/** * @file class_pcb_layer_box_selector.cpp * @brief a derived class of LAYER_BOX_SELECTOR to handle the layer box selector * in Pcbnew */ /* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 1992-2015 Jean-Pierre Charras * Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck * Copyright (C) 1992-2015 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include // translate aLayer to its hotkey static int layer2hotkey_id( PCB_LAYER_ID aLayer ) { switch( aLayer ) { case F_Cu: return HK_SWITCH_LAYER_TO_COMPONENT; case B_Cu: return HK_SWITCH_LAYER_TO_COPPER; case In1_Cu: return HK_SWITCH_LAYER_TO_INNER1; case In2_Cu: return HK_SWITCH_LAYER_TO_INNER2; case In3_Cu: return HK_SWITCH_LAYER_TO_INNER3; case In4_Cu: return HK_SWITCH_LAYER_TO_INNER4; case In5_Cu: return HK_SWITCH_LAYER_TO_INNER5; case In6_Cu: return HK_SWITCH_LAYER_TO_INNER6; case In7_Cu: return HK_SWITCH_LAYER_TO_INNER7; case In8_Cu: return HK_SWITCH_LAYER_TO_INNER8; case In9_Cu: return HK_SWITCH_LAYER_TO_INNER9; case In10_Cu: return HK_SWITCH_LAYER_TO_INNER10; case In11_Cu: return HK_SWITCH_LAYER_TO_INNER11; case In12_Cu: return HK_SWITCH_LAYER_TO_INNER12; case In13_Cu: return HK_SWITCH_LAYER_TO_INNER13; case In14_Cu: return HK_SWITCH_LAYER_TO_INNER14; default: return -1; } } // class to display a layer list in a wxBitmapComboBox. // Reload the Layers void PCB_LAYER_BOX_SELECTOR::Resync() { Clear(); // Tray to fix a minimum width fot the BitmapComboBox int minwidth = 80; wxClientDC dc( GetParent() ); // The DC for "this" is not always initialized const int BM_SIZE = 14; LSET show = LSET::AllLayersMask() & ~m_layerMaskDisable; LSET activated = getEnabledLayers() & ~m_layerMaskDisable; wxString layerstatus; for( LSEQ seq = show.UIOrder(); seq; ++seq ) { PCB_LAYER_ID layerid = *seq; if( !m_showNotEnabledBrdlayers && !activated[layerid] ) continue; else if( !activated[layerid] ) layerstatus = wxT( " " ) + _( "(not activated)" ); else layerstatus.Empty(); wxBitmap layerbmp( BM_SIZE, BM_SIZE ); SetBitmapLayer( layerbmp, layerid ); wxString layername = GetLayerName( layerid ) + layerstatus; if( m_layerhotkeys && m_hotkeys ) { int id = layer2hotkey_id( layerid ); if( id != -1 ) layername = AddHotkeyName( layername, m_hotkeys, id, IS_COMMENT ); } Append( layername, layerbmp, (void*)(intptr_t) layerid ); int w, h; dc.GetTextExtent ( layername, &w, &h ); minwidth = std::max( minwidth, w ); } minwidth += BM_SIZE + 35; // Take in account the bitmap size and margins SetMinSize( wxSize( minwidth, -1 ) ); } // Returns true if the layer id is enabled (i.e. is it should be displayed) bool PCB_LAYER_BOX_SELECTOR::IsLayerEnabled( LAYER_NUM aLayer ) const { wxASSERT( m_boardFrame != NULL ); BOARD* board = m_boardFrame->GetBoard(); wxASSERT( board != NULL ); return board->IsLayerEnabled( ToLAYER_ID( aLayer ) ); } LSET PCB_LAYER_BOX_SELECTOR::getEnabledLayers() const { wxASSERT( m_boardFrame != NULL ); BOARD* board = m_boardFrame->GetBoard(); wxASSERT( board != NULL ); return board->GetEnabledLayers(); } // Returns a color index from the layer id COLOR4D PCB_LAYER_BOX_SELECTOR::GetLayerColor( LAYER_NUM aLayer ) const { wxASSERT( m_boardFrame ); BOARD* board = m_boardFrame->GetBoard(); wxASSERT( board ); return board->GetLayerColor( ToLAYER_ID( aLayer ) ); } // Returns the name of the layer id wxString PCB_LAYER_BOX_SELECTOR::GetLayerName( LAYER_NUM aLayer ) const { wxASSERT( m_boardFrame ); BOARD* board = m_boardFrame->GetBoard(); wxASSERT( board ); return board->GetLayerName( ToLAYER_ID( aLayer ) ); }