/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef RAYPACKET_H #define RAYPACKET_H #include "ray.h" #include "frustum.h" #include #define RAYPACKET_DIM (1 << 3) #define RAYPACKET_MASK (unsigned int) ( ( RAYPACKET_DIM - 1 ) ) #define RAYPACKET_INVMASK (unsigned int) ( ~( RAYPACKET_DIM - 1 ) ) #define RAYPACKET_RAYS_PER_PACKET ( RAYPACKET_DIM * RAYPACKET_DIM ) struct RAYPACKET { RAYPACKET( const CAMERA& aCamera, const SFVEC2I& aWindowsPosition ); RAYPACKET( const CAMERA& aCamera, const SFVEC2I& aWindowsPosition, const SFVEC3F& aDirectionDisplacementFactor ); RAYPACKET( const CAMERA& aCamera, const SFVEC2I& aWindowsPosition, unsigned int aPixelMultiple ); RAYPACKET( const CAMERA& aCamera, const SFVEC2F& aWindowsPosition ); RAYPACKET( const CAMERA& aCamera, const SFVEC2F& aWindowsPosition, const SFVEC2F& a2DWindowsPosDisplacementFactor ); FRUSTUM m_Frustum; RAY m_ray[RAYPACKET_RAYS_PER_PACKET]; }; void RAYPACKET_InitRays( const CAMERA& aCamera, const SFVEC2F& aWindowsPosition, RAY* aRayPck ); void RAYPACKET_InitRays_with2DDisplacement( const CAMERA& aCamera, const SFVEC2F& aWindowsPosition, const SFVEC2F& a2DWindowsPosDisplacementFactor, RAY* aRayPck ); #endif // RAYPACKET_H