/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include "eda_3d_actions.h" #include "dialogs/panel_preview_3d_model.h" #include <3d_rendering/opengl/render_3d_opengl.h> bool EDA_3D_CONTROLLER::Init() { CONDITIONAL_MENU& ctxMenu = m_menu.GetMenu(); ctxMenu.AddItem( ACTIONS::zoomInCenter, SELECTION_CONDITIONS::ShowAlways ); ctxMenu.AddItem( ACTIONS::zoomOutCenter, SELECTION_CONDITIONS::ShowAlways ); ctxMenu.AddSeparator(); ctxMenu.AddItem( EDA_3D_ACTIONS::viewTop, SELECTION_CONDITIONS::ShowAlways ); ctxMenu.AddItem( EDA_3D_ACTIONS::viewBottom, SELECTION_CONDITIONS::ShowAlways ); ctxMenu.AddSeparator(); ctxMenu.AddItem( EDA_3D_ACTIONS::viewRight, SELECTION_CONDITIONS::ShowAlways ); ctxMenu.AddItem( EDA_3D_ACTIONS::viewLeft, SELECTION_CONDITIONS::ShowAlways ); ctxMenu.AddSeparator(); ctxMenu.AddItem( EDA_3D_ACTIONS::viewFront, SELECTION_CONDITIONS::ShowAlways ); ctxMenu.AddItem( EDA_3D_ACTIONS::viewBack, SELECTION_CONDITIONS::ShowAlways ); ctxMenu.AddSeparator(); ctxMenu.AddItem( EDA_3D_ACTIONS::flipView, SELECTION_CONDITIONS::ShowAlways ); ctxMenu.AddSeparator(); ctxMenu.AddItem( EDA_3D_ACTIONS::moveLeft, SELECTION_CONDITIONS::ShowAlways ); ctxMenu.AddItem( EDA_3D_ACTIONS::moveRight, SELECTION_CONDITIONS::ShowAlways ); ctxMenu.AddItem( EDA_3D_ACTIONS::moveUp, SELECTION_CONDITIONS::ShowAlways ); ctxMenu.AddItem( EDA_3D_ACTIONS::moveDown, SELECTION_CONDITIONS::ShowAlways ); return true; } void EDA_3D_CONTROLLER::Reset( RESET_REASON aReason ) { TOOLS_HOLDER* holder = m_toolMgr->GetToolHolder(); wxASSERT( holder ); m_canvas = nullptr; m_boardAdapter = nullptr; m_camera = nullptr; if( holder ) { m_canvas = dynamic_cast( holder->GetToolCanvas() ); EDA_3D_BOARD_HOLDER* holder3d = dynamic_cast( holder ); wxASSERT( holder3d ); if( holder3d ) { m_boardAdapter = &holder3d->GetAdapter(); m_camera = &holder3d->GetCurrentCamera(); } } } int EDA_3D_CONTROLLER::UpdateMenu( const TOOL_EVENT& aEvent ) { ACTION_MENU* actionMenu = aEvent.Parameter(); CONDITIONAL_MENU* conditionalMenu = dynamic_cast( actionMenu ); SELECTION dummySel; if( conditionalMenu ) conditionalMenu->Evaluate( dummySel ); if( actionMenu ) actionMenu->UpdateAll(); return 0; } int EDA_3D_CONTROLLER::Main( const TOOL_EVENT& aEvent ) { // Main loop: keep receiving events while( TOOL_EVENT* evt = Wait() ) { if( evt->IsCancelInteractive() ) { wxWindow* canvas = m_toolMgr->GetToolHolder()->GetToolCanvas(); wxWindow* topLevelParent = canvas->GetParent(); while( topLevelParent && !topLevelParent->IsTopLevel() ) topLevelParent = topLevelParent->GetParent(); if( topLevelParent && dynamic_cast( topLevelParent ) ) { DIALOG_SHIM* dialog = static_cast( topLevelParent ); if( dialog->IsQuasiModal() ) dialog->EndQuasiModal( wxID_CANCEL ); else dialog->EndModal( wxID_CANCEL ); } else { evt->SetPassEvent(); } } else if( evt->IsClick( BUT_RIGHT ) ) { m_menu.ShowContextMenu(); } else { evt->SetPassEvent(); } } return 0; } int EDA_3D_CONTROLLER::ViewControl( const TOOL_EVENT& aEvent ) { m_canvas->SetView3D( aEvent.Parameter() ); return 0; } int EDA_3D_CONTROLLER::PanControl( const TOOL_EVENT& aEvent ) { switch( aEvent.Parameter() ) { case ACTIONS::CURSOR_UP: m_canvas->SetView3D( WXK_UP ); break; case ACTIONS::CURSOR_DOWN: m_canvas->SetView3D( WXK_DOWN ); break; case ACTIONS::CURSOR_LEFT: m_canvas->SetView3D( WXK_LEFT ); break; case ACTIONS::CURSOR_RIGHT: m_canvas->SetView3D( WXK_RIGHT ); break; default: wxFAIL; break; } return 0; } int EDA_3D_CONTROLLER::RotateView( const TOOL_EVENT& aEvent ) { double rotIncrement = glm::radians( m_rotationIncrement ); switch( aEvent.Parameter() ) { case ROTATION_DIR::X_CW: m_camera->RotateX( -rotIncrement ); break; case ROTATION_DIR::X_CCW: m_camera->RotateX( rotIncrement ); break; /// Y rotations are backward b/c the RHR has Y pointing into the screen case ROTATION_DIR::Y_CW: m_camera->RotateY( rotIncrement ); break; case ROTATION_DIR::Y_CCW: m_camera->RotateY( -rotIncrement ); break; case ROTATION_DIR::Z_CW: m_camera->RotateZ( -rotIncrement ); break; case ROTATION_DIR::Z_CCW: m_camera->RotateZ( rotIncrement ); break; default: wxFAIL; break; } if( m_boardAdapter->GetRenderEngine() == RENDER_ENGINE::OPENGL ) m_canvas->Request_refresh(); else m_canvas->RenderRaytracingRequest(); return 0; } int EDA_3D_CONTROLLER::SetMaterial( const TOOL_EVENT& aEvent ) { MATERIAL_MODE mode = aEvent.Parameter(); m_boardAdapter->SetMaterialMode( mode ); if( auto* viewer = dynamic_cast( m_toolMgr->GetToolHolder() ) ) viewer->NewDisplay( true ); else m_canvas->Request_refresh(); return 0; } int EDA_3D_CONTROLLER::ToggleOrtho( const TOOL_EVENT& aEvent ) { m_camera->ToggleProjection(); if( m_boardAdapter->GetRenderEngine() == RENDER_ENGINE::OPENGL ) m_canvas->Request_refresh(); else m_canvas->RenderRaytracingRequest(); return 0; } int EDA_3D_CONTROLLER::ToggleVisibility( const TOOL_EVENT& aEvent ) { DISPLAY3D_FLG flag = aEvent.Parameter(); m_boardAdapter->SetFlag( flag, !m_boardAdapter->GetFlag( flag ) ); switch( flag ) { // These commands do not request a 3D scene rebuild (and do not exist in raytracing): case FL_RENDER_OPENGL_SHOW_MODEL_BBOX: case FL_AXIS: m_canvas->Request_refresh(); break; // These commands do not request a 3D scene rebuild and exist in raytracing: case FL_RENDER_RAYTRACING_SHADOWS: case FL_RENDER_RAYTRACING_REFRACTIONS: case FL_RENDER_RAYTRACING_REFLECTIONS: case FL_RENDER_RAYTRACING_ANTI_ALIASING: if( m_boardAdapter->GetRenderEngine() == RENDER_ENGINE::OPENGL ) m_canvas->Request_refresh(); else m_canvas->RenderRaytracingRequest(); break; case FL_FP_ATTRIBUTES_NORMAL: case FL_FP_ATTRIBUTES_NORMAL_INSERT: case FL_FP_ATTRIBUTES_VIRTUAL: // Loading 3D shapes can be needed if not yet loaded if( m_boardAdapter->GetRenderEngine() == RENDER_ENGINE::OPENGL ) { RENDER_3D_OPENGL* render = static_cast( m_canvas->GetCurrentRender() ); render->Load3dModelsIfNeeded(); m_canvas->Request_refresh(); } else m_canvas->RenderRaytracingRequest(); break; default: { if( auto viewer = dynamic_cast( m_toolMgr->GetToolHolder() ) ) viewer->NewDisplay( true ); else m_canvas->Request_refresh(); break; } } return 0; } int EDA_3D_CONTROLLER::On3DGridSelection( const TOOL_EVENT& aEvent ) { GRID3D_TYPE grid = aEvent.Parameter(); m_boardAdapter->SetGridType( grid ); if( m_canvas ) m_canvas->Request_refresh(); return 0; } int EDA_3D_CONTROLLER::ZoomRedraw( const TOOL_EVENT& aEvent ) { m_canvas->Request_refresh(); return 0; } int EDA_3D_CONTROLLER::ZoomInOut( const TOOL_EVENT& aEvent ) { bool direction = aEvent.IsAction( &ACTIONS::zoomIn ); return doZoomInOut( direction, true ); } int EDA_3D_CONTROLLER::ZoomInOutCenter( const TOOL_EVENT& aEvent ) { bool direction = aEvent.IsAction( &ACTIONS::zoomInCenter ); return doZoomInOut( direction, false ); } int EDA_3D_CONTROLLER::doZoomInOut( bool aDirection, bool aCenterOnCursor ) { if( m_canvas ) { m_canvas->SetView3D( aDirection ? WXK_F1 : WXK_F2 ); m_canvas->DisplayStatus(); } return 0; } int EDA_3D_CONTROLLER::ZoomFitScreen( const TOOL_EVENT& aEvent ) { if( m_canvas ) { m_canvas->SetView3D( WXK_HOME ); m_canvas->DisplayStatus(); } return 0; } void EDA_3D_CONTROLLER::setTransitions() { Go( &EDA_3D_CONTROLLER::Main, EDA_3D_ACTIONS::controlActivate.MakeEvent() ); Go( &EDA_3D_CONTROLLER::UpdateMenu, ACTIONS::updateMenu.MakeEvent() ); // Pan control Go( &EDA_3D_CONTROLLER::PanControl, ACTIONS::panUp.MakeEvent() ); Go( &EDA_3D_CONTROLLER::PanControl, ACTIONS::panDown.MakeEvent() ); Go( &EDA_3D_CONTROLLER::PanControl, ACTIONS::panLeft.MakeEvent() ); Go( &EDA_3D_CONTROLLER::PanControl, ACTIONS::panRight.MakeEvent() ); Go( &EDA_3D_CONTROLLER::PanControl, EDA_3D_ACTIONS::moveUp.MakeEvent() ); Go( &EDA_3D_CONTROLLER::PanControl, EDA_3D_ACTIONS::moveDown.MakeEvent() ); Go( &EDA_3D_CONTROLLER::PanControl, EDA_3D_ACTIONS::moveLeft.MakeEvent() ); Go( &EDA_3D_CONTROLLER::PanControl, EDA_3D_ACTIONS::moveRight.MakeEvent() ); // View rotation Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewTop.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewBottom.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewLeft.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewRight.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewFront.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewBack.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::pivotCenter.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::homeView.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::resetView.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::flipView.MakeEvent() ); Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateXCW.MakeEvent() ); Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateXCCW.MakeEvent() ); Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateYCW.MakeEvent() ); Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateYCCW.MakeEvent() ); Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateZCW.MakeEvent() ); Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateZCCW.MakeEvent() ); // Zoom control Go( &EDA_3D_CONTROLLER::ZoomRedraw, ACTIONS::zoomRedraw.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ZoomInOutCenter, ACTIONS::zoomInCenter.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ZoomInOutCenter, ACTIONS::zoomOutCenter.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ZoomFitScreen, ACTIONS::zoomFitScreen.MakeEvent() ); // zoom in/out at cursor does not exist in 3D viewer but because F1 and F2 keys generate // a zoomIn/zoomOut event, these events must be captured to use these hot keys. The actual // zoom is the same as ZoomInOutCenter Go( &EDA_3D_CONTROLLER::ZoomInOut, ACTIONS::zoomIn.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ZoomInOut, ACTIONS::zoomOut.MakeEvent() ); // Grid Go( &EDA_3D_CONTROLLER::On3DGridSelection, EDA_3D_ACTIONS::noGrid.MakeEvent() ); Go( &EDA_3D_CONTROLLER::On3DGridSelection, EDA_3D_ACTIONS::show10mmGrid.MakeEvent() ); Go( &EDA_3D_CONTROLLER::On3DGridSelection, EDA_3D_ACTIONS::show5mmGrid.MakeEvent() ); Go( &EDA_3D_CONTROLLER::On3DGridSelection, EDA_3D_ACTIONS::show2_5mmGrid.MakeEvent() ); Go( &EDA_3D_CONTROLLER::On3DGridSelection, EDA_3D_ACTIONS::show1mmGrid.MakeEvent() ); // Material Go( &EDA_3D_CONTROLLER::SetMaterial, EDA_3D_ACTIONS::materialNormal.MakeEvent() ); Go( &EDA_3D_CONTROLLER::SetMaterial, EDA_3D_ACTIONS::materialDiffuse.MakeEvent() ); Go( &EDA_3D_CONTROLLER::SetMaterial, EDA_3D_ACTIONS::materialCAD.MakeEvent() ); // Visibility Go( &EDA_3D_CONTROLLER::ToggleOrtho, EDA_3D_ACTIONS::toggleOrtho.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showTHT.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showSMD.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showVirtual.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showBBoxes.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleRealisticMode.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleBoardBody.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showAxis.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleZones.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleAdhesive.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleSilk.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleSolderMask.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleSolderPaste.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleComments.MakeEvent() ); Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleECO.MakeEvent() ); }