/** * @file class_board_connected_item.cpp * @brief BOARD_CONNECTED_ITEM class functions. */ /* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2012 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck * Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include BOARD_CONNECTED_ITEM::BOARD_CONNECTED_ITEM( BOARD_ITEM* aParent, KICAD_T idtype ) : BOARD_ITEM( aParent, idtype ) { m_NetCode = 0; m_Subnet = 0; m_ZoneSubnet = 0; } BOARD_CONNECTED_ITEM::BOARD_CONNECTED_ITEM( const BOARD_CONNECTED_ITEM& aItem ) : BOARD_ITEM( aItem ) { m_NetCode = aItem.m_NetCode; m_Subnet = aItem.m_Subnet; m_ZoneSubnet = aItem.m_ZoneSubnet; } /** * Function GetNet * @return int - the net code. */ int BOARD_CONNECTED_ITEM::GetNet() const { return m_NetCode; } void BOARD_CONNECTED_ITEM::SetNet( int aNetCode ) { m_NetCode = aNetCode; } /** * Function GetSubNet * @return int - the sub net code. */ int BOARD_CONNECTED_ITEM::GetSubNet() const { return m_Subnet; } void BOARD_CONNECTED_ITEM::SetSubNet( int aSubNetCode ) { m_Subnet = aSubNetCode; } /** * Function GetZoneSubNet * @return int - the sub net code in zone connections. */ int BOARD_CONNECTED_ITEM::GetZoneSubNet() const { return m_ZoneSubnet; } void BOARD_CONNECTED_ITEM::SetZoneSubNet( int aSubNetCode ) { m_ZoneSubnet = aSubNetCode; } int BOARD_CONNECTED_ITEM::GetClearance( BOARD_CONNECTED_ITEM* aItem ) const { NETCLASS* myclass = GetNetClass(); // DO NOT use wxASSERT, because GetClearance is called inside an OnPaint event // and a call to wxASSERT can crash the application. if( myclass ) { int myClearance = myclass->GetClearance(); // @todo : after GetNetClass() is reliably not returning NULL, remove the // tests for if( myclass ) if( aItem ) { int hisClearance = aItem->GetClearance(); return max( hisClearance, myClearance ); } return myClearance; } else { #ifdef __WXDEBUG__ wxLogWarning(wxT("BOARD_CONNECTED_ITEM::GetClearance():NULL netclass,type %d"), Type() ); #endif } return 0; } /** return a pointer to the netclass of the zone * if the net is not found (can happen when a netlist is reread, * and the net name is not existant, return the default net class * So should not return a null pointer */ NETCLASS* BOARD_CONNECTED_ITEM::GetNetClass() const { // It is important that this be implemented without any sequential searching. // Simple array lookups should be fine, performance-wise. BOARD* board = GetBoard(); // DO NOT use wxASSERT, because GetNetClass is called inside an OnPaint event // and a call to wxASSERT can crash the application. if( board == NULL ) // Should not occur { #ifdef __WXDEBUG__ wxLogWarning( wxT("BOARD_CONNECTED_ITEM::GetNetClass():NULL board,type %d"), Type() ); #endif return NULL; } NETCLASS* netclass = NULL; int netcode = GetNet(); NETINFO_ITEM* net = board->FindNet( netcode ); if( net ) { netclass = net->GetNetClass(); #ifdef __WXDEBUG__ if( netclass == NULL ) { wxLogWarning( wxT("BOARD_CONNECTED_ITEM::GetNetClass():NULL netclass,type %d"), Type() ); } #endif } if( netclass ) return netclass; else return board->m_NetClasses.GetDefault(); } /** * Function GetNetClassName * @return the Net Class name of this item */ wxString BOARD_CONNECTED_ITEM::GetNetClassName() const { wxString name; NETCLASS* myclass = GetNetClass(); if( myclass ) name = myclass->GetName(); else { BOARD* board = GetBoard(); name = board->m_NetClasses.GetDefault()->GetName(); } return name; }