/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * Copyright (C) 2019 KiCad Developers, see AUTHORS.txt for contributors. * @author Jean-Pierre Charras, jp.charras at wanadoo.fr * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include "pl_editor_frame.h" #include "tools/pl_selection_tool.h" void PL_EDITOR_FRAME::SaveCopyInUndoList() { PICKED_ITEMS_LIST* lastcmd = new PICKED_ITEMS_LIST(); DS_PROXY_UNDO_ITEM* copyItem = new DS_PROXY_UNDO_ITEM( this ); ITEM_PICKER wrapper( GetScreen(), copyItem, UNDO_REDO::LIBEDIT ); lastcmd->PushItem( wrapper ); PushCommandToUndoList( lastcmd ); // Clear redo list, because after new save there is no redo to do. ClearUndoORRedoList( REDO_LIST ); } /* Redo the last edit: * - Place the current edited layout in undo list * - Get previous version of the current edited layput */ void PL_EDITOR_FRAME::GetLayoutFromRedoList() { PL_SELECTION_TOOL* selTool = GetToolManager()->GetTool(); if ( GetRedoCommandCount() <= 0 ) return; ITEM_PICKER redoWrapper = PopCommandFromRedoList()->PopItem(); DS_PROXY_UNDO_ITEM* redoItem = static_cast( redoWrapper.GetItem() ); bool pageSettingsAndTitleBlock = redoItem->Type() == WS_PROXY_UNDO_ITEM_PLUS_T; PICKED_ITEMS_LIST* undoCmd = new PICKED_ITEMS_LIST(); DS_PROXY_UNDO_ITEM* undoItem = new DS_PROXY_UNDO_ITEM( pageSettingsAndTitleBlock ? this : nullptr ); ITEM_PICKER undoWrapper( GetScreen(), undoItem ); undoCmd->PushItem( undoWrapper ); PushCommandToUndoList( undoCmd ); selTool->ClearSelection(); redoItem->Restore( this, GetCanvas()->GetView() ); selTool->RebuildSelection(); delete redoItem; if( pageSettingsAndTitleBlock ) HardRedraw(); // items based off of corners will need re-calculating else GetCanvas()->Refresh(); OnModify(); } /* Undo the last edit: * - Place the current layout in Redo list * - Get previous version of the current edited layout */ void PL_EDITOR_FRAME::GetLayoutFromUndoList() { PL_SELECTION_TOOL* selTool = GetToolManager()->GetTool(); if ( GetUndoCommandCount() <= 0 ) return; ITEM_PICKER undoWrapper = PopCommandFromUndoList()->PopItem(); DS_PROXY_UNDO_ITEM* undoItem = static_cast( undoWrapper.GetItem() ); bool pageSettingsAndTitleBlock = undoItem->Type() == WS_PROXY_UNDO_ITEM_PLUS_T; PICKED_ITEMS_LIST* redoCmd = new PICKED_ITEMS_LIST(); DS_PROXY_UNDO_ITEM* redoItem = new DS_PROXY_UNDO_ITEM( pageSettingsAndTitleBlock ? this : nullptr ); ITEM_PICKER redoWrapper( GetScreen(), redoItem ); redoCmd->PushItem( redoWrapper ); PushCommandToRedoList( redoCmd ); selTool->ClearSelection(); undoItem->Restore( this, GetCanvas()->GetView() ); selTool->RebuildSelection(); delete undoItem; if( pageSettingsAndTitleBlock ) HardRedraw(); // items based off of corners will need re-calculating else GetCanvas()->Refresh(); OnModify(); } /* Remove the last command in Undo List. * Used to clean the uUndo stack after a cancel command */ void PL_EDITOR_FRAME::RollbackFromUndo() { PL_SELECTION_TOOL* selTool = GetToolManager()->GetTool(); if ( GetUndoCommandCount() <= 0 ) return; ITEM_PICKER undoWrapper = PopCommandFromUndoList()->PopItem(); DS_PROXY_UNDO_ITEM* undoItem = static_cast( undoWrapper.GetItem() ); bool pageSettingsAndTitleBlock = undoItem->Type() == WS_PROXY_UNDO_ITEM_PLUS_T; selTool->ClearSelection(); undoItem->Restore( this, GetCanvas()->GetView() ); selTool->RebuildSelection(); delete undoItem; if( pageSettingsAndTitleBlock ) { GetToolManager()->RunAction( ACTIONS::zoomFitScreen ); HardRedraw(); // items based off of corners will need re-calculating } else GetCanvas()->Refresh(); }