#ifndef BEZIER_CURVES_H #define BEZIER_CURVES_H #include <vector> #include <wx/gdicmn.h> /** * Function Bezier2Poly * convert a Bezier curve to a polyline * @param c1 - First point to convert. * @param c2 - Second point to convert. * @param c3 - Third point to convert. * @return a std::vector<wxPoint> containing the points of the polyline */ std::vector<wxPoint> Bezier2Poly(wxPoint c1, wxPoint c2, wxPoint c3); std::vector<wxPoint> Bezier2Poly(int x1, int y1, int x2, int y2, int x3, int y3); /** * Function Bezier2Poly * convert a Bezier curve to a polyline * @return a std::vector<wxPoint> containing the points of the polyline * @param c1 - First point to convert. * @param c2 - Second point to convert. * @param c3 - Third point to convert. * @param c4 - Fourth point to convert. * @return a std::vector<wxPoint> containing the points of the polyline */ std::vector<wxPoint> Bezier2Poly( wxPoint c1, wxPoint c2, wxPoint c3,wxPoint c4 ); std::vector<wxPoint> Bezier2Poly(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4); #endif // BEZIER_CURVES_H