/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2012-2014 Jean-Pierre Charras jp.charras at wanadoo.fr * Copyright (C) 1992-2014 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file class_gbr_layout.cpp * @brief GBR_LAYOUT class functions. */ #include #include #include #include #include #include #include #include GBR_LAYOUT::GBR_LAYOUT() { } GBR_LAYOUT::~GBR_LAYOUT() { } bool GBR_LAYOUT::IsLayerPrintable( int aLayer ) const { for( unsigned ii = 0; ii < m_printLayersList.size(); ++ii ) { if( m_printLayersList[ii] == aLayer ) return true; } return false; } EDA_RECT GBR_LAYOUT::ComputeBoundingBox() { EDA_RECT bbox; bool first_item = true; for( int layer = 0; layer < GERBER_DRAWLAYERS_COUNT; ++layer ) { GERBER_FILE_IMAGE* gerber = g_GERBER_List.GetGbrImage( layer ); if( gerber == NULL ) // Graphic layer not yet used continue; for( GERBER_DRAW_ITEM* item = gerber->GetItemsList(); item; item = item->Next() ) { if( first_item ) { bbox = item->GetBoundingBox(); first_item = false; } else bbox.Merge( item->GetBoundingBox() ); } } SetBoundingBox( bbox ); return bbox; } // Redraw All GerbView layers, using a buffered mode or not void GBR_LAYOUT::Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, GR_DRAWMODE aDrawMode, const wxPoint& aOffset, GBR_DISPLAY_OPTIONS* aDisplayOptions ) { GERBVIEW_FRAME* gerbFrame = (GERBVIEW_FRAME*) aPanel->GetParent(); // Because Images can be negative (i.e with background filled in color) items are drawn // graphic layer per graphic layer, after the background is filled // to a temporary bitmap // at least when aDrawMode = GR_COPY or aDrawMode = GR_OR // If aDrawMode = UNSPECIFIED_DRAWMODE, items are drawn to the main screen, and therefore // artifacts can happen with negative items or negative images int bitmapWidth, bitmapHeight; wxDC* plotDC = aDC; aPanel->GetClientSize( &bitmapWidth, &bitmapHeight ); wxBitmap* layerBitmap = NULL; wxBitmap* screenBitmap = NULL; wxMemoryDC layerDC; // used sequentially for each gerber layer wxMemoryDC screenDC; // When each image must be drawn using GR_OR (transparency mode) // or GR_COPY (stacked mode) we must use a temporary bitmap // to draw gerber images. // this is due to negative objects (drawn using background color) that create artifacts // on other images when drawn on screen bool useBufferBitmap = false; #ifndef __WXMAC__ // Can't work with MAC // Don't try this with retina display if( (aDrawMode == GR_COPY) || ( aDrawMode == GR_OR ) ) useBufferBitmap = true; #endif // these parameters are saved here, because they are modified // and restored later EDA_RECT drawBox = *aPanel->GetClipBox(); double scale; aDC->GetUserScale(&scale, &scale); wxPoint dev_org = aDC->GetDeviceOrigin(); wxPoint logical_org = aDC->GetLogicalOrigin( ); wxColour bgColor = MakeColour( aDisplayOptions->m_BgDrawColor ); wxBrush bgBrush( bgColor, wxBRUSHSTYLE_SOLID ); if( useBufferBitmap ) { layerBitmap = new wxBitmap( bitmapWidth, bitmapHeight ); screenBitmap = new wxBitmap( bitmapWidth, bitmapHeight ); layerDC.SelectObject( *layerBitmap ); aPanel->DoPrepareDC( layerDC ); aPanel->SetClipBox( drawBox ); layerDC.SetBackground( bgBrush ); layerDC.SetBackgroundMode( wxSOLID ); layerDC.Clear(); screenDC.SelectObject( *screenBitmap ); screenDC.SetBackground( bgBrush ); screenDC.SetBackgroundMode( wxSOLID ); screenDC.Clear(); plotDC = &layerDC; } bool doBlit = false; // this flag requests an image transfer to actual screen when true. bool end = false; // Draw graphic layers from bottom to top, and the active layer is on the top of others. // In non transparent modes, the last layer drawn masks others layers for( int layer = GERBER_DRAWLAYERS_COUNT-1; !end; --layer ) { int active_layer = gerbFrame->getActiveLayer(); if( layer == active_layer ) // active layer will be drawn after other layers continue; if( layer < 0 ) // last loop: draw active layer { end = true; layer = active_layer; } GERBER_FILE_IMAGE* gerber = g_GERBER_List.GetGbrImage( layer ); if( gerber == NULL ) // Graphic layer not yet used continue; if( aDisplayOptions->m_IsPrinting ) gerber->m_IsVisible = IsLayerPrintable( layer ); else gerber->m_IsVisible = gerbFrame->IsLayerVisible( layer ); if( !gerber->m_IsVisible ) continue; gerber->m_PositiveDrawColor = gerbFrame->GetLayerColor( layer ); // Force black and white draw mode on request: if( aDisplayOptions->m_ForceBlackAndWhite ) gerber->m_PositiveDrawColor = ( aDisplayOptions->m_BgDrawColor == BLACK ) ? WHITE : BLACK; if( useBufferBitmap ) { // Draw each layer into a bitmap first. Negative Gerber // layers are drawn in background color. if( gerber->HasNegativeItems() && doBlit ) { // Set Device origin, logical origin and scale to default values // This is needed by Blit function when using a mask. // Beside, for Blit call, both layerDC and screenDc must have the same settings layerDC.SetDeviceOrigin(0,0); layerDC.SetLogicalOrigin( 0, 0 ); layerDC.SetUserScale( 1, 1 ); if( aDrawMode == GR_COPY ) { // Use the layer bitmap itself as a mask when blitting. The bitmap // cannot be referenced by a device context when setting the mask. layerDC.SelectObject( wxNullBitmap ); layerBitmap->SetMask( new wxMask( *layerBitmap, bgColor ) ); layerDC.SelectObject( *layerBitmap ); screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxCOPY, true ); } else if( aDrawMode == GR_OR ) { // On Linux with a large screen, this version is much faster and without // flicker, but gives a Pcbnew look where layer colors blend together. // Plus it works only because the background color is black. But it may // be more usable for some. The difference is due in part because of // the cpu cycles needed to create the monochromatic bitmap above, and // the extra time needed to do bit indexing into the monochromatic bitmap // on the blit above. screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxOR ); } // Restore actual values and clear bitmap for next drawing layerDC.SetDeviceOrigin( dev_org.x, dev_org.y ); layerDC.SetLogicalOrigin( logical_org.x, logical_org.y ); layerDC.SetUserScale( scale, scale ); layerDC.SetBackground( bgBrush ); layerDC.SetBackgroundMode( wxSOLID ); layerDC.Clear(); doBlit = false; } } if( gerber->m_ImageNegative ) { // Draw background negative (i.e. in graphic layer color) for negative images. EDA_COLOR_T neg_color = gerber->GetPositiveDrawColor(); GRSetDrawMode( &layerDC, GR_COPY ); GRFilledRect( &drawBox, plotDC, drawBox.GetX(), drawBox.GetY(), drawBox.GetRight(), drawBox.GetBottom(), 0, neg_color, neg_color ); GRSetDrawMode( plotDC, GR_COPY ); doBlit = true; } int dcode_highlight = 0; if( layer == gerbFrame->getActiveLayer() ) dcode_highlight = gerber->m_Selected_Tool; GR_DRAWMODE layerdrawMode = GR_COPY; if( aDrawMode == GR_OR && !gerber->HasNegativeItems() ) layerdrawMode = GR_OR; // Now we can draw the current layer to the bitmap buffer // When needed, the previous bitmap is already copied to the screen buffer. for( GERBER_DRAW_ITEM* item = gerber->GetItemsList(); item; item = item->Next() ) { if( item->GetLayer() != layer ) continue; GR_DRAWMODE drawMode = layerdrawMode; if( dcode_highlight && dcode_highlight == item->m_DCode ) DrawModeAddHighlight( &drawMode); item->Draw( aPanel, plotDC, drawMode, wxPoint(0,0), aDisplayOptions ); doBlit = true; } } if( doBlit && useBufferBitmap ) // Blit is used only if aDrawMode >= 0 { // For this Blit call, layerDC and screenDC must have the same settings // So we set device origin, logical origin and scale to default values // in layerDC layerDC.SetDeviceOrigin(0,0); layerDC.SetLogicalOrigin( 0, 0 ); layerDC.SetUserScale( 1, 1 ); // this is the last transfer to screenDC. If there are no negative items, this is // the only one if( aDrawMode == GR_COPY ) { layerDC.SelectObject( wxNullBitmap ); layerBitmap->SetMask( new wxMask( *layerBitmap, bgColor ) ); layerDC.SelectObject( *layerBitmap ); screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxCOPY, true ); } else if( aDrawMode == GR_OR ) { screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxOR ); } } if( useBufferBitmap ) { // For this Blit call, aDC and screenDC must have the same settings // So we set device origin, logical origin and scale to default values // in aDC aDC->SetDeviceOrigin( 0, 0); aDC->SetLogicalOrigin( 0, 0 ); aDC->SetUserScale( 1, 1 ); aDC->Blit( 0, 0, bitmapWidth, bitmapHeight, &screenDC, 0, 0, wxCOPY ); // Restore aDC values aDC->SetDeviceOrigin(dev_org.x, dev_org.y); aDC->SetLogicalOrigin( logical_org.x, logical_org.y ); aDC->SetUserScale( scale, scale ); layerDC.SelectObject( wxNullBitmap ); screenDC.SelectObject( wxNullBitmap ); delete layerBitmap; delete screenBitmap; } } void GBR_LAYOUT::DrawItemsDCodeID( EDA_DRAW_PANEL* aPanel, wxDC* aDC, GR_DRAWMODE aDrawMode, EDA_COLOR_T aDrawColor ) { wxPoint pos; int width; wxString Line; GRSetDrawMode( aDC, aDrawMode ); for( int layer = 0; layer < GERBER_DRAWLAYERS_COUNT; ++layer ) { GERBER_FILE_IMAGE* gerber = g_GERBER_List.GetGbrImage( layer ); if( gerber == NULL ) // Graphic layer not yet used continue; if( ! gerber->m_IsVisible ) continue; for( GERBER_DRAW_ITEM* item = gerber->GetItemsList(); item != NULL; item = item->Next() ) { if( item->m_DCode <= 0 ) continue; if( item->m_Flashed || item->m_Shape == GBR_ARC ) { pos = item->m_Start; } else { pos.x = (item->m_Start.x + item->m_End.x) / 2; pos.y = (item->m_Start.y + item->m_End.y) / 2; } pos = item->GetABPosition( pos ); Line.Printf( wxT( "D%d" ), item->m_DCode ); if( item->GetDcodeDescr() ) width = item->GetDcodeDescr()->GetShapeDim( item ); else width = std::min( item->m_Size.x, item->m_Size.y ); double orient = TEXT_ORIENT_HORIZ; if( item->m_Flashed ) { // A reasonable size for text is width/3 because most of time this text has 3 chars. width /= 3; } else // this item is a line { wxPoint delta = item->m_Start - item->m_End; if( abs( delta.x ) < abs( delta.y ) ) orient = TEXT_ORIENT_VERT; // A reasonable size for text is width/2 because text needs margin below and above it. // a margin = width/4 seems good width /= 2; } DrawGraphicText( aPanel->GetClipBox(), aDC, pos, aDrawColor, Line, orient, wxSize( width, width ), GR_TEXT_HJUSTIFY_CENTER, GR_TEXT_VJUSTIFY_CENTER, 0, false, false ); } } }