/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include "3d_cache/sg/sg_node.h" #include "plugins/3dapi/c3dmodel.h" static const std::string node_names[S3D::SGTYPE_END + 1] = { "TXFM", "APP", "COL", "COLIDX", "FACE", "COORD", "COORDIDX", "NORM", "SHAPE", "INVALID" }; static unsigned int node_counts[S3D::SGTYPE_END] = { 1, 1, 1, 1, 1, 1, 1, 1, 1 }; char const* S3D::GetNodeTypeName( S3D::SGTYPES aType ) noexcept { return node_names[aType].c_str(); } static void getNodeName( S3D::SGTYPES nodeType, std::string& aName ) { if( nodeType < 0 || nodeType >= S3D::SGTYPE_END ) { aName = node_names[S3D::SGTYPE_END]; return; } unsigned int seqNum = node_counts[nodeType]; ++node_counts[nodeType]; std::ostringstream ostr; ostr << node_names[nodeType] << "_" << seqNum; aName = ostr.str(); return; } SGNODE::SGNODE( SGNODE* aParent ) { m_Parent = aParent; m_Association = NULL; m_written = false; m_SGtype = S3D::SGTYPE_END; return; } SGNODE::~SGNODE() { if( m_Parent ) m_Parent->unlinkChildNode( this ); if( m_Association ) *m_Association = NULL; std::list< SGNODE* >::iterator sBP = m_BackPointers.begin(); std::list< SGNODE* >::iterator eBP = m_BackPointers.end(); while( sBP != eBP ) { (*sBP)->unlinkRefNode( this ); ++sBP; } return; } S3D::SGTYPES SGNODE::GetNodeType( void ) const noexcept { return m_SGtype; } SGNODE* SGNODE::GetParent( void ) const noexcept { return m_Parent; } bool SGNODE::SwapParent( SGNODE* aNewParent ) { if( aNewParent == m_Parent ) return true; if( NULL == aNewParent ) return false; if( NULL == m_Parent ) { if( aNewParent->AddChildNode( this ) ) return true; return false; } if( aNewParent->GetNodeType() != m_Parent->GetNodeType() ) return false; SGNODE* oldParent = m_Parent; m_Parent->unlinkChildNode( this ); m_Parent = NULL; aNewParent->unlinkRefNode( this ); aNewParent->AddChildNode( this ); oldParent->AddRefNode( this ); return true; } const char* SGNODE::GetName( void ) { if( m_Name.empty() ) getNodeName( m_SGtype, m_Name ); return m_Name.c_str(); } void SGNODE::SetName( const char *aName ) { if( NULL == aName || 0 == aName[0] ) getNodeName( m_SGtype, m_Name ); else m_Name = aName; return; } const char * SGNODE::GetNodeTypeName( S3D::SGTYPES aNodeType ) const noexcept { return node_names[aNodeType].c_str(); } void SGNODE::addNodeRef( SGNODE* aNode ) { if( NULL == aNode ) return; std::list< SGNODE* >::iterator np = std::find( m_BackPointers.begin(), m_BackPointers.end(), aNode ); if( np != m_BackPointers.end() ) return; m_BackPointers.push_back( aNode ); return; } void SGNODE::delNodeRef( const SGNODE* aNode ) { if( NULL == aNode ) return; std::list< SGNODE* >::iterator np = std::find( m_BackPointers.begin(), m_BackPointers.end(), aNode ); if( np != m_BackPointers.end() ) { m_BackPointers.erase( np ); return; } #ifdef DEBUG std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << " * [BUG] delNodeRef() did not find its target\n"; ostr << " * This Node Type: " << m_SGtype << ", Referenced node type: "; ostr << aNode->GetNodeType() << "\n"; wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() ); #endif return; } void SGNODE::AssociateWrapper( SGNODE** aWrapperRef ) noexcept { if( NULL == aWrapperRef ) { #ifdef DEBUG std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << " * [BUG] NULL handle"; wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() ); #endif return; } if( *aWrapperRef != this ) { #ifdef DEBUG std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << " * [BUG] handle value does not match this object's pointer"; wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() ); #endif return; } // if there is an existing association then break it and emit a warning // just in case the behavior is undesired if( m_Association ) { *m_Association = NULL; #ifdef DEBUG std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << " * [WARNING] association being broken with previous wrapper"; wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() ); #endif } m_Association = aWrapperRef; return; } void SGNODE::DisassociateWrapper( SGNODE** aWrapperRef ) noexcept { if( !m_Association ) return; if( !aWrapperRef ) { #ifdef DEBUG std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << " * [BUG] invalid handle value aWrapperRef"; wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() ); #endif return; } if( *aWrapperRef != *m_Association || aWrapperRef != m_Association ) { #ifdef DEBUG std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; ostr << " * [BUG] *aWrapperRef (" << *aWrapperRef; ostr << ") does not match *m_Association (" << *m_Association << ") in type "; ostr << node_names[ m_SGtype] << "\n"; ostr << " * [INFO] OR aWrapperRef(" << aWrapperRef << ") != m_Association("; ostr << m_Association << ")\n"; ostr << " * [INFO] node name: " << GetName(); wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() ); #endif return; } m_Association = NULL; return; } void SGNODE::ResetNodeIndex( void ) noexcept { for( int i = 0; i < (int)S3D::SGTYPE_END; ++i ) node_counts[i] = 1; return; } bool S3D::GetMatIndex( MATLIST& aList, SGNODE* aNode, int& aIndex ) { aIndex = 0; if( NULL == aNode || S3D::SGTYPE_APPEARANCE != aNode->GetNodeType() ) { #ifdef DEBUG std::ostringstream ostr; ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__; wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() ); ostr.str( "" ); if( NULL == aNode ) { wxLogTrace( MASK_3D_SG, " * [BUG] aNode is NULL\n" ); } else { ostr << " * [BUG] invalid node type (" << aNode->GetNodeType(); ostr << "), expected " << S3D::SGTYPE_APPEARANCE; wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() ); } #endif return false; } SGAPPEARANCE* node = (SGAPPEARANCE*)aNode; std::map< SGAPPEARANCE const*, int >::iterator it = aList.matmap.find( node ); if( it != aList.matmap.end() ) { aIndex = it->second; return true; } int idx = (int)aList.matorder.size(); aList.matorder.push_back( node ); aList.matmap.insert( std::pair< SGAPPEARANCE const*, int >( node, idx ) ); aIndex = idx; return true; } void S3D::INIT_SMATERIAL( SMATERIAL& aMaterial ) { aMaterial = {}; } void S3D::INIT_SMESH( SMESH& aMesh ) noexcept { aMesh = {}; } void S3D::INIT_S3DMODEL( S3DMODEL& aModel ) noexcept { aModel = {}; } void S3D::FREE_SMESH( SMESH& aMesh) noexcept { if( NULL != aMesh.m_Positions ) { delete [] aMesh.m_Positions; aMesh.m_Positions = NULL; } if( NULL != aMesh.m_Normals ) { delete [] aMesh.m_Normals; aMesh.m_Normals = NULL; } if( NULL != aMesh.m_Texcoords ) { delete [] aMesh.m_Texcoords; aMesh.m_Texcoords = NULL; } if( NULL != aMesh.m_Color ) { delete [] aMesh.m_Color; aMesh.m_Color = NULL; } if( NULL != aMesh.m_FaceIdx ) { delete [] aMesh.m_FaceIdx; aMesh.m_FaceIdx = NULL; } aMesh.m_VertexSize = 0; aMesh.m_FaceIdxSize = 0; aMesh.m_MaterialIdx = 0; return; } void S3D::FREE_S3DMODEL( S3DMODEL& aModel ) { if( NULL != aModel.m_Materials ) { delete [] aModel.m_Materials; aModel.m_Materials = NULL; } aModel.m_MaterialsSize = 0; if( NULL != aModel.m_Meshes ) { for( unsigned int i = 0; i < aModel.m_MeshesSize; ++i ) FREE_SMESH( aModel.m_Meshes[i] ); delete [] aModel.m_Meshes; aModel.m_Meshes = NULL; } aModel.m_MeshesSize = 0; return; }