/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016-2017 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include // DisplayError #include #include int checkGlError( const std::string& aInfo, bool aThrow ) { int result = glGetError(); wxString errorMsg; switch( result ) { case GL_NO_ERROR: // all good break; case GL_INVALID_ENUM: errorMsg = wxString::Format( "Error: %s: invalid enum", aInfo ); break; case GL_INVALID_VALUE: errorMsg = wxString::Format( "Error: %s: invalid value", aInfo ); break; case GL_INVALID_OPERATION: errorMsg = wxString::Format( "Error: %s: invalid operation", aInfo ); break; case GL_INVALID_FRAMEBUFFER_OPERATION: { GLenum status = glCheckFramebufferStatusEXT( GL_FRAMEBUFFER_EXT ); if( status != GL_FRAMEBUFFER_COMPLETE_EXT ) { switch( status ) { case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: errorMsg = "The framebuffer attachment points are incomplete."; break; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: errorMsg = "No images attached to the framebuffer."; break; case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: errorMsg = "The framebuffer does not have at least one image attached to it."; break; case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: errorMsg = "The framebuffer read buffer is incomplete."; break; case GL_FRAMEBUFFER_UNSUPPORTED_EXT: errorMsg = "The combination of internal formats of the attached images violates an implementation-dependent set of restrictions."; break; case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT: errorMsg = "GL_RENDERBUFFER_SAMPLES is not the same for all attached renderbuffers."; break; case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT: errorMsg = "Framebuffer incomplete layer targets errors."; break; case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: errorMsg = "Framebuffer attachments have different dimensions"; break; default: errorMsg.Printf( "Unknown incomplete framebuffer error id %X", status ); } } else errorMsg = wxString::Format( "Error: %s: invalid framebuffer operation", aInfo ); } break; case GL_OUT_OF_MEMORY: errorMsg = wxString::Format( "Error: %s: out of memory", aInfo ); break; case GL_STACK_UNDERFLOW: errorMsg = wxString::Format( "Error: %s: stack underflow", aInfo ); break; case GL_STACK_OVERFLOW: errorMsg = wxString::Format( "Error: %s: stack overflow", aInfo ); break; default: errorMsg = wxString::Format( "Error: %s: unknown error", aInfo ); break; } if( result != GL_NO_ERROR ) { if( aThrow ) throw std::runtime_error( (const char*) errorMsg.char_str() ); else DisplayErrorMessage( nullptr, "OpenGL error occurred", errorMsg ); } return result; } // debugMsgCallback is a callback function for glDebugMessageCallback. // It must have the right type ( GLAPIENTRY ) static void GLAPIENTRY debugMsgCallback( GLenum aSource, GLenum aType, GLuint aId, GLenum aSeverity, GLsizei aLength, const GLchar* aMessage, const void* aUserParam ) { switch( aSeverity ) { case GL_DEBUG_SEVERITY_HIGH: printf( "OpenGL ERROR: " ); break; case GL_DEBUG_SEVERITY_MEDIUM: printf( "OpenGL WARNING: " ); break; case GL_DEBUG_SEVERITY_LOW: printf( "OpenGL INFO: " ); break; case GL_DEBUG_SEVERITY_NOTIFICATION: return; } printf( "%s\n", aMessage ); } void enableGlDebug( bool aEnable ) { if( aEnable ) { glEnable( GL_DEBUG_OUTPUT ); glDebugMessageCallback( (GLDEBUGPROC) debugMsgCallback, nullptr ); } else { glDisable( GL_DEBUG_OUTPUT ); } }