/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file cpolygon2d.h * @brief */ #ifndef _CPOLYGON2D_H_ #define _CPOLYGON2D_H_ #include "cobject2d.h" #include "../accelerators/ccontainer2d.h" #include #include typedef struct { SFVEC2F m_Start; float m_inv_JY_minus_IY; float m_JX_minus_IX; }POLYSEGMENT; typedef struct { SFVEC2F m_Start; SFVEC2F m_End; }SEG_NORMALS; typedef struct { SFVEC2F m_Start; SFVEC2F m_Precalc_slope; SEG_NORMALS m_Normals; }SEGMENT_WITH_NORMALS; typedef std::vector< POLYSEGMENT > SEGMENTS; /// This list will be used to test ray2d intersections. It will be a subset /// of an original polygon. The normals will be passed already interpolated. typedef std::vector< SEGMENT_WITH_NORMALS > SEGMENTS_WIDTH_NORMALS; /// This structured will be used to handle a sub set of a polygon. /// It can contain multiple closed polygons and holes. /// It will be used to test if points are inside. A point will be inside the /// polygon if it is not inside a hole and it is inside a Outer polygon. typedef struct { std::vector m_Outers; std::vector m_Holes; }OUTERS_AND_HOLES; /// This class represents a sub polygon block. This polygon block was created /// from a general polygon definition that was sub divided and create blocks of /// polygons. This polygon class represent a sub part of that main polygon. /// There is information for the contours (used to test the ray2d intersection) /// and a close definition of the block polygon to test if a point is inside. class CPOLYGONBLOCK2D : public COBJECT2D { private: /// This is the outter part of the polygon. This list is used to test a ray /// intersection with the boundaries of this sub polygon. /// It contains also the interpolated normals that are passed from the main /// polygon. SEGMENTS_WIDTH_NORMALS m_open_segments; /// A polygon block can have multiple polygon and holes OUTERS_AND_HOLES m_outers_and_holes; public: CPOLYGONBLOCK2D( const SEGMENTS_WIDTH_NORMALS &aOpenSegmentList, const OUTERS_AND_HOLES &aOuter_and_holes, const BOARD_ITEM &aBoardItem ); // Imported from COBJECT2D bool Overlaps( const CBBOX2D &aBBox ) const override; bool Intersects( const CBBOX2D &aBBox ) const override; bool Intersect( const RAYSEG2D &aSegRay, float *aOutT, SFVEC2F *aNormalOut ) const override; INTERSECTION_RESULT IsBBoxInside( const CBBOX2D &aBBox ) const override; bool IsPointInside( const SFVEC2F &aPoint ) const override; }; /// This dummy block will be defined by a 2d box size. If the point is inside /// the bounding box it will return allways true. However, the intersection with /// a ray will return allways false. /// This is used as a sub block extrated from polygon (pcb polygon areas) and /// represents an area that is full filled. class CDUMMYBLOCK2D : public COBJECT2D { public: CDUMMYBLOCK2D( const SFVEC2F &aPbMin, const SFVEC2F &aPbMax, const BOARD_ITEM &aBoardItem ); CDUMMYBLOCK2D( const CBBOX2D &aBBox, const BOARD_ITEM &aBoardItem ); // Imported from COBJECT2D bool Overlaps( const CBBOX2D &aBBox ) const override; bool Intersects( const CBBOX2D &aBBox ) const override; bool Intersect( const RAYSEG2D &aSegRay, float *aOutT, SFVEC2F *aNormalOut ) const override; INTERSECTION_RESULT IsBBoxInside( const CBBOX2D &aBBox ) const override; bool IsPointInside( const SFVEC2F &aPoint ) const override; }; /** * @brief Convert_path_polygon_to_polygon_blocks_and_dummy_blocks * This function will use a polygon in the format of the ClipperLib::Path * will process it and will create multiple 2d objects (CPOLYGONBLOCK2D and * CDUMMYBLOCK2D) that can be used to represent this polygon area. * @param aMainPath - the polygon are that was converted from the pcb board * @param aDstContainer - the destination container to put the created sub blocks * @param aBiuTo3DunitsScale - the rendering target 3d scale * @param aDivFactor - a division factor (in 3Dunits) to divide the polygon plane, * 0.0f will use the internal polygon segm statistics */ void Convert_path_polygon_to_polygon_blocks_and_dummy_blocks( const SHAPE_POLY_SET &aMainPath, CGENERICCONTAINER2D &aDstContainer, float aBiuTo3DunitsScale, float aDivFactor, const BOARD_ITEM &aBoardItem ); void Polygon2d_TestModule(); #endif // _CPOLYGON2D_H_