/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file class_pad_custom_shape_functions.cpp * D_PAD functions specific to custom shaped pads. */ #include #include #include #include #include #include #include #include #include /* * Has meaning only for free shape pads. * add a free shape to the shape list. * the shape is a polygon (can be with thick outline), segment, circle or arc */ void D_PAD::AddPrimitivePoly( const SHAPE_POLY_SET& aPoly, int aThickness ) { std::vector points; // If aPoly has holes, convert it to a polygon with no holes. SHAPE_POLY_SET poly_no_hole; poly_no_hole.Append( aPoly ); poly_no_hole.Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); for( auto iter = poly_no_hole.CIterate(); iter; iter++ ) points.emplace_back( iter->x, iter->y ); AddPrimitivePoly( points, aThickness ); } void D_PAD::AddPrimitivePoly( const std::vector& aPoly, int aThickness ) { DRAWSEGMENT* item = new DRAWSEGMENT(); item->SetShape( S_POLYGON ); item->SetPolyPoints( aPoly ); item->SetWidth( aThickness ); m_editPrimitives.emplace_back( item ); m_shapesDirty = true; } void D_PAD::AddPrimitiveSegment( const wxPoint& aStart, const wxPoint& aEnd, int aThickness ) { DRAWSEGMENT* item = new DRAWSEGMENT(); item->SetStart( aStart ); item->SetEnd( aEnd ); item->SetWidth( aThickness ); m_editPrimitives.emplace_back( item ); m_shapesDirty = true; } void D_PAD::AddPrimitiveArc( const wxPoint& aCenter, const wxPoint& aStart, int aArcAngle, int aThickness ) { DRAWSEGMENT* item = new DRAWSEGMENT(); item->SetShape( S_ARC ); item->SetCenter( aCenter ); item->SetArcStart( aStart ); item->SetAngle( aArcAngle ); item->SetWidth( aThickness ); m_editPrimitives.emplace_back( item ); m_shapesDirty = true; } void D_PAD::AddPrimitiveCurve( const wxPoint& aStart, const wxPoint& aEnd, const wxPoint& aCtrl1, const wxPoint& aCtrl2, int aThickness ) { DRAWSEGMENT* item = new DRAWSEGMENT(); item->SetShape( S_CURVE ); item->SetStart( aStart ); item->SetEnd( aEnd ); item->SetBezControl1( aCtrl1 ); item->SetBezControl2( aCtrl2 ); item->SetWidth( aThickness ); m_editPrimitives.emplace_back( item ); m_shapesDirty = true; } void D_PAD::AddPrimitiveCircle( const wxPoint& aCenter, int aRadius, int aThickness ) { DRAWSEGMENT* item = new DRAWSEGMENT(); item->SetShape( S_CIRCLE ); item->SetStart( aCenter ); item->SetEnd( wxPoint( aCenter.x + aRadius, aCenter.y ) ); item->SetWidth( aThickness ); m_editPrimitives.emplace_back( item ); m_shapesDirty = true; } void D_PAD::AddPrimitiveRect( const wxPoint& aStart, const wxPoint& aEnd, int aThickness ) { DRAWSEGMENT* item = new DRAWSEGMENT(); item->SetShape( S_RECT ); item->SetStart( aStart ); item->SetEnd( aEnd ); item->SetWidth( aThickness ); m_editPrimitives.emplace_back( item ); m_shapesDirty = true; } void D_PAD::SetPrimitives( const std::vector>& aPrimitivesList ) { // clear old list m_editPrimitives.clear(); // Import to the basic shape list if( aPrimitivesList.size() ) m_editPrimitives = aPrimitivesList; m_shapesDirty = true; } void D_PAD::AddPrimitives( const std::vector>& aPrimitivesList ) { for( const std::shared_ptr& prim : aPrimitivesList ) m_editPrimitives.push_back( prim ); m_shapesDirty = true; } void D_PAD::AddPrimitive( DRAWSEGMENT* aPrimitive ) { m_editPrimitives.emplace_back( aPrimitive ); m_shapesDirty = true; } // clear the basic shapes list and associated data void D_PAD::DeletePrimitivesList() { m_editPrimitives.clear(); m_shapesDirty = true; } void D_PAD::addPadPrimitivesToPolygon( SHAPE_POLY_SET* aMergedPolygon, int aError ) const { SHAPE_POLY_SET polyset; for( const std::shared_ptr& primitive : m_editPrimitives ) primitive->TransformShapeWithClearanceToPolygon( polyset, 0, aError ); polyset.Simplify( SHAPE_POLY_SET::PM_FAST ); // Merge all polygons with the initial pad anchor shape if( polyset.OutlineCount() ) { aMergedPolygon->BooleanAdd( polyset, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); aMergedPolygon->Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); } } void D_PAD::MergePrimitivesAsPolygon( SHAPE_POLY_SET* aMergedPolygon ) const { auto board = GetBoard(); int maxError = ARC_HIGH_DEF; if( board ) maxError = board->GetDesignSettings().m_MaxError; aMergedPolygon->RemoveAllContours(); // Add the anchor pad shape in aMergedPolygon, others in aux_polyset: // The anchor pad is always at 0,0 switch( GetAnchorPadShape() ) { case PAD_SHAPE_RECT: { SHAPE_RECT rect( -GetSize().x / 2, -GetSize().y / 2, GetSize().x, GetSize().y ); aMergedPolygon->AddOutline( rect.Outline() ); } break; default: case PAD_SHAPE_CIRCLE: TransformCircleToPolygon( *aMergedPolygon, wxPoint( 0, 0 ), GetSize().x / 2, maxError ); break; } addPadPrimitivesToPolygon( aMergedPolygon, maxError ); } bool D_PAD::GetBestAnchorPosition( VECTOR2I& aPos ) { SHAPE_POLY_SET poly; addPadPrimitivesToPolygon( &poly, ARC_LOW_DEF ); if( poly.OutlineCount() > 1 ) return false; const int minSteps = 10; const int maxSteps = 50; int stepsX, stepsY; auto bbox = poly.BBox(); if( bbox.GetWidth() < bbox.GetHeight() ) { stepsX = minSteps; stepsY = minSteps * (double) bbox.GetHeight() / (double )(bbox.GetWidth() + 1); } else { stepsY = minSteps; stepsX = minSteps * (double) bbox.GetWidth() / (double )(bbox.GetHeight() + 1); } stepsX = std::max(minSteps, std::min( maxSteps, stepsX ) ); stepsY = std::max(minSteps, std::min( maxSteps, stepsY ) ); VECTOR2I center = bbox.Centre(); int64_t minDist = std::numeric_limits::max(); int64_t minDistEdge; if( GetAnchorPadShape() == PAD_SHAPE_CIRCLE ) { minDistEdge = GetSize().x; } else { minDistEdge = std::max( GetSize().x, GetSize().y ); } OPT bestAnchor( []()->OPT { return NULLOPT; }() ); for( int y = 0; y < stepsY ; y++ ) { for( int x = 0; x < stepsX; x++ ) { VECTOR2I p = bbox.GetPosition(); p.x += rescale( x, bbox.GetWidth(), (stepsX - 1) ); p.y += rescale( y, bbox.GetHeight(), (stepsY - 1) ); if( poly.Contains(p) ) { int dist = (center - p).EuclideanNorm(); int distEdge = poly.COutline(0).Distance( p, true ); if( distEdge >= minDistEdge ) { if( dist < minDist ) { bestAnchor = p; minDist = dist; } } } } } if( bestAnchor ) { aPos = *bestAnchor; return true; } return false; }