/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2020 KiCad Developers, see AUTHORS.TXT for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * Test suite for KiCad math code. */ #include // Code under test #include /** * Declare the test suite */ BOOST_AUTO_TEST_SUITE( VECTOR2TESTS ) BOOST_AUTO_TEST_CASE( test_cross_product, *boost::unit_test::tolerance( 0.000001 ) ) { VECTOR2I v1(0, 1); VECTOR2I v2(1, 0); BOOST_CHECK( v2.Cross( v1 ) == 1 ); } BOOST_AUTO_TEST_CASE( test_dot_product, *boost::unit_test::tolerance( 0.000001 ) ) { VECTOR2I v1( 0, 1 ); VECTOR2I v2( 1, 0 ); BOOST_CHECK( v2.Dot( v1 ) == 0 ); } BOOST_AUTO_TEST_CASE( test_resize, *boost::unit_test::tolerance( 0.000001 ) ) { // just some arbitrary vectors VECTOR2I v1( 4, 3 ); VECTOR2I v2( 5, -1 ); VECTOR2I v3( -2, 1 ); VECTOR2I v4( 1, 1 ); VECTOR2I v5( -70, -70 ); BOOST_CHECK( v1.Resize( 8 ) == VECTOR2I( 6, 5 ) ); BOOST_CHECK( v2.Resize( 10 ) == VECTOR2I( 10, -2 ) ); BOOST_CHECK( v3.Resize( 4 ) == VECTOR2I( -4, 2 ) ); BOOST_CHECK( v4.Resize( 1 ) == VECTOR2I( 1, 1 ) ); BOOST_CHECK( v5.Resize( 100 ) == VECTOR2I( -71, -71 ) ); } BOOST_AUTO_TEST_CASE( test_casting ) { VECTOR2I vint( 4, 3 ); VECTOR2D vdouble( 4.0, 3.0 ); VECTOR2L vlong( 4, 3 ); VECTOR2 vfloat( 4.0f, 3.0f ); VECTOR2 vunsigned( 4, 3 ); BOOST_CHECK_EQUAL( vint, VECTOR2I( vdouble ) ); BOOST_CHECK_EQUAL( vint, VECTOR2I( vlong ) ); BOOST_CHECK_EQUAL( vint, VECTOR2I( vfloat ) ); BOOST_CHECK_EQUAL( vint, VECTOR2I( vunsigned ) ); BOOST_CHECK_EQUAL( vdouble, VECTOR2D( vint ) ); BOOST_CHECK_EQUAL( vdouble, VECTOR2D( vlong ) ); BOOST_CHECK_EQUAL( vdouble, VECTOR2D( vfloat ) ); BOOST_CHECK_EQUAL( vdouble, VECTOR2D( vunsigned ) ); BOOST_CHECK_EQUAL( vlong, VECTOR2L( vint ) ); BOOST_CHECK_EQUAL( vlong, VECTOR2L( vdouble ) ); BOOST_CHECK_EQUAL( vlong, VECTOR2L( vfloat ) ); BOOST_CHECK_EQUAL( vlong, VECTOR2L( vunsigned ) ); BOOST_CHECK_EQUAL( vfloat, VECTOR2( vint ) ); BOOST_CHECK_EQUAL( vfloat, VECTOR2( vdouble ) ); BOOST_CHECK_EQUAL( vfloat, VECTOR2( vlong ) ); BOOST_CHECK_EQUAL( vfloat, VECTOR2( vunsigned ) ); BOOST_CHECK_EQUAL( vunsigned, VECTOR2( vint ) ); BOOST_CHECK_EQUAL( vunsigned, VECTOR2( vdouble ) ); BOOST_CHECK_EQUAL( vunsigned, VECTOR2( vlong ) ); BOOST_CHECK_EQUAL( vunsigned, VECTOR2( vfloat ) ); // Check that negative values are handled correctly vint = vint - 1; vdouble = vdouble - 1; vlong = vlong - 1; vfloat = vfloat - 1; vunsigned = vunsigned - 1; BOOST_CHECK_EQUAL( vint, VECTOR2I( 3, 2 ) ); BOOST_CHECK_EQUAL( vdouble, VECTOR2D( 3.0, 2.0 ) ); BOOST_CHECK_EQUAL( vlong, VECTOR2L( 3, 2 ) ); BOOST_CHECK_EQUAL( vfloat, VECTOR2( 3.0f, 2.0f ) ); BOOST_CHECK_EQUAL( vunsigned, VECTOR2( 3, 2 ) ); // Check that subtracting unsigned values works correctly vint = vint - (unsigned)1; vdouble = vdouble - (unsigned)1; vlong = vlong - (unsigned)1; vfloat = vfloat - (unsigned)1; vunsigned = vunsigned - (unsigned)1; BOOST_CHECK_EQUAL( vint, VECTOR2I( 2, 1 ) ); BOOST_CHECK_EQUAL( vdouble, VECTOR2D( 2.0, 1.0 ) ); BOOST_CHECK_EQUAL( vlong, VECTOR2L( 2, 1 ) ); BOOST_CHECK_EQUAL( vfloat, VECTOR2( 2.0f, 1.0f ) ); BOOST_CHECK_EQUAL( vunsigned, VECTOR2( 2, 1 ) ); vint = vint - 5.0; vdouble = vdouble - 5.0; vlong = vlong - 5.0; vfloat = vfloat - 5.0; vunsigned = vunsigned - 5.0; BOOST_CHECK_EQUAL( vint, VECTOR2I( -3, -4 ) ); BOOST_CHECK_EQUAL( vdouble, VECTOR2D( -3.0, -4.0 ) ); BOOST_CHECK_EQUAL( vlong, VECTOR2L( -3, -4 ) ); BOOST_CHECK_EQUAL( vfloat, VECTOR2( -3.0f, -4.0f ) ); BOOST_CHECK_EQUAL( vunsigned, VECTOR2( 4294967293, 4294967292 ) ); // roll over unsigned when explicitly subtracting. // Check that negative initial values are handled correctly vint = VECTOR2I( -4, -3 ); vdouble = VECTOR2D( -4.0, -3.0 ); vlong = VECTOR2L( -4, -3 ); vfloat = VECTOR2( -4.0f, -3.0f ); vunsigned = VECTOR2( -4, -3 ); vint = vint - 1; vdouble = vdouble - 1; vlong = vlong - 1; vfloat = vfloat - 1; vunsigned = vunsigned - 1; BOOST_CHECK_EQUAL( vint, VECTOR2I( -5, -4 ) ); BOOST_CHECK_EQUAL( vdouble, VECTOR2D( -5.0, -4.0 ) ); BOOST_CHECK_EQUAL( vlong, VECTOR2L( -5, -4 ) ); BOOST_CHECK_EQUAL( vfloat, VECTOR2( -5.0f, -4.0f ) ); BOOST_CHECK_EQUAL( vunsigned, VECTOR2( 4294967291, 4294967292 ) ); vint = vint - 1u; vdouble = vdouble - 1u; vlong = vlong - 1u; vfloat = vfloat - 1u; BOOST_CHECK_EQUAL( vint, VECTOR2I( -6, -5 ) ); BOOST_CHECK_EQUAL( vdouble, VECTOR2D( -6.0, -5.0 ) ); BOOST_CHECK_EQUAL( vlong, VECTOR2L( -6, -5 ) ); BOOST_CHECK_EQUAL( vfloat, VECTOR2( -6.0f, -5.0f ) ); auto add = vint + vdouble; BOOST_CHECK_EQUAL( add, VECTOR2D( -12.0, -10.0 ) ); auto sub = vint - 2 * vlong; BOOST_CHECK_EQUAL( sub.x, 6 ); BOOST_CHECK_EQUAL( sub.y, 5 ); vunsigned = VECTOR2( std::numeric_limits::max(), std::numeric_limits::max() ); vint = VECTOR2I( vunsigned ); BOOST_CHECK_EQUAL( vint.x, std::numeric_limits::max() ); vunsigned += 1; BOOST_CHECK_EQUAL( vunsigned.x, 0 ); } BOOST_AUTO_TEST_SUITE_END()