/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file cinfo3d_visu.h * @brief Handles data related with the board to be visualized */ #ifndef CINFO3D_VISU_H #define CINFO3D_VISU_H #include #include "../3d_rendering/3d_render_raytracing/accelerators/ccontainer2d.h" #include "../3d_rendering/3d_render_raytracing/accelerators/ccontainer.h" #include "../3d_rendering/3d_render_raytracing/shapes3D/cbbox.h" #include "../3d_rendering/ccamera.h" #include "../3d_rendering/ctrack_ball.h" #include "../3d_enums.h" #include "../3d_cache/3d_cache.h" #include #include #include #include #include #include #include #include #include #include /// A type that stores a container of 2d objects for each layer id typedef std::map< LAYER_ID, CBVHCONTAINER2D *> MAP_CONTAINER_2D; /// A type that stores polysets for each layer id typedef std::map< LAYER_ID, SHAPE_POLY_SET *> MAP_POLY; /// This defines the range that all coord will have to be rendered. /// It will use this value to convert to a normalized value between /// -(RANGE_SCALE_3D/2) .. +(RANGE_SCALE_3D/2) #define RANGE_SCALE_3D 8.0f /** * Class CINFO3D_VISU * Helper class to handle information needed to display 3D board */ class CINFO3D_VISU { public: CINFO3D_VISU(); ~CINFO3D_VISU(); /** * @brief Set3DCacheManager - Update the Cache manager pointer * @param aCachePointer: the pointer to the 3d cache manager */ void Set3DCacheManager( S3D_CACHE *aCachePointer ) { m_3d_model_manager = aCachePointer; } /** * @brief Get3DCacheManager - Return the 3d cache manager pointer * @return */ S3D_CACHE *Get3DCacheManager( ) const { return m_3d_model_manager; } /** * @brief GetFlag - get a configuration status of a flag * @param aFlag: the flag to get the status * @return true if flag is set, false if not */ bool GetFlag( DISPLAY3D_FLG aFlag ) const ; /** * @brief SetFlag - set the status of a flag * @param aFlag: the flag to get the status * @param aState: status to set */ void SetFlag( DISPLAY3D_FLG aFlag, bool aState ); /** * @brief Is3DLayerEnabled - Check if a layer is enabled * @param aLayer: layer ID to get status * @return true if layer should be displayed, false if not */ bool Is3DLayerEnabled( LAYER_ID aLayer ) const; /** * @brief ShouldModuleBeDisplayed - Test if module should be displayed in * relation to attributs and the flags * @return true if module should be displayed, false if not */ bool ShouldModuleBeDisplayed( MODULE_ATTR_T aModuleAttributs ) const; /** * @brief SetBoard - Set current board to be rendered * @param aBoard: board to process */ void SetBoard( BOARD *aBoard ) { m_board = aBoard; } /** * @brief GetBoard - Get current board to be rendered * @return BOARD pointer */ const BOARD *GetBoard() const { return m_board; } /** * @brief InitSettings - Function to be called by the render when it need to * reload the settings for the board. * @param aStatusTextReporter: the pointer for the status reporter */ void InitSettings( REPORTER *aStatusTextReporter ); /** * @brief BiuTo3Dunits - Board integer units To 3D units * @return the conversion factor to transform a position from the board to 3d units */ double BiuTo3Dunits() const { return m_biuTo3Dunits; } /** * @brief GetBBox3DU - Get the bbox of the pcb board * @return the board bbox in 3d units */ const CBBOX &GetBBox3DU() const { return m_boardBoudingBox; } /** * @brief GetEpoxyThickness3DU - Get the current epoxy thickness * @return thickness in 3d unities */ float GetEpoxyThickness3DU() const { return m_epoxyThickness3DU; } /** * @brief GetNonCopperLayerThickness3DU - Get the current non copper layers thickness * @return thickness in 3d unities of non copperlayers */ float GetNonCopperLayerThickness3DU() const { return m_nonCopperLayerThickness3DU; } /** * @brief GetCopperThickness3DU - Get the current copper layer thickness * @return thickness in 3d unities of copperlayers */ float GetCopperThickness3DU() const { return m_copperThickness3DU; } /** * @brief GetCopperThicknessBIU - Get the current copper layer thickness * @return thickness in board unities */ int GetCopperThicknessBIU() const; /** * @brief GetBoardSizeBIU - Get the board size * @return size in BIU unities */ wxSize GetBoardSizeBIU() const { return m_boardSize; } /** * @brief GetBoardPosBIU - Get the board size * @return size in BIU unities */ wxPoint GetBoardPosBIU() const { return m_boardPos; } /** * @brief GetBoardCenter - the board center position in 3d units * @return board center vector position in 3d units */ const SFVEC3F &GetBoardCenter3DU() const { return m_boardCenter; } /** * @brief GetModulesZcoord3DIU - Get the position of the module in 3d integer units * considering if it is flipped or not. * @param aIsFlipped: true for use in modules on Front (top) layer, false * if module is on back (bottom) layer * @return the Z position of 3D shapes, in 3D integer units */ float GetModulesZcoord3DIU( bool aIsFlipped ) const ; /** * @brief CameraSetType - Set the camera type to use * @param aCameraType: camera type to use in this canvas */ void CameraSetType( CAMERA_TYPE aCameraType ); /** * @brief CameraGet - get current camera in use * @return a camera */ CCAMERA &CameraGet() const { return m_currentCamera; } /** * @brief GridGet - get the current grid * @return space type of the grid */ GRID3D_TYPE GridGet() const { return m_3D_grid_type; } /** * @brief GridSet - set the current grid * @param aGridType = the type space of the grid */ void GridSet( GRID3D_TYPE aGridType ) { m_3D_grid_type = aGridType; } /** * @brief RenderEngineSet * @param aRenderEngine = the render engine mode selected */ void RenderEngineSet( RENDER_ENGINE aRenderEngine ) { m_render_engine = aRenderEngine; } /** * @brief RenderEngineGet * @return render engine on use */ RENDER_ENGINE RenderEngineGet() const { return m_render_engine; } /** * @brief MaterialModeSet * @param aMaterialMode = the render material mode */ void MaterialModeSet( MATERIAL_MODE aMaterialMode ) { m_material_mode = aMaterialMode; } /** * @brief MaterialModeGet * @return material rendering mode */ MATERIAL_MODE MaterialModeGet() const { return m_material_mode; } /** * @brief GetBoardPoly - Get the current polygon of the epoxy board * @return the shape polygon */ const SHAPE_POLY_SET &GetBoardPoly() const { return m_board_poly; } /** * @brief GetLayerColor - get the technical color of a layer * @param aLayerId: the layer to get the color information * @return the color in SFVEC3F format */ SFVEC3F GetLayerColor( LAYER_ID aLayerId ) const; /** * @brief GetItemColor - get the technical color of a layer * @param aItemId: the item id to get the color information * @return the color in SFVEC3F format */ SFVEC3F GetItemColor( int aItemId ) const; /** * @brief GetColor * @param aColor: the color mapped * @return the color in SFVEC3F format */ SFVEC3F GetColor( EDA_COLOR_T aColor ) const; /** * @brief GetLayerTopZpos3DU - Get the top z position * @param aLayerId: layer id * @return position in 3D unities */ float GetLayerTopZpos3DU( LAYER_ID aLayerId ) const { return m_layerZcoordTop[aLayerId]; } /** * @brief GetLayerBottomZpos3DU - Get the bottom z position * @param aLayerId: layer id * @return position in 3D unities */ float GetLayerBottomZpos3DU( LAYER_ID aLayerId ) const { return m_layerZcoordBottom[aLayerId]; } /** * @brief GetMapLayers - Get the map of container that have the objects per layer * @return the map containers of this board */ const MAP_CONTAINER_2D &GetMapLayers() const { return m_layers_container2D; } /** * @brief GetMapLayersHoles -Get the map of container that have the holes per layer * @return the map containers of holes from this board */ const MAP_CONTAINER_2D &GetMapLayersHoles() const { return m_layers_holes2D; } /** * @brief GetThroughHole_Outer - Get the inflated ThroughHole container * @return a container with holes */ const CBVHCONTAINER2D &GetThroughHole_Outer() const { return m_through_holes_outer; } /** * @brief GetThroughHole_Outer_poly - * @return */ const SHAPE_POLY_SET &GetThroughHole_Outer_poly() const { return m_through_outer_holes_poly; } /** * @brief GetThroughHole_Outer_poly_NPTH - * @return */ const SHAPE_POLY_SET &GetThroughHole_Outer_poly_NPTH() const { return m_through_outer_holes_poly_NPTH; } /** * @brief GetThroughHole_Vias_Outer - * @return a container with via THT holes only */ const CBVHCONTAINER2D &GetThroughHole_Vias_Outer() const { return m_through_holes_vias_outer; } /** * @brief GetThroughHole_Vias_Inner - * @return a container with via THT holes only */ const CBVHCONTAINER2D &GetThroughHole_Vias_Inner() const { return m_through_holes_vias_inner; } /** * @brief GetThroughHole_Vias_Outer_poly - * @return */ const SHAPE_POLY_SET &GetThroughHole_Vias_Outer_poly() const { return m_through_outer_holes_vias_poly; } /** * @brief GetThroughHole_Vias_Inner_poly - * @return */ const SHAPE_POLY_SET &GetThroughHole_Vias_Inner_poly() const { return m_through_inner_holes_vias_poly; } /** * @brief GetThroughHole_Inner - Get the ThroughHole container * @return a container with holes */ const CBVHCONTAINER2D &GetThroughHole_Inner() const { return m_through_holes_inner; } /** * @brief GetThroughHole_Inner_poly - * @return */ const SHAPE_POLY_SET &GetThroughHole_Inner_poly() const { return m_through_inner_holes_poly; } /** * @brief GetStats_Nr_Vias - Get statistics of the nr of vias * @return number of vias */ unsigned int GetStats_Nr_Vias() const { return m_stats_nr_vias; } /** * @brief GetStats_Nr_Holes - Get statistics of the nr of holes * @return number of holes */ unsigned int GetStats_Nr_Holes() const { return m_stats_nr_holes; } /** * @brief GetStats_Med_Via_Hole_Diameter3DU - Average diameter of the via holes * @return dimension in 3D units */ float GetStats_Med_Via_Hole_Diameter3DU() const { return m_stats_via_med_hole_diameter; } /** * @brief GetStats_Med_Hole_Diameter3DU - Average diameter of holes * @return dimension in 3D units */ float GetStats_Med_Hole_Diameter3DU() const { return m_stats_hole_med_diameter; } /** * @brief GetStats_Med_Track_Width - Average width of the tracks * @return dimensions in 3D units */ float GetStats_Med_Track_Width() const { return m_stats_track_med_width; } /** * @brief GetNrSegmentsCircle * @param aDiameter: diameter in 3DU * @return number of sides that should be used in that circle */ unsigned int GetNrSegmentsCircle( float aDiameter3DU ) const; /** * @brief GetNrSegmentsCircle * @param aDiameterBUI: diameter in board unities * @return number of sides that should be used in that circle */ unsigned int GetNrSegmentsCircle( int aDiameterBUI ) const; /** * @brief GetCircleCorrectionFactor - computes a angle correction * factor used when creating circles * @param aNrSides: the number of segments sides of the circle * @return a factor to apply to contour creation */ double GetCircleCorrectionFactor( int aNrSides ) const; /** * @brief GetPolyMap - Get maps of polygons's layers * @return the map with polygons's layers */ const MAP_POLY &GetPolyMap() const { return m_layers_poly; } const MAP_POLY &GetPolyMapHoles_Inner() const { return m_layers_inner_holes_poly; } const MAP_POLY &GetPolyMapHoles_Outer() const { return m_layers_outer_holes_poly; } private: void createBoardPolygon(); void createLayers( REPORTER *aStatusTextReporter ); void destroyLayers(); // Helper functions to create the board COBJECT2D *createNewTrack( const TRACK* aTrack , int aClearanceValue ) const; void createNewPad( const D_PAD* aPad, CGENERICCONTAINER2D *aDstContainer, const wxSize &aInflateValue ) const; void createNewPadWithClearance( const D_PAD *aPad, CGENERICCONTAINER2D *aDstContainer, int aClearanceValue ) const; COBJECT2D *createNewPadDrill( const D_PAD* aPad, int aInflateValue ); void AddPadsShapesWithClearanceToContainer( const MODULE *aModule, CGENERICCONTAINER2D *aDstContainer, LAYER_ID aLayerId, int aInflateValue, bool aSkipNPTHPadsWihNoCopper ); void AddGraphicsShapesWithClearanceToContainer( const MODULE *aModule, CGENERICCONTAINER2D *aDstContainer, LAYER_ID aLayerId, int aInflateValue ); void AddShapeWithClearanceToContainer( const TEXTE_PCB *aTextPCB, CGENERICCONTAINER2D *aDstContainer, LAYER_ID aLayerId, int aClearanceValue ); void AddShapeWithClearanceToContainer( const DRAWSEGMENT *aDrawSegment, CGENERICCONTAINER2D *aDstContainer, LAYER_ID aLayerId, int aClearanceValue ); void AddSolidAreasShapesToContainer( const ZONE_CONTAINER *aZoneContainer, CGENERICCONTAINER2D *aDstContainer, LAYER_ID aLayerId ); void TransformArcToSegments( const wxPoint &aCentre, const wxPoint &aStart, double aArcAngle, int aCircleToSegmentsCount, int aWidth, CGENERICCONTAINER2D *aDstContainer, const BOARD_ITEM &aBoardItem ); void buildPadShapeThickOutlineAsSegments( const D_PAD *aPad, CGENERICCONTAINER2D *aDstContainer, int aWidth ); // Helper functions to create poly contours void buildPadShapeThickOutlineAsPolygon( const D_PAD *aPad, SHAPE_POLY_SET &aCornerBuffer, int aWidth) const; void transformPadsShapesWithClearanceToPolygon( const DLIST &aPads, LAYER_ID aLayer, SHAPE_POLY_SET &aCornerBuffer, int aInflateValue, bool aSkipNPTHPadsWihNoCopper) const; void transformGraphicModuleEdgeToPolygonSet( const MODULE *aModule, LAYER_ID aLayer, SHAPE_POLY_SET& aCornerBuffer ) const; void buildPadShapePolygon( const D_PAD *aPad, SHAPE_POLY_SET &aCornerBuffer, wxSize aInflateValue, int aSegmentsPerCircle, double aCorrectionFactor ) const; public: SFVEC3D m_BgColorBot; ///< background bottom color SFVEC3D m_BgColorTop; ///< background top color SFVEC3D m_BoardBodyColor; ///< in realistic mode: FR4 board color SFVEC3D m_SolderMaskColor; ///< in realistic mode: solder mask color SFVEC3D m_SolderPasteColor; ///< in realistic mode: solder paste color SFVEC3D m_SilkScreenColor; ///< in realistic mode: SilkScreen color SFVEC3D m_CopperColor; ///< in realistic mode: copper color private: /// Current board BOARD *m_board; /// pointer to the 3d model manager S3D_CACHE *m_3d_model_manager; // Render options /// options flags to render the board std::vector< bool > m_drawFlags; /// Stores the current grid type GRID3D_TYPE m_3D_grid_type; /// render engine currently on use RENDER_ENGINE m_render_engine; /// mode to render the 3d shape models material MATERIAL_MODE m_material_mode; // Pcb board position /// center board actual position in board units wxPoint m_boardPos; /// board actual size in board units wxSize m_boardSize; /// 3d center position of the pcb board in 3d units SFVEC3F m_boardCenter; // Pcb board bounding boxes /// 3d bouding box of the pcb board in 3d units CBBOX m_boardBoudingBox; /// 2d bouding box of the pcb board in 3d units CBBOX2D m_board2dBBox3DU; /// It contains polygon contours for each layer MAP_POLY m_layers_poly; /// It contains polygon contours for holes of each layer (outer holes) MAP_POLY m_layers_outer_holes_poly; /// It contains polygon contours for holes of each layer (inner holes) MAP_POLY m_layers_inner_holes_poly; /// It contains polygon contours for (just) non plated through holes (outer cylinder) SHAPE_POLY_SET m_through_outer_holes_poly_NPTH; /// It contains polygon contours for through holes (outer cylinder) SHAPE_POLY_SET m_through_outer_holes_poly; /// It contains polygon contours for through holes (inner cylinder) SHAPE_POLY_SET m_through_inner_holes_poly; /// It contains polygon contours for through holes vias (outer cylinder) SHAPE_POLY_SET m_through_outer_holes_vias_poly; /// It contains polygon contours for through holes vias (inner cylinder) SHAPE_POLY_SET m_through_inner_holes_vias_poly; /// PCB board outline polygon SHAPE_POLY_SET m_board_poly; // 2D element containers /// It contains the 2d elements of each layer MAP_CONTAINER_2D m_layers_container2D; /// It contains the holes per each layer MAP_CONTAINER_2D m_layers_holes2D; /// It contains the list of throughHoles of the board, /// the radius of the hole is inflated with the copper tickness CBVHCONTAINER2D m_through_holes_outer; /// It contains the list of throughHoles of the board, /// the radius is the inner hole CBVHCONTAINER2D m_through_holes_inner; /// It contains the list of throughHoles vias of the board, /// the radius of the hole is inflated with the copper tickness CBVHCONTAINER2D m_through_holes_vias_outer; /// It contains the list of throughHoles vias of the board, /// the radius of the hole CBVHCONTAINER2D m_through_holes_vias_inner; // Layers information /// Number of copper layers actually used by the board unsigned int m_copperLayersCount; /// Normalization scale to convert board internal units to 3D units to /// normalize 3D units between -1.0 and +1.0 double m_biuTo3Dunits; /// Top (End) Z position of each layer (normalized) float m_layerZcoordTop[LAYER_ID_COUNT]; /// Bottom (Start) Z position of each layer (normalized) float m_layerZcoordBottom[LAYER_ID_COUNT]; /// Copper thickness (normalized) float m_copperThickness3DU; /// Epoxy thickness (normalized) float m_epoxyThickness3DU; /// Non copper layers thickness float m_nonCopperLayerThickness3DU; // Cameras /// Holds a pointer to current camera in use. CCAMERA &m_currentCamera; CTRACK_BALL m_trackBallCamera; /// min factor used for cicle segment approximation calculation float m_calc_seg_min_factor3DU; /// max factor used for cicle segment approximation calculation float m_calc_seg_max_factor3DU; // Statistics /// Number of tracks in the board unsigned int m_stats_nr_tracks; /// Track average width float m_stats_track_med_width; /// Nr of vias unsigned int m_stats_nr_vias; /// Computed medium diameter of the via holes in 3D units float m_stats_via_med_hole_diameter; /// number of holes in the board unsigned int m_stats_nr_holes; /// Computed medium diameter of the holes in 3D units float m_stats_hole_med_diameter; /** * Trace mask used to enable or disable the trace output of this class. * The debug output can be turned on by setting the WXTRACE environment variable to * "KI_TRACE_EDA_CINFO3D_VISU". See the wxWidgets documentation on wxLogTrace for * more information. */ static const wxChar *m_logTrace; }; /// This is a dummy visualization configuration extern CINFO3D_VISU G_null_CINFO3D_VISU; #endif // CINFO3D_VISU_H