/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file frustum.h * @brief Implement a frustum that is used for ray packet tests. */ #ifndef _FRUSTUM_H_ #define _FRUSTUM_H_ #include "shapes3D/bbox_3d.h" #include "ray.h" // !TODO: optimize with SSE //#if(GLM_ARCH != GLM_ARCH_PURE) #if 0 #error not implemented #else struct FRUSTUM { public: void GenerateFrustum( const RAY& topLeft, const RAY& topRight, const RAY& bottomLeft, const RAY& bottomRight ); /** * Intersect \a aBBox with this frustum. * * @param aBBox is a bounding box to test. * @return true if the bounding box intersects this frustum. */ bool Intersect( const BBOX_3D& aBBox ) const; private: SFVEC3F m_normals[4]; SFVEC3F m_point[4]; }; #endif #endif // _FRUSTUM_H_