/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014 Mario Luzeiro * Copyright (C) 1992-2014 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file 3d_mesh_model.h * @brief */ #ifndef __3D_MESH_MODEL_H__ #define __3D_MESH_MODEL_H__ #include #include #include #include #include #include #include #include #ifdef __WXMAC__ # ifdef __DARWIN__ # include # else # include # endif #else # include #endif #include class S3D_MESH; class S3D_MESH { public: S3D_MESH(); ~S3D_MESH(); void openGL_RenderAllChilds( bool aIsRenderingJustNonTransparentObjects, bool aIsRenderingJustTransparentObjects ); S3D_MATERIAL *m_Materials; // Point and index list std::vector< glm::vec3 > m_Point; std::vector< std::vector > m_CoordIndex; std::vector< std::vector > m_NormalIndex; std::vector< glm::vec3 > m_PerFaceNormalsNormalized; std::vector< glm::vec3 > m_PerVertexNormalsNormalized; std::vector< int > m_MaterialIndex; glm::vec3 m_translation; glm::vec4 m_rotation; glm::vec3 m_scale; glm::vec4 m_scaleOrientation; // not used glm::vec3 m_center; // not used std::vector childs; private: std::vector< glm::vec3 > m_PerFaceNormalsRaw_X_PerFaceSquaredArea; std::vector< std::vector< glm::vec3 > > m_PerFaceVertexNormals; std::vector< glm::vec3 > m_PointNormalized; std::vector< std::vector > m_InvalidCoordIndexes; //!TODO: check for invalid CoordIndex in file and remove the index and the same material index bool isPerFaceNormalsComputed; void calcPerFaceNormals (); bool isPointNormalizedComputed; void calcPointNormalized(); bool isPerPointNormalsComputed; void calcPerPointNormals(); bool isPerVertexNormalsVerified; void perVertexNormalsVerify_and_Repair(); void openGL_Render( bool aIsRenderingJustNonTransparentObjects, bool aIsRenderingJustTransparentObjects ); }; #endif