/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #ifdef __WXDEBUG__ #include #endif /* __WXDEBUG__ */ using namespace KiGfx; void VIEW::AddLayer( int aLayer, bool aDisplayOnly ) { if( m_layers.find( aLayer ) == m_layers.end() ) { m_layers[aLayer] = VIEW_LAYER(); m_layers[aLayer].id = aLayer; m_layers[aLayer].items = new VIEW_RTREE(); m_layers[aLayer].renderingOrder = aLayer; m_layers[aLayer].enabled = true; m_layers[aLayer].cached = true; m_layers[aLayer].isDirty = false; m_layers[aLayer].displayOnly = aDisplayOnly; } sortLayers(); } void VIEW::Add( VIEW_ITEM* aItem ) { int layers[VIEW_MAX_LAYERS], layers_count; aItem->ViewGetLayers( layers, layers_count ); for( int i = 0; i < layers_count; i++ ) { VIEW_LAYER* l = &m_layers[layers[i]]; l->items->Insert( aItem ); l->dirtyExtents.Merge( aItem->ViewBBox() ); } if( m_dynamic ) aItem->viewAssign( this ); } void VIEW::Remove( VIEW_ITEM* aItem ) { if( m_dynamic ) aItem->m_view = NULL; // fixme: this is so sloooow! for( LayerMapIter i = m_layers.begin(); i != m_layers.end(); ++i ) { VIEW_LAYER* l = & ( ( *i ).second ); l->items->Remove( aItem ); } } // stupid C++... python lamda would do this in one line template struct queryVisitor { typedef typename Container::value_type item_type; queryVisitor( Container& aCont, int aLayer ) : m_cont( aCont ), m_layer( aLayer ) { } void operator()( VIEW_ITEM* aItem ) { if( aItem->ViewIsVisible() ) m_cont.push_back( VIEW::LayerItemPair( aItem, m_layer ) ); } Container& m_cont; int m_layer; }; int VIEW::Query( const BOX2I& aRect, std::vector& aResult ) { if( m_orderedLayers.empty() ) return 0; std::vector::reverse_iterator i; // execute queries in reverse direction, so that items that are on the top of // the rendering stack are returned first. for( i = m_orderedLayers.rbegin(); i != m_orderedLayers.rend(); ++i ) { // ignore layers that do not contain actual items (i.e. the selection box, menus, floats) if( ( *i )->displayOnly ) continue; queryVisitor > visitor( aResult, ( *i )->id ); ( *i )->items->Query( aRect, visitor ); } return aResult.size(); } VIEW::VIEW( bool aIsDynamic ) : m_enableOrderModifier( false ), m_scale ( 1.0 ), m_painter( NULL ), m_gal( NULL ), m_dynamic( aIsDynamic ) { } VIEW::~VIEW() { BOOST_FOREACH( LayerMap::value_type& l, m_layers ) { delete l.second.items; } } VECTOR2D VIEW::ToWorld( const VECTOR2D& aCoord, bool aAbsolute ) const { MATRIX3x3D matrix = m_gal->GetWorldScreenMatrix().Inverse(); if( aAbsolute ) { return VECTOR2D( matrix * aCoord ); } else { return VECTOR2D( matrix.GetScale().x * aCoord.x, matrix.GetScale().y * aCoord.y ); } } VECTOR2D VIEW::ToScreen( const VECTOR2D& aCoord, bool aAbsolute ) const { MATRIX3x3D matrix = m_gal->GetWorldScreenMatrix(); if( aAbsolute ) { return VECTOR2D( matrix * aCoord ); } else { return VECTOR2D( matrix.GetScale().x * aCoord.x, matrix.GetScale().y * aCoord.y ); } } double VIEW::ToScreen( double aCoord, bool aAbsolute ) const { VECTOR2D t( aCoord, 0 ); return ToScreen( t, aAbsolute ).x; } void VIEW::CopySettings( const VIEW* aOtherView ) { wxASSERT_MSG( false, wxT( "This is not implemented" ) ); } void VIEW::SetGAL( GAL* aGal ) { m_gal = aGal; // clear group numbers, so everything is going to be recached clearGroupCache(); // force the new GAL to display the current viewport. SetCenter( m_center ); SetScale( m_scale ); } void VIEW::SetPainter( PAINTER* aPainter ) { m_painter = aPainter; } BOX2D VIEW::GetViewport() const { BOX2D rect; VECTOR2D screenSize = m_gal->GetScreenPixelSize(); rect.SetOrigin( ToWorld( VECTOR2D( 0, 0 ) ) ); rect.SetEnd( ToWorld( screenSize ) ); return rect.Normalize(); } void VIEW::SetViewport( const BOX2D& aViewport, bool aKeepAspect ) { VECTOR2D ssize = ToWorld( m_gal->GetScreenPixelSize(), false ); VECTOR2D centre = aViewport.Centre(); VECTOR2D vsize = aViewport.GetSize(); double zoom = 1.0 / std::min( fabs( vsize.x / ssize.x ), fabs( vsize.y / ssize.y ) ); SetCenter( centre ); SetScale( GetScale() * zoom ); } void VIEW::SetMirror( bool aMirrorX, bool aMirrorY ) { wxASSERT_MSG( false, wxT( "This is not implemented" ) ); } void VIEW::SetScale( double aScale ) { SetScale( aScale, m_center ); } void VIEW::SetScale( double aScale, const VECTOR2D& aAnchor ) { VECTOR2D a = ToScreen( aAnchor ); m_gal->SetZoomFactor( aScale ); m_gal->ComputeWorldScreenMatrix(); VECTOR2D delta = ToWorld( a ) - aAnchor; SetCenter( m_center - delta ); m_scale = aScale; } void VIEW::SetCenter( const VECTOR2D& aCenter ) { m_center = aCenter; m_gal->SetLookAtPoint( m_center ); m_gal->ComputeWorldScreenMatrix(); } void VIEW::sortLayers() { int n = 0; m_orderedLayers.resize( m_layers.size() ); for( LayerMapIter i = m_layers.begin(); i != m_layers.end(); ++i ) m_orderedLayers[n++] = &i->second; sort( m_orderedLayers.begin(), m_orderedLayers.end(), compareRenderingOrder ); } void VIEW::SetLayerOrder( int aLayer, int aRenderingOrder ) { m_layers[aLayer].renderingOrder = aRenderingOrder; sortLayers(); } struct VIEW::updateItemsColor { updateItemsColor( int aLayer, PAINTER* aPainter, GAL* aGal ) : layer( aLayer ), painter( aPainter), gal( aGal ) { } void operator()( VIEW_ITEM* aItem ) { // Obtain the color that should be used for coloring the item const COLOR4D color = painter->GetColor( aItem, layer ); int group = aItem->getGroup( layer ); if( group > 0) gal->ChangeGroupColor( group, color ); } int layer; PAINTER* painter; GAL* gal; }; void VIEW::UpdateLayerColor( int aLayer ) { // There is no point in updating non-cached layers if( !m_layers[aLayer].cached ) return; BOX2I r; r.SetMaximum(); updateItemsColor visitor( aLayer, m_painter, m_gal ); m_layers[aLayer].items->Query( r, visitor ); } void VIEW::UpdateAllLayersColor() { BOX2I r; r.SetMaximum(); for( LayerMapIter i = m_layers.begin(); i != m_layers.end(); ++i ) { VIEW_LAYER* l = &( ( *i ).second ); // There is no point in updating non-cached layers if( !m_layers[l->id].cached ) continue; updateItemsColor visitor( l->id, m_painter, m_gal ); l->items->Query( r, visitor ); } } struct VIEW::changeItemsDepth { changeItemsDepth( int aLayer, int aDepth, GAL* aGal ) : layer( aLayer ), depth( aDepth ), gal( aGal ) { } void operator()( VIEW_ITEM* aItem ) { int group = aItem->getGroup( layer ); if( group >= 0 ) gal->ChangeGroupDepth( group, depth ); } int layer, depth; GAL* gal; }; void VIEW::ChangeLayerDepth( int aLayer, int aDepth ) { // There is no point in updating non-cached layers if( !m_layers[aLayer].cached ) return; BOX2I r; r.SetMaximum(); changeItemsDepth visitor( aLayer, aDepth, m_gal ); m_layers[aLayer].items->Query( r, visitor ); } void VIEW::SetTopLayer( int aLayer, bool aEnabled ) { if( aEnabled ) { if( m_topLayers.count( aLayer ) == 1 ) return; m_topLayers.insert( aLayer ); // Move the layer closer to front if( m_enableOrderModifier ) m_layers[aLayer].renderingOrder += TOP_LAYER_MODIFIER; } else { if( m_topLayers.count( aLayer ) == 0 ) return; m_topLayers.erase( aLayer ); // Restore the previous rendering order if( m_enableOrderModifier ) m_layers[aLayer].renderingOrder -= TOP_LAYER_MODIFIER; } } void VIEW::EnableTopLayer( bool aEnable ) { if( aEnable == m_enableOrderModifier ) return; m_enableOrderModifier = aEnable; std::set::iterator it; if( aEnable ) { for( it = m_topLayers.begin(); it != m_topLayers.end(); ++it ) m_layers[*it].renderingOrder += TOP_LAYER_MODIFIER; } else { for( it = m_topLayers.begin(); it != m_topLayers.end(); ++it ) m_layers[*it].renderingOrder -= TOP_LAYER_MODIFIER; } } void VIEW::ClearTopLayers() { std::set::iterator it; if( m_enableOrderModifier ) { // Restore the previous rendering order for layers that were marked as top for( it = m_topLayers.begin(); it != m_topLayers.end(); ++it ) m_layers[*it].renderingOrder -= TOP_LAYER_MODIFIER; } m_topLayers.clear(); } void VIEW::UpdateAllLayersOrder() { sortLayers(); BOOST_FOREACH( LayerMap::value_type& l, m_layers ) { ChangeLayerDepth( l.first, l.second.renderingOrder ); } } struct VIEW::drawItem { drawItem( VIEW* aView, const VIEW_LAYER* aCurrentLayer ) : currentLayer( aCurrentLayer ), view( aView ) { } void operator()( VIEW_ITEM* aItem ) { GAL* gal = view->GetGAL(); aItem->ViewGetRequiredLayers( layers, layersCount ); // Conditions that have te be fulfilled for an item to be drawn bool drawCondition = aItem->ViewIsVisible() && aItem->ViewGetLOD( currentLayer->id ) < view->m_scale && view->isEveryLayerEnabled( layers, layersCount ); if( !drawCondition ) return; if( currentLayer->cached ) { // Draw using cached information or create one int group = aItem->getGroup( currentLayer->id ); if( group >= 0 ) { gal->DrawGroup( group ); } else { group = gal->BeginGroup(); aItem->setGroup( currentLayer->id, group ); view->m_painter->Draw( aItem, currentLayer->id ); gal->EndGroup(); } } else { // Immediate mode view->m_painter->Draw( aItem, currentLayer->id ); } } const VIEW_LAYER* currentLayer; VIEW* view; int layersCount, layers[VIEW_MAX_LAYERS]; }; void VIEW::redrawRect( const BOX2I& aRect ) { BOOST_FOREACH( VIEW_LAYER* l, m_orderedLayers ) { if( l->enabled ) { drawItem drawFunc( this, l ); m_gal->SetLayerDepth( l->renderingOrder ); l->items->Query( aRect, drawFunc ); l->isDirty = false; } } } struct VIEW::unlinkItem { void operator()( VIEW_ITEM* aItem ) { aItem->m_view = NULL; } }; struct VIEW::recacheLayer { recacheLayer( VIEW* aView, GAL* aGal, int aLayer, bool aImmediately ) : view( aView ), gal( aGal ), layer( aLayer ), immediately( aImmediately ) { } void operator()( VIEW_ITEM* aItem ) { // Remove previously cached group int prevGroup = aItem->getGroup( layer ); if( prevGroup >= 0 ) { gal->DeleteGroup( prevGroup ); } if( immediately ) { int group = gal->BeginGroup(); aItem->setGroup( layer, group ); view->m_painter->Draw( static_cast( aItem ), layer ); gal->EndGroup(); } else { aItem->setGroup( layer, -1 ); } } VIEW* view; GAL* gal; int layer; bool immediately; }; void VIEW::Clear() { BOX2I r; r.SetMaximum(); for( LayerMapIter i = m_layers.begin(); i != m_layers.end(); ++i ) { VIEW_LAYER* l = &( ( *i ).second ); unlinkItem v; if( m_dynamic ) l->items->Query( r, v ); l->items->RemoveAll(); } m_gal->ClearCache(); } void VIEW::Redraw() { VECTOR2D screenSize = m_gal->GetScreenPixelSize(); BOX2I rect( ToWorld( VECTOR2D( 0, 0 ) ), ToWorld( screenSize ) - ToWorld( VECTOR2D( 0, 0 ) ) ); rect.Normalize(); redrawRect( rect ); } VECTOR2D VIEW::GetScreenPixelSize() const { return m_gal->GetScreenPixelSize(); } void VIEW::invalidateItem( VIEW_ITEM* aItem, int aUpdateFlags ) { int layer_indices[VIEW_MAX_LAYERS], layer_count; aItem->ViewGetLayers( layer_indices, layer_count ); for( int i = 0; i < layer_count; i++ ) { VIEW_LAYER* l = &m_layers[layer_indices[i]]; l->dirtyExtents = l->isDirty ? aItem->ViewBBox() : l->dirtyExtents.Merge( aItem->ViewBBox() ); if( aUpdateFlags & VIEW_ITEM::GEOMETRY ) { l->items->Remove( aItem ); l->items->Insert( aItem ); /* reinsert */ aItem->deleteGroups(); } } if( aItem->storesGroups() ) { std::vector groups = aItem->getAllGroups(); for(std::vector::iterator i = groups.begin(); i != groups.end(); i++ ) { m_gal->DeleteGroup( *i ); } aItem->deleteGroups(); } } struct VIEW::clearLayerCache { clearLayerCache( VIEW* aView ) : view( aView ) { } void operator()( VIEW_ITEM* aItem ) { if( aItem->storesGroups() ) { aItem->deleteGroups(); } } VIEW* view; }; void VIEW::clearGroupCache() { BOX2I r; r.SetMaximum(); clearLayerCache visitor( this ); for( LayerMapIter i = m_layers.begin(); i != m_layers.end(); ++i ) { VIEW_LAYER* l = & ( ( *i ).second ); l->items->Query( r, visitor ); } } bool VIEW::isEveryLayerEnabled( const int aLayers[], int aCount ) const { for( int i = 0; i < aCount; ++i ) { if( !m_layers.at( aLayers[i] ).enabled ) return false; } return true; } void VIEW::RecacheAllItems( bool aImmediately ) { BOX2I r; r.SetMaximum(); #ifdef __WXDEBUG__ wxLogDebug( wxT( "RecacheAllItems::immediately: %u" ), aImmediately ); prof_counter totalRealTime; prof_start( &totalRealTime, false ); #endif /* __WXDEBUG__ */ for( LayerMapIter i = m_layers.begin(); i != m_layers.end(); ++i ) { VIEW_LAYER* l = & ( ( *i ).second ); if( l->cached ) { m_gal->SetLayerDepth( l->renderingOrder ); recacheLayer visitor( this, m_gal, l->id, aImmediately ); l->items->Query( r, visitor ); } } #ifdef __WXDEBUG__ prof_end( &totalRealTime ); wxLogDebug( wxT( "RecacheAllItems::%.1f ms" ), (double) totalRealTime.value / 1000.0 ); #endif /* __WXDEBUG__ */ }