/** * @file sch_no_connect.h * */ #ifndef _SCH_NO_CONNECT_H_ #define _SCH_NO_CONNECT_H_ #include "sch_item_struct.h" class SCH_NO_CONNECT : public SCH_ITEM { public: wxPoint m_Pos; /* XY coordinates of NoConnect. */ wxSize m_Size; // size of this symbol public: SCH_NO_CONNECT( const wxPoint& pos = wxPoint( 0, 0 ) ); SCH_NO_CONNECT( const SCH_NO_CONNECT& aNoConnect ); ~SCH_NO_CONNECT() { } virtual wxString GetClass() const { return wxT( "SCH_NO_CONNECT" ); } /** * Function GetPenSize * @return the size of the "pen" that be used to draw or plot this item */ virtual int GetPenSize() const; virtual void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aOffset, int aDrawMode, int aColor = -1 ); /** * Function Save * writes the data structures for this object out to a FILE in "*.sch" * format. * @param aFile The FILE to write to. * @return bool - true if success writing else false. */ bool Save( FILE* aFile ) const; /** * Load schematic no connect entry from \a aLine in a .sch file. * * @param aLine - Essentially this is file to read schematic no connect from. * @param aErrorMsg - Description of the error if an error occurs while loading the * schematic no connect. * @return True if the schematic no connect loaded successfully. */ virtual bool Load( LINE_READER& aLine, wxString& aErrorMsg ); /** * Function GetBoundingBox * returns the orthogonal, bounding box of this object for display * purposes. This box should be an enclosing perimeter for visible * components of this object, and the units should be in the pcb or * schematic coordinate system. It is OK to overestimate the size * by a few counts. */ EDA_Rect GetBoundingBox() const; // Geometric transforms (used in block operations): /** virtual function Move * move item to a new position. * @param aMoveVector = the displacement vector */ virtual void Move( const wxPoint& aMoveVector ) { m_Pos += aMoveVector; } /** * Function Mirror_Y * mirrors item relative to \a aYaxis_position. * @param aYaxis_position = the y axis position */ virtual void Mirror_Y( int aYaxis_position ); virtual void Mirror_X( int aXaxis_position ); virtual void Rotate( wxPoint rotationPoint ); virtual bool IsSelectStateChanged( const wxRect& aRect ); virtual bool IsConnectable() const { return true; } virtual void GetConnectionPoints( vector< wxPoint >& aPoints ) const; private: virtual bool doIsConnected( const wxPoint& aPosition ) const; virtual bool doHitTest( const wxPoint& aPoint, int aAccuracy, SCH_FILTER_T aFilter ) const; virtual bool doHitTest( const EDA_Rect& aRect, bool aContained, int aAccuracy ) const; virtual EDA_ITEM* doClone() const; }; #endif // _SCH_NO_CONNECT_H_