/////////////////////////////////////////////////////////////////////////// // C++ code generated with wxFormBuilder (version Oct 26 2018) // http://www.wxformbuilder.org/ // // PLEASE DO *NOT* EDIT THIS FILE! /////////////////////////////////////////////////////////////////////////// #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// /// Class PANEL_3D_DISPLAY_OPTIONS_BASE /////////////////////////////////////////////////////////////////////////////// class PANEL_3D_DISPLAY_OPTIONS_BASE : public wxPanel { private: protected: wxCheckBox* m_checkBoxSilkscreen; wxCheckBox* m_checkBoxSolderMask; wxCheckBox* m_checkBoxSolderpaste; wxCheckBox* m_checkBoxAdhesive; wxCheckBox* m_checkBoxComments; wxCheckBox* m_checkBoxECO; wxCheckBox* m_checkBoxRealisticMode; wxCheckBox* m_checkBoxBoardBody; wxCheckBox* m_checkBoxAreas; wxCheckBox* m_checkBoxSubtractMaskFromSilk; wxCheckBox* m_checkBoxClipSilkOnViaAnnulus; wxCheckBox* m_checkBoxRenderPlatedPadsAsPlated; wxStaticText* m_materialPropertiesLabel; wxChoice* m_materialProperties; wxStaticText* m_staticTextRotAngle; wxSpinCtrlDouble* m_spinCtrlRotationAngle; wxStaticText* m_staticTextRotAngleUnits; wxStaticLine* m_staticline3; wxCheckBox* m_checkBoxEnableAnimation; wxStaticText* m_staticAnimationSpeed; wxSlider* m_sliderAnimationSpeed; // Virtual event handlers, overide them in your derived class virtual void OnCheckRealisticMode( wxCommandEvent& event ) { event.Skip(); } virtual void OnCheckEnableAnimation( wxCommandEvent& event ) { event.Skip(); } public: PANEL_3D_DISPLAY_OPTIONS_BASE( wxWindow* parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( -1,-1 ), long style = wxTAB_TRAVERSAL, const wxString& name = wxEmptyString ); ~PANEL_3D_DISPLAY_OPTIONS_BASE(); };