() ); } } sort( aVector.begin(), aVector.end(), sortPadsByXthenYCoord ); } void BOARD::PadDelete( D_PAD* aPad ) { m_NetInfo.DeletePad( aPad ); aPad->DeleteStructure(); } TRACK* BOARD::GetTrack( TRACK* aTrace, const wxPoint& aPosition, LSET aLayerMask ) const { for( TRACK* track = aTrace; track; track = track->Next() ) { LAYER_ID layer = track->GetLayer(); if( track->GetState( BUSY | IS_DELETED ) ) continue; if( m_designSettings.IsLayerVisible( layer ) == false ) continue; if( track->Type() == PCB_VIA_T ) // VIA encountered. { if( track->HitTest( aPosition ) ) return track; } else { if( !aLayerMask[layer] ) continue; // Segments on different layers. if( track->HitTest( aPosition ) ) return track; } } return NULL; } #if defined(DEBUG) && 0 static void dump_tracks( const char* aName, const TRACK_PTRS& aList ) { printf( "%s: count=%zd\n", aName, aList.size() ); for( unsigned i = 0; i < aList.size(); ++i ) { TRACK* seg = aList[i]; ::VIA* via = dynamic_cast< ::VIA* >( seg ); if( via ) printf( " via[%u]: (%d, %d)\n", i, via->GetStart().x, via->GetStart().y ); else printf( " seg[%u]: (%d, %d) (%d, %d)\n", i, seg->GetStart().x, seg->GetStart().y, seg->GetEnd().x, seg->GetEnd().y ); } } #endif TRACK* BOARD::MarkTrace( TRACK* aTrace, int* aCount, double* aTraceLength, double* aPadToDieLength, bool aReorder ) { int NbSegmBusy; TRACK_PTRS trackList; if( aCount ) *aCount = 0; if( aTraceLength ) *aTraceLength = 0; if( aTrace == NULL ) return NULL; // Ensure the flag BUSY of all tracks of the board is cleared // because we use it to mark segments of the track for( TRACK* track = m_Track; track; track = track->Next() ) track->SetState( BUSY, false ); // Set flags of the initial track segment aTrace->SetState( BUSY, true ); LSET layer_set = aTrace->GetLayerSet(); trackList.push_back( aTrace ); /* Examine the initial track segment : if it is really a segment, this is * easy. * If it is a via, one must search for connected segments. * If <=2, this via connect 2 segments (or is connected to only one * segment) and this via and these 2 segments are a part of a track. * If > 2 only this via is flagged (the track has only this via) */ if( aTrace->Type() == PCB_VIA_T ) { TRACK* segm1 = ::GetTrack( m_Track, NULL, aTrace->GetStart(), layer_set ); TRACK* segm2 = NULL; TRACK* segm3 = NULL; if( segm1 ) { segm2 = ::GetTrack( segm1->Next(), NULL, aTrace->GetStart(), layer_set ); } if( segm2 ) { segm3 = ::GetTrack( segm2->Next(), NULL, aTrace->GetStart(), layer_set ); } if( segm3 ) { // More than 2 segments are connected to this via. // The "track" is only this via. if( aCount ) *aCount = 1; return aTrace; } if( segm1 ) // search for other segments connected to the initial segment start point { layer_set = segm1->GetLayerSet(); chainMarkedSegments( aTrace->GetStart(), layer_set, &trackList ); } if( segm2 ) // search for other segments connected to the initial segment end point { layer_set = segm2->GetLayerSet(); chainMarkedSegments( aTrace->GetStart(), layer_set, &trackList ); } } else // mark the chain using both ends of the initial segment { TRACK_PTRS from_start; TRACK_PTRS from_end; chainMarkedSegments( aTrace->GetStart(), layer_set, &from_start ); chainMarkedSegments( aTrace->GetEnd(), layer_set, &from_end ); // DBG( dump_tracks( "first_clicked", trackList ); ) // DBG( dump_tracks( "from_start", from_start ); ) // DBG( dump_tracks( "from_end", from_end ); ) // combine into one trackList: trackList.insert( trackList.end(), from_start.begin(), from_start.end() ); trackList.insert( trackList.end(), from_end.begin(), from_end.end() ); } // Now examine selected vias and flag them if they are on the track // If a via is connected to only one or 2 segments, it is flagged (is on the track) // If a via is connected to more than 2 segments, it is a track end, and it // is removed from the list. // Go through the list backwards. for( int i = trackList.size() - 1; i>=0; --i ) { ::VIA* via = dynamic_cast< ::VIA* >( trackList[i] ); if( !via ) continue; if( via == aTrace ) continue; via->SetState( BUSY, true ); // Try to flag it. the flag will be cleared later if needed layer_set = via->GetLayerSet(); TRACK* track = ::GetTrack( m_Track, NULL, via->GetStart(), layer_set ); // GetTrace does not consider tracks flagged BUSY. // So if no connected track found, this via is on the current track // only: keep it if( track == NULL ) continue; /* If a track is found, this via connects also other segments of * another track. This case happens when a via ends the selected * track but must we consider this via is on the selected track, or * on another track. * (this is important when selecting a track for deletion: must this * via be deleted or not?) * We consider this via to be on our track if other segments connected * to this via remain connected when removing this via. * We search for all other segments connected together: * if they are on the same layer, then the via is on the selected track; * if they are on different layers, the via is on another track. */ LAYER_NUM layer = track->GetLayer(); while( ( track = ::GetTrack( track->Next(), NULL, via->GetStart(), layer_set ) ) != NULL ) { if( layer != track->GetLayer() ) { // The via connects segments of another track: it is removed // from list because it is member of another track DBG(printf( "%s: omit track (%d, %d) (%d, %d) on layer:%d (!= our_layer:%d)\n", __func__, track->GetStart().x, track->GetStart().y, track->GetEnd().x, track->GetEnd().y, track->GetLayer(), layer ); ) via->SetState( BUSY, false ); break; } } } /* Rearrange the track list in order to have flagged segments linked * from firstTrack so the NbSegmBusy segments are consecutive segments * in list, the first item in the full track list is firstTrack, and * the NbSegmBusy-1 next items (NbSegmBusy when including firstTrack) * are the flagged segments */ NbSegmBusy = 0; TRACK* firstTrack; for( firstTrack = m_Track; firstTrack; firstTrack = firstTrack->Next() ) { // Search for the first flagged BUSY segments if( firstTrack->GetState( BUSY ) ) { NbSegmBusy = 1; break; } } if( firstTrack == NULL ) return NULL; double full_len = 0; double lenPadToDie = 0; if( aReorder ) { DLIST* list = (DLIST*)firstTrack->GetList(); wxASSERT( list ); /* Rearrange the chain starting at firstTrack * All others flagged items are moved from their position to the end * of the flagged list */ TRACK* next; for( TRACK* track = firstTrack->Next(); track; track = next ) { next = track->Next(); if( track->GetState( BUSY ) ) // move it! { NbSegmBusy++; track->UnLink(); list->Insert( track, firstTrack->Next() ); if( aTraceLength ) full_len += track->GetLength(); if( aPadToDieLength ) // Add now length die. { // In fact only 2 pads (maximum) will be taken in account: // that are on each end of the track, if any if( track->GetState( BEGIN_ONPAD ) ) { D_PAD * pad = (D_PAD *) track->start; lenPadToDie += (double) pad->GetPadToDieLength(); } if( track->GetState( END_ONPAD ) ) { D_PAD * pad = (D_PAD *) track->end; lenPadToDie += (double) pad->GetPadToDieLength(); } } } } } else if( aTraceLength ) { NbSegmBusy = 0; for( TRACK* track = firstTrack; track; track = track->Next() ) { if( track->GetState( BUSY ) ) { NbSegmBusy++; track->SetState( BUSY, false ); full_len += track->GetLength(); // Add now length die. // In fact only 2 pads (maximum) will be taken in account: // that are on each end of the track, if any if( track->GetState( BEGIN_ONPAD ) ) { D_PAD * pad = (D_PAD *) track->start; lenPadToDie += (double) pad->GetPadToDieLength(); } if( track->GetState( END_ONPAD ) ) { D_PAD * pad = (D_PAD *) track->end; lenPadToDie += (double) pad->GetPadToDieLength(); } } } DBG( printf( "%s: NbSegmBusy:%d\n", __func__, NbSegmBusy ); ) } if( aTraceLength ) *aTraceLength = full_len; if( aPadToDieLength ) *aPadToDieLength = lenPadToDie; if( aCount ) *aCount = NbSegmBusy; return firstTrack; } MODULE* BOARD::GetFootprint( const wxPoint& aPosition, LAYER_ID aActiveLayer, bool aVisibleOnly, bool aIgnoreLocked ) { MODULE* pt_module; MODULE* module = NULL; MODULE* alt_module = NULL; int min_dim = 0x7FFFFFFF; int alt_min_dim = 0x7FFFFFFF; bool current_layer_back = IsBackLayer( aActiveLayer ); for( pt_module = m_Modules; pt_module; pt_module = pt_module->Next() ) { // is the ref point within the module's bounds? if( !pt_module->HitTest( aPosition ) ) continue; // if caller wants to ignore locked modules, and this one is locked, skip it. if( aIgnoreLocked && pt_module->IsLocked() ) continue; LAYER_ID layer = pt_module->GetLayer(); // Filter non visible modules if requested if( !aVisibleOnly || IsModuleLayerVisible( layer ) ) { EDA_RECT bb = pt_module->GetFootprintRect(); int offx = bb.GetX() + bb.GetWidth() / 2; int offy = bb.GetY() + bb.GetHeight() / 2; // off x & offy point to the middle of the box. int dist = ( aPosition.x - offx ) * ( aPosition.x - offx ) + ( aPosition.y - offy ) * ( aPosition.y - offy ); if( current_layer_back == IsBackLayer( layer ) ) { if( dist <= min_dim ) { // better footprint shown on the active side module = pt_module; min_dim = dist; } } else if( aVisibleOnly && IsModuleLayerVisible( layer ) ) { if( dist <= alt_min_dim ) { // better footprint shown on the other side alt_module = pt_module; alt_min_dim = dist; } } } } if( module ) { return module; } if( alt_module) { return alt_module; } return NULL; } BOARD_CONNECTED_ITEM* BOARD::GetLockPoint( const wxPoint& aPosition, LSET aLayerMask ) { for( MODULE* module = m_Modules; module; module = module->Next() ) { D_PAD* pad = module->GetPad( aPosition, aLayerMask ); if( pad ) return pad; } // No pad has been located so check for a segment of the trace. TRACK* segment = ::GetTrack( m_Track, NULL, aPosition, aLayerMask ); if( segment == NULL ) segment = GetTrack( m_Track, aPosition, aLayerMask ); return segment; } TRACK* BOARD::CreateLockPoint( wxPoint& aPosition, TRACK* aSegment, PICKED_ITEMS_LIST* aList ) { /* creates an intermediate point on aSegment and break it into two segments * at aPosition. * The new segment starts from aPosition and ends at the end point of * aSegment. The original segment now ends at aPosition. */ if( aSegment->GetStart() == aPosition || aSegment->GetEnd() == aPosition ) return NULL; // A via is a good lock point if( aSegment->Type() == PCB_VIA_T ) { aPosition = aSegment->GetStart(); return aSegment; } // Calculation coordinate of intermediate point relative to the start point of aSegment wxPoint delta = aSegment->GetEnd() - aSegment->GetStart(); // calculate coordinates of aPosition relative to aSegment->GetStart() wxPoint lockPoint = aPosition - aSegment->GetStart(); // lockPoint must be on aSegment: // Ensure lockPoint.y/lockPoint.y = delta.y/delta.x if( delta.x == 0 ) lockPoint.x = 0; // horizontal segment else lockPoint.y = KiROUND( ( (double)lockPoint.x * delta.y ) / delta.x ); /* Create the intermediate point (that is to say creation of a new * segment, beginning at the intermediate point. */ lockPoint += aSegment->GetStart(); TRACK* newTrack = (TRACK*)aSegment->Clone(); // The new segment begins at the new point, newTrack->SetStart(lockPoint); newTrack->start = aSegment; newTrack->SetState( BEGIN_ONPAD, false ); DLIST* list = (DLIST*)aSegment->GetList(); wxASSERT( list ); list->Insert( newTrack, aSegment->Next() ); if( aList ) { // Prepare the undo command for the now track segment ITEM_PICKER picker( newTrack, UR_NEW ); aList->PushItem( picker ); // Prepare the undo command for the old track segment // before modifications picker.SetItem( aSegment ); picker.SetStatus( UR_CHANGED ); picker.SetLink( aSegment->Clone() ); aList->PushItem( picker ); } // Old track segment now ends at new point. aSegment->SetEnd(lockPoint); aSegment->end = newTrack; aSegment->SetState( END_ONPAD, false ); D_PAD * pad = GetPad( newTrack, ENDPOINT_START ); if( pad ) { newTrack->start = pad; newTrack->SetState( BEGIN_ONPAD, true ); aSegment->end = pad; aSegment->SetState( END_ONPAD, true ); } aPosition = lockPoint; return newTrack; } ZONE_CONTAINER* BOARD::AddArea( PICKED_ITEMS_LIST* aNewZonesList, int aNetcode, LAYER_ID aLayer, wxPoint aStartPointPosition, int aHatch ) { ZONE_CONTAINER* new_area = InsertArea( aNetcode, m_ZoneDescriptorList.size( ) - 1, aLayer, aStartPointPosition.x, aStartPointPosition.y, aHatch ); if( aNewZonesList ) { ITEM_PICKER picker( new_area, UR_NEW ); aNewZonesList->PushItem( picker ); } return new_area; } void BOARD::RemoveArea( PICKED_ITEMS_LIST* aDeletedList, ZONE_CONTAINER* area_to_remove ) { if( area_to_remove == NULL ) return; if( aDeletedList ) { ITEM_PICKER picker( area_to_remove, UR_DELETED ); aDeletedList->PushItem( picker ); Remove( area_to_remove ); // remove from zone list, but does not delete it } else { Delete( area_to_remove ); } } ZONE_CONTAINER* BOARD::InsertArea( int netcode, int iarea, LAYER_ID layer, int x, int y, int hatch ) { ZONE_CONTAINER* new_area = new ZONE_CONTAINER( this ); new_area->SetNetCode( netcode ); new_area->SetLayer( layer ); new_area->SetTimeStamp( GetNewTimeStamp() ); if( iarea < (int) ( m_ZoneDescriptorList.size() - 1 ) ) m_ZoneDescriptorList.insert( m_ZoneDescriptorList.begin() + iarea + 1, new_area ); else m_ZoneDescriptorList.push_back( new_area ); new_area->Outline()->Start( layer, x, y, hatch ); return new_area; } bool BOARD::NormalizeAreaPolygon( PICKED_ITEMS_LIST * aNewZonesList, ZONE_CONTAINER* aCurrArea ) { CPolyLine* curr_polygon = aCurrArea->Outline(); // mark all areas as unmodified except this one, if modified for( unsigned ia = 0; ia < m_ZoneDescriptorList.size(); ia++ ) m_ZoneDescriptorList[ia]->SetLocalFlags( 0 ); aCurrArea->SetLocalFlags( 1 ); if( curr_polygon->IsPolygonSelfIntersecting() ) { std::vector* pa = new std::vector; curr_polygon->UnHatch(); int n_poly = aCurrArea->Outline()->NormalizeAreaOutlines( pa ); // If clipping has created some polygons, we must add these new copper areas. if( n_poly > 1 ) { ZONE_CONTAINER* NewArea; for( int ip = 1; ip < n_poly; ip++ ) { // create new copper area and copy poly into it CPolyLine* new_p = (*pa)[ip - 1]; NewArea = AddArea( aNewZonesList, aCurrArea->GetNetCode(), aCurrArea->GetLayer(), wxPoint(0, 0), CPolyLine::NO_HATCH ); // remove the poly that was automatically created for the new area // and replace it with a poly from NormalizeAreaOutlines delete NewArea->Outline(); NewArea->SetOutline( new_p ); NewArea->Outline()->Hatch(); NewArea->SetLocalFlags( 1 ); } } delete pa; } curr_polygon->Hatch(); return true; } void BOARD::ReplaceNetlist( NETLIST& aNetlist, bool aDeleteSinglePadNets, REPORTER* aReporter ) { unsigned i; wxPoint bestPosition; wxString msg; D_PAD* pad; MODULE* footprint; if( !IsEmpty() ) { // Position new components below any existing board features. EDA_RECT bbbox = ComputeBoundingBox( true ); if( bbbox.GetWidth() || bbbox.GetHeight() ) { bestPosition.x = bbbox.Centre().x; bestPosition.y = bbbox.GetBottom() + Millimeter2iu( 10 ); } } else { // Position new components in the center of the page when the board is empty. wxSize pageSize = m_paper.GetSizeIU(); bestPosition.x = pageSize.GetWidth() / 2; bestPosition.y = pageSize.GetHeight() / 2; } m_Status_Pcb = 0; for( i = 0; i < aNetlist.GetCount(); i++ ) { COMPONENT* component = aNetlist.GetComponent( i ); if( aReporter ) { msg.Printf( _( "Checking netlist component footprint \"%s:%s:%s\".\n" ), GetChars( component->GetReference() ), GetChars( component->GetTimeStamp() ), GetChars( component->GetFPID().Format() ) ); aReporter->Report( msg, REPORTER::RPT_INFO ); } if( aNetlist.IsFindByTimeStamp() ) footprint = FindModule( aNetlist.GetComponent( i )->GetTimeStamp(), true ); else footprint = FindModule( aNetlist.GetComponent( i )->GetReference() ); if( footprint == NULL ) // A new footprint. { if( aReporter ) { if( component->GetModule() != NULL ) { msg.Printf( _( "Adding new component \"%s:%s\" footprint \"%s\".\n" ), GetChars( component->GetReference() ), GetChars( component->GetTimeStamp() ), GetChars( component->GetFPID().Format() ) ); aReporter->Report( msg, REPORTER::RPT_ACTION ); } else { msg.Printf( _( "Cannot add new component \"%s:%s\" due to missing " "footprint \"%s\".\n" ), GetChars( component->GetReference() ), GetChars( component->GetTimeStamp() ), GetChars( component->GetFPID().Format() ) ); aReporter->Report( msg, REPORTER::RPT_ERROR ); } } if( !aNetlist.IsDryRun() && (component->GetModule() != NULL) ) { // Owned by NETLIST, can only copy it. footprint = new MODULE( *component->GetModule() ); footprint->SetParent( this ); footprint->SetPosition( bestPosition ); footprint->SetTimeStamp( GetNewTimeStamp() ); Add( footprint, ADD_APPEND ); } } else // An existing footprint. { // Test for footprint change. if( !component->GetFPID().empty() && footprint->GetFPID() != component->GetFPID() ) { if( aNetlist.GetReplaceFootprints() ) { if( aReporter ) { if( component->GetModule() != NULL ) { msg.Printf( _( "Replacing component \"%s:%s\" footprint \"%s\" with " "\"%s\".\n" ), GetChars( footprint->GetReference() ), GetChars( footprint->GetPath() ), GetChars( footprint->GetFPID().Format() ), GetChars( component->GetFPID().Format() ) ); aReporter->Report( msg, REPORTER::RPT_ACTION ); } else { msg.Printf( _( "Cannot replace component \"%s:%s\" due to missing " "footprint \"%s\".\n" ), GetChars( footprint->GetReference() ), GetChars( footprint->GetPath() ), GetChars( component->GetFPID().Format() ) ); aReporter->Report( msg, REPORTER::RPT_ERROR ); } } if( !aNetlist.IsDryRun() && (component->GetModule() != NULL) ) { wxASSERT( footprint != NULL ); MODULE* newFootprint = new MODULE( *component->GetModule() ); if( aNetlist.IsFindByTimeStamp() ) newFootprint->SetReference( footprint->GetReference() ); else newFootprint->SetPath( footprint->GetPath() ); // Copy placement and pad net names. // optionally, copy or not local settings (like local clearances) // if the second parameter is "true", previous values will be used. // if "false", the default library values of the new footprint // will be used footprint->CopyNetlistSettings( newFootprint, false ); Remove( footprint ); Add( newFootprint, ADD_APPEND ); footprint = newFootprint; } } } // Test for reference designator field change. if( footprint->GetReference() != component->GetReference() ) { if( aReporter ) { msg.Printf( _( "Changing component \"%s:%s\" reference to \"%s\".\n" ), GetChars( footprint->GetReference() ), GetChars( footprint->GetPath() ), GetChars( component->GetReference() ) ); aReporter->Report( msg, REPORTER::RPT_ACTION ); } if( !aNetlist.IsDryRun() ) footprint->SetReference( component->GetReference() ); } // Test for value field change. if( footprint->GetValue() != component->GetValue() ) { if( aReporter ) { msg.Printf( _( "Changing component \"%s:%s\" value from \"%s\" to \"%s\".\n" ), GetChars( footprint->GetReference() ), GetChars( footprint->GetPath() ), GetChars( footprint->GetValue() ), GetChars( component->GetValue() ) ); aReporter->Report( msg, REPORTER::RPT_ACTION ); } if( !aNetlist.IsDryRun() ) footprint->SetValue( component->GetValue() ); } // Test for time stamp change. if( footprint->GetPath() != component->GetTimeStamp() ) { if( aReporter ) { msg.Printf( _( "Changing component path \"%s:%s\" to \"%s\".\n" ), GetChars( footprint->GetReference() ), GetChars( footprint->GetPath() ), GetChars( component->GetTimeStamp() ) ); aReporter->Report( msg, REPORTER::RPT_INFO ); } if( !aNetlist.IsDryRun() ) footprint->SetPath( component->GetTimeStamp() ); } } if( footprint == NULL ) continue; // At this point, the component footprint is updated. Now update the nets. for( pad = footprint->Pads(); pad; pad = pad->Next() ) { COMPONENT_NET net = component->GetNet( pad->GetPadName() ); if( !net.IsValid() ) // Footprint pad had no net. { if( aReporter && !pad->GetNetname().IsEmpty() ) { msg.Printf( _( "Clearing component \"%s:%s\" pin \"%s\" net name.\n" ), GetChars( footprint->GetReference() ), GetChars( footprint->GetPath() ), GetChars( pad->GetPadName() ) ); aReporter->Report( msg, REPORTER::RPT_ACTION ); } if( !aNetlist.IsDryRun() ) pad->SetNetCode( NETINFO_LIST::UNCONNECTED ); } else // Footprint pad has a net. { if( net.GetNetName() != pad->GetNetname() ) { if( aReporter ) { msg.Printf( _( "Changing component \"%s:%s\" pin \"%s\" net name from " "\"%s\" to \"%s\".\n" ), GetChars( footprint->GetReference() ), GetChars( footprint->GetPath() ), GetChars( pad->GetPadName() ), GetChars( pad->GetNetname() ), GetChars( net.GetNetName() ) ); aReporter->Report( msg, REPORTER::RPT_ACTION ); } if( !aNetlist.IsDryRun() ) { NETINFO_ITEM* netinfo = FindNet( net.GetNetName() ); if( netinfo == NULL ) { // It is a new net, we have to add it netinfo = new NETINFO_ITEM( this, net.GetNetName() ); m_NetInfo.AppendNet( netinfo ); } pad->SetNetCode( netinfo->GetNet() ); } } } } } // Remove all components not in the netlist. if( aNetlist.GetDeleteExtraFootprints() ) { MODULE* nextModule; const COMPONENT* component; for( MODULE* module = m_Modules; module != NULL; module = nextModule ) { nextModule = module->Next(); if( module->IsLocked() ) continue; if( aNetlist.IsFindByTimeStamp() ) component = aNetlist.GetComponentByTimeStamp( module->GetPath() ); else component = aNetlist.GetComponentByReference( module->GetReference() ); if( component == NULL ) { if( aReporter ) { msg.Printf( _( "Removing unused component \"%s:%s\".\n" ), GetChars( module->GetReference() ), GetChars( module->GetPath() ) ); aReporter->Report( msg, REPORTER::RPT_ACTION ); } if( !aNetlist.IsDryRun() ) module->DeleteStructure(); } } } // We need the pad list, for next tests. // padlist is the list of pads, sorted by netname. BuildListOfNets(); std::vector padlist = GetPads(); // If needed, remove the single pad nets: if( aDeleteSinglePadNets && !aNetlist.IsDryRun() ) { int count = 0; wxString netname; D_PAD* pad = NULL; D_PAD* previouspad = NULL; for( unsigned ii = 0; ii < padlist.size(); ii++ ) { pad = padlist[ii]; if( pad->GetNetname().IsEmpty() ) continue; if( netname != pad->GetNetname() ) // End of net { if( previouspad && count == 1 ) { // First, see if we have a copper zone attached to this pad. // If so, this is not really a single pad net for( int ii = 0; ii < GetAreaCount(); ii++ ) { ZONE_CONTAINER* zone = GetArea( ii ); if( !zone->IsOnCopperLayer() ) continue; if( zone->GetIsKeepout() ) continue; if( zone->GetNet() == previouspad->GetNet() ) { count++; break; } } if( count == 1 ) // Really one pad, and nothing else { if( aReporter ) { msg.Printf( _( "Remove single pad net \"%s\" on \"%s\" pad '%s'\n" ), GetChars( previouspad->GetNetname() ), GetChars( previouspad->GetParent()->GetReference() ), GetChars( previouspad->GetPadName() ) ); aReporter->Report( msg, REPORTER::RPT_ACTION ); } previouspad->SetNetCode( NETINFO_LIST::UNCONNECTED ); } } netname = pad->GetNetname(); count = 1; } else count++; previouspad = pad; } // Examine last pad if( pad && count == 1 ) pad->SetNetCode( NETINFO_LIST::UNCONNECTED ); } // Last step: Some tests: // verify all pads found in netlist: // They should exist in footprints, otherwise the footprint is wrong // note also references or time stamps are updated, so we use only // the reference to find a footprint // // Also verify if zones have acceptable nets, i.e. nets with pads. // Zone with no pad belongs to a "dead" net which happens after changes in schematic // when no more pad use this net name. if( aReporter ) { wxString padname; for( i = 0; i < aNetlist.GetCount(); i++ ) { const COMPONENT* component = aNetlist.GetComponent( i ); MODULE* footprint = FindModuleByReference( component->GetReference() ); if( footprint == NULL ) // It can be missing in partial designs continue; // Explore all pins/pads in component for( unsigned jj = 0; jj < component->GetNetCount(); jj++ ) { COMPONENT_NET net = component->GetNet( jj ); padname = net.GetPinName(); if( footprint->FindPadByName( padname ) ) continue; // OK, pad found // not found: bad footprint, report error msg.Printf( _( "Component '%s' pad '%s' not found in footprint '%s'\n" ), GetChars( component->GetReference() ), GetChars( padname ), GetChars( footprint->GetFPID().Format() ) ); aReporter->Report( msg, REPORTER::RPT_ERROR ); } } // Test copper zones to detect "dead" nets (nets without any pad): for( int ii = 0; ii < GetAreaCount(); ii++ ) { ZONE_CONTAINER* zone = GetArea( ii ); if( !zone->IsOnCopperLayer() || zone->GetIsKeepout() ) continue; if( zone->GetNet()->GetNodesCount() == 0 ) { msg.Printf( _( "Copper zone (net name '%s'): net has no pads connected." ), GetChars( zone->GetNet()->GetNetname() ) ); aReporter->Report( msg, REPORTER::RPT_WARNING ); } } } } BOARD_ITEM* BOARD::DuplicateAndAddItem( const BOARD_ITEM* aItem, bool aIncrementReferences ) { BOARD_ITEM* new_item = NULL; switch( aItem->Type() ) { case PCB_MODULE_T: { MODULE* new_module = new MODULE( *static_cast( aItem ) ); new_item = new_module; break; } case PCB_TEXT_T: case PCB_LINE_T: case PCB_TRACE_T: case PCB_VIA_T: case PCB_ZONE_AREA_T: case PCB_TARGET_T: case PCB_DIMENSION_T: new_item = static_cast( aItem->Clone() ); break; default: // Un-handled item for duplication wxASSERT_MSG( false, "Duplication not supported for items of class " + aItem->GetClass() ); break; } if( new_item ) { if( aIncrementReferences ) new_item->IncrementItemReference(); Add( new_item ); } return new_item; } wxString BOARD::GetNextModuleReferenceWithPrefix( const wxString& aPrefix, bool aFillSequenceGaps ) { wxString nextRef; std::set usedNumbers; for( MODULE* module = m_Modules; module; module = module->Next() ) { const wxString ref = module->GetReference(); wxString remainder; // ONly interested in modules with the right prefix if( !ref.StartsWith( aPrefix, &remainder ) ) continue; // the suffix must be a number if( !remainder.IsNumber() ) continue; long number; if( remainder.ToCLong( &number ) ) usedNumbers.insert( number ); } if( usedNumbers.size() ) { int nextNum = getNextNumberInSequence( usedNumbers, aFillSequenceGaps ); nextRef = wxString::Format( wxT( "%s%i" ), aPrefix, nextNum ); } return nextRef; } /* Extracts the board outlines and build a closed polygon * from lines, arcs and circle items on edge cut layer * Any closed outline inside the main outline is a hole * All contours should be closed, i.e. are valid vertices for a closed polygon * return true if success, false if a contour is not valid */ #include bool BOARD::GetBoardPolygonOutlines( SHAPE_POLY_SET& aOutlines, SHAPE_POLY_SET& aHoles, wxString* aErrorText ) { // the SPECCTRA_DB function to extract board outlines: DSN::SPECCTRA_DB dummy; return dummy.GetBoardPolygonOutlines( this, aOutlines, aHoles, aErrorText ); }