/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2019 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2019 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ // The DXF reader lib (libdxfrw) comes from dxflib project used in QCAD // See http://www.ribbonsoft.com // Each time a dxf entity is read, a "call back" function is called // like void DXF_IMPORT_PLUGIN::addLine( const DL_LineData& data ) when a line is read. // this function just add the BOARD entity from dxf parameters (start and end point ...) #include "dxf_import_plugin.h" #include #include #include #include #include // isnan #include #include "common.h" /* * Important notes * 1. All output coordinates of this importer are in mm * 2. DXFs have a concept of world (WCS) and object coordinates (OCS) 3. The following objects are world coordinates: - Line - Point - Polyline (3D) - Vertex (3D) - Polymesh - Polyface - Viewport 4. The following entities are object coordinates - Circle - Arc - Solid - Trace - Attrib - Shape - Insert - Polyline (2D) - Vertex (2D) - LWPolyline - Hatch - Image - Text * 5. Object coordinates must be run through the arbitrary axis * translation even though they are 2D drawings and most of the time * the import is fine. Sometimes, against all logic, CAD tools like * SolidWorks may randomly insert circles "mirror" that must be unflipped * by following the object to world conversion * 6. Blocks are virtual groups, blocks must be placed by a INSERT entity * 7. Blocks may be repeated multiple times * 8. There is no sane way to make text look perfect like the original CAD. * DXF simply does mpt secifying text/font enough to make it portable. * We however make do try to get it somewhat close/visually appealing. * 9. We silently drop the z coordinate on 3d polylines */ // minimum bulge value before resorting to a line segment; // the value 0.0218 is equivalent to about 5 degrees arc, #define MIN_BULGE 0.0218 //#define SCALE_FACTOR(x) millimeter2iu(x) /* no longer used */ #define SCALE_FACTOR(x) (x) DXF_IMPORT_PLUGIN::DXF_IMPORT_PLUGIN() : DL_CreationAdapter() { m_xOffset = 0.0; // X coord offset for conversion (in mm) m_yOffset = 0.0; // Y coord offset for conversion (in mm) m_version = 0; // the dxf version, not yet used m_defaultThickness = 0.2; // default thickness (in mm) m_brdLayer = Dwgs_User; // The default import layer m_importAsFPShapes = true; m_minX = m_minY = std::numeric_limits::max(); m_maxX = m_maxY = std::numeric_limits::min(); m_currentUnit = DXF_IMPORT_UNITS::DEFAULT; m_importCoordinatePrecision = 4; // initial value per dxf spec m_importAnglePrecision = 0; // initial value per dxf spec // placeholder layer so we can fallback to something later std::unique_ptr layer0 = std::make_unique( "", DXF_IMPORT_LINEWEIGHT_BY_LW_DEFAULT ); m_layers.push_back( std::move( layer0 ) ); m_currentBlock = nullptr; } DXF_IMPORT_PLUGIN::~DXF_IMPORT_PLUGIN() { } bool DXF_IMPORT_PLUGIN::Load( const wxString& aFileName ) { return ImportDxfFile( aFileName ); } bool DXF_IMPORT_PLUGIN::Import() { wxCHECK( m_importer, false ); m_internalImporter.ImportTo( *m_importer ); return true; } double DXF_IMPORT_PLUGIN::GetImageWidth() const { return m_maxX - m_minX; } double DXF_IMPORT_PLUGIN::GetImageHeight() const { return m_maxY - m_minY; } void DXF_IMPORT_PLUGIN::SetImporter( GRAPHICS_IMPORTER* aImporter ) { GRAPHICS_IMPORT_PLUGIN::SetImporter( aImporter ); if( m_importer ) SetDefaultLineWidthMM( m_importer->GetLineWidthMM() ); } double DXF_IMPORT_PLUGIN::mapX( double aDxfCoordX ) { return SCALE_FACTOR( m_xOffset + ( aDxfCoordX * getCurrentUnitScale() ) ); } double DXF_IMPORT_PLUGIN::mapY( double aDxfCoordY ) { return SCALE_FACTOR( m_yOffset - ( aDxfCoordY * getCurrentUnitScale() ) ); } double DXF_IMPORT_PLUGIN::mapDim( double aDxfValue ) { return SCALE_FACTOR( aDxfValue * getCurrentUnitScale() ); } bool DXF_IMPORT_PLUGIN::ImportDxfFile( const wxString& aFile ) { DL_Dxf dxf_reader; // wxFopen takes care of unicode filenames across platforms FILE* fp = wxFopen( aFile, "rt" ); if( fp == nullptr ) return false; // Note the dxf reader takes care of switching to "C" locale before reading the file // and will close the file after reading bool success = dxf_reader.in( fp, this ); return success; } void DXF_IMPORT_PLUGIN::reportMsg( const wxString& aMessage ) { // Add message to keep trace of not handled dxf entities m_messages += aMessage; m_messages += '\n'; } void DXF_IMPORT_PLUGIN::addSpline( const DL_SplineData& aData ) { // Called when starting reading a spline m_curr_entity.Clear(); m_curr_entity.m_EntityParseStatus = 1; m_curr_entity.m_EntityFlag = aData.flags; m_curr_entity.m_EntityType = DL_ENTITY_SPLINE; m_curr_entity.m_SplineDegree = aData.degree; m_curr_entity.m_SplineTangentStartX = aData.tangentStartX; m_curr_entity.m_SplineTangentStartY = aData.tangentStartY; m_curr_entity.m_SplineTangentEndX = aData.tangentEndX; m_curr_entity.m_SplineTangentEndY = aData.tangentEndY; m_curr_entity.m_SplineKnotsCount = aData.nKnots; m_curr_entity.m_SplineControlCount = aData.nControl; m_curr_entity.m_SplineFitCount = aData.nFit; } void DXF_IMPORT_PLUGIN::addControlPoint( const DL_ControlPointData& aData ) { // Called for every spline control point, when reading a spline entity m_curr_entity.m_SplineControlPointList.emplace_back( aData.x , aData.y, aData.w ); } void DXF_IMPORT_PLUGIN::addFitPoint( const DL_FitPointData& aData ) { // Called for every spline fit point, when reading a spline entity // we store only the X,Y coord values in a VECTOR2D m_curr_entity.m_SplineFitPointList.emplace_back( aData.x, aData.y ); } void DXF_IMPORT_PLUGIN::addKnot( const DL_KnotData& aData) { // Called for every spline knot value, when reading a spline entity m_curr_entity.m_SplineKnotsList.push_back( aData.k ); } void DXF_IMPORT_PLUGIN::addLayer( const DL_LayerData& aData ) { wxString name = wxString::FromUTF8( aData.name.c_str() ); int lw = attributes.getWidth(); if( lw == DXF_IMPORT_LINEWEIGHT_BY_LAYER ) { lw = DXF_IMPORT_LINEWEIGHT_BY_LW_DEFAULT; } std::unique_ptr layer = std::make_unique( name, lw ); m_layers.push_back( std::move( layer ) ); } void DXF_IMPORT_PLUGIN::addLinetype( const DL_LinetypeData& data ) { #if 0 wxString name = FROM_UTF8( data.name.c_str() ); wxString description = FROM_UTF8( data.description.c_str() ); #endif } double DXF_IMPORT_PLUGIN::lineWeightToWidth( int lw, DXF_IMPORT_LAYER* aLayer ) { if( lw == DXF_IMPORT_LINEWEIGHT_BY_LAYER && aLayer != nullptr ) { lw = aLayer->m_lineWeight; } // All lineweights >= 0 are always in 100ths of mm double mm = m_defaultThickness; if( lw >= 0 ) { mm = lw / 100.0; } return SCALE_FACTOR( mm ); } DXF_IMPORT_LAYER* DXF_IMPORT_PLUGIN::getImportLayer( const std::string& aLayerName ) { DXF_IMPORT_LAYER* layer = m_layers.front().get(); wxString layerName = wxString::FromUTF8( aLayerName.c_str() ); if( !layerName.IsEmpty() ) { auto resultIt = std::find_if( m_layers.begin(), m_layers.end(), [layerName]( const auto& it ) { return it->m_layerName == layerName; } ); if( resultIt != m_layers.end() ) layer = resultIt->get(); } return layer; } DXF_IMPORT_BLOCK* DXF_IMPORT_PLUGIN::getImportBlock( const std::string& aBlockName ) { DXF_IMPORT_BLOCK* block = nullptr; wxString blockName = wxString::FromUTF8( aBlockName.c_str() ); if( !blockName.IsEmpty() ) { auto resultIt = std::find_if( m_blocks.begin(), m_blocks.end(), [blockName]( const auto& it ) { return it->m_name == blockName; } ); if( resultIt != m_blocks.end() ) block = resultIt->get(); } return block; } DXF_IMPORT_STYLE* DXF_IMPORT_PLUGIN::getImportStyle( const std::string& aStyleName ) { DXF_IMPORT_STYLE* style = nullptr; wxString styleName = wxString::FromUTF8( aStyleName.c_str() ); if( !styleName.IsEmpty() ) { auto resultIt = std::find_if( m_styles.begin(), m_styles.end(), [styleName]( const auto& it ) { return it->m_name == styleName; } ); if( resultIt != m_styles.end() ) style = resultIt->get(); } return style; } void DXF_IMPORT_PLUGIN::addLine( const DL_LineData& aData ) { DXF_IMPORT_LAYER* layer = getImportLayer( attributes.getLayer() ); double lineWidth = lineWeightToWidth( attributes.getWidth(), layer ); VECTOR2D start( mapX( aData.x1 ), mapY( aData.y1 ) ); VECTOR2D end( mapX( aData.x2 ), mapY( aData.y2 ) ); GRAPHICS_IMPORTER_BUFFER* bufferToUse = ( m_currentBlock != nullptr ) ? &m_currentBlock->m_buffer : &m_internalImporter; bufferToUse->AddLine( start, end, lineWidth ); updateImageLimits( start ); updateImageLimits( end ); } void DXF_IMPORT_PLUGIN::addPolyline(const DL_PolylineData& aData ) { // Convert DXF Polylines into a series of KiCad Lines and Arcs. // A Polyline (as opposed to a LWPolyline) may be a 3D line or // even a 3D Mesh. The only type of Polyline which is guaranteed // to import correctly is a 2D Polyline in X and Y, which is what // we assume of all Polylines. The width used is the width of the Polyline. // per-vertex line widths, if present, are ignored. m_curr_entity.Clear(); m_curr_entity.m_EntityParseStatus = 1; m_curr_entity.m_EntityFlag = aData.flags; m_curr_entity.m_EntityType = DL_ENTITY_POLYLINE; } void DXF_IMPORT_PLUGIN::addVertex( const DL_VertexData& aData ) { if( m_curr_entity.m_EntityParseStatus == 0 ) return; // Error DXF_IMPORT_LAYER* layer = getImportLayer( attributes.getLayer() ); double lineWidth = lineWeightToWidth( attributes.getWidth(), layer ); /* support for per-vertex-encoded linewidth (Cadence uses it) */ if( aData.startWidth > 0.0 ) lineWidth = aData.startWidth; else if ( aData.endWidth > 0.0 ) lineWidth = aData.endWidth; const DL_VertexData* vertex = &aData; DXF_ARBITRARY_AXIS arbAxis = getArbitraryAxis( getExtrusion() ); VECTOR3D vertexCoords = ocsToWcs( arbAxis, VECTOR3D( vertex->x, vertex->y, vertex->z ) ); if( m_curr_entity.m_EntityParseStatus == 1 ) // This is the first vertex of an entity { m_curr_entity.m_LastCoordinate.x = mapX( vertexCoords.x ); m_curr_entity.m_LastCoordinate.y = mapY( vertexCoords.y ); m_curr_entity.m_PolylineStart = m_curr_entity.m_LastCoordinate; m_curr_entity.m_BulgeVertex = vertex->bulge; m_curr_entity.m_EntityParseStatus = 2; return; } VECTOR2D seg_end( mapX( vertexCoords.x ), mapY( vertexCoords.y ) ); if( std::abs( m_curr_entity.m_BulgeVertex ) < MIN_BULGE ) insertLine( m_curr_entity.m_LastCoordinate, seg_end, lineWidth ); else insertArc( m_curr_entity.m_LastCoordinate, seg_end, m_curr_entity.m_BulgeVertex, lineWidth ); m_curr_entity.m_LastCoordinate = seg_end; m_curr_entity.m_BulgeVertex = vertex->bulge; } void DXF_IMPORT_PLUGIN::endEntity() { DXF_IMPORT_LAYER* layer = getImportLayer( attributes.getLayer() ); double lineWidth = lineWeightToWidth( attributes.getWidth(), layer ); if( m_curr_entity.m_EntityType == DL_ENTITY_POLYLINE || m_curr_entity.m_EntityType == DL_ENTITY_LWPOLYLINE ) { // Polyline flags bit 0 indicates closed (1) or open (0) polyline if( m_curr_entity.m_EntityFlag & 1 ) { if( std::abs( m_curr_entity.m_BulgeVertex ) < MIN_BULGE ) insertLine( m_curr_entity.m_LastCoordinate, m_curr_entity.m_PolylineStart, lineWidth ); else insertArc( m_curr_entity.m_LastCoordinate, m_curr_entity.m_PolylineStart, m_curr_entity.m_BulgeVertex, lineWidth ); } } if( m_curr_entity.m_EntityType == DL_ENTITY_SPLINE ) { insertSpline( lineWidth ); } m_curr_entity.Clear(); } void DXF_IMPORT_PLUGIN::addBlock( const DL_BlockData& aData ) { wxString name = wxString::FromUTF8( aData.name.c_str() ); std::unique_ptr block = std::make_unique( name, aData.bpx, aData.bpy ); m_blocks.push_back( std::move( block ) ); m_currentBlock = m_blocks.back().get(); } void DXF_IMPORT_PLUGIN::endBlock() { m_currentBlock = nullptr; } void DXF_IMPORT_PLUGIN::addInsert( const DL_InsertData& aData ) { DXF_IMPORT_BLOCK* block = getImportBlock( aData.name ); if( block == nullptr ) return; DXF_ARBITRARY_AXIS arbAxis = getArbitraryAxis( getExtrusion() ); VECTOR3D insertCoords = ocsToWcs( arbAxis, VECTOR3D( aData.ipx, aData.ipy, aData.ipz ) ); VECTOR2D translation( mapX( insertCoords.x ), mapY( insertCoords.y ) ); translation -= VECTOR2D( mapX( block->m_baseX ), mapY( block->m_baseY ) ); for( auto& shape : block->m_buffer.GetShapes() ) { std::unique_ptr newShape = shape->clone(); newShape->Translate( translation ); newShape->Scale( aData.sx, aData.sy ); m_internalImporter.AddShape( newShape ); } } void DXF_IMPORT_PLUGIN::addCircle( const DL_CircleData& aData ) { DXF_ARBITRARY_AXIS arbAxis = getArbitraryAxis( getExtrusion() ); VECTOR3D centerCoords = ocsToWcs( arbAxis, VECTOR3D( aData.cx, aData.cy, aData.cz ) ); VECTOR2D center( mapX( centerCoords.x ), mapY( centerCoords.y ) ); DXF_IMPORT_LAYER* layer = getImportLayer( attributes.getLayer() ); double lineWidth = lineWeightToWidth( attributes.getWidth(), layer ); GRAPHICS_IMPORTER_BUFFER* bufferToUse = ( m_currentBlock != nullptr ) ? &m_currentBlock->m_buffer : &m_internalImporter; bufferToUse->AddCircle( center, mapDim( aData.radius ), lineWidth, false ); VECTOR2D radiusDelta( mapDim( aData.radius ), mapDim( aData.radius ) ); updateImageLimits( center + radiusDelta ); updateImageLimits( center - radiusDelta ); } void DXF_IMPORT_PLUGIN::addArc( const DL_ArcData& aData ) { DXF_ARBITRARY_AXIS arbAxis = getArbitraryAxis( getExtrusion() ); VECTOR3D centerCoords = ocsToWcs( arbAxis, VECTOR3D( aData.cx, aData.cy, aData.cz ) ); // Init arc centre: VECTOR2D center( mapX( centerCoords.x ), mapY( centerCoords.y ) ); // aData.anglex is in degrees. double startangle = aData.angle1; double endangle = aData.angle2; // Init arc start point VECTOR2D startPoint( aData.radius, 0.0 ); startPoint = startPoint.Rotate( startangle * M_PI / 180.0 ); VECTOR2D arcStart( mapX( startPoint.x + centerCoords.x ), mapY( startPoint.y + centerCoords.y ) ); // calculate arc angle (arcs are CCW, and should be < 0 in Pcbnew) double angle = -( endangle - startangle ); if( angle > 0.0 ) angle -= 360.0; DXF_IMPORT_LAYER* layer = getImportLayer( attributes.getLayer() ); double lineWidth = lineWeightToWidth( attributes.getWidth(), layer ); GRAPHICS_IMPORTER_BUFFER* bufferToUse = ( m_currentBlock != nullptr ) ? &m_currentBlock->m_buffer : &m_internalImporter; bufferToUse->AddArc( center, arcStart, angle, lineWidth ); VECTOR2D radiusDelta( mapDim( aData.radius ), mapDim( aData.radius ) ); updateImageLimits( center + radiusDelta ); updateImageLimits( center - radiusDelta ); } void DXF_IMPORT_PLUGIN::addText( const DL_TextData& aData ) { DXF_ARBITRARY_AXIS arbAxis = getArbitraryAxis( getExtrusion() ); VECTOR3D refPointCoords = ocsToWcs( arbAxis, VECTOR3D( aData.ipx, aData.ipy, aData.ipz ) ); VECTOR3D secPointCoords = ocsToWcs( arbAxis, VECTOR3D( std::isnan( aData.apx ) ? 0 : aData.apx, std::isnan( aData.apy ) ? 0 : aData.apy, std::isnan( aData.apz ) ? 0 : aData.apz ) ); VECTOR2D refPoint( mapX( refPointCoords.x ), mapY( refPointCoords.y ) ); VECTOR2D secPoint( mapX( secPointCoords.x ), mapY( secPointCoords.y ) ); if( aData.vJustification != 0 || aData.hJustification != 0 || aData.hJustification == 4 ) { if( aData.hJustification != 3 && aData.hJustification != 5 ) { VECTOR2D tmp = secPoint; secPoint = refPoint; refPoint = tmp; } } wxString text = toNativeString( wxString::FromUTF8( aData.text.c_str() ) ); DXF_IMPORT_STYLE* style = getImportStyle( aData.style.c_str() ); double textHeight = mapDim( aData.height ); // The 0.9 factor gives a better height/width base ratio with our font double charWidth = textHeight * 0.9; if( style != nullptr ) charWidth *= style->m_widthFactor; double textWidth = charWidth * text.length(); // Rough approximation double textThickness = textHeight/8.0; // Use a reasonable line thickness for this text VECTOR2D bottomLeft(0.0, 0.0); VECTOR2D bottomRight(0.0, 0.0); VECTOR2D topLeft(0.0, 0.0); VECTOR2D topRight(0.0, 0.0); EDA_TEXT_HJUSTIFY_T hJustify = GR_TEXT_HJUSTIFY_LEFT; EDA_TEXT_VJUSTIFY_T vJustify = GR_TEXT_VJUSTIFY_BOTTOM; switch( aData.vJustification ) { case 0: //DRW_Text::VBaseLine: case 1: //DRW_Text::VBottom: vJustify = GR_TEXT_VJUSTIFY_BOTTOM; topLeft.y = textHeight; topRight.y = textHeight; break; case 2: //DRW_Text::VMiddle: vJustify = GR_TEXT_VJUSTIFY_CENTER; bottomRight.y = -textHeight / 2.0; bottomLeft.y = -textHeight / 2.0; topLeft.y = textHeight / 2.0; topRight.y = textHeight / 2.0; break; case 3: //DRW_Text::VTop: vJustify = GR_TEXT_VJUSTIFY_TOP; bottomLeft.y = -textHeight; bottomRight.y = -textHeight; break; } switch( aData.hJustification ) { case 0: //DRW_Text::HLeft: case 3: //DRW_Text::HAligned: // no equivalent options in text pcb. case 5: //DRW_Text::HFit: // no equivalent options in text pcb. hJustify = GR_TEXT_HJUSTIFY_LEFT; bottomRight.x = textWidth; topRight.x = textWidth; break; case 1: //DRW_Text::HCenter: case 4: //DRW_Text::HMiddle: // no equivalent options in text pcb. hJustify = GR_TEXT_HJUSTIFY_CENTER; bottomLeft.x = -textWidth / 2.0; topLeft.x = -textWidth / 2.0; bottomRight.x = textWidth / 2.0; topRight.x = textWidth / 2.0; break; case 2: //DRW_Text::HRight: hJustify = GR_TEXT_HJUSTIFY_RIGHT; bottomLeft.x = -textWidth; topLeft.x = -textWidth; break; } #if 0 wxString sty = wxString::FromUTF8( aData.style.c_str() ); sty = sty.ToLower(); if( aData.textgen == 2 ) { // Text dir = left to right; } else if( aData.textgen == 4 ) { // Text dir = top to bottom; } else { } #endif // dxf_lib imports text angle in radians (although there are no comment about that. // So, for the moment, convert this angle to degrees double angle_degree = aData.angle * 180 / M_PI; // We also need the angle in radians. so convert angle_degree to radians // regardless the aData.angle unit double angleInRads = angle_degree * M_PI / 180.0; double cosine = cos(angleInRads); double sine = sin(angleInRads); GRAPHICS_IMPORTER_BUFFER* bufferToUse = ( m_currentBlock != nullptr ) ? &m_currentBlock->m_buffer : &m_internalImporter; bufferToUse->AddText( refPoint, text, textHeight, charWidth, textThickness, angle_degree, hJustify, vJustify ); // Calculate the boundary box and update the image limits: bottomLeft.x = bottomLeft.x * cosine - bottomLeft.y * sine; bottomLeft.y = bottomLeft.x * sine + bottomLeft.y * cosine; bottomRight.x = bottomRight.x * cosine - bottomRight.y * sine; bottomRight.y = bottomRight.x * sine + bottomRight.y * cosine; topLeft.x = topLeft.x * cosine - topLeft.y * sine; topLeft.y = topLeft.x * sine + topLeft.y * cosine; topRight.x = topRight.x * cosine - topRight.y * sine; topRight.y = topRight.x * sine + topRight.y * cosine; bottomLeft += refPoint; bottomRight += refPoint; topLeft += refPoint; topRight += refPoint; updateImageLimits( bottomLeft ); updateImageLimits( bottomRight ); updateImageLimits( topLeft ); updateImageLimits( topRight ); } void DXF_IMPORT_PLUGIN::addMText( const DL_MTextData& aData ) { wxString text = toNativeString( wxString::FromUTF8( aData.text.c_str() ) ); wxString attrib, tmp; DXF_IMPORT_STYLE* style = getImportStyle( aData.style.c_str() ); double textHeight = mapDim( aData.height ); // The 0.9 factor gives a better height/width base ratio with our font double charWidth = textHeight * 0.9; if( style != nullptr ) charWidth *= style->m_widthFactor; double textWidth = charWidth * text.length(); // Rough approximation double textThickness = textHeight/8.0; // Use a reasonable line thickness for this text VECTOR2D bottomLeft(0.0, 0.0); VECTOR2D bottomRight(0.0, 0.0); VECTOR2D topLeft(0.0, 0.0); VECTOR2D topRight(0.0, 0.0); /* Some texts start by '\' and have formatting chars (font name, font option...) * ending with ';' * Here are some mtext formatting codes: * Format code Purpose * \0...\o Turns overline on and off * \L...\l Turns underline on and off * \~ Inserts a nonbreaking space \\ Inserts a backslash \\\{...\} Inserts an opening and closing brace \\ \File name; Changes to the specified font file \\ \Hvalue; Changes to the text height specified in drawing units \\ \Hvaluex; Changes the text height to a multiple of the current text height \\ \S...^...; Stacks the subsequent text at the \, #, or ^ symbol \\ \Tvalue; Adjusts the space between characters, from.75 to 4 times \\ \Qangle; Changes oblique angle \\ \Wvalue; Changes width factor to produce wide text \\ \A Sets the alignment value; valid values: 0, 1, 2 (bottom, center, top) while( text.StartsWith( wxT("\\") ) ) */ while( text.StartsWith( wxT( "\\" ) ) ) { attrib << text.BeforeFirst( ';' ); tmp = text.AfterFirst( ';' ); text = tmp; } DXF_ARBITRARY_AXIS arbAxis = getArbitraryAxis( getExtrusion() ); VECTOR3D textposCoords = ocsToWcs( arbAxis, VECTOR3D( aData.ipx, aData.ipy, aData.ipz ) ); VECTOR2D textpos( mapX( textposCoords.x ), mapY( textposCoords.y ) ); // Initialize text justifications: EDA_TEXT_HJUSTIFY_T hJustify = GR_TEXT_HJUSTIFY_LEFT; EDA_TEXT_VJUSTIFY_T vJustify = GR_TEXT_VJUSTIFY_BOTTOM; if( aData.attachmentPoint <= 3 ) { vJustify = GR_TEXT_VJUSTIFY_TOP; bottomLeft.y = -textHeight; bottomRight.y = -textHeight; } else if( aData.attachmentPoint <= 6 ) { vJustify = GR_TEXT_VJUSTIFY_CENTER; bottomRight.y = -textHeight / 2.0; bottomLeft.y = -textHeight / 2.0; topLeft.y = textHeight / 2.0; topRight.y = textHeight / 2.0; } else { vJustify = GR_TEXT_VJUSTIFY_BOTTOM; topLeft.y = textHeight; topRight.y = textHeight; } if( aData.attachmentPoint % 3 == 1 ) { hJustify = GR_TEXT_HJUSTIFY_LEFT; bottomRight.x = textWidth; topRight.x = textWidth; } else if( aData.attachmentPoint % 3 == 2 ) { hJustify = GR_TEXT_HJUSTIFY_CENTER; bottomLeft.x = -textWidth / 2.0; topLeft.x = -textWidth / 2.0; bottomRight.x = textWidth / 2.0; topRight.x = textWidth / 2.0; } else { hJustify = GR_TEXT_HJUSTIFY_RIGHT; bottomLeft.x = -textWidth; topLeft.x = -textWidth; } #if 0 // These setting have no meaning in Pcbnew if( data.alignH == 1 ) { // Text is left to right; } else if( data.alignH == 3 ) { // Text is top to bottom; } else { // use ByStyle; } if( aData.alignV == 1 ) { // use AtLeast; } else { // useExact; } #endif // dxf_lib imports text angle in radians (although there are no comment about that. // So, for the moment, convert this angle to degrees double angle_degree = aData.angle * 180/M_PI; // We also need the angle in radians. so convert angle_degree to radians // regardless the aData.angle unit double angleInRads = angle_degree * M_PI / 180.0; double cosine = cos(angleInRads); double sine = sin(angleInRads); GRAPHICS_IMPORTER_BUFFER* bufferToUse = ( m_currentBlock != nullptr ) ? &m_currentBlock->m_buffer : &m_internalImporter; bufferToUse->AddText( textpos, text, textHeight, charWidth, textThickness, angle_degree, hJustify, vJustify ); bottomLeft.x = bottomLeft.x * cosine - bottomLeft.y * sine; bottomLeft.y = bottomLeft.x * sine + bottomLeft.y * cosine; bottomRight.x = bottomRight.x * cosine - bottomRight.y * sine; bottomRight.y = bottomRight.x * sine + bottomRight.y * cosine; topLeft.x = topLeft.x * cosine - topLeft.y * sine; topLeft.y = topLeft.x * sine + topLeft.y * cosine; topRight.x = topRight.x * cosine - topRight.y * sine; topRight.y = topRight.x * sine + topRight.y * cosine; bottomLeft += textpos; bottomRight += textpos; topLeft += textpos; topRight += textpos; updateImageLimits( bottomLeft ); updateImageLimits( bottomRight ); updateImageLimits( topLeft ); updateImageLimits( topRight ); } double DXF_IMPORT_PLUGIN::getCurrentUnitScale() { double scale = 1.0; switch( m_currentUnit ) { case DXF_IMPORT_UNITS::INCHES: scale = 25.4; break; case DXF_IMPORT_UNITS::FEET: scale = 304.8; break; case DXF_IMPORT_UNITS::MILLIMETERS: scale = 1.0; break; case DXF_IMPORT_UNITS::CENTIMETERS: scale = 10.0; break; case DXF_IMPORT_UNITS::METERS: scale = 1000.0; break; case DXF_IMPORT_UNITS::MICROINCHES: scale = 2.54e-5; break; case DXF_IMPORT_UNITS::MILS: scale = 0.0254; break; case DXF_IMPORT_UNITS::YARDS: scale = 914.4; break; case DXF_IMPORT_UNITS::ANGSTROMS: scale = 1.0e-7; break; case DXF_IMPORT_UNITS::NANOMETERS: scale = 1.0e-6; break; case DXF_IMPORT_UNITS::MICRONS: scale = 1.0e-3; break; case DXF_IMPORT_UNITS::DECIMETERS: scale = 100.0; break; default: // use the default of 1.0 for: // 0: Unspecified Units // 3: miles // 7: kilometers // 15: decameters // 16: hectometers // 17: gigameters // 18: AU // 19: lightyears // 20: parsecs scale = 1.0; break; } return scale; } void DXF_IMPORT_PLUGIN::setVariableInt( const std::string& key, int value, int code ) { // Called for every int variable in the DXF file (e.g. "$INSUNITS"). if( key == "$DWGCODEPAGE" ) { m_codePage = value; return; } if( key == "$AUPREC" ) { m_importAnglePrecision = value; return; } if( key == "$LUPREC" ) { m_importCoordinatePrecision = value; return; } if( key == "$INSUNITS" ) // Drawing units { switch( value ) { case 1: // inches m_currentUnit = DXF_IMPORT_UNITS::INCHES; break; case 2: // feet m_currentUnit = DXF_IMPORT_UNITS::FEET; break; case 4: // mm m_currentUnit = DXF_IMPORT_UNITS::MILLIMETERS; break; case 5: // centimeters m_currentUnit = DXF_IMPORT_UNITS::CENTIMETERS; break; case 6: // meters m_currentUnit = DXF_IMPORT_UNITS::METERS; break; case 8: // microinches m_currentUnit = DXF_IMPORT_UNITS::MICROINCHES; break; case 9: // mils m_currentUnit = DXF_IMPORT_UNITS::MILS; break; case 10: // yards m_currentUnit = DXF_IMPORT_UNITS::YARDS; break; case 11: // Angstroms m_currentUnit = DXF_IMPORT_UNITS::ANGSTROMS; break; case 12: // nanometers m_currentUnit = DXF_IMPORT_UNITS::NANOMETERS; break; case 13: // micrometers m_currentUnit = DXF_IMPORT_UNITS::MICRONS; break; case 14: // decimeters m_currentUnit = DXF_IMPORT_UNITS::DECIMETERS; break; default: // use the default of 1.0 for: // 0: Unspecified Units // 3: miles // 7: kilometers // 15: decameters // 16: hectometers // 17: gigameters // 18: AU // 19: lightyears // 20: parsecs m_currentUnit = DXF_IMPORT_UNITS::DEFAULT; break; } return; } } void DXF_IMPORT_PLUGIN::setVariableString( const std::string& key, const std::string& value, int code ) { // Called for every string variable in the DXF file (e.g. "$ACADVER"). } wxString DXF_IMPORT_PLUGIN::toDxfString( const wxString& aStr ) { wxString res; int j = 0; for( unsigned i = 0; i 175 || c < 11 ) { res.append( aStr.Mid( j, i - j ) ); j = i; switch( c ) { case 0x0A: res += wxT( "\\P" ); break; // diameter: #ifdef _WIN32 // windows, as always, is special. case 0x00D8: #else case 0x2205: #endif res += wxT( "%%C" ); break; // degree: case 0x00B0: res += wxT( "%%D" ); break; // plus/minus case 0x00B1: res += wxT( "%%P" ); break; default: j--; break; } j++; } } res.append( aStr.Mid( j ) ); return res; } wxString DXF_IMPORT_PLUGIN::toNativeString( const wxString& aData ) { wxString res; // Ignore font tags: int j = 0; for( unsigned i = 0; i < aData.length(); ++i ) { if( aData[ i ] == 0x7B ) // is '{' ? { if( aData[ i + 1 ] == 0x5c && aData[ i + 2 ] == 0x66 ) // is "\f" ? { // found font tag, append parsed part res.append( aData.Mid( j, i - j ) ); // skip to ';' for( unsigned k = i + 3; k < aData.length(); ++k ) { if( aData[ k ] == 0x3B ) { i = j = ++k; break; } } // add to '}' for( unsigned k = i; k < aData.length(); ++k ) { if( aData[ k ] == 0x7D ) { res.append( aData.Mid( i, k - i ) ); i = j = ++k; break; } } } } } res.append( aData.Mid( j ) ); #if 1 wxRegEx regexp; // Line feed: regexp.Compile( wxT( "\\\\P" ) ); regexp.Replace( &res, wxT( "\n" ) ); // Space: regexp.Compile( wxT( "\\\\~" ) ); regexp.Replace( &res, wxT( " " ) ); // diameter: regexp.Compile( wxT( "%%[cC]" ) ); #ifdef __WINDOWS__ // windows, as always, is special. regexp.Replace( &res, wxChar( 0xD8 ) ); #else // Empty_set, diameter is 0x2300 regexp.Replace( &res, wxChar( 0x2205 ) ); #endif // degree: regexp.Compile( wxT( "%%[dD]" ) ); regexp.Replace( &res, wxChar( 0x00B0 ) ); // plus/minus regexp.Compile( wxT( "%%[pP]" ) ); regexp.Replace( &res, wxChar( 0x00B1 ) ); #endif return res; } void DXF_IMPORT_PLUGIN::addTextStyle( const DL_StyleData& aData ) { wxString name = wxString::FromUTF8( aData.name.c_str() ); std::unique_ptr style = std::make_unique( name, aData.fixedTextHeight, aData.widthFactor, aData.bold, aData.italic ); m_styles.push_back( std::move( style ) ); } void DXF_IMPORT_PLUGIN::addPoint( const DL_PointData& aData ) { DXF_ARBITRARY_AXIS arbAxis = getArbitraryAxis( getExtrusion() ); VECTOR3D centerCoords = ocsToWcs( arbAxis, VECTOR3D( aData.x, aData.y, aData.z ) ); VECTOR2D center( mapX( centerCoords.x ), mapY( centerCoords.y ) ); // we emulate points with filled circles // set the linewidth to something that even small circles look good with // thickness is optional for dxf points // note: we had to modify the dxf library to grab the attribute for thickness double lineWidth = 0.0001; double thickness = mapDim( std::max( aData.thickness, 0.01 ) ); GRAPHICS_IMPORTER_BUFFER* bufferToUse = ( m_currentBlock != nullptr ) ? &m_currentBlock->m_buffer : &m_internalImporter; bufferToUse->AddCircle( center, thickness, lineWidth, true ); VECTOR2D radiusDelta( SCALE_FACTOR( thickness ), SCALE_FACTOR( thickness ) ); updateImageLimits( center + radiusDelta ); updateImageLimits( center - radiusDelta ); } void DXF_IMPORT_PLUGIN::insertLine( const VECTOR2D& aSegStart, const VECTOR2D& aSegEnd, double aWidth ) { VECTOR2D origin( SCALE_FACTOR( aSegStart.x ), SCALE_FACTOR( aSegStart.y ) ); VECTOR2D end( SCALE_FACTOR( aSegEnd.x ), SCALE_FACTOR( aSegEnd.y ) ); GRAPHICS_IMPORTER_BUFFER* bufferToUse = ( m_currentBlock != nullptr ) ? &m_currentBlock->m_buffer : &m_internalImporter; bufferToUse->AddLine( origin, end, aWidth ); updateImageLimits( origin ); updateImageLimits( end ); } void DXF_IMPORT_PLUGIN::insertArc( const VECTOR2D& aSegStart, const VECTOR2D& aSegEnd, double aBulge, double aWidth ) { VECTOR2D segment_startpoint( SCALE_FACTOR( aSegStart.x ), SCALE_FACTOR( aSegStart.y ) ); VECTOR2D segment_endpoint( SCALE_FACTOR( aSegEnd.x ), SCALE_FACTOR( aSegEnd.y ) ); // ensure aBulge represents an angle from +/- ( 0 .. approx 359.8 deg ) if( aBulge < -2000.0 ) aBulge = -2000.0; else if( aBulge > 2000.0 ) aBulge = 2000.0; double ang = 4.0 * atan( aBulge ); // reflect the Y values to put everything in a RHCS VECTOR2D sp( aSegStart.x, -aSegStart.y ); VECTOR2D ep( aSegEnd.x, -aSegEnd.y ); // angle from end->start double offAng = atan2( ep.y - sp.y, ep.x - sp.x ); // length of subtended segment = 1/2 distance between the 2 points double d = 0.5 * sqrt( (sp.x - ep.x) * (sp.x - ep.x) + (sp.y - ep.y) * (sp.y - ep.y) ); // midpoint of the subtended segment double xm = ( sp.x + ep.x ) * 0.5; double ym = ( sp.y + ep.y ) * 0.5; double radius = d / sin( ang * 0.5 ); if( radius < 0.0 ) radius = -radius; // calculate the height of the triangle with base d and hypotenuse r double dh2 = radius * radius - d * d; // this should only ever happen due to rounding errors when r == d if( dh2 < 0.0 ) dh2 = 0.0; double h = sqrt( dh2 ); if( ang < 0.0 ) offAng -= M_PI_2; else offAng += M_PI_2; // for angles greater than 180 deg we need to flip the // direction in which the arc center is found relative // to the midpoint of the subtended segment. if( ang < -M_PI ) offAng += M_PI; else if( ang > M_PI ) offAng -= M_PI; // center point double cx = h * cos( offAng ) + xm; double cy = h * sin( offAng ) + ym; VECTOR2D center( SCALE_FACTOR( cx ), SCALE_FACTOR( -cy ) ); VECTOR2D arc_start; double angle = RAD2DEG( ang ); if( ang < 0.0 ) { arc_start = VECTOR2D( SCALE_FACTOR( ep.x ), SCALE_FACTOR( -ep.y ) ); } else { arc_start = VECTOR2D( SCALE_FACTOR( sp.x ), SCALE_FACTOR( -sp.y ) ); angle = -angle; } GRAPHICS_IMPORTER_BUFFER* bufferToUse = ( m_currentBlock != nullptr ) ? &m_currentBlock->m_buffer : &m_internalImporter; bufferToUse->AddArc( center, arc_start, angle, aWidth ); VECTOR2D radiusDelta( SCALE_FACTOR( radius ), SCALE_FACTOR( radius ) ); updateImageLimits( center + radiusDelta ); updateImageLimits( center - radiusDelta ); return; } #include "tinysplinecpp.h" void DXF_IMPORT_PLUGIN::insertSpline( double aWidth ) { #if 0 // Debug only wxLogMessage("spl deg %d kn %d ctr %d fit %d", m_curr_entity.m_SplineDegree, m_curr_entity.m_SplineKnotsList.size(), m_curr_entity.m_SplineControlPointList.size(), m_curr_entity.m_SplineFitPointList.size() ); #endif unsigned imax = m_curr_entity.m_SplineControlPointList.size(); if( imax < 2 ) // malformed spline return; #if 0 // set to 1 to approximate the spline by segments between 2 control points VECTOR2D startpoint( mapX( m_curr_entity.m_SplineControlPointList[0].m_x ), mapY( m_curr_entity.m_SplineControlPointList[0].m_y ) ); for( unsigned int ii = 1; ii < imax; ++ii ) { VECTOR2D endpoint( mapX( m_curr_entity.m_SplineControlPointList[ii].m_x ), mapY( m_curr_entity.m_SplineControlPointList[ii].m_y ) ); if( startpoint != endpoint ) { m_internalImporter.AddLine( startpoint, endpoint, aWidth ); updateImageLimits( startpoint ); updateImageLimits( endpoint ); startpoint = endpoint; } } #else // Use bezier curves, supported by pcbnew, to approximate the spline std::vector ctrlp; for( unsigned ii = 0; ii < imax; ++ii ) { ctrlp.push_back( m_curr_entity.m_SplineControlPointList[ii].m_x ); ctrlp.push_back( m_curr_entity.m_SplineControlPointList[ii].m_y ); } std::vector coords; try { tinyspline::BSpline dxfspline( m_curr_entity.m_SplineControlPointList.size(), /* coord dim */ 2, m_curr_entity.m_SplineDegree ); dxfspline.setCtrlp( ctrlp ); dxfspline.setKnots( m_curr_entity.m_SplineKnotsList ); tinyspline::BSpline beziers( dxfspline.toBeziers() ); coords = beziers.ctrlp(); } catch( const std::runtime_error& ) //tinyspline throws everything including data validation as runtime errors { // invalid spline definition, drop this block reportMsg( _( "Invalid spline definition encountered" ) ); return; } if( coords.size() % 8 != 0 ) { // somehow we generated a bad Bezier curve reportMsg( _( "Invalid Bezier curve created" ) ); return; } // Each Bezier curve uses 4 vertices (a start point, 2 control points and a end point). // So we can have more than one Bezier curve ( there are one curve each four vertices) // However, one can have one Bezier curve with end point = ctrl point 2, having only 3 // defined points in list. for( unsigned ii = 0; ii < coords.size(); ii += 8 ) { VECTOR2D start( mapX( coords[ii] ), mapY( coords[ii+1] ) ); VECTOR2D bezierControl1( mapX( coords[ii+2] ), mapY( coords[ii+3] ) ); VECTOR2D bezierControl2( mapX( coords[ii+4] ), mapY( coords[ii+5] ) ); VECTOR2D end; if( ii+7 < coords.size() ) end = VECTOR2D( mapX( coords[ii+6] ), mapY( coords[ii+7] ) ); else end = bezierControl2; GRAPHICS_IMPORTER_BUFFER* bufferToUse = ( m_currentBlock != nullptr ) ? &m_currentBlock->m_buffer : &m_internalImporter; bufferToUse->AddSpline( start, bezierControl1, bezierControl2, end, aWidth ); } #endif } void DXF_IMPORT_PLUGIN::updateImageLimits( const VECTOR2D& aPoint ) { m_minX = std::min( aPoint.x, m_minX ); m_maxX = std::max( aPoint.x, m_maxX ); m_minY = std::min( aPoint.y, m_minY ); m_maxY = std::max( aPoint.y, m_maxY ); } DXF_ARBITRARY_AXIS DXF_IMPORT_PLUGIN::getArbitraryAxis( DL_Extrusion* aData ) { VECTOR3D arbZ, arbX, arbY; double direction[3]; aData->getDirection( direction ); arbZ = VECTOR3D( direction[0], direction[1], direction[2] ).Normalize(); if( ( abs( arbZ.x ) < ( 1.0 / 64.0 ) ) && ( abs( arbZ.y ) < ( 1.0 / 64.0 ) ) ) { arbX = VECTOR3D( 0, 1, 0 ).Cross( arbZ ).Normalize(); } else { arbX = VECTOR3D( 0, 0, 1 ).Cross( arbZ ).Normalize(); } arbY = arbZ.Cross( arbX ).Normalize(); return DXF_ARBITRARY_AXIS{ arbX, arbY, arbZ }; } VECTOR3D DXF_IMPORT_PLUGIN::wcsToOcs( const DXF_ARBITRARY_AXIS& arbitraryAxis, VECTOR3D point ) { double x, y, z; x = point.x * arbitraryAxis.vecX.x + point.y * arbitraryAxis.vecX.y + point.z * arbitraryAxis.vecX.z; y = point.x * arbitraryAxis.vecY.x + point.y * arbitraryAxis.vecY.y + point.z * arbitraryAxis.vecY.z; z = point.x * arbitraryAxis.vecZ.x + point.y * arbitraryAxis.vecZ.y + point.z * arbitraryAxis.vecZ.z; return VECTOR3D( x, y, z ); } VECTOR3D DXF_IMPORT_PLUGIN::ocsToWcs( const DXF_ARBITRARY_AXIS& arbitraryAxis, VECTOR3D point ) { VECTOR3D worldX = wcsToOcs( arbitraryAxis, VECTOR3D( 1, 0, 0 ) ); VECTOR3D worldY = wcsToOcs( arbitraryAxis, VECTOR3D( 0, 1, 0 ) ); VECTOR3D worldZ = wcsToOcs( arbitraryAxis, VECTOR3D( 0, 0, 1 ) ); double x, y, z; x = point.x * worldX.x + point.y * worldX.y + point.z * worldX.z; y = point.x * worldY.x + point.y * worldY.y + point.z * worldY.z; z = point.x * worldZ.x + point.y * worldZ.y + point.z * worldZ.z; return VECTOR3D( x, y, z ); }