/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2016 CERN * @author Maciej Suminski * Copyright (C) 2018-2024 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "graphics_importer_pcbnew.h" #include #include #include #include #include #include GRAPHICS_IMPORTER_PCBNEW::GRAPHICS_IMPORTER_PCBNEW( BOARD_ITEM_CONTAINER* aParent ) : m_parent( aParent ) { m_layer = Dwgs_User; m_millimeterToIu = pcbIUScale.mmToIU( 1.0 ); } VECTOR2I GRAPHICS_IMPORTER_PCBNEW::MapCoordinate( const VECTOR2D& aCoordinate ) { VECTOR2D coord = aCoordinate; coord *= GetScale(); coord += GetImportOffsetMM(); coord *= GetMillimeterToIuFactor(); return VECTOR2I( KiROUND( coord.x ), KiROUND( coord.y ) ); } int GRAPHICS_IMPORTER_PCBNEW::MapLineWidth( double aLineWidth ) { VECTOR2D factor = ImportScalingFactor(); double scale = ( factor.x + factor.y ) * 0.5; if( aLineWidth <= 0.0 ) return int( GetLineWidthMM() * scale ); // aLineWidth is in mm: return int( aLineWidth * scale ); } STROKE_PARAMS GRAPHICS_IMPORTER_PCBNEW::MapStrokeParams( const IMPORTED_STROKE& aStroke ) { double width = aStroke.GetWidth(); return STROKE_PARAMS( width != -1 ? MapLineWidth( width ) : -1, aStroke.GetPlotStyle(), aStroke.GetColor() ); } void GRAPHICS_IMPORTER_PCBNEW::AddLine( const VECTOR2D& aStart, const VECTOR2D& aEnd, const IMPORTED_STROKE& aStroke ) { std::unique_ptr line = std::make_unique( m_parent ); line->SetShape( SHAPE_T::SEGMENT ); line->SetLayer( GetLayer() ); line->SetStroke( MapStrokeParams( aStroke ) ); line->SetStart( MapCoordinate( aStart ) ); line->SetEnd( MapCoordinate( aEnd ) ); // Skip 0 len lines: if( line->GetStart() == line->GetEnd() ) return; addItem( std::move( line ) ); } void GRAPHICS_IMPORTER_PCBNEW::AddCircle( const VECTOR2D& aCenter, double aRadius, const IMPORTED_STROKE& aStroke, bool aFilled, const COLOR4D& aFillColor ) { std::unique_ptr circle = std::make_unique( m_parent ); circle->SetShape( SHAPE_T::CIRCLE ); circle->SetFilled( aFilled ); circle->SetLayer( GetLayer() ); circle->SetStroke( MapStrokeParams( aStroke ) ); circle->SetStart( MapCoordinate( aCenter ) ); circle->SetEnd( MapCoordinate( VECTOR2D( aCenter.x + aRadius, aCenter.y ) ) ); addItem( std::move( circle ) ); } void GRAPHICS_IMPORTER_PCBNEW::AddArc( const VECTOR2D& aCenter, const VECTOR2D& aStart, const EDA_ANGLE& aAngle, const IMPORTED_STROKE& aStroke ) { /** * We need to perform the rotation/conversion here while still using floating point values * to avoid rounding errors when operating in integer space in pcbnew */ VECTOR2D end = aStart; VECTOR2D mid = aStart; RotatePoint( end, aCenter, -aAngle ); RotatePoint( mid, aCenter, -aAngle / 2.0 ); // Ensure the arc can be handled by Pcbnew. Arcs with a too big radius cannot. // The criteria used here is radius < MAX_INT / 2. // this is not perfect, but we do not know the exact final position of the arc, so // we cannot test the coordinate values, because the arc can be moved before being placed. VECTOR2D center = MapCoordinate( aCenter ); double radius = ( center - MapCoordinate( aStart ) ).EuclideanNorm(); double rd_max_value = std::numeric_limits::max() / 2.0; if( radius >= rd_max_value ) { // Arc cannot be handled: convert it to a segment AddLine( aStart, end, aStroke ); return; } std::unique_ptr arc = std::make_unique( m_parent ); arc->SetShape( SHAPE_T::ARC ); arc->SetLayer( GetLayer() ); arc->SetArcGeometry( MapCoordinate( aStart ), MapCoordinate( mid ), MapCoordinate( end ) ); arc->SetStroke( MapStrokeParams( aStroke ) ); addItem( std::move( arc ) ); } void GRAPHICS_IMPORTER_PCBNEW::AddPolygon( const std::vector& aVertices, const IMPORTED_STROKE& aStroke, bool aFilled, const COLOR4D& aFillColor ) { std::vector convertedPoints; convertedPoints.reserve( aVertices.size() ); for( const VECTOR2D& precisePoint : aVertices ) convertedPoints.emplace_back( MapCoordinate( precisePoint ) ); std::unique_ptr polygon = std::make_unique( m_parent ); polygon->SetShape( SHAPE_T::POLY ); polygon->SetFilled( aFilled ); polygon->SetLayer( GetLayer() ); polygon->SetPolyPoints( convertedPoints ); if( FOOTPRINT* parentFP = polygon->GetParentFootprint() ) { polygon->Rotate( { 0, 0 }, parentFP->GetOrientation() ); polygon->Move( parentFP->GetPosition() ); } polygon->SetStroke( MapStrokeParams( aStroke ) ); if( polygon->IsPolyShapeValid() ) addItem( std::move( polygon ) ); } void GRAPHICS_IMPORTER_PCBNEW::AddText( const VECTOR2D& aOrigin, const wxString& aText, double aHeight, double aWidth, double aThickness, double aOrientation, GR_TEXT_H_ALIGN_T aHJustify, GR_TEXT_V_ALIGN_T aVJustify, const COLOR4D& aColor ) { std::unique_ptr textItem = std::make_unique( m_parent ); textItem->SetLayer( GetLayer() ); textItem->SetTextThickness( MapLineWidth( aThickness ) ); textItem->SetTextPos( MapCoordinate( aOrigin ) ); textItem->SetTextAngle( EDA_ANGLE( aOrientation, DEGREES_T ) ); textItem->SetTextWidth( aWidth * ImportScalingFactor().x ); textItem->SetTextHeight( aHeight * ImportScalingFactor().y ); textItem->SetVertJustify( aVJustify ); textItem->SetHorizJustify( aHJustify ); textItem->SetText( aText ); addItem( std::move( textItem ) ); } void GRAPHICS_IMPORTER_PCBNEW::AddSpline( const VECTOR2D& aStart, const VECTOR2D& aBezierControl1, const VECTOR2D& aBezierControl2, const VECTOR2D& aEnd, const IMPORTED_STROKE& aStroke ) { std::unique_ptr spline = std::make_unique( m_parent ); spline->SetShape( SHAPE_T::BEZIER ); spline->SetLayer( GetLayer() ); spline->SetStroke( MapStrokeParams( aStroke ) ); spline->SetStart( MapCoordinate( aStart ) ); spline->SetBezierC1( MapCoordinate( aBezierControl1 )); spline->SetBezierC2( MapCoordinate( aBezierControl2 )); spline->SetEnd( MapCoordinate( aEnd ) ); spline->RebuildBezierToSegmentsPointsList( ARC_HIGH_DEF ); // If the spline is degenerated (i.e. a segment) add it as segment or discard it if // null (i.e. very small) length if( spline->GetBezierPoints().size() <= 2 ) { spline->SetShape( SHAPE_T::SEGMENT ); int dist = VECTOR2I(spline->GetStart()- spline->GetEnd()).EuclideanNorm(); // segment smaller than MIN_SEG_LEN_ACCEPTABLE_NM nanometers are skipped. #define MIN_SEG_LEN_ACCEPTABLE_NM 20 if( dist < MIN_SEG_LEN_ACCEPTABLE_NM ) return; } addItem( std::move( spline ) ); }