/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2019 Kicad Developers, see AUTHORS.txt for contributors. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include #include #include #include #include #include double KIGFX::PREVIEW::PreviewOverlayDeemphAlpha( bool aDeemph ) { return aDeemph ? 0.5 : 1.0; } wxString KIGFX::PREVIEW::DimensionLabel( const wxString& prefix, double aVal, EDA_UNITS aUnits, bool aIncludeUnits ) { wxString str; if( prefix.size() ) str << prefix << ": "; wxString fmtStr; // show a sane precision for the preview, which doesn't need to be accurate down to the // nanometre switch( aUnits ) { case EDA_UNITS::MILLIMETRES: fmtStr = wxT( "%.3f" ); break; // 1um case EDA_UNITS::MILS: fmtStr = wxT( "%.1f" ); break; // 0.1mil case EDA_UNITS::INCHES: fmtStr = wxT( "%.4f" ); break; // 0.1mil case EDA_UNITS::DEGREES: fmtStr = wxT( "%.1f" ); break; // 0.1deg case EDA_UNITS::PERCENT: fmtStr = wxT( "%.1f" ); break; // 0.1% case EDA_UNITS::UNSCALED: fmtStr = wxT( "%f" ); break; } str << wxString::Format( fmtStr, To_User_Unit( aUnits, aVal ) ); if( aIncludeUnits ) str << " " << GetAbbreviatedUnitsLabel( aUnits ); return str; } KIGFX::PREVIEW::TEXT_DIMS KIGFX::PREVIEW::SetConstantGlyphHeight( KIGFX::GAL* aGal, int aRelativeSize ) { constexpr double hdpiSizes[] = { 8, 9, 11, 13, 15 }; constexpr double sizes[] = { 10, 12, 14, 16, 18 }; double height; double thicknessFactor; double shadowFactor; double linePitchFactor; HIDPI_GL_CANVAS* canvas = dynamic_cast( aGal ); if( canvas && canvas->GetScaleFactor() > 1 ) { height = hdpiSizes[ 2 + aRelativeSize ]; thicknessFactor = 0.15; shadowFactor = 0.10; linePitchFactor = 1.7; } else { height = sizes[ 2 + aRelativeSize ]; thicknessFactor = 0.20; shadowFactor = 0.15; linePitchFactor = 1.9; } height /= aGal->GetWorldScale(); VECTOR2D glyphSize = aGal->GetGlyphSize(); glyphSize = glyphSize * ( height / glyphSize.y ); aGal->SetGlyphSize( glyphSize ); TEXT_DIMS textDims; textDims.StrokeWidth = glyphSize.x * thicknessFactor; textDims.ShadowWidth = glyphSize.x * shadowFactor; textDims.LinePitch = glyphSize.y * linePitchFactor; return textDims; } KIGFX::COLOR4D KIGFX::PREVIEW::GetShadowColor(class KIGFX::COLOR4D aColor) { if( aColor.GetBrightness() > 0.5 ) return COLOR4D::BLACK; else return COLOR4D::WHITE; } void KIGFX::PREVIEW::DrawTextNextToCursor( KIGFX::VIEW* aView, const VECTOR2D& aCursorPos, const VECTOR2D& aTextQuadrant, const std::vector& aStrings, bool aDrawingDropShadows ) { KIGFX::GAL* gal = aView->GetGAL(); RENDER_SETTINGS* rs = aView->GetPainter()->GetSettings(); // constant text size on screen TEXT_DIMS textDims = SetConstantGlyphHeight( gal ); // radius string goes on the right of the cursor centre line with a small horizontal // offset (enough to keep clear of a system cursor if present) VECTOR2D textPos = aCursorPos; // if the text goes above the cursor, shift it up if( aTextQuadrant.y > 0 ) { textPos.y -= textDims.LinePitch * ( aStrings.size() + 1 ); } if( aTextQuadrant.x < 0 ) { gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_LEFT ); textPos.x += 15.0 / gal->GetWorldScale(); if( aDrawingDropShadows ) textPos.x -= textDims.ShadowWidth; } else { gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_RIGHT ); textPos.x -= 15.0 / gal->GetWorldScale(); if( aDrawingDropShadows ) textPos.x += textDims.ShadowWidth; } gal->SetIsFill( false ); gal->SetStrokeColor( rs->GetLayerColor( LAYER_AUX_ITEMS ) ); gal->SetLineWidth( textDims.StrokeWidth ); if( aDrawingDropShadows ) { gal->SetStrokeColor( GetShadowColor( gal->GetStrokeColor() ) ); gal->SetLineWidth( gal->GetLineWidth() + 2 * textDims.ShadowWidth ); } // write strings top-to-bottom for( const wxString& str : aStrings ) { textPos.y += textDims.LinePitch; gal->StrokeText( str, textPos, 0.0 ); } }