///////////////////////////////////////////////////////////////////////////// // Name: 3d_viewer.h ///////////////////////////////////////////////////////////////////////////// #if !wxUSE_GLCANVAS #error Please set wxUSE_GLCANVAS to 1 in setup.h. #endif #include "wx/glcanvas.h" #ifdef __WXMAC__ # ifdef __DARWIN__ # include # include # else # include # include # endif #else # include # include #endif #ifdef VIEWER_MAIN #define global_3d #else #define global_3d extern #endif #include "pcbstruct.h" #include "3d_struct.h" #define KICAD_DEFAULT_3D_DRAWFRAME_STYLE wxDEFAULT_FRAME_STYLE|wxWANTS_CHARS #define LIB3D_PATH wxT("packages3d/") class Pcb3D_GLCanvas; class WinEDA3D_DrawFrame; class Info_3D_Visu; class S3D_Vertex; class SEGVIA; #define m_ROTX m_Rot[0] #define m_ROTY m_Rot[1] #define m_ROTZ m_Rot[2] /* information needed to display 3D board */ class Info_3D_Visu { public: double m_Beginx, m_Beginy; /* position of mouse */ double m_Quat[4]; /* orientation of object */ double m_Rot[4]; /* man rotation of object */ double m_Zoom; /* field of view in degrees */ S3D_Color m_BgColor; bool m_Draw3DAxis; bool m_Draw3DModule; bool m_Draw3DZone; bool m_Draw3DComments; bool m_Draw3DDrawings; bool m_Draw3DEco1; bool m_Draw3DEco2; wxPoint m_BoardPos; wxSize m_BoardSize; int m_Layers; EDA_BoardDesignSettings * m_BoardSettings; // Link to current board design settings double m_Epoxy_Width; /* Epoxy tickness (normalized) */ double m_BoardScale; /* Normalisation scale for coordinates: when scaled tey are between -1.0 and +1.0 */ double m_LayerZcoord[32]; public: Info_3D_Visu(); ~Info_3D_Visu(); }; class Pcb3D_GLCanvas: public wxGLCanvas { public: WinEDA3D_DrawFrame * m_Parent; private: bool m_init; GLuint m_gllist; public: Pcb3D_GLCanvas(WinEDA3D_DrawFrame *parent, const wxWindowID id = -1, int* gl_attrib = NULL); ~Pcb3D_GLCanvas(); void ClearLists(); void OnPaint(wxPaintEvent& event); void OnSize(wxSizeEvent& event); void OnEraseBackground(wxEraseEvent& event); void OnChar(wxKeyEvent& event); void OnMouseEvent(wxMouseEvent& event); void OnRightClick(wxMouseEvent& event); void OnPopUpMenu(wxCommandEvent & event); void TakeScreenshot(wxCommandEvent & event); void SetView3D(int keycode); void DisplayStatus(); void Redraw(bool finish = false); GLuint DisplayCubeforTest(); void OnEnterWindow( wxMouseEvent& event ); void Render(); GLuint CreateDrawGL_List(); void InitGL(); void SetLights(); void Draw3D_Track(TRACK * track); void Draw3D_Via(SEGVIA * via); void Draw3D_DrawSegment(DRAWSEGMENT * segment); void Draw3D_DrawText(TEXTE_PCB * text); //int Get3DLayerEnable(int act_layer); DECLARE_EVENT_TABLE() }; class WinEDA3D_DrawFrame: public wxFrame { public: WinEDA_BasePcbFrame * m_Parent; WinEDA_App * m_ParentAppl; Pcb3D_GLCanvas * m_Canvas; wxToolBar * m_HToolBar; wxToolBar * m_VToolBar; int m_InternalUnits; wxPoint m_FramePos; wxSize m_FrameSize; private: wxString m_FrameName; // name used for writting and reading setup // It is "Frame3D" public: WinEDA3D_DrawFrame(WinEDA_BasePcbFrame * parent, WinEDA_App *app_parent, const wxString& title, long style = KICAD_DEFAULT_3D_DRAWFRAME_STYLE ); void Exit3DFrame(wxCommandEvent& event); void OnCloseWindow(wxCloseEvent & Event); void ReCreateMenuBar(); void ReCreateHToolbar(); void ReCreateVToolbar(); void SetToolbars(); void GetSettings(); void SaveSettings(); void OnLeftClick(wxDC * DC, const wxPoint& MousePos); void OnRightClick(const wxPoint& MousePos, wxMenu * PopMenu); void OnKeyEvent(wxKeyEvent& event); int BestZoom(); // Retourne le meilleur zoom void RedrawActiveWindow(wxDC * DC, bool EraseBg); void Process_Special_Functions(wxCommandEvent& event); void Process_Zoom(wxCommandEvent& event); void NewDisplay(); void Set3DBgColor(); void Set3DAxisOnOff(); void Set3DModuleOnOff(); void Set3DPlaceOnOff(); void Set3DZoneOnOff(); void Set3DCommentsOnOff(); void Set3DDrawingsOnOff(); void Set3DEco1OnOff(); void Set3DEco2OnOff(); DECLARE_EVENT_TABLE() }; void SetGLColor(int color); void Set_Object_Data(const S3D_Vertex * coord, int nbcoord ); global_3d Info_3D_Visu g_Parm_3D_Visu; global_3d double g_Draw3d_dx, g_Draw3d_dy; global_3d double ZBottom, ZTop; global_3d double DataScale3D; // coeff de conversion unites utilsateut -> unites 3D global_3d int gl_attrib[] #ifdef VIEWER_MAIN = { WX_GL_RGBA, WX_GL_MIN_RED, 8, WX_GL_MIN_GREEN, 8, WX_GL_MIN_BLUE, 8, WX_GL_DEPTH_SIZE, 16, WX_GL_DOUBLEBUFFER, GL_NONE } #endif ;