/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2020 Mario Luzeiro * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file cobject.h * @brief */ #ifndef _COBJECT_H_ #define _COBJECT_H_ #include "cbbox.h" #include "../hitinfo.h" #include "../cmaterial.h" enum class OBJECT3D_TYPE { CYLINDER, DUMMYBLOCK, LAYERITEM, XYPLANE, ROUNDSEG, TRIANGLE, MAX }; class COBJECT { protected: CBBOX m_bbox; SFVEC3F m_centroid; OBJECT3D_TYPE m_obj_type; const CMATERIAL *m_material; // m_modelTransparency combines the material and model opacity // 0.0 full opaque, 1.0 full transparent. float m_modelTransparency; public: explicit COBJECT( OBJECT3D_TYPE aObjType ); void SetMaterial( const CMATERIAL *aMaterial ) { m_material = aMaterial; m_modelTransparency = aMaterial->GetTransparency(); // Default transparency is from material } const CMATERIAL *GetMaterial() const { return m_material; } float GetModelTransparency() const { return m_modelTransparency; } void SetModelTransparency( float aModelTransparency ) { m_modelTransparency = aModelTransparency; } virtual SFVEC3F GetDiffuseColor( const HITINFO &aHitInfo ) const = 0; virtual ~COBJECT() {} /** Function Intersects * @brief Intersects - a.Intersects(b) ⇔ !a.Disjoint(b) ⇔ !(a ∩ b = ∅) * It intersects if the result intersection is not null * @param aBBox * @return */ virtual bool Intersects( const CBBOX &aBBox ) const = 0; /** Functions Intersect * @brief Intersect * @param aRay * @param aHitInfo * @return true if the aRay intersects the object */ virtual bool Intersect( const RAY &aRay, HITINFO &aHitInfo ) const = 0; /** Functions Intersect for shadow test * @brief Intersect * @param aRay * @param aMaxDistance - max distance of the test * @return true if the aRay intersects the object */ virtual bool IntersectP( const RAY &aRay, float aMaxDistance ) const = 0; const CBBOX &GetBBox() const { return m_bbox; } const SFVEC3F &GetCentroid() const { return m_centroid; } }; /// Implements a class for object statistics /// using Singleton pattern class COBJECT3D_STATS { public: void ResetStats() { memset( m_counter, 0, sizeof( unsigned int ) * static_cast( OBJECT3D_TYPE::MAX ) ); } unsigned int GetCountOf( OBJECT3D_TYPE aObjType ) const { return m_counter[static_cast( aObjType )]; } void AddOne( OBJECT3D_TYPE aObjType ) { m_counter[static_cast( aObjType )]++; } void PrintStats(); static COBJECT3D_STATS &Instance() { if( !s_instance ) s_instance = new COBJECT3D_STATS; return *s_instance; } private: COBJECT3D_STATS(){ ResetStats(); } COBJECT3D_STATS( const COBJECT3D_STATS &old ); const COBJECT3D_STATS &operator=( const COBJECT3D_STATS &old ); ~COBJECT3D_STATS(){} private: unsigned int m_counter[static_cast( OBJECT3D_TYPE::MAX )]; static COBJECT3D_STATS *s_instance; }; #endif // _COBJECT_H_