/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 1992-2015 Jean-Pierre Charras * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck * Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include // class to display a layer list in a wxBitmapComboBox. // Reload the Layers void PCB_LAYER_BOX_SELECTOR::Resync() { Freeze(); Clear(); #ifdef __WXMSW__ DPI_SCALING_COMMON dpi( nullptr, this ); int size = static_cast( 14 / dpi.GetContentScaleFactor() ); #else const int size = 14; #endif LSET show = LSET::AllLayersMask() & ~m_layerMaskDisable; LSET activated = getEnabledLayers() & ~m_layerMaskDisable; wxString layerstatus; for( PCB_LAYER_ID layerid : show.UIOrder() ) { if( !m_showNotEnabledBrdlayers && !activated[layerid] ) continue; else if( !activated[layerid] ) layerstatus = wxT( " " ) + _( "(not activated)" ); else layerstatus.Empty(); wxBitmap bmp( size, size ); DrawColorSwatch( bmp, getLayerColor( LAYER_PCB_BACKGROUND ), getLayerColor( layerid ) ); wxString layername = getLayerName( layerid ) + layerstatus; if( m_layerhotkeys ) { TOOL_ACTION* action = PCB_ACTIONS::LayerIDToAction( layerid ); if( action ) layername = AddHotkeyName( layername, action->GetHotKey(), IS_COMMENT ); } Append( layername, bmp, (void*)(intptr_t) layerid ); } if( !m_undefinedLayerName.IsEmpty() ) Append( m_undefinedLayerName, wxNullBitmap, (void*)(intptr_t)UNDEFINED_LAYER ); // Ensure the size of the widget is enough to show the text and the icon // We have to have a selected item when doing this, because otherwise GTK // will just choose a random size that might not fit the actual data // (such as in cases where the font size is very large). So we select // the first item, get the size of the control and make that the minimum size, // then remove the selection (which was the initial state). SetSelection( 0 ); SetMinSize( wxSize( -1, -1 ) ); wxSize bestSize = GetBestSize(); bestSize.x = GetBestSize().x + size + 10; SetMinSize( bestSize ); SetSelection( wxNOT_FOUND ); Fit(); Thaw(); } // Returns true if the layer id is enabled (i.e. is it should be displayed) bool PCB_LAYER_BOX_SELECTOR::isLayerEnabled( int aLayer ) const { return getEnabledLayers().test( aLayer ); } LSET PCB_LAYER_BOX_SELECTOR::getEnabledLayers() const { static LSET footprintEditorLayers = LSET::AllLayersMask() & ~LSET::ForbiddenFootprintLayers(); if( m_boardFrame ) return m_boardFrame->GetBoard()->GetEnabledLayers(); else return footprintEditorLayers; } // Returns a color index from the layer id COLOR4D PCB_LAYER_BOX_SELECTOR::getLayerColor( int aLayer ) const { if( m_boardFrame ) { return m_boardFrame->GetColorSettings()->GetColor( aLayer ); } else { SETTINGS_MANAGER& mgr = Pgm().GetSettingsManager(); FOOTPRINT_EDITOR_SETTINGS* settings = mgr.GetAppSettings(); COLOR_SETTINGS* current = mgr.GetColorSettings( settings->m_ColorTheme ); return current->GetColor( aLayer ); } } // Returns the name of the layer id wxString PCB_LAYER_BOX_SELECTOR::getLayerName( int aLayer ) const { if( m_boardFrame ) return m_boardFrame->GetBoard()->GetLayerName( ToLAYER_ID( aLayer ) ); else return BOARD::GetStandardLayerName( ToLAYER_ID( aLayer ) ); }