/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2014 Dick Hollenbeck, dick@softplc.com * Copyright (C) 2015 Wayne Stambaugh * Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file sch_component.h * @brief Definition the SCH_COMPONENT class for Eeschema. */ #ifndef COMPONENT_CLASS_H #define COMPONENT_CLASS_H #include #include #include #include #include #include class SCH_SHEET_PATH; class LIB_ITEM; class LIB_PIN; class LIB_PART; class NETLIST_OBJECT_LIST; class LIB_PART; class PART_LIBS; class SCH_COLLECTOR; /// A container for several SCH_FIELD items typedef std::vector SCH_FIELDS; typedef boost::weak_ptr PART_REF; /** * Class SCH_COMPONENT * describes a real schematic component */ class SCH_COMPONENT : public SCH_ITEM { friend class DIALOG_EDIT_COMPONENT_IN_SCHEMATIC; public: enum AUTOPLACED { AUTOPLACED_NO = 0, AUTOPLACED_AUTO, AUTOPLACED_MANUAL }; private: wxPoint m_Pos; wxString m_part_name; ///< Name to look for in the library, i.e. "74LS00". int m_unit; ///< The unit for multiple part per package components. int m_convert; ///< The alternate body style for components that have more than ///< one body style defined. Primarily used for components that ///< have a De Morgan conversion. wxString m_prefix; ///< C, R, U, Q etc - the first character which typically indicates ///< what the component is. Determined, upon placement, from the ///< library component. Created upon file load, by the first ///< non-digits in the reference fields. TRANSFORM m_transform; ///< The rotation/mirror transformation matrix. SCH_FIELDS m_Fields; ///< Variable length list of fields. PART_REF m_part; ///< points into the PROJECT's libraries to the LIB_PART for this component std::vector m_isDangling; ///< One isDangling per pin AUTOPLACED m_fieldsAutoplaced; ///< indicates status of field autoplacement /** * A temporary sheet path is required to generate the correct reference designator string * in complex heirarchies. Hopefully this is only a temporary hack to decouple schematic * objects from the drawing window until a better design for handling complex heirarchies * can be implemented. */ const SCH_SHEET_PATH* m_currentSheetPath; /** * Defines the hierarchical path and reference of the component. This allows support * for hierarchical sheets that reference the same schematic. The format for the path * is /<sheet time stamp>/<sheet time stamp>/.../&lscomponent time stamp>. * A single / denotes the root sheet. */ wxArrayString m_PathsAndReferences; void Init( const wxPoint& pos = wxPoint( 0, 0 ) ); public: SCH_COMPONENT( const wxPoint& pos = wxPoint( 0, 0 ), SCH_ITEM* aParent = NULL ); /** * Create schematic component from library component object. * * @param aPart - library part to create schematic component from. * @param aSheet - Schematic sheet the component is place into. * @param unit - Part for components that have multiple parts per * package. * @param convert - Use the alternate body style for the schematic * component. * @param pos - Position to place new component. * @param setNewItemFlag - Set the component IS_NEW and IS_MOVED flags. */ SCH_COMPONENT( LIB_PART& aPart, SCH_SHEET_PATH* aSheet, int unit = 0, int convert = 0, const wxPoint& pos = wxPoint( 0, 0 ), bool setNewItemFlag = false ); /** * Copy Constructor * clones \a aComponent into a new object. All fields are copied as is except * for the linked list management pointers which are set to NULL, and the * SCH_FIELD's m_Parent pointers which are set to the new parent, * i.e. this new object. */ SCH_COMPONENT( const SCH_COMPONENT& aComponent ); ~SCH_COMPONENT() { } wxString GetClass() const { return wxT( "SCH_COMPONENT" ); } /** * Virtual function IsMovableFromAnchorPoint * Return true for items which are moved with the anchor point at mouse cursor * and false for items moved with no reference to anchor * Usually return true for small items (labels, junctions) and false for * items which can be large (hierarchical sheets, compoments) * @return false for a componant */ bool IsMovableFromAnchorPoint() { return false; } void SetPartName( const wxString& aName, PART_LIBS* aLibs=NULL ); const wxString& GetPartName() const { return m_part_name; } /** * Function Resolve * [re-]assigns the current LIB_PART from aLibs which this component * is based on. * @param aLibs is the current set of LIB_PARTs to choose from. */ bool Resolve( PART_LIBS* aLibs ); static void ResolveAll( const SCH_COLLECTOR& aComponents, PART_LIBS* aLibs ); int GetUnit() const { return m_unit; } /** * change the unit id to aUnit * has maening only for multiple parts per package * Also set the modified flag bit * @param aUnit = the new unit Id */ void SetUnit( int aUnit ); /** * change the unit id to aUnit * has maening only for multiple parts per package * Do not change the modified flag bit, and should be used when * change is not due to an edition command * @param aUnit = the new unit Id */ void UpdateUnit( int aUnit ); int GetConvert() const { return m_convert; } void SetConvert( int aConvert ); wxString GetPrefix() const { return m_prefix; } TRANSFORM& GetTransform() const { return const_cast< TRANSFORM& >( m_transform ); } void SetTransform( const TRANSFORM& aTransform ); /** * Function GetUnitCount * returns the number of parts per package of the component. * * @return The number of parts per package or zero if the library entry cannot be found. */ int GetUnitCount() const; bool Save( FILE* aFile ) const; bool Load( LINE_READER& aLine, wxString& aErrorMsg ); /** * Function SetOrientation * computes the new transform matrix based on \a aOrientation for the component which is * applied to the current transform. * @param aOrientation The orientation to apply to the transform. */ void SetOrientation( int aOrientation ); /** * Function GetOrientation * Used to display component orientation (in dialog editor or info) * @return the orientation and mirror * Note: Because there are different ways to have a given orientation/mirror, * the orientation/mirror is not necessary what the used does * (example : a mirrorX then a mirrorY give no mirror but rotate the * component). * So this function find a rotation and a mirror value * ( CMP_MIRROR_X because this is the first mirror option tested) * but can differs from the orientation made by an user * ( a CMP_MIRROR_Y is find as a CMP_MIRROR_X + orientation 180, because * they are equivalent) */ int GetOrientation(); /** * Function GetScreenCoord * Returns the coordinated point relative to the orientation of the component of \a aPoint. * The coordinates are always relative to the anchor position of the component. * @param aPoint The coordinates to transform. * @return The transformed point. */ wxPoint GetScreenCoord( const wxPoint& aPoint ); void GetMsgPanelInfo( std::vector< MSG_PANEL_ITEM >& aList ); /** * Function ClearAnnotation * clears exiting component annotation ( i.i IC23 changed to IC? and part reset to 1) * @param aSheet: SCH_SHEET value: if NULL remove all annotations, * else remove annotation relative to \a aSheet. */ void ClearAnnotation( SCH_SHEET* aSheet ); /** * Function SetTimeStamp * changes the time stamp to \a aNewTimeStamp updates the reference path. * @see m_PathsAndReferences * @param aNewTimeStamp = new time stamp */ void SetTimeStamp( time_t aNewTimeStamp ); const EDA_RECT GetBoundingBox() const; // Virtual /** * Function GetBodyBoundingBox * Return a bounding box for the component body but not the fields. */ EDA_RECT GetBodyBoundingBox() const; //---------------------------------------------------------------- /** * Function GetField * returns a field. * @param aFieldNdx An index into the array of fields, not a field id. * @return SCH_FIELD* - the field value or NULL if does not exist */ SCH_FIELD* GetField( int aFieldNdx ) const; /** * Function GetFields * populates a std::vector with SCH_FIELDs. * @param aVector - vector to populate. * @param aVisibleOnly - if true, only get fields that are visible and contain text. */ void GetFields( std::vector& aVector, bool aVisibleOnly ); /** * Function AddField * adds a field to the component. The field is copied as it is put into * the component. * @param aField A const reference to the SCH_FIELD to add. * @return SCH_FIELD* - the newly inserted field. */ SCH_FIELD* AddField( const SCH_FIELD& aField ); /** * Function FindField * searches for SCH_FIELD with \a aFieldName and returns it if found, else NULL. */ SCH_FIELD* FindField( const wxString& aFieldName ); void SetFields( const SCH_FIELDS& aFields ) { m_Fields = aFields; // vector copying, length is changed possibly } /** * Function GetFieldCount * returns the number of fields in this component. */ int GetFieldCount() const { return (int) m_Fields.size(); } /** * Function GetFieldsAutoplaced * returns whether the fields are autoplaced. */ AUTOPLACED GetFieldsAutoplaced() const { return m_fieldsAutoplaced; } /** * Function ClearFieldsAutoplaced * Set fields autoplaced flag false. */ void ClearFieldsAutoplaced() { m_fieldsAutoplaced = AUTOPLACED_NO; } /** * Function AutoplaceFields * Automatically orient all the fields in the component. * @param aScreen - the SCH_SCREEN associated with the current instance of the * component. This can be NULL when aManual is false. * @param aManual - True if the autoplace was manually initiated (e.g. by a hotkey * or a menu item). Some more 'intelligent' routines will be used that would be * annoying if done automatically during moves. */ void AutoplaceFields( SCH_SCREEN* aScreen, bool aManual ); /** * Function AutoAutoplaceFields * Autoplace fields only if correct to do so automatically. That is, do not * autoplace if fields have been moved by hand. * @param aScreen - the SCH_SCREEN associated with the current instance of the * component. */ void AutoAutoplaceFields( SCH_SCREEN* aScreen ) { if( GetFieldsAutoplaced() ) AutoplaceFields( aScreen, GetFieldsAutoplaced() == AUTOPLACED_MANUAL ); } //--------------------------------------------------------------- /** * Function GetPin * finds a component pin by number. * * @param number - The number of the pin to find. * @return Pin object if found, otherwise NULL. */ LIB_PIN* GetPin( const wxString& number ); /** * Function GetPins * populate a vector with all the pins. */ void GetPins( std::vector& aPinsList ); /** * Virtual function, from the base class SCH_ITEM::Draw */ void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aOffset, GR_DRAWMODE aDrawMode, EDA_COLOR_T aColor = UNSPECIFIED_COLOR ) { Draw( aPanel, aDC, aOffset, aDrawMode, aColor, true ); } /** * Function Draw, specific to components. * Draw a component, with or without pin texts. * @param aPanel DrawPanel to use (can be null) mainly used for clipping purposes. * @param aDC Device Context (can be null) * @param aOffset drawing Offset (usually wxPoint(0,0), * but can be different when moving an object) * @param aDrawMode GR_OR, GR_XOR, ... * @param aColor UNSPECIFIED_COLOR to use the normal body item color, or use this color if >= 0 * @param aDrawPinText = true to draw pin texts, false to draw only the pin shape * usually false to draw a component when moving it, and true otherwise. */ void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aOffset, GR_DRAWMODE aDrawMode, EDA_COLOR_T aColor, bool aDrawPinText ); void SwapData( SCH_ITEM* aItem ); // returns a unique ID, in the form of a path determined by \a aSheet. wxString GetPath( const SCH_SHEET* sheet ) const; /** * Function IsReferenceStringValid (static) * Tests for an acceptable reference string * An acceptable reference string must support unannotation * i.e starts by letter * @param aReferenceString = the reference string to validate * @return true if OK */ static bool IsReferenceStringValid( const wxString& aReferenceString ); void SetCurrentSheetPath( const SCH_SHEET_PATH* aSheetPath ) { m_currentSheetPath = aSheetPath; } /** * Function GetRef * returns the reference, for the given sheet path. */ const wxString GetRef( const SCH_SHEET* sheet ); /** * Set the reference, for the given sheet path. */ void SetRef( const SCH_SHEET* aSheet, const wxString& ref ); /** * Function AddHierarchicalReference * adds a full hierarchical reference (path + local reference) * @param aPath Hierarchical path (/<sheet timestamp>/<component * timestamp> like /05678E50/A23EF560) * @param aRef :local reference like C45, R56 * @param aMulti Part selection, used in multi part per package (0 or 1 for non multi) */ void AddHierarchicalReference( const wxString& aPath, const wxString& aRef, int aMulti ); // returns the unit selection, for the given sheet path. int GetUnitSelection( SCH_SHEET* aSheet ); // Set the unit selection, for the given sheet path. void SetUnitSelection( SCH_SHEET_PATH* aSheet, int aUnitSelection ); // Geometric transforms (used in block operations): void Move( const wxPoint& aMoveVector ) { if( aMoveVector == wxPoint( 0, 0 ) ) return; m_Pos += aMoveVector; for( int ii = 0; ii < GetFieldCount(); ii++ ) GetField( ii )->Move( aMoveVector ); SetModified(); } void MirrorY( int aYaxis_position ); void MirrorX( int aXaxis_position ); void Rotate( wxPoint aPosition ); bool Matches( wxFindReplaceData& aSearchData, void* aAuxData, wxPoint* aFindLocation ); void GetEndPoints( std::vector& aItemList ); /** * Test if the component's dangling state has changed for one given pin index. As * a side effect, actually update the dangling status for that pin. * * @param aItemList - list of all DANGLING_END_ITEMs to be tested * @param aLibPins - list of all the LIB_PIN items in this component's symbol * @param aPin - index into aLibPins that identifies the pin to test * @return true if the pin's state has changed. */ bool IsPinDanglingStateChanged( std::vector& aItemList, LIB_PINS& aLibPins, unsigned aPin ); /** * Test if the component's dangling state has changed for all pins. As a side * effect, actually update the dangling status for all pins (does not short-circuit). * * @param aItemList - list of all DANGLING_END_ITEMs to be tested * @return true if any pin's state has changed. */ bool IsDanglingStateChanged( std::vector& aItemList ); /** * Return whether any pin has dangling status. Does NOT update the internal status, * only checks the existing status. */ bool IsDangling() const; wxPoint GetPinPhysicalPosition( LIB_PIN* Pin ); bool IsSelectStateChanged( const wxRect& aRect ); bool IsConnectable() const { return true; } /** * @return true if the component is in netlist * which means this is not a power component, or something * like a component reference starting by # */ bool IsInNetlist() const; void GetConnectionPoints( std::vector& aPoints ) const; SEARCH_RESULT Visit( INSPECTOR* inspector, const void* testData, const KICAD_T scanTypes[] ); /** * Function GetDrawItem(). * Return the component library item at \a aPosition that is part of this component. * * @param aPosition - Schematic position of the component library object. * @param aType - Type of component library object to find or any if set to TYPE_NOT_INIT. * @return A pointer to the component library object if found, otherwise NULL. */ LIB_ITEM* GetDrawItem( const wxPoint& aPosition, KICAD_T aType = TYPE_NOT_INIT ); wxString GetSelectMenuText() const; BITMAP_DEF GetMenuImage() const { return add_component_xpm; } void GetNetListItem( NETLIST_OBJECT_LIST& aNetListItems, SCH_SHEET_PATH* aSheetPath ); bool operator <( const SCH_ITEM& aItem ) const; bool operator==( const SCH_COMPONENT& aComponent) const; bool operator!=( const SCH_COMPONENT& aComponent) const; SCH_ITEM& operator=( const SCH_ITEM& aItem ); bool IsReplaceable() const { return true; } wxPoint GetPosition() const { return m_Pos; } void SetPosition( const wxPoint& aPosition ) { Move( aPosition - m_Pos ); } bool HitTest( const wxPoint& aPosition, int aAccuracy ) const; bool HitTest( const EDA_RECT& aRect, bool aContained = false, int aAccuracy = 0 ) const; void Plot( PLOTTER* aPlotter ); EDA_ITEM* Clone() const; #if defined(DEBUG) void Show( int nestLevel, std::ostream& os ) const; // override #endif private: bool doIsConnected( const wxPoint& aPosition ) const; }; #endif /* COMPONENT_CLASS_H */