/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017-2019 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "pcb_tool_base.h" #include #include #include #include #include #include #include "selection_tool.h" #include "pcb_actions.h" #include "tool_event_utils.h" void PCB_TOOL_BASE::doInteractiveItemPlacement( const std::string& aTool, INTERACTIVE_PLACER_BASE* aPlacer, const wxString& aCommitMessage, int aOptions ) { using namespace std::placeholders; std::unique_ptr newItem; frame()->PushTool( aTool ); Activate(); BOARD_COMMIT commit( frame() ); GetManager()->RunAction( PCB_ACTIONS::selectionClear, true ); // do not capture or auto-pan until we start placing an item controls()->ShowCursor( true ); controls()->SetSnapping( true ); // Add a VIEW_GROUP that serves as a preview for the new item PCBNEW_SELECTION preview; view()->Add( &preview ); aPlacer->m_board = board(); aPlacer->m_frame = frame(); aPlacer->m_modifiers = 0; auto makeNewItem = [&] ( VECTOR2I aPosition ) { if( frame()->GetModel() ) newItem = aPlacer->CreateItem(); if( newItem ) { newItem->SetPosition( (wxPoint) aPosition ); preview.Add( newItem.get() ); if( newItem->Type() == PCB_MODULE_T ) { auto module = dyn_cast( newItem.get() ); // modules have more drawable parts module->RunOnChildren( std::bind( &KIGFX::VIEW_GROUP::Add, &preview, _1 ) ); } } }; if( aOptions & IPO_SINGLE_CLICK ) makeNewItem( controls()->GetCursorPosition() ); // Main loop: keep receiving events while( TOOL_EVENT* evt = Wait() ) { VECTOR2I cursorPos = controls()->GetCursorPosition(); aPlacer->m_modifiers = evt->Modifier(); auto cleanup = [&] () { newItem = nullptr; preview.Clear(); view()->Update( &preview ); controls()->SetAutoPan( false ); controls()->CaptureCursor( false ); controls()->ShowCursor( true ); }; if( evt->IsCancelInteractive() ) { if( aOptions & IPO_SINGLE_CLICK ) { cleanup(); frame()->PopTool( aTool ); break; } else if( newItem ) cleanup(); else { frame()->PopTool( aTool ); break; } } else if( evt->IsActivate() ) { if( newItem ) cleanup(); if( evt->IsPointEditor() ) { // don't exit (the point editor runs in the background) } else if( evt->IsMoveTool() ) { // leave ourselves on the stack so we come back after the move break; } else { frame()->PopTool( aTool ); break; } } else if( evt->IsClick( BUT_LEFT ) ) { if( !newItem ) { // create the item if possible makeNewItem( cursorPos ); // no item created, so wait for another click if( !newItem ) continue; controls()->CaptureCursor( true ); controls()->SetAutoPan( true ); } else { auto oldFlags = newItem->GetFlags(); newItem->ClearFlags(); if( !aPlacer->PlaceItem( newItem.get(), commit ) ) { newItem->SetFlags( oldFlags ); continue; } preview.Clear(); newItem.release(); commit.Push( aCommitMessage ); controls()->CaptureCursor( false ); controls()->SetAutoPan( false ); controls()->ShowCursor( true ); if( !( aOptions & IPO_REPEAT ) ) break; if( aOptions & IPO_SINGLE_CLICK ) makeNewItem( controls()->GetCursorPosition() ); } } else if( evt->IsClick( BUT_RIGHT ) ) { m_menu.ShowContextMenu( selection() ); } else if( newItem && evt->Category() == TC_COMMAND ) { /* * Handle any events that can affect the item as we move it around */ if( TOOL_EVT_UTILS::IsRotateToolEvt( *evt ) && ( aOptions & IPO_ROTATE ) ) { const int rotationAngle = TOOL_EVT_UTILS::GetEventRotationAngle( *frame(), *evt ); newItem->Rotate( newItem->GetPosition(), rotationAngle ); view()->Update( &preview ); } else if( evt->IsAction( &PCB_ACTIONS::flip ) && ( aOptions & IPO_FLIP ) ) { newItem->Flip( newItem->GetPosition(), frame()->Settings().m_FlipLeftRight ); view()->Update( &preview ); } else if( evt->IsAction( &PCB_ACTIONS::viaSizeInc ) || evt->IsAction( &PCB_ACTIONS::viaSizeDec ) ) { // Refresh preview after event runs m_toolMgr->RunAction( ACTIONS::refreshPreview ); } else if( evt->IsAction( &ACTIONS::refreshPreview ) ) { preview.Clear(); newItem.release(); makeNewItem( controls()->GetCursorPosition() ); view()->Update( &preview ); } } else if( newItem && evt->IsMotion() ) { // track the cursor newItem->SetPosition( wxPoint( cursorPos.x, cursorPos.y ) ); aPlacer->SnapItem( newItem.get() ); // Show a preview of the item view()->Update( &preview ); } else evt->SetPassEvent(); } view()->Remove( &preview ); } bool PCB_TOOL_BASE::Init() { // A basic context manu. Many (but not all) tools will choose to override this. auto& ctxMenu = m_menu.GetMenu(); // cancel current tool goes in main context menu at the top if present ctxMenu.AddItem( ACTIONS::cancelInteractive, SELECTION_CONDITIONS::ShowAlways, 1 ); ctxMenu.AddSeparator( 1 ); // Finally, add the standard zoom/grid items getEditFrame()->AddStandardSubMenus( m_menu ); return true; } void PCB_TOOL_BASE::Reset( RESET_REASON aReason ) { } void PCB_TOOL_BASE::setTransitions() { } const PCB_DISPLAY_OPTIONS& PCB_TOOL_BASE::displayOptions() const { return frame()->GetDisplayOptions(); } PCB_DRAW_PANEL_GAL* PCB_TOOL_BASE::canvas() const { return static_cast( frame()->GetCanvas() ); } const PCBNEW_SELECTION& PCB_TOOL_BASE::selection() const { auto selTool = m_toolMgr->GetTool(); const auto& selection = selTool->GetSelection(); return selection; } PCBNEW_SELECTION& PCB_TOOL_BASE::selection() { auto selTool = m_toolMgr->GetTool(); auto& selection = selTool->GetSelection(); return selection; } void INTERACTIVE_PLACER_BASE::SnapItem( BOARD_ITEM *aItem ) { // Base implementation performs no snapping } bool INTERACTIVE_PLACER_BASE::PlaceItem( BOARD_ITEM *aItem, BOARD_COMMIT& aCommit ) { aCommit.Add( aItem ); return true; }