/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include "vrml1_node.h" bool NAMEREGISTER::AddName( const std::string& aName, WRL1NODE* aNode ) { if( aName.empty() ) return false; std::map< std::string, WRL1NODE* >::iterator ir = reg.find( aName ); if( ir != reg.end() ) reg.erase( ir ); reg.insert( std::pair< std::string, WRL1NODE* >( aName, aNode ) ); return true; } bool NAMEREGISTER::DelName( const std::string& aName, WRL1NODE* aNode ) { if( aName.empty() ) return false; std::map< std::string, WRL1NODE* >::iterator ir = reg.find( aName ); if( ir != reg.end() && ir->second == aNode ) { reg.erase( ir ); return true; } return false; } WRL1NODE* NAMEREGISTER::FindName( const std::string& aName ) { if( aName.empty() ) return NULL; std::map< std::string, WRL1NODE* >::iterator ir = reg.find( aName ); if( ir != reg.end() ) return ir->second; return NULL; } typedef std::pair< std::string, WRL1NODES > NODEITEM; typedef std::map< std::string, WRL1NODES > NODEMAP; static NODEMAP nodenames; #if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 ) std::string WRL1NODE::tabs = ""; #endif WRL1NODE::WRL1NODE( NAMEREGISTER* aDictionary ) { m_sgNode = NULL; m_Parent = NULL; m_Type = WRL1_END; m_dictionary = aDictionary; if( nodenames.empty() ) { nodenames.insert( NODEITEM( "AsciiText", WRL1_ASCIITEXT ) ); nodenames.insert( NODEITEM( "Cone", WRL1_CONE ) ); nodenames.insert( NODEITEM( "Coordinate3", WRL1_COORDINATE3 ) ); nodenames.insert( NODEITEM( "Cube", WRL1_CUBE ) ); nodenames.insert( NODEITEM( "Cylinder", WRL1_CYLINDER ) ); nodenames.insert( NODEITEM( "DirectionalLight", WRL1_DIRECTIONALLIGHT ) ); nodenames.insert( NODEITEM( "FontStyle", WRL1_FONTSTYLE ) ); nodenames.insert( NODEITEM( "Group", WRL1_GROUP ) ); nodenames.insert( NODEITEM( "IndexedFaceSet", WRL1_INDEXEDFACESET ) ); nodenames.insert( NODEITEM( "IndexedLineSet", WRL1_INDEXEDLINESET ) ); nodenames.insert( NODEITEM( "Info", WRL1_INFO ) ); nodenames.insert( NODEITEM( "LOD", WRL1_LOD ) ); nodenames.insert( NODEITEM( "Material", WRL1_MATERIAL ) ); nodenames.insert( NODEITEM( "MaterialBinding", WRL1_MATERIALBINDING ) ); nodenames.insert( NODEITEM( "MatrixTransform", WRL1_MATRIXTRANSFORM ) ); nodenames.insert( NODEITEM( "Normal", WRL1_NORMAL ) ); nodenames.insert( NODEITEM( "NormalBinding", WRL1_NORMALBINDING ) ); nodenames.insert( NODEITEM( "OrthographicCamera", WRL1_ORTHOCAMERA ) ); nodenames.insert( NODEITEM( "PerspectiveCamera", WRL1_PERSPECTIVECAMERA ) ); nodenames.insert( NODEITEM( "PointLight", WRL1_POINTLIGHT ) ); nodenames.insert( NODEITEM( "PointSet", WRL1_POINTSET ) ); nodenames.insert( NODEITEM( "Rotation", WRL1_ROTATION ) ); nodenames.insert( NODEITEM( "Scale", WRL1_SCALE ) ); nodenames.insert( NODEITEM( "Separator", WRL1_SEPARATOR ) ); nodenames.insert( NODEITEM( "ShapeHints", WRL1_SHAPEHINTS ) ); nodenames.insert( NODEITEM( "Sphere", WRL1_SPHERE ) ); nodenames.insert( NODEITEM( "SpotLight", WRL1_SPOTLIGHT ) ); nodenames.insert( NODEITEM( "Switch", WRL1_SWITCH ) ); nodenames.insert( NODEITEM( "Texture2", WRL1_TEXTURE2 ) ); nodenames.insert( NODEITEM( "Testure2Transform", WRL1_TEXTURE2TRANSFORM ) ); nodenames.insert( NODEITEM( "TextureCoordinate2", WRL1_TEXTURECOORDINATE2 ) ); nodenames.insert( NODEITEM( "Transform", WRL1_TRANSFORM ) ); nodenames.insert( NODEITEM( "Translation", WRL1_TRANSLATION ) ); nodenames.insert( NODEITEM( "WWWAnchor", WRL1_WWWANCHOR ) ); nodenames.insert( NODEITEM( "WWWInline", WRL1_WWWINLINE ) ); } return; } WRL1NODE::~WRL1NODE() { #if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 ) do { std::ostringstream ostr; ostr << " * [INFO] ^^ Destroying Type " << m_Type << " with " << m_Children.size(); ostr << " children, " << m_Refs.size() << " references and "; ostr << m_BackPointers.size() << " backpointers"; wxLogTrace( MASK_VRML, "%s\n", ostr.str().c_str() ); } while( 0 ); #endif m_Items.clear(); if( m_dictionary && !m_Name.empty() ) m_dictionary->DelName( m_Name, this ); if( m_Parent ) m_Parent->unlinkChildNode( this ); std::list< WRL1NODE* >::iterator sBP = m_BackPointers.begin(); std::list< WRL1NODE* >::iterator eBP = m_BackPointers.end(); #if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 ) int acc = 0; #endif while( sBP != eBP ) { #if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 ) ++acc; do { std::ostringstream ostr; ostr << " * [INFO] " << tabs << "Type " << m_Type << " is Unlinking ref #"; ostr << acc; wxLogTrace( MASK_VRML, "%s\n", ostr.str().c_str() ); } while( 0 ); #endif (*sBP)->unlinkRefNode( this ); #if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 ) do { std::ostringstream ostr; ostr << " * [INFO] " << tabs << "Type " << m_Type << " has unlinked ref #"; ostr << acc; wxLogTrace( MASK_VRML, "%s\n", ostr.str().c_str() ); } while( 0 ); #endif ++sBP; } m_Refs.clear(); std::list< WRL1NODE* >::iterator sC = m_Children.begin(); std::list< WRL1NODE* >::iterator eC = m_Children.end(); #if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 ) std::string otabs = tabs; tabs.append( " " ); #endif while( sC != eC ) { #if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 ) ++acc; do { std::ostringstream ostr; ostr << " * [INFO] " << otabs << "Type " << m_Type << " is Deleting child #"; ostr << acc; wxLogTrace( MASK_VRML, "%s\n", ostr.str().c_str() ); } while( 0 ); #endif (*sC)->SetParent( NULL, false ); #if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 ) do { std::ostringstream ostr; ostr << " * [INFO] " << otabs << "Type " << m_Type << " has unlinked child #"; ostr << acc; wxLogTrace( MASK_VRML, "%s\n", ostr.str().c_str() ); } while( 0 ); #endif delete *sC; #if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 ) do { std::ostringstream ostr; ostr << " * [INFO] " << otabs << "Type " << m_Type << " has deleted child #"; ostr << acc; wxLogTrace( MASK_VRML, "%s\n", ostr.str().c_str() ); } while( 0 ); #endif ++sC; } #if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 ) tabs = otabs; #endif m_Children.clear(); return; } void WRL1NODE::cancelDict( void ) { std::list< WRL1NODE* >::iterator sC = m_Children.begin(); std::list< WRL1NODE* >::iterator eC = m_Children.end(); while( sC != eC ) { (*sC)->cancelDict(); ++sC; } if( m_Type == WRL1_BASE && NULL != m_dictionary ) delete m_dictionary; m_dictionary = NULL; return; } void WRL1NODE::addNodeRef( WRL1NODE* aNode ) { // the parent node must never be added as a backpointer if( aNode == m_Parent ) return; std::list< WRL1NODE* >::iterator sR = m_BackPointers.begin(); std::list< WRL1NODE* >::iterator eR = m_BackPointers.end(); while( sR != eR ) { if( *sR == aNode ) return; ++sR; } m_BackPointers.push_back( aNode ); return; } void WRL1NODE::delNodeRef( WRL1NODE* aNode ) { std::list< WRL1NODE* >::iterator np = std::find( m_BackPointers.begin(), m_BackPointers.end(), aNode ); if( np != m_BackPointers.end() ) { m_BackPointers.erase( np ); return; } #ifdef DEBUG_VRML1 do { std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << " * [BUG] delNodeRef() did not find its target"; wxLogTrace( MASK_VRML, "%s\n", ostr.str().c_str() ); } while( 0 ); #endif return; } WRL1NODES WRL1NODE::GetNodeType( void ) const { return m_Type; } WRL1NODE* WRL1NODE::GetParent( void ) const { return m_Parent; } std::string WRL1NODE::GetName( void ) { return m_Name; } bool WRL1NODE::SetName( const std::string& aName ) { if( aName.empty() ) return false; if( isdigit( aName[0] ) ) { #if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 ) do { std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << " * [INFO] invalid node name '" << aName << "' (begins with digit)"; wxLogTrace( MASK_VRML, "%s\n", ostr.str().c_str() ); } while( 0 ); #endif return false; } // The character '+' is not allowed in names as per the VRML1 specification; // however many parsers accept them and many bad generators use them so the rules // have been relaxed here. #define BAD_CHARS1 "\"\'#,.\\[]{}\x00\x01\x02\x03\x04\x05\x06\x09\x0A\x0B\x0C\x0D\x0E\x0F" #define BAD_CHARS2 "\x11\x12\x13\x14\x15\x16\x17\x18\x19\x1A\x1B\x1C\x1D\x1E\x1F" if( std::string::npos != aName.find_first_of( BAD_CHARS1 ) || std::string::npos != aName.find_first_of( BAD_CHARS2 ) ) { #if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 ) do { std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << " * [INFO] invalid node name '" << aName; ostr << "' (contains invalid character)"; wxLogTrace( MASK_VRML, "%s\n", ostr.str().c_str() ); } while( 0 ); #endif return false; } m_Name = aName; if( m_dictionary ) m_dictionary->AddName( aName, this ); return true; } const char* WRL1NODE::GetNodeTypeName( WRL1NODES aNodeType ) const { if( aNodeType < WRL1_BASE || aNodeType >= WRL1_END ) return "*INVALID_TYPE*"; if( aNodeType == WRL1_BASE ) return "*VIRTUAL_BASE*"; NODEMAP::iterator it = nodenames.begin(); advance( it, (aNodeType - WRL1_BEGIN) ); return it->first.c_str(); } WRL1NODES WRL1NODE::getNodeTypeID( const std::string& aNodeName ) { NODEMAP::iterator it = nodenames.find( aNodeName ); if( nodenames.end() != it ) return it->second; return WRL1_INVALID; } size_t WRL1NODE::GetNItems( void ) const { return m_Items.size(); } std::string WRL1NODE::GetError( void ) { return m_error; } WRL1NODE* WRL1NODE::FindNode( const std::string& aNodeName ) { if( NULL == m_dictionary ) return NULL; return m_dictionary->FindName( aNodeName ); } bool WRL1NODE::SetParent( WRL1NODE* aParent, bool doUnlink ) { if( aParent == m_Parent ) return true; if( NULL != m_Parent && doUnlink ) m_Parent->unlinkChildNode( this ); m_Parent = aParent; if( NULL != m_Parent ) m_Parent->AddChildNode( this ); return true; } bool WRL1NODE::AddChildNode( WRL1NODE* aNode ) { if( aNode->GetNodeType() == WRL1_BASE ) { #ifdef DEBUG_VRML1 do { std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << " * [BUG] attempting to add a base node to another node"; wxLogTrace( MASK_VRML, "%s\n", ostr.str().c_str() ); } while( 0 ); #endif return false; } std::list< WRL1NODE* >::iterator sC = m_Children.begin(); std::list< WRL1NODE* >::iterator eC = m_Children.end(); while( sC != eC ) { if( *sC == aNode ) return false; ++sC; } m_Children.push_back( aNode ); addItem( aNode ); if( aNode->GetParent() != this ) aNode->SetParent( this ); return true; } bool WRL1NODE::AddRefNode( WRL1NODE* aNode ) { if( NULL == aNode ) { #ifdef DEBUG_VRML1 do { std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << " * [BUG] NULL passed as node pointer"; wxLogTrace( MASK_VRML, "%s\n", ostr.str().c_str() ); } while( 0 ); #endif return false; } if( aNode->GetNodeType() == WRL1_BASE ) { #ifdef DEBUG_VRML1 do { std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << " * [BUG] attempting to add a base node ref to another base node"; wxLogTrace( MASK_VRML, "%s\n", ostr.str().c_str() ); } while( 0 ); #endif return false; } // note: the VRML1 spec does not prevent the reuse of a node at // the same level; for example a Coordinate3 node can be recalled // at any time to set the current coordinate set. m_Refs.push_back( aNode ); aNode->addNodeRef( this ); addItem( aNode ); return true; } void WRL1NODE::unlinkChildNode( const WRL1NODE* aNode ) { std::list< WRL1NODE* >::iterator sL = m_Children.begin(); std::list< WRL1NODE* >::iterator eL = m_Children.end(); while( sL != eL ) { if( *sL == aNode ) { m_Children.erase( sL ); delItem( aNode ); return; } ++sL; } return; } void WRL1NODE::unlinkRefNode( const WRL1NODE* aNode ) { std::list< WRL1NODE* >::iterator sL = m_Refs.begin(); std::list< WRL1NODE* >::iterator eL = m_Refs.end(); while( sL != eL ) { if( *sL == aNode ) { m_Refs.erase( sL ); delItem( aNode ); return; } ++sL; } return; } void WRL1NODE::addItem( WRL1NODE* aNode ) { m_Items.push_back( aNode ); return; } void WRL1NODE::delItem( const WRL1NODE* aNode ) { std::list< WRL1NODE* >::iterator sL = m_Items.begin(); std::list< WRL1NODE* >::iterator eL = m_Items.end(); while( sL != eL ) { if( *sL == aNode ) { m_Items.erase( sL ); return; } ++sL; } return; }