/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2020, 2024 KiCad Developers. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ // WARNING - this Tom's crappy PNS hack tool code. Please don't complain about its quality // (unless you want to improve it). #include #include #include "pns_log_viewer_frame.h" #include "label_manager.h" #include #include /** * Flag to enable PNS playground debugging output. * * @ingroup trace_env_vars */ static const wxChar tracePnsPlayground[] = wxT( "KICAD_PNS_PLAYGROUND" ); std::shared_ptr overlay; static inline bool collide( const SHAPE_LINE_CHAIN& aLhs, const SHAPE_LINE_CHAIN& aRhs, int aClearance, int* aDistance = nullptr, VECTOR2I* aPt1 = nullptr ) { wxCHECK( aLhs.PointCount() && aRhs.PointCount(), false ); VECTOR2I pt1; bool retv = false; int dist = std::numeric_limits::max(); int tmp = dist; SHAPE_LINE_CHAIN lhs( aLhs ); SHAPE_LINE_CHAIN rhs( aRhs ); lhs.SetClosed( false ); lhs.Append( lhs.CPoint( 0 ) ); rhs.SetClosed( false ); rhs.Append( rhs.CPoint( 0 ) ); for( int i = 0; i < rhs.SegmentCount(); i ++ ) { if( lhs.Collide( rhs.CSegment( i ), tmp, &tmp, &pt1 ) ) { retv = true; if( tmp < dist ) dist = tmp; if( aDistance ) *aDistance = dist; if( aPt1 ) *aPt1 = pt1; } } return retv; } static bool collide( const SHAPE_POLY_SET& aLhs, const SHAPE_LINE_CHAIN& aRhs, int aClearance, int* aDistance = nullptr, VECTOR2I* aPt1 = nullptr ) { VECTOR2I pt1; bool retv = false; int tmp = std::numeric_limits::max(); int dist = tmp; for( int i = 0; i < aLhs.OutlineCount(); i++ ) { if( collide( aLhs.Outline( i ), aRhs, aClearance, &tmp, &pt1 ) ) { retv = true; if( tmp < dist ) { dist = tmp; if( aDistance ) *aDistance = dist; if( aPt1 ) *aPt1 = pt1; } } for( int j = 0; j < aLhs.HoleCount( i ); i++ ) { if( collide( aLhs.CHole( i, j ), aRhs, aClearance, &tmp, &pt1 ) ) { retv = true; if( tmp < dist ) { dist = tmp; if( aDistance ) *aDistance = dist; if( aPt1 ) *aPt1 = pt1; } } } } return retv; } bool collideArc2Arc( const SHAPE_ARC& a1, const SHAPE_ARC& a2, int clearance, SEG& minDistSeg ) { SEG mediatrix( a1.GetCenter(), a2.GetCenter() ); std::vector ips; // Basic case - arcs intersect if( a1.Intersect( a2, &ips ) > 0 ) { minDistSeg.A = minDistSeg.B = ips[0]; return true; } // Arcs don't intersect, build a list of points to check std::vector ptsA; std::vector ptsB; bool cocentered = ( mediatrix.A == mediatrix.B ); // 1: Interior points of both arcs, which are on the line segment between the two centres if( !cocentered ) { a1.IntersectLine( mediatrix, &ptsA ); a2.IntersectLine( mediatrix, &ptsB ); } // 2: Check arc end points ptsA.push_back( a1.GetP0() ); ptsA.push_back( a1.GetP1() ); ptsB.push_back( a2.GetP0() ); ptsB.push_back( a2.GetP1() ); // 3: Endpoint of one and "projected" point on the other, which is on the // line segment through that endpoint and the centre of the other arc a1.IntersectLine( SEG( a2.GetP0(), a1.GetCenter() ), &ptsA ); a1.IntersectLine( SEG( a2.GetP1(), a1.GetCenter() ), &ptsA ); a2.IntersectLine( SEG( a1.GetP0(), a2.GetCenter() ), &ptsB ); a2.IntersectLine( SEG( a1.GetP1(), a2.GetCenter() ), &ptsB ); double minDist = std::numeric_limits::max(); bool minDistFound = false; // @todo performance might be improved by only checking certain points (e.g only check end // points against other end points or their corresponding "projected" points) for( const VECTOR2I& ptA : ptsA ) { for( const VECTOR2I& ptB : ptsB ) { double dist = ( ptA - ptB ).EuclideanNorm() - a1.GetWidth() / 2.0 - a2.GetWidth() / 2.0; if( dist < clearance ) { if( !minDistFound || dist < minDist ) { minDist = dist; minDistSeg = SEG( ptA, ptB ); } minDistFound = true; } } } return minDistFound; } int playground_main_func( int argc, char* argv[] ) { auto frame = new PNS_LOG_VIEWER_FRAME( nullptr ); Pgm().App().SetTopWindow( frame ); // wxApp gets a face. frame->Show(); struct ARC_DATA { double cx, cy, sx, sy, ca, w; }; const ARC_DATA test_data [] = { {73.843527, 74.355869, 71.713528, 72.965869, -76.36664803, 0.2}, {71.236473, 74.704131, 73.366472, 76.094131, -76.36664803, 0.2}, {82.542335, 74.825975, 80.413528, 73.435869, -76.4, 0.2}, {76.491192, 73.839894, 78.619999, 75.23, -76.4, 0.2}, {89.318807, 74.810106, 87.19, 73.42, -76.4, 0.2}, {87.045667, 74.632941, 88.826472, 75.794131, -267.9, 0.2}, {94.665667, 73.772941, 96.446472, 74.934131, -267.9, 0.2}, {94.750009, 73.74012, 93.6551, 73.025482, -255.5, 0.2}, {72.915251, 80.493054, 73.570159, 81.257692, -260.5, 0.2}, // end points clearance false positive {73.063537, 82.295989, 71.968628, 81.581351, -255.5, 0.2}, {79.279991, 80.67988, 80.3749, 81.394518, -255.5, 0.2}, {79.279991, 80.67988, 80.3749, 81.694518, -255.5, 0.2 }, {88.495265, 81.766089, 90.090174, 82.867869, -255.5, 0.2}, {86.995265, 81.387966, 89.090174, 82.876887, -255.5, 0.2}, {96.149734, 81.792126, 94.99, 83.37, -347.2, 0.2}, {94.857156, 81.240589, 95.91, 83.9, -288.5, 0.2}, {72.915251, 86.493054, 73.970159, 87.257692, -260.5, 0.2}, // end points clearance #1 {73.063537, 88.295989, 71.968628, 87.581351, -255.5, 0.2}, {78.915251, 86.393054, 79.970159, 87.157692, 99.5, 0.2}, // end points clearance #2 - false positive {79.063537, 88.295989, 77.968628, 87.581351, -255.5, 0.2}, {85.915251, 86.993054, 86.970159, 87.757692, 99.5, 0.2}, // intersection - false negative {86.063537, 88.295989, 84.968628, 87.581351, -255.5, 0.2}, {94.6551, 88.295989, 95.6551, 88.295989, 90.0, 0.2 }, // simulating diff pair {94.6551, 88.295989, 95.8551, 88.295989, 90.0, 0.2 }, {73.77532, 93.413654, 75.70532, 93.883054, 60.0, 0.1 }, // one arc fully enclosed in other {73.86532, 93.393054, 75.86532, 93.393054, 90.0, 0.3 }, {79.87532, 93.413654, 81.64532, 94.113054, 60.0, 0.1 }, // concentric {79.87532, 93.413654, 81.86532, 93.393054, 90.0, 0.3 } }; overlay = frame->GetOverlay(); overlay->SetIsFill( false ); overlay->SetLineWidth( 10000 ); std::vector arcs; int n_arcs = sizeof( test_data ) / sizeof( ARC_DATA ); BOX2I vp; for( int i = 0; i < n_arcs; i++ ) { const ARC_DATA& d = test_data[i]; SHAPE_ARC arc( VECTOR2D( pcbIUScale.mmToIU( d.cx ), pcbIUScale.mmToIU( d.cy ) ), VECTOR2D( pcbIUScale.mmToIU( d.sx ), pcbIUScale.mmToIU( d.sy ) ), EDA_ANGLE( d.ca, DEGREES_T ), pcbIUScale.mmToIU( d.w ) ); arcs.push_back( arc ); if( i == 0 ) vp = arc.BBox(); else vp.Merge( arc.BBox() ); } PAD pad1( nullptr ); pad1.SetX( pcbIUScale.mmToIU( 84.0 ) ); pad1.SetY( pcbIUScale.mmToIU( 66.0 ) ); pad1.SetSizeX( pcbIUScale.mmToIU( 7.0 ) ); pad1.SetSizeY( pcbIUScale.mmToIU( 7.0 ) ); pad1.SetDrillSizeX( pcbIUScale.mmToIU( 3.5 ) ); pad1.SetDrillSizeY( pcbIUScale.mmToIU( 3.5 ) ); vp.Merge( pad1.GetBoundingBox() ); PAD pad2( nullptr ); pad2.SetX( pcbIUScale.mmToIU( 87.125 ) ); pad2.SetY( pcbIUScale.mmToIU( 66.0 ) ); pad2.SetSizeX( pcbIUScale.mmToIU( 0.8 ) ); pad2.SetSizeY( pcbIUScale.mmToIU( 0.8 ) ); pad2.SetDrillSizeX( pcbIUScale.mmToIU( 0.5 ) ); pad2.SetDrillSizeY( pcbIUScale.mmToIU( 0.5 ) ); vp.Merge( pad2.GetBoundingBox() ); SHAPE_POLY_SET pad1Outline; SHAPE_POLY_SET pad1Hole; pad1.TransformShapeToPolygon( pad1Outline, UNDEFINED_LAYER, 0, 4, ERROR_OUTSIDE ); pad1.TransformHoleToPolygon( pad1Hole, 0, 4, ERROR_INSIDE ); pad1Outline.AddHole( pad1Hole.Outline( 0 ), 0 ); SHAPE_POLY_SET pad2Outline; // pad2.TransformShapeToPolygon( pad2Outline, UNDEFINED_LAYER, 0, 4, ERROR_OUTSIDE ); pad2.TransformHoleToPolygon( pad2Outline, 0, 4, ERROR_INSIDE ); SHAPE_POLY_SET xorPad1ToPad2 = pad1Outline; xorPad1ToPad2.BooleanXor( pad2Outline, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); xorPad1ToPad2.Move( VECTOR2I( pcbIUScale.mmToIU( 10 ), 0 ) ); SHAPE_POLY_SET andPad1ToPad2 = pad2Outline; andPad1ToPad2.BooleanIntersection( pad1Outline, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); andPad1ToPad2.Move( VECTOR2I( pcbIUScale.mmToIU( 20 ), 0 ) ); std::shared_ptr slot = pad2.GetEffectiveHoleShape(); printf("Read %zu arcs\n", arcs.size() ); LABEL_MANAGER labelMgr( frame->GetPanel()->GetGAL() ); frame->GetPanel()->GetView()->SetViewport( BOX2D( vp.GetOrigin(), vp.GetSize() ) ); for( int i = 0; i < arcs.size(); i+= 2 ) { SEG closestDist; std::vector ips; bool collides = collideArc2Arc( arcs[i], arcs[i+1], 0, closestDist ); int ni = arcs[i].Intersect( arcs[i+1], &ips ); overlay->SetLineWidth( 10000.0 ); overlay->SetStrokeColor( GREEN ); for( int j = 0; j < ni; j++ ) overlay->AnnotatedPoint( ips[j], arcs[i].GetWidth() ); if( collides ) { overlay->SetStrokeColor( YELLOW ); overlay->Line( closestDist.A, closestDist.B ); overlay->SetLineWidth( 10000 ); overlay->SetGlyphSize( { 100000, 100000 } ); overlay->BitmapText( wxString::Format( "dist=%d", closestDist.Length() ), closestDist.A + VECTOR2I( 0, -arcs[i].GetWidth() ), ANGLE_HORIZONTAL ); } overlay->SetLineWidth( 10000 ); overlay->SetStrokeColor( CYAN ); overlay->AnnotatedPoint( arcs[i].GetP0(), arcs[i].GetWidth() / 2 ); overlay->AnnotatedPoint( arcs[i + 1].GetP0(), arcs[i + 1].GetWidth() / 2 ); overlay->AnnotatedPoint( arcs[i].GetArcMid(), arcs[i].GetWidth() / 2 ); overlay->AnnotatedPoint( arcs[i + 1].GetArcMid(), arcs[i + 1].GetWidth() / 2 ); overlay->AnnotatedPoint( arcs[i].GetP1(), arcs[i].GetWidth() / 2 ); overlay->AnnotatedPoint( arcs[i + 1].GetP1(), arcs[i + 1].GetWidth() / 2 ); overlay->SetStrokeColor( RED ); overlay->Arc( arcs[i] ); overlay->SetStrokeColor( MAGENTA ); overlay->Arc( arcs[i + 1] ); } overlay->SetLineWidth( 2000 ); overlay->SetStrokeColor( CYAN ); overlay->AnnotatedPolyset( pad1Outline, "Raw Pads" ); overlay->SetStrokeColor( RED ); overlay->AnnotatedPolyset( pad2Outline ); overlay->SetStrokeColor( CYAN ); overlay->AnnotatedPolyset( xorPad1ToPad2, "XOR Pads" ); overlay->AnnotatedPolyset( andPad1ToPad2, "AND Pads" ); wxLogTrace( tracePnsPlayground, wxS( "Pad 1 has %d outlines." ), pad1Outline.OutlineCount() ); wxLogTrace( tracePnsPlayground, wxS( "Pad 2 has %d outlines." ), pad2Outline.OutlineCount() ); VECTOR2I pt1, pt2; int dist = std::numeric_limits::max(); collide( pad1Outline, pad2Outline.Outline( 0 ), dist, &dist, &pt1 ); wxLogDebug( tracePnsPlayground, wxS( "Nearest distance between pad 1 and pad 2 is %0.6f mm " "at X=%0.6f mm, Y=%0.6f mm." ), pcbIUScale.IUTomm( dist ), pcbIUScale.IUTomm( pt1.x ), pcbIUScale.IUTomm( pt1.y ) ); overlay->SetStrokeColor( YELLOW ); overlay->SetGlyphSize( { 100000, 100000 } ); overlay->BitmapText( wxString::Format( "dist=%0.3f mm", pcbIUScale.IUTomm( dist ) ), pt1 + VECTOR2I( 0, -56000 ), ANGLE_HORIZONTAL ); overlay = nullptr; return 0; } int drawShapes( int argc, char* argv[] ) { SHAPE_ARC arc( VECTOR2I( 206000000, 140110000 ), VECTOR2I( 201574617, 139229737 ), VECTOR2I( 197822958, 136722959 ), 250000 ); SHAPE_LINE_CHAIN lc( { /* VECTOR2I( 159600000, 142500000 ), VECTOR2I( 159600000, 142600000 ), VECTOR2I( 166400000, 135800000 ), VECTOR2I( 166400000, 111600000 ), VECTOR2I( 190576804, 111600000 ), VECTOR2I( 192242284, 113265480 ), VECTOR2I( 192255720, 113265480 ),*/ VECTOR2I( 203682188, 124691948 ), VECTOR2I( 203682188, 140332188 ), /* VECTOR2I( 206000000, 142650000 ) */ }, false ); auto frame = new PNS_LOG_VIEWER_FRAME( nullptr ); Pgm().App().SetTopWindow( frame ); // wxApp gets a face. frame->Show(); overlay = frame->GetOverlay(); overlay->SetIsFill( false ); overlay->SetLineWidth( arc.GetWidth() ); overlay->SetStrokeColor( RED ); overlay->Arc( arc ); overlay->SetLineWidth( arc.GetWidth() / 20 ); overlay->SetStrokeColor( GREEN ); overlay->Polyline( lc ); overlay->SetLineWidth( 80000.0 ); overlay->SetStrokeColor( CYAN ); for( int i = 0; i < lc.PointCount(); ++i ) { int mult = ( i % 2 ) ? 1 : -1; overlay->AnnotatedPoint( lc.GetPoint( i ), arc.GetWidth() * 2 ); overlay->SetGlyphSize( { 800000, 800000 } ); overlay->BitmapText( wxString::Format( "x=%d, y=%d", lc.GetPoint( i ).x, lc.GetPoint( i ).y ), lc.GetPoint( i ) + VECTOR2I( 0, mult*arc.GetWidth() * 4 ), ANGLE_HORIZONTAL ); } arc.Collide( &lc, 100000 ); BOX2I vp = arc.BBox(); vp.Merge( lc.BBox() ); vp.Inflate( (800000 + arc.GetWidth() * 4 )*2); frame->GetPanel()->GetView()->SetViewport( BOX2D( vp.GetOrigin(), vp.GetSize() ) ); overlay = nullptr; return 0; } static bool registered = UTILITY_REGISTRY::Register( { "playground", "Geometry/drawing playground", playground_main_func, } ); static bool registered1 = UTILITY_REGISTRY::Register( { "drawShapes", "drawing shapes", drawShapes, } );