/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Mario Luzeiro * Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file 3d_types.h */ #ifndef _3D_TYPES_H_ #define _3D_TYPES_H_ #define GLM_FORCE_RADIANS #include #include // for IU_PER_MILS /** * @note For historical reasons the 3D modeling unit is 0.1 inch * 1 3Dunit = 2.54 mm = 0.1 inch = 100 mils */ #define UNITS3D_TO_UNITSPCB (IU_PER_MILS * 100) /** * scaling factor for 3D shape offset ( S3D_MASTER::m_MatPosition member ) * Was in inches in legacy version, and, due to a mistake, still in inches * in .kicad_pcb files (which are using mm) * so this scaling convert file units (inch) to 3D units (0.1 inch), only * for S3D_MASTER::m_MatPosition parameter */ #define SCALE_3D_CONV 10 // S3D_VERTEX manages a opengl 3D coordinate (3 float numbers: x,y,z coordinates) // float are widely used in opengl functions. // they are used here in coordinates which are also used in opengl functions. #define S3D_VERTEX glm::vec3 // S3DPOINT manages a set of 3 double values (x,y,z ) // It is used for values which are not directly used in opengl functions. // It is used in dialogs, or when reading/writing files for instance class S3DPOINT { public: double x, y, z; public: S3DPOINT() { x = y = z = 0.0; } S3DPOINT( double px, double py, double pz) { x = px; y = py; z = pz; } }; /** * Class S3DPOINT_VALUE_CTRL * displays a S3DPOINT for editing (in dialogs). A S3DPOINT is a triplet of values * Values can be scale, rotation, offset... */ class S3DPOINT_VALUE_CTRL { private: wxTextCtrl* m_XValueCtrl, * m_YValueCtrl, * m_ZValueCtrl; public: S3DPOINT_VALUE_CTRL( wxWindow* parent, wxBoxSizer* BoxSizer ); ~S3DPOINT_VALUE_CTRL(); /** * Function GetValue * @return the 3D point in internal units. */ S3DPOINT GetValue(); void SetValue( S3DPOINT a3Dpoint ); void Enable( bool enbl ); void SetToolTip( const wxString& text ); }; #endif // 3D_TYPES_H