/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file create_layer_poly.cpp * @brief This file implements the creation of the pcb board items in the poly * contours format. */ #include "board_adapter.h" #include #include #include void BOARD_ADAPTER::buildPadShapeThickOutlineAsPolygon( const PAD* aPad, SHAPE_POLY_SET& aCornerBuffer, int aWidth ) const { if( aPad->GetShape() == PAD_SHAPE_CIRCLE ) // Draw a ring { TransformRingToPolygon( aCornerBuffer, aPad->ShapePos(), aPad->GetSize().x / 2, aWidth, ARC_HIGH_DEF, ERROR_INSIDE ); return; } // For other shapes, add outlines as thick segments in polygon buffer const std::shared_ptr& corners = aPad->GetEffectivePolygon(); const SHAPE_LINE_CHAIN& path = corners->COutline( 0 ); for( int ii = 0; ii < path.PointCount(); ++ii ) { const VECTOR2I& a = path.CPoint( ii ); const VECTOR2I& b = path.CPoint( ii + 1 ); TransformOvalToPolygon( aCornerBuffer, (wxPoint) a, (wxPoint) b, aWidth, ARC_HIGH_DEF, ERROR_INSIDE ); } } void BOARD_ADAPTER::transformFPShapesToPolygon( const FOOTPRINT* aFootprint, PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aCornerBuffer ) const { for( BOARD_ITEM* item : aFootprint->GraphicalItems() ) { if( item->Type() == PCB_FP_SHAPE_T ) { FP_SHAPE* outline = (FP_SHAPE*) item; if( outline->GetLayer() == aLayer ) { outline->TransformShapeWithClearanceToPolygon( aCornerBuffer, aLayer, 0, ARC_HIGH_DEF, ERROR_INSIDE ); } } } }