/*******************************************/ /* zones_convert_brd_items_to_polygons.cpp */ /*******************************************/ /* Functions to convert some board items to polygons * (pads, tracks ..) * This is used to calculate filled areas in copper zones. * Filled areas are areas remainder of the full zone area after removed all polygons * calculated from these items shapes and the clearance area * * Important note: * Because filled areas must have a minimum thickness to match with Design rule, they are draw in 2 step: * 1 - filled polygons are drawn * 2 - polygon outlines are drawn with a "minimum thickness width" ( or with a minimum thickness pen ) * So outlines of filled polygons are calculated with the constraint they match with clearance, * taking in account outlines have thickness * This ensures: * - areas meet the minimum thickness requirement. * - shapes are smoothed. */ using namespace std; #include #include #include "fctsys.h" #include "common.h" #include "pcbnew.h" #include "trigo.h" #include "zones.h" #include "PolyLine.h" extern void Test_For_Copper_Island_And_Remove( BOARD* aPcb, ZONE_CONTAINER* aZone_container ); // Local Functions: void AddTrackWithClearancePolygon( Bool_Engine* aBooleng, TRACK& aTrack, int aClearanceValue ); void AddPadWithClearancePolygon( Bool_Engine* aBooleng, D_PAD& aPad, int aClearanceValue ); void AddThermalReliefPadPolygon( Bool_Engine* aBooleng, D_PAD& aPad, int aThermalGap, int aCopperThickness, int aMinThicknessValue ); void AddRoundedEndsSegmentPolygon( Bool_Engine* aBooleng, wxPoint aStart, wxPoint aEnd, int aWidth ); void AddTextBoxWithClearancePolygon( Bool_Engine* aBooleng, TEXTE_PCB* aText, int aClearanceValue ); // Local Variables: /* how many segments are used to create a polygon from a circle: */ static int s_CircleToSegmentsCount = 16; /* default value. the real value will be changed to 32 * if g_Zone_Arc_Approximation == 1 */ double s_Correction; /* mult coeff used to enlarge rounded and oval pads (and vias) * because the segment approximation for arcs and circles * create a smaller gap than a true circle */ /** function AddClearanceAreasPolygonsToPolysList * Supports a min thickness area constraint. * Add non copper areas polygons (pads and tracks with clearence) * to the filled copper area found * in BuildFilledPolysListData after calculating filled areas in a zone * Non filled copper areas are pads and track and their clearance areas * The filled copper area must be computed just before. * BuildFilledPolysListData() call this function just after creating the * filled copper area polygon (without clearence areas * to do that this function: * 1 - creates a Bool_Engine,with option: holes are linked to outer contours by double overlapping segments * this means the created polygons have no holes (hole are linked to outer outline by double overlapped segments * and are therefore compatible with draw functions (DC draw polygons and Gerber or PS outputs) * 2 - Add the main outline (zone outline) in group A * 3 - Creates a correction using BOOL_CORRECTION operation to shrink the resulting area * with m_ZoneMinThickness/2 value. * The result is areas with a margin of m_ZoneMinThickness/2 * When drawing outline with segments having a thickness of m_ZoneMinThickness, the outlines wilm * match exactly the initial outlines * 4 - recreates the same Bool_Engine, with no correction * 3 - Add the main outline (zone outline) in group A * 4 - Add all non filled areas (pads, tracks) in group B with a clearance of m_Clearance + m_ZoneMinThickness/2 * 5 - calculates the polygon A - B * 6 - put resulting list of polygons (filled areas) in m_FilledPolysList * 7 - Remove insulated copper islands */ void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb ) { // Set the number of segments in arc approximations if( m_ArcToSegmentsCount == 32 ) s_CircleToSegmentsCount = 32; else s_CircleToSegmentsCount = 16; /* calculates the coeff to compensate radius reduction of holes clearance * due to the segment approx. * For a circle the min radius is radius * cos( 2PI / s_CircleToSegmentsCount / 2) * s_Correction is 1 /cos( PI/s_CircleToSegmentsCount ) */ s_Correction = 1.0 / cos( 3.14159265 / s_CircleToSegmentsCount ); /* Uses a kbool engine to add holes in the m_FilledPolysList polygon. * Because this function is called just after creating the m_FilledPolysList, * only one polygon is in list. * (initial holes in zones are linked into outer contours by double overlapping segments). * because after adding holes, many polygons could be exist in this list. */ Bool_Engine* booleng = new Bool_Engine(); ArmBoolEng( booleng, true ); /* First, Add the main polygon (i.e. the filled area using only one outline) * in GroupA in Bool_Engine to do a BOOL_CORRECTION operation * to reserve a m_ZoneMinThickness/2 margind around the outlines and holes * the margind will be filled when redraw outilnes with segments having a whidth set to * m_ZoneMinThickness * so m_ZoneMinThickness is the min thickness of the filled zones areas */ CopyPolygonsFromFilledPolysListToBoolengine( booleng, GROUP_A ); booleng->SetCorrectionFactor( (double) -m_ZoneMinThickness / 2 ); booleng->Do_Operation( BOOL_CORRECTION ); /* No copy the new outline in m_FilledPolysList */ m_FilledPolysList.clear(); CopyPolygonsFromBoolengineToFilledPolysList( booleng ); delete booleng; /* Second, Add the main (corrected) polygon (i.e. the filled area using only one outline) * in GroupA in Bool_Engine to do a BOOL_A_SUB_B operation * All areas to remove will be put in GroupB in Bool_Engine */ booleng = new Bool_Engine(); ArmBoolEng( booleng, true ); /* Add the main corrected polygon (i.e. the filled area using only one outline) * in GroupA in Bool_Engine */ CopyPolygonsFromFilledPolysListToBoolengine( booleng, GROUP_A ); // Calculates the clearance value that meet DRC requirements int clearance = max( m_ZoneClearance, g_DesignSettings.m_TrackClearence ); clearance += m_ZoneMinThickness / 2; /* Add holes (i.e. tracks and pads areas as polygons outlines) * in GroupB in Bool_Engine */ /* items ouside the zone bounding box are skipped */ EDA_Rect item_boundingbox; EDA_Rect zone_boundingbox = GetBoundingBox(); zone_boundingbox.Inflate( m_ZoneClearance, clearance ); /* * First : Add pads */ for( MODULE* module = aPcb->m_Modules; module; module = module->Next() ) { for( D_PAD* pad = module->m_Pads; pad != NULL; pad = pad->Next() ) { if( !pad->IsOnLayer( GetLayer() ) ) continue; if( pad->GetNet() != GetNet() ) { item_boundingbox = pad->GetBoundingBox(); if( item_boundingbox.Intersects( zone_boundingbox ) ) AddPadWithClearancePolygon( booleng, *pad, clearance ); continue; } switch( m_PadOption ) { case PAD_NOT_IN_ZONE: item_boundingbox = pad->GetBoundingBox(); if( item_boundingbox.Intersects( zone_boundingbox ) ) AddPadWithClearancePolygon( booleng, *pad, clearance ); break; case THERMAL_PAD: item_boundingbox = pad->GetBoundingBox(); item_boundingbox.Inflate( m_ThermalReliefGapValue, m_ThermalReliefGapValue ); if( item_boundingbox.Intersects( zone_boundingbox ) ) AddThermalReliefPadPolygon( booleng, *pad, m_ThermalReliefGapValue, m_ThermalReliefCopperBridgeValue, m_ZoneMinThickness ); break; case PAD_IN_ZONE: break; } } } /* Add holes (i.e. tracks and pads areas as polygons outlines) * in GroupB in Bool_Engine * Next : Add tracks and vias */ for( TRACK* track = aPcb->m_Track; track; track = track->Next() ) { if( !track->IsOnLayer( GetLayer() ) ) continue; if( track->GetNet() == GetNet() ) continue; item_boundingbox = track->GetBoundingBox(); if( item_boundingbox.Intersects( zone_boundingbox ) ) AddTrackWithClearancePolygon( booleng, *track, clearance ); } // Draw graphic items (copper texts) and board edges // zone clearance is used here regardless of the g_DesignSettings.m_TrackClearence value for( BOARD_ITEM* item = aPcb->m_Drawings; item; item = item->Next() ) { if( item->GetLayer() != GetLayer() && item->GetLayer() != EDGE_N ) continue; switch( item->Type() ) { case TYPE_DRAWSEGMENT: AddRoundedEndsSegmentPolygon( booleng, ( (DRAWSEGMENT*) item )->m_Start, ( (DRAWSEGMENT*) item )->m_End, ( (DRAWSEGMENT*) item )->m_Width + (2 * m_ZoneClearance) ); break; case TYPE_TEXTE: if( ( (TEXTE_PCB*) item )->GetLength() == 0 ) break; AddTextBoxWithClearancePolygon( booleng, (TEXTE_PCB*) item, m_ZoneClearance ); break; default: break; } } /* compute copper areas */ booleng->Do_Operation( BOOL_A_SUB_B ); /* put these areas in m_FilledPolysList */ m_FilledPolysList.clear(); CopyPolygonsFromBoolengineToFilledPolysList( booleng ); delete booleng; // Remove insulated islands: if( GetNet() > 0 ) Test_For_Copper_Island_And_Remove_Insulated_Islands( aPcb ); } /** Function AddPadPolygonWithPadClearance * Add a polygon cutout for a pad in a zone area * Convert arcs and circles to multiple straight lines */ void AddPadWithClearancePolygon( Bool_Engine* aBooleng, D_PAD& aPad, int aClearanceValue ) { if( aBooleng->StartPolygonAdd( GROUP_B ) == 0 ) return; wxPoint corner_position; int ii, angle; int dx = (aPad.m_Size.x / 2) + aClearanceValue; int dy = (aPad.m_Size.y / 2) + aClearanceValue; int delta = 3600 / s_CircleToSegmentsCount; // rot angle in 0.1 degree wxPoint PadShapePos = aPad.ReturnShapePos(); /* Note: for pad having a shape offset, * the pad position is NOT the shape position */ switch( aPad.m_PadShape ) { case PAD_CIRCLE: dx = (int) (dx * s_Correction); for( ii = 0; ii < s_CircleToSegmentsCount; ii++ ) { corner_position = wxPoint( dx, 0 ); angle = ii * delta; RotatePoint( &corner_position, angle ); corner_position += PadShapePos; aBooleng->AddPoint( corner_position.x, corner_position.y ); } break; case PAD_OVAL: angle = aPad.m_Orient; if( dy > dx ) // Oval pad X/Y ratio for choosing translation axles { dy = (int) (dy * s_Correction); int angle_pg; // Polygon angle wxPoint shape_offset = wxPoint( 0, (dy - dx) ); RotatePoint( &shape_offset, angle ); // Rotating shape offset vector with component for( ii = 0; ii < s_CircleToSegmentsCount / 2 + 1; ii++ ) // Half circle end cap... { corner_position = wxPoint( dx, 0 ); // Coordinate translation +dx RotatePoint( &corner_position, angle ); angle_pg = ii * delta; RotatePoint( &corner_position, angle_pg ); corner_position += PadShapePos - shape_offset; aBooleng->AddPoint( corner_position.x, corner_position.y ); } for( ii = 0; ii < s_CircleToSegmentsCount / 2 + 1; ii++ ) // Second half circle end cap... { corner_position = wxPoint( -dx, 0 ); // Coordinate translation -dx RotatePoint( &corner_position, angle ); angle_pg = ii * delta; RotatePoint( &corner_position, angle_pg ); corner_position += PadShapePos + shape_offset; aBooleng->AddPoint( corner_position.x, corner_position.y ); } break; } else //if( dy <= dx ) { dx = (int) (dx * s_Correction); int angle_pg; // Polygon angle wxPoint shape_offset = wxPoint( (dy - dx), 0 ); RotatePoint( &shape_offset, angle ); for( ii = 0; ii < s_CircleToSegmentsCount / 2 + 1; ii++ ) { corner_position = wxPoint( 0, dy ); RotatePoint( &corner_position, angle ); angle_pg = ii * delta; RotatePoint( &corner_position, angle_pg ); corner_position += PadShapePos - shape_offset; aBooleng->AddPoint( corner_position.x, corner_position.y ); } for( ii = 0; ii < s_CircleToSegmentsCount / 2 + 1; ii++ ) { corner_position = wxPoint( 0, -dy ); RotatePoint( &corner_position, angle ); angle_pg = ii * delta; RotatePoint( &corner_position, angle_pg ); corner_position += PadShapePos + shape_offset; aBooleng->AddPoint( corner_position.x, corner_position.y ); } break; } case PAD_RECT: // Easy implementation for rectangular cutouts with rounded corners angle = aPad.m_Orient; int rounding_radius = (int) (aClearanceValue * s_Correction); // Corner rounding radius int angle_pg; // Polygon increment angle for( int i = 0; i < s_CircleToSegmentsCount / 4 + 1; i++ ) { corner_position = wxPoint( 0, -rounding_radius ); angle_pg = i * delta; RotatePoint( &corner_position, angle_pg ); // Rounding vector rotation corner_position -= aPad.m_Size/2 ; // Rounding vector + Pad corner offset RotatePoint( &corner_position, angle ); // Rotate according to module orientation corner_position += PadShapePos; // Shift origin to position aBooleng->AddPoint( corner_position.x, corner_position.y ); } for( int i = 0; i < s_CircleToSegmentsCount / 4 + 1; i++ ) { corner_position = wxPoint( -rounding_radius, 0 ); angle_pg = i * delta; RotatePoint( &corner_position, angle_pg ); corner_position -= wxPoint( aPad.m_Size.x/2, -aPad.m_Size.y/2 ); RotatePoint( &corner_position, angle ); corner_position += PadShapePos; aBooleng->AddPoint( corner_position.x, corner_position.y ); } for( int i = 0; i < s_CircleToSegmentsCount / 4 + 1; i++ ) { corner_position = wxPoint( 0, rounding_radius ); angle_pg = i * delta; RotatePoint( &corner_position, angle_pg ); corner_position += aPad.m_Size/2 ; RotatePoint( &corner_position, angle ); corner_position += PadShapePos; aBooleng->AddPoint( corner_position.x, corner_position.y ); } for( int i = 0; i < s_CircleToSegmentsCount / 4 + 1; i++ ) { corner_position = wxPoint( rounding_radius, 0 ); angle_pg = i * delta; RotatePoint( &corner_position, angle_pg ); corner_position -= wxPoint( -aPad.m_Size.x/2, aPad.m_Size.y/2 ); RotatePoint( &corner_position, angle ); corner_position += PadShapePos; aBooleng->AddPoint( corner_position.x, corner_position.y ); } break; } aBooleng->EndPolygonAdd(); } /** function AddThermalReliefPadPolygon * Add holes around a pad to create a thermal relief * copper thickness is min (dx/2, aCopperWitdh) or min (dy/2, aCopperWitdh) * @param aBooleng = current Bool_Engine * @param aPad = the current pad used to create the thermal shape * @param aThermalGap = gap in thermal shape * @param aMinThicknessValue = min copper thickness allowed */ /* thermal reliefs are created as 4 polygons. * each corner of a polygon if calculated for a pad at position 0, 0, orient 0, * and then moved and rotated acroding to the pad position and orientation */ /* WARNING: * When Kbool calculates the filled areas : * i.e when substarcting holes (thermal shapes) to the full zone area * under certains circumstances kboll drop some holes. * These circumstances are: * some identical holes (same thermal shape and size) are *exactly* on the same vertical line * And * nothing else between holes * And * angles less than 90 deg between 2 consecutive lines in hole outline * And a hole above the identical holes * * In fact, it is easy to find these conditions in pad arrays. * So to avoid this, the workaround is do not use holes outlines that include * angles less than 90 deg between 2 consecutive lines * this is made in round and oblong thermal reliefs * * Note: polygons are drawm using outlines witk a thickness = aMinThicknessValue * so shapes must keep in account this outline thickness */ void AddThermalReliefPadPolygon( Bool_Engine* aBooleng, D_PAD& aPad, int aThermalGap, int aCopperThickness, int aMinThicknessValue ) { wxPoint corner, corner_end; wxPoint PadShapePos = aPad.ReturnShapePos(); /* Note: for pad having a shape offset, * the pad position is NOT the shape position */ int angle = 0; wxSize copper_thickness; int dx = aPad.m_Size.x / 2; int dy = aPad.m_Size.y / 2; int delta = 3600 / s_CircleToSegmentsCount; // rot angle in 0.1 degree /* Keep in account the polygon outline thickness * aThermalGap must be increased by aMinThicknessValue/2 because drawing external outline * with a thickness of aMinThicknessValue will reduce gap by aMinThicknessValue/2 */ aThermalGap += aMinThicknessValue / 2; /* Keep in account the polygon outline thickness * copper_thickness must be decreased by aMinThicknessValue because drawing outlines * with a thickness of aMinThicknessValue will increase real thickness by aMinThicknessValue */ aCopperThickness -= aMinThicknessValue; if( aCopperThickness < 0 ) aCopperThickness = 0; copper_thickness.x = min( dx, aCopperThickness ); copper_thickness.y = min( dy, aCopperThickness ); switch( aPad.m_PadShape ) { case PAD_CIRCLE: // Add 4 similar holes { /* we create 4 copper holes and put them in position 1, 2, 3 and 4 * here is the area of the rectangular pad + its thermal gap * the 4 copper holes remove the copper in order to create the thermal gap * 4 ------ 1 * | | * | | * | | * | | * 3 ------ 2 * holes 2, 3, 4 are the same as hole 1, rotated 90, 180, 270 deg */ // Build the hole pattern, for the hole in the X >0, Y > 0 plane: // The pattern roughtly is a 90 deg arc pie std::vector corners_buffer; // Radius of outer arcs of the shape: int outer_radius = dx + aThermalGap; // The radius of the outer arc is pad radius + aThermalGap // Crosspoint of thermal spoke sides, the first point of polygon buffer corners_buffer.push_back( wxPoint( copper_thickness.x / 2, copper_thickness.y / 2 ) ); // Add an intermediate point on spoke sides, to allow a > 90 deg angle between side and first seg of arc approx corner.x = copper_thickness.x / 2; int y = outer_radius - (aThermalGap / 4); corner.y = (int) sqrt( ( ( (double) y * y ) - (double) corner.x * corner.x ) ); corners_buffer.push_back( corner ); // calculate the starting point of the outter arc corner.x = copper_thickness.x / 2; double dtmp = sqrt( ( (double) outer_radius * outer_radius ) - ( (double) corner.x * corner.x ) ); corner.y = (int) dtmp; RotatePoint( &corner, 90 ); // calculate the ending point of the outter arc corner_end.x = corner.y; corner_end.y = corner.x; // calculate intermediate points (y coordinate from corner.y to corner_end.y while( (corner.y > corner_end.y) && (corner.x < corner_end.x) ) { corners_buffer.push_back( corner ); RotatePoint( &corner, delta ); } corners_buffer.push_back( corner_end ); /* add an intermediate point, to avoid angles < 90 deg between last arc approx line and radius line */ corner.x = corners_buffer[1].y; corner.y = corners_buffer[1].x; corners_buffer.push_back( corner ); // Now, add the 4 holes ( each is the pattern, rotated by 0, 90, 180 and 270 deg // WARNING: problems with kbool if angle = 0 (in fact when angle < 200): // bad filled polygon on some cases, when pads are on a same vertical line // this seems a bug in kbool polygon (exists in 1.9 kbool version) // angle = 450 (45.0 degrees orientation) seems work fine. // angle = 0 with thermal shapes without angle < 90 deg has problems in rare circumstances angle = 450; int angle_pad = aPad.m_Orient; // Pad orientation for( unsigned ihole = 0; ihole < 4; ihole++ ) { if( aBooleng->StartPolygonAdd( GROUP_B ) ) { for( unsigned ii = 0; ii < corners_buffer.size(); ii++ ) { corner = corners_buffer[ii]; RotatePoint( &corner, angle + angle_pad ); // Rotate by segment angle and pad orientation corner += PadShapePos; aBooleng->AddPoint( corner.x, corner.y ); } aBooleng->EndPolygonAdd(); angle += 900; // Note: angle in in 0.1 deg. } } } break; case PAD_OVAL: { // Oval pad support along the lines of round and rectangular pads std::vector corners_buffer; // Polygon buffer as vector int dx = (aPad.m_Size.x / 2) + aThermalGap; // Cutout radius x int dy = (aPad.m_Size.y / 2) + aThermalGap; // Cutout radius y wxPoint shape_offset; // We want to calculate an oval shape with dx > dy. // if this is not the case, exchange dx and dy, and rotate the shape 90 deg. int supp_angle = 0; if( dx < dy ) { EXCHG( dx, dy ); supp_angle = 900; EXCHG( copper_thickness.x, copper_thickness.y ); } int deltasize = dx - dy; // = distance between shape position and the 2 demi-circle ends centre // here we have dx > dy // Radius of outer arcs of the shape: int outer_radius = dy; // The radius of the outer arc is radius end + aThermalGap // Some coordinate fiddling, depending on the shape offset direction shape_offset = wxPoint( deltasize, 0 ); // Crosspoint of thermal spoke sides, the first point of polygon buffer corners_buffer.push_back( wxPoint( copper_thickness.x / 2, copper_thickness.y / 2 ) ); // Arc start point calculation, the intersecting point of cutout arc and thermal spoke edge if( copper_thickness.x > deltasize ) // If copper thickness is more than shape offset, we need to calculate arc intercept point. { corner.x = copper_thickness.x / 2; corner.y = (int) sqrt( ( (double) outer_radius * outer_radius ) - ( (double) ( corner.x - delta ) * ( corner.x - deltasize ) ) ); corner.x -= deltasize; /* creates an intermediate point, to have a > 90 deg angle * between the side and the first segment of arc approximation */ wxPoint intpoint = corner; intpoint.y -= aThermalGap / 4; corners_buffer.push_back( intpoint + shape_offset ); RotatePoint( &corner, 90 ); } else { corner.x = copper_thickness.x / 2; corner.y = outer_radius; corners_buffer.push_back( corner ); corner.x = ( deltasize - copper_thickness.x ) / 2; } // Add an intermediate point on spoke sides, to allow a > 90 deg angle between side and first seg of arc approx wxPoint last_corner; last_corner.y = copper_thickness.y / 2; int px = outer_radius - (aThermalGap / 4); last_corner.x = (int) sqrt( ( ( (double) px * px ) - (double) last_corner.y * last_corner.y ) ); // Arc stop point calculation, the intersecting point of cutout arc and thermal spoke edge corner_end.y = copper_thickness.y / 2; corner_end.x = (int) sqrt( ( (double) outer_radius * outer_radius ) - ( (double) corner_end.y * corner_end.y ) ); RotatePoint( &corner_end, -90 ); // calculate intermediate arc points till limit is reached while( (corner.y > corner_end.y) && (corner.x < corner_end.x) ) { corners_buffer.push_back( corner + shape_offset ); RotatePoint( &corner, delta ); } //corners_buffer.push_back(corner + shape_offset); // TODO: about one mil geometry error forms somewhere. corners_buffer.push_back( corner_end + shape_offset ); corners_buffer.push_back( last_corner + shape_offset ); // Enabling the line above shows intersection point. /* Create 2 holes, rotated by pad rotation. */ angle = aPad.m_Orient + supp_angle; for( int irect = 0; irect < 2; irect++ ) { if( aBooleng->StartPolygonAdd( GROUP_B ) ) { for( unsigned ic = 0; ic < corners_buffer.size(); ic++ ) { wxPoint cpos = corners_buffer[ic]; RotatePoint( &cpos, angle ); cpos += PadShapePos; aBooleng->AddPoint( cpos.x, cpos.y ); } aBooleng->EndPolygonAdd(); angle += 1800; // this is calculate hole 3 if( angle >= 3600 ) angle -= 3600; } } // Create holes, that are the mirrored from the previous holes for( unsigned ic = 0; ic < corners_buffer.size(); ic++ ) { wxPoint swap = corners_buffer[ic]; swap.x = -swap.x; corners_buffer[ic] = swap; } // Now add corner 4 and 2 (2 is the corner 4 rotated by 180 deg angle = aPad.m_Orient + supp_angle; for( int irect = 0; irect < 2; irect++ ) { if( aBooleng->StartPolygonAdd( GROUP_B ) ) { for( unsigned ic = 0; ic < corners_buffer.size(); ic++ ) { wxPoint cpos = corners_buffer[ic]; RotatePoint( &cpos, angle ); cpos += PadShapePos; aBooleng->AddPoint( cpos.x, cpos.y ); } aBooleng->EndPolygonAdd(); angle += 1800; if( angle >= 3600 ) angle -= 3600; } } } break; case PAD_RECT: // draw 4 Holes { /* we create 4 copper holes and put them in position 1, 2, 3 and 4 * here is the area of the rectangular pad + its thermal gap * the 4 copper holes remove the copper in order to create the thermal gap * 4 ------ 1 * | | * | | * | | * | | * 3 ------ 2 * hole 3 is the same as hole 1, rotated 180 deg * hole 4 is the same as hole 2, rotated 180 deg and is the same as hole 1, mirrored */ // First, create a rectangular hole for position 1 : // 2 ------- 3 // | | // | | // | | // 1 -------4 // Modified rectangles with one corner rounded. TODO: merging with oval thermals and possibly round too. std::vector corners_buffer; // Polygon buffer as vector int dx = (aPad.m_Size.x / 2) + aThermalGap; // Cutout radius x int dy = (aPad.m_Size.y / 2) + aThermalGap; // Cutout radius y // The first point of polygon buffer is left lower corner, second the crosspoint of thermal spoke sides, // the third is upper right corner and the rest are rounding vertices going anticlockwise. Note the inveted Y-axis in CG. corners_buffer.push_back( wxPoint( -dx, -copper_thickness.y / 2 ) ); corners_buffer.push_back( wxPoint( -copper_thickness.x / 2, -copper_thickness.y / 2 ) ); corners_buffer.push_back( wxPoint( -copper_thickness.x / 2, -dy ) ); angle = aPad.m_Orient; int rounding_radius = (int) (aThermalGap * s_Correction); // Corner rounding radius int angle_pg; // Polygon increment angle for( int i = 0; i < s_CircleToSegmentsCount / 4 + 1; i++ ) { wxPoint corner_position = wxPoint( 0, -rounding_radius ); angle_pg = i * delta; RotatePoint( &corner_position, angle_pg ); // Rounding vector rotation corner_position -= aPad.m_Size/2 ; // Rounding vector + Pad corner offset corners_buffer.push_back( wxPoint( corner_position.x, corner_position.y ) ); } for( int irect = 0; irect < 2; irect++ ) { if( aBooleng->StartPolygonAdd( GROUP_B ) ) { for( unsigned ic = 0; ic < corners_buffer.size(); ic++ ) { wxPoint cpos = corners_buffer[ic]; RotatePoint( &cpos, angle ); // Rotate according to module orientation cpos += PadShapePos; // Shift origin to position aBooleng->AddPoint( cpos.x, cpos.y ); } aBooleng->EndPolygonAdd(); angle += 1800; // this is calculate hole 3 if( angle >= 3600 ) angle -= 3600; } } // Create holes, that are the mirrored from the previous holes for( unsigned ic = 0; ic < corners_buffer.size(); ic++ ) { wxPoint swap = corners_buffer[ic]; swap.x = -swap.x; corners_buffer[ic] = swap; } // Now add corner 4 and 2 (2 is the corner 4 rotated by 180 deg for( int irect = 0; irect < 2; irect++ ) { if( aBooleng->StartPolygonAdd( GROUP_B ) ) { for( unsigned ic = 0; ic < corners_buffer.size(); ic++ ) { wxPoint cpos = corners_buffer[ic]; RotatePoint( &cpos, angle ); cpos += PadShapePos; aBooleng->AddPoint( cpos.x, cpos.y ); } aBooleng->EndPolygonAdd(); angle += 1800; if( angle >= 3600 ) angle -= 3600; } } break; } } } /** Function AddTrackWithClearancePolygon * Add a polygon cutout for a track in a zone area * Convert arcs and circles to multiple straight lines */ void AddTrackWithClearancePolygon( Bool_Engine* aBooleng, TRACK& aTrack, int aClearanceValue ) { wxPoint corner_position; int ii, angle; int dx = (aTrack.m_Width / 2) + aClearanceValue; int delta = 3600 / s_CircleToSegmentsCount; // rot angle in 0.1 degree switch( aTrack.Type() ) { case TYPE_VIA: if( aBooleng->StartPolygonAdd( GROUP_B ) ) { dx = (int) (dx * s_Correction); for( ii = 0; ii < s_CircleToSegmentsCount; ii++ ) { corner_position = wxPoint( dx, 0 ); angle = ii * delta; RotatePoint( &corner_position, angle ); corner_position += aTrack.m_Start; aBooleng->AddPoint( corner_position.x, corner_position.y ); } aBooleng->EndPolygonAdd(); } break; default: AddRoundedEndsSegmentPolygon( aBooleng, aTrack.m_Start, aTrack.m_End, aTrack.m_Width + (2 * aClearanceValue) ); break; } } /** Function AddRoundedEndsSegmentPolygon * Add a polygon cutout for a segment (with rounded ends) in a zone area * Convert arcs to multiple straight lines */ void AddRoundedEndsSegmentPolygon( Bool_Engine* aBooleng, wxPoint aStart, wxPoint aEnd, int aWidth ) { int rayon = aWidth / 2; wxPoint endp = aEnd - aStart; // end point coordinate for the same segment starting at (0,0) wxPoint startp = aStart; wxPoint corner; int seg_len; // normalize the position in order to have endp.x >= 0; if( endp.x < 0 ) { endp = aStart - aEnd; startp = aEnd; } int delta_angle = ArcTangente( endp.y, endp.x ); // delta_angle is in 0.1 degrees seg_len = (int) sqrt( ( (double) endp.y * endp.y ) + ( (double) endp.x * endp.x ) ); if( !aBooleng->StartPolygonAdd( GROUP_B ) ) return; // error! int delta = 3600 / s_CircleToSegmentsCount; // rot angle in 0.1 degree // Compute the outlines of the segment, and creates a polygon corner = wxPoint( 0, rayon ); RotatePoint( &corner, -delta_angle ); corner += startp; aBooleng->AddPoint( corner.x, corner.y ); corner = wxPoint( seg_len, rayon ); RotatePoint( &corner, -delta_angle ); corner += startp; aBooleng->AddPoint( corner.x, corner.y ); // add right rounded end: for( int ii = delta; ii < 1800; ii += delta ) { corner = wxPoint( 0, rayon ); RotatePoint( &corner, ii ); corner.x += seg_len; RotatePoint( &corner, -delta_angle ); corner += startp; aBooleng->AddPoint( corner.x, corner.y ); } corner = wxPoint( seg_len, -rayon ); RotatePoint( &corner, -delta_angle ); corner += startp; aBooleng->AddPoint( corner.x, corner.y ); corner = wxPoint( 0, -rayon ); RotatePoint( &corner, -delta_angle ); corner += startp; aBooleng->AddPoint( corner.x, corner.y ); // add left rounded end: for( int ii = delta; ii < 1800; ii += delta ) { corner = wxPoint( 0, -rayon ); RotatePoint( &corner, ii ); RotatePoint( &corner, -delta_angle ); corner += startp; aBooleng->AddPoint( corner.x, corner.y ); } aBooleng->EndPolygonAdd(); } /** function AddTextBoxWithClearancePolygon * creates a polygon containing the text and add it to bool engine */ void AddTextBoxWithClearancePolygon( Bool_Engine* aBooleng, TEXTE_PCB* aText, int aClearanceValue ) { int corners[8]; // Buffer of coordinates int ii; int dx = aText->Pitch() * aText->GetLength(); int dy = aText->m_Size.y + aText->m_Width; /* Creates bounding box (rectangle) for an horizontal text */ dx /= 2; dy /= 2; /* dx et dy = demi dimensionx X et Y */ dx += aClearanceValue; dy += aClearanceValue; corners[0] = aText->m_Pos.x - dx; corners[1] = aText->m_Pos.y - dy; corners[2] = aText->m_Pos.x + dx; corners[3] = aText->m_Pos.y - dy; corners[4] = aText->m_Pos.x + dx; corners[5] = aText->m_Pos.y + dy; corners[6] = aText->m_Pos.x - dx; corners[7] = aText->m_Pos.y + dy; // Rotate rectangle RotatePoint( &corners[0], &corners[1], aText->m_Pos.x, aText->m_Pos.y, aText->m_Orient ); RotatePoint( &corners[2], &corners[3], aText->m_Pos.x, aText->m_Pos.y, aText->m_Orient ); RotatePoint( &corners[4], &corners[5], aText->m_Pos.x, aText->m_Pos.y, aText->m_Orient ); RotatePoint( &corners[6], &corners[7], aText->m_Pos.x, aText->m_Pos.y, aText->m_Orient ); if( aBooleng->StartPolygonAdd( GROUP_B ) ) { for( ii = 0; ii < 8; ii += 2 ) { aBooleng->AddPoint( corners[ii], corners[ii + 1] ); } aBooleng->EndPolygonAdd(); } } /***********************************************************************************************************/ int ZONE_CONTAINER::CopyPolygonsFromFilledPolysListToBoolengine( Bool_Engine* aBoolengine, GroupType aGroup ) /************************************************************************************************************/ /** Function CopyPolygonsFromFilledPolysListToBoolengine * Copy (Add) polygons created by kbool (after Do_Operation) to m_FilledPolysList * @param aBoolengine = kbool engine * @param aGroup = group in kbool engine (GROUP_A or GROUP_B only) * @return the corner count */ { unsigned corners_count = m_FilledPolysList.size(); int count = 0; unsigned ic = 0; if( aBoolengine->StartPolygonAdd( aGroup ) ) { for( ; ic < corners_count; ic++ ) { CPolyPt* corner = &m_FilledPolysList[ic]; aBoolengine->AddPoint( corner->x, corner->y ); count++; if( corner->end_contour ) break; } aBoolengine->EndPolygonAdd(); } return count; } /*****************************************************************************************/ int ZONE_CONTAINER::CopyPolygonsFromBoolengineToFilledPolysList( Bool_Engine* aBoolengine ) /*****************************************************************************************/ /** Function CopyPolygonsFromBoolengineToFilledPolysList * Copy (Add) polygons created by kbool (after Do_Operation) to m_FilledPolysList * @param aBoolengine = kbool engine * @return the corner count */ { int count = 0; while( aBoolengine->StartPolygonGet() ) { CPolyPt corner( 0, 0, false ); while( aBoolengine->PolygonHasMorePoints() ) { corner.x = (int) aBoolengine->GetPolygonXPoint(); corner.y = (int) aBoolengine->GetPolygonYPoint(); corner.end_contour = false; // Flag this corner if starting a hole connection segment: corner.utility = (aBoolengine->GetPolygonPointEdgeType() == KB_FALSE_EDGE) ? 1 : 0; m_FilledPolysList.push_back( corner ); count++; } corner.end_contour = true; m_FilledPolysList.pop_back(); m_FilledPolysList.push_back( corner ); aBoolengine->EndPolygonGet(); } return count; }