/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2023 CERN * Copyright (C) 2023 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef FOOTPRINT_CHOOSER_FRAME_H #define FOOTPRINT_CHOOSER_FRAME_H #include #include #include #include #include #include <3d_canvas/board_adapter.h> #include <3d_rendering/track_ball.h> class PANEL_FOOTPRINT_CHOOSER; class wxCheckBox; class BITMAP_BUTTON; class BOARD; class CAMERA; namespace PCB { struct IFACE; } class FOOTPRINT_CHOOSER_FRAME : public PCB_BASE_FRAME { public: ~FOOTPRINT_CHOOSER_FRAME(); ///< @copydoc PCB_BASE_FRAME::GetModel() BOARD_ITEM_CONTAINER* GetModel() const override { return nullptr; } /** * @param aFootprint an optional FPID string to initialize the viewer with and to * return a selected footprint through. */ bool ShowModal( wxString* aFootprint, wxWindow* aParent ) override; void KiwayMailIn( KIWAY_EXPRESS& mail ) override; /** * Force the position of the dialog to a new position. This mimics the DIALOG_SHIM * implementation. * @param aNewPosition is the new forced position */ void SetPosition( const wxPoint& aNewPosition ); bool Show( bool show ) override; protected: FOOTPRINT_CHOOSER_FRAME( KIWAY* aKiway, wxWindow* aParent ); private: bool filterFootprint( LIB_TREE_NODE& aNode ); void Show3DViewerFrame(); /** * @return true if the footprint must be displayed to the footprint panel * when returning false, the 3D panel is displayed. * true is returnned in footprint mode or in 3D mode using a separate 3D viewer frame */ bool displayFootprintPanel(); /// @copydoc PCB_BASE_FRAME::Update3DView void Update3DView( bool aMarkDirty, bool aRefresh, const wxString* aTitle = nullptr ) override; void OnPaint( wxPaintEvent& aEvent ); void OnOK( wxCommandEvent& aEvent ); void doCloseWindow() override; void closeFootprintChooser( wxCommandEvent& aEvent ); WINDOW_SETTINGS* GetWindowSettings( APP_SETTINGS_BASE* aCfg ) override; COLOR_SETTINGS* GetColorSettings( bool aForceRefresh ) const override; void on3DviewReq( wxCommandEvent& event ); void onFpViewReq( wxCommandEvent& event ); void onExternalViewer3DEnable( wxCommandEvent& aEvent ); /** * Show hide footprint view panel and/or 3d view panel according to the options * (display 3D shapes and use external 3D viewer) */ void updatePanelsVisibility(); /** * Must be called after loading a new footprint: update footprint and/or 3D views */ void updateViews(); // A command event sent by a PANEL_FOOTPRINT_CHOOSER will fire this event: void onFpChanged( wxCommandEvent& event ); void build3DCanvas(); DECLARE_EVENT_TABLE() friend struct PCB::IFACE; // constructor called from here only private: PANEL_FOOTPRINT_CHOOSER* m_chooserPanel; bool m_showFpMode; // True to show the footprint, false for 3D model wxCheckBox* m_filterByPinCount; wxCheckBox* m_filterByFPFilters; wxCheckBox* m_show3DViewer; BOARD_ADAPTER m_boardAdapter; EDA_3D_CANVAS* m_preview3DCanvas; CAMERA& m_currentCamera; TRACK_BALL m_trackBallCamera; BOARD* m_dummyBoard; BITMAP_BUTTON* m_grButtonFpView; BITMAP_BUTTON* m_grButton3DView; int m_pinCount; std::vector> m_fpFilters; // On MacOS (at least) SetFocus() calls made in the constructor will fail because a // window that isn't yet visible will return false to AcceptsFocus(). So we must delay // the initial-focus SetFocus() call to the first paint event. bool m_firstPaintEvent; }; #endif // FOOTPRINT_CHOOSER_FRAME_H