/* * KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013 CERN * Copyright (C) 2016-2023 KiCad Developers, see AUTHORS.txt for contributors. * Author: Tomasz Wlostowski * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include using namespace std::placeholders; #include #include #include #include #include "pns_kicad_iface.h" #include "pns_tool_base.h" #include "pns_arc.h" #include "pns_solid.h" #include "pns_dragger.h" using namespace KIGFX; namespace PNS { TOOL_BASE::TOOL_BASE( const std::string& aToolName ) : PCB_TOOL_BASE( aToolName ) { m_gridHelper = nullptr; m_iface = nullptr; m_router = nullptr; m_cancelled = false; m_startItem = nullptr; m_endItem = nullptr; m_gridHelper = nullptr; m_cancelled = false; } TOOL_BASE::~TOOL_BASE() { delete m_gridHelper; delete m_iface; delete m_router; } void TOOL_BASE::Reset( RESET_REASON aReason ) { delete m_gridHelper; delete m_iface; delete m_router; m_iface = new PNS_KICAD_IFACE; m_iface->SetBoard( board() ); m_iface->SetView( getView() ); m_iface->SetHostTool( this ); m_router = new ROUTER; m_router->SetInterface( m_iface ); m_router->ClearWorld(); m_router->SyncWorld(); m_router->UpdateSizes( m_savedSizes ); PCBNEW_SETTINGS* settings = frame()->GetPcbNewSettings(); if( !settings->m_PnsSettings ) settings->m_PnsSettings = std::make_unique( settings, "tools.pns" ); m_router->LoadSettings( settings->m_PnsSettings.get() ); m_gridHelper = new PCB_GRID_HELPER( m_toolMgr, frame()->GetMagneticItemsSettings() ); } ITEM* TOOL_BASE::pickSingleItem( const VECTOR2I& aWhere, NET_HANDLE aNet, int aLayer, bool aIgnorePads, const std::vector aAvoidItems ) { int tl = aLayer > 0 ? aLayer : getView()->GetTopLayer(); static const int candidateCount = 5; ITEM* prioritized[candidateCount]; SEG::ecoord dist[candidateCount]; for( int i = 0; i < candidateCount; i++ ) { prioritized[i] = nullptr; dist[i] = VECTOR2I::ECOORD_MAX; } auto haveCandidates = [&]() { for( ITEM* item : prioritized ) { if( item ) return true; } return false; }; for( bool useClearance : { false, true } ) { ITEM_SET candidates = m_router->QueryHoverItems( aWhere, useClearance ); for( ITEM* item : candidates.Items() ) { if( !item->IsRoutable() ) continue; if( !IsCopperLayer( item->Layers().Start() ) ) continue; if( !m_iface->IsAnyLayerVisible( item->Layers() ) ) continue; if( alg::contains( aAvoidItems, item ) ) continue; // fixme: this causes flicker with live loop removal... //if( item->Parent() && !item->Parent()->ViewIsVisible() ) // continue; if( item->OfKind( ITEM::SOLID_T ) && aIgnorePads ) { continue; } else if( m_router->GetInterface()->GetNetCode( aNet) <= 0 || item->Net() == aNet ) { if( item->OfKind( ITEM::VIA_T | ITEM::SOLID_T ) ) { SEG::ecoord d = ( item->Shape()->Centre() - aWhere ).SquaredEuclideanNorm(); if( d < dist[2] ) { prioritized[2] = item; dist[2] = d; } if( item->Layers().Overlaps( tl ) && d < dist[0] ) { prioritized[0] = item; dist[0] = d; } } else // ITEM::SEGMENT_T | ITEM::ARC_T { LINKED_ITEM* li = static_cast( item ); SEG::ecoord d = std::min( ( li->Anchor( 0 ) - aWhere ).SquaredEuclideanNorm(), ( li->Anchor( 1 ) - aWhere ).SquaredEuclideanNorm() ); if( d < dist[3] ) { prioritized[3] = item; dist[3] = d; } if( item->Layers().Overlaps( tl ) && d < dist[1] ) { prioritized[1] = item; dist[1] = d; } } } else if( item->OfKind( ITEM::SOLID_T ) && item->IsFreePad() ) { // Allow free pads only when already inside pad if( item->Shape()->Collide( aWhere ) ) { prioritized[0] = item; dist[0] = 0; } } else if ( item->Net() == 0 && m_router->Settings().Mode() == RM_MarkObstacles ) { // Allow unconnected items as last resort in RM_MarkObstacles mode if( item->Layers().Overlaps( tl ) ) prioritized[4] = item; } } if( haveCandidates() ) break; } ITEM* rv = nullptr; bool highContrast = ( frame()->GetDisplayOptions().m_ContrastModeDisplay != HIGH_CONTRAST_MODE::NORMAL ); for( ITEM* item : prioritized ) { if( highContrast && item && !item->Layers().Overlaps( tl ) ) item = nullptr; if( item && ( aLayer < 0 || item->Layers().Overlaps( aLayer ) ) ) { rv = item; break; } } if( rv ) { wxLogTrace( wxT( "PNS" ), wxT( "%s, layer : %d, tl: %d" ), rv->KindStr().c_str(), rv->Layers().Start(), tl ); } return rv; } void TOOL_BASE::highlightNets( bool aEnabled, std::set aNets ) { RENDER_SETTINGS* rs = getView()->GetPainter()->GetSettings(); std::set netcodes; for( const NET_HANDLE& net : aNets ) netcodes.insert( m_router->GetInterface()->GetNetCode( net ) ); if( netcodes.size() > 0 && aEnabled ) { // If the user has previously set some of the routed nets to be highlighted, // we assume they want to keep them highlighted after routing const std::set& currentNetCodes = rs->GetHighlightNetCodes(); bool keep = false; for( const int& netcode : netcodes ) { if( currentNetCodes.find( netcode ) != currentNetCodes.end() ) { keep = true; break; } } if( rs->IsHighlightEnabled() && keep ) m_startHighlightNetcodes = currentNetCodes; else m_startHighlightNetcodes.clear(); rs->SetHighlight( netcodes, true ); } else { rs->SetHighlight( m_startHighlightNetcodes, m_startHighlightNetcodes.size() > 0 ); } // Do not remove this call. This is required to update the layers when we highlight a net. // In this case, highlighting a net dims all other elements, so the colors need to update getView()->UpdateAllLayersColor(); } bool TOOL_BASE::checkSnap( ITEM *aItem ) { // Sync PNS engine settings with the general PCB editor options. auto& pnss = m_router->Settings(); // If we're dragging a track segment, don't try to snap to items that are part of the original line. if( m_startItem && aItem && m_router->GetState() == ROUTER::DRAG_SEGMENT && m_router->GetDragger() ) { DRAGGER* dragger = dynamic_cast( m_router->GetDragger() ); LINKED_ITEM* liItem = dynamic_cast( aItem ); if( dragger && liItem && dragger->GetOriginalLine().ContainsLink( liItem ) ) { return false; } } pnss.SetSnapToPads( frame()->GetMagneticItemsSettings()->pads == MAGNETIC_OPTIONS::CAPTURE_CURSOR_IN_TRACK_TOOL || frame()->GetMagneticItemsSettings()->pads == MAGNETIC_OPTIONS::CAPTURE_ALWAYS ); pnss.SetSnapToTracks( frame()->GetMagneticItemsSettings()->tracks == MAGNETIC_OPTIONS::CAPTURE_CURSOR_IN_TRACK_TOOL || frame()->GetMagneticItemsSettings()->tracks == MAGNETIC_OPTIONS::CAPTURE_ALWAYS ); if( aItem ) { if( aItem->OfKind( ITEM::VIA_T | ITEM::SEGMENT_T | ITEM::ARC_T ) ) return pnss.GetSnapToTracks(); else if( aItem->OfKind( ITEM::SOLID_T ) ) return pnss.GetSnapToPads(); } return false; } void TOOL_BASE::updateStartItem( const TOOL_EVENT& aEvent, bool aIgnorePads ) { int tl = getView()->GetTopLayer(); VECTOR2I cp = aEvent.IsPrime() ? aEvent.Position() : controls()->GetCursorPosition( !aEvent.Modifier( MD_SHIFT ) ); VECTOR2I p; GAL* gal = m_toolMgr->GetView()->GetGAL(); controls()->ForceCursorPosition( false ); m_gridHelper->SetUseGrid( gal->GetGridSnapping() && !aEvent.DisableGridSnapping() ); m_gridHelper->SetSnap( !aEvent.Modifier( MD_SHIFT ) ); if( aEvent.IsMotion() || aEvent.IsClick() ) p = aEvent.Position(); else p = cp; m_startItem = pickSingleItem( aEvent.IsClick() ? cp : p, nullptr, -1, aIgnorePads ); if( !m_gridHelper->GetUseGrid() && m_startItem && !m_startItem->Layers().Overlaps( tl ) ) m_startItem = nullptr; m_startSnapPoint = snapToItem( m_startItem, p ); controls()->ForceCursorPosition( true, m_startSnapPoint ); } void TOOL_BASE::updateEndItem( const TOOL_EVENT& aEvent ) { int layer; GAL* gal = m_toolMgr->GetView()->GetGAL(); m_gridHelper->SetUseGrid( gal->GetGridSnapping() && !aEvent.DisableGridSnapping() ); m_gridHelper->SetSnap( !aEvent.Modifier( MD_SHIFT ) ); controls()->ForceCursorPosition( false ); VECTOR2I mousePos = controls()->GetMousePosition(); if( m_router->GetState() == ROUTER::ROUTE_TRACK && aEvent.IsDrag() ) { // If the user is moving the mouse quickly while routing then clicks will come in as // short drags. In this case we want to use the drag origin rather than the current // mouse position. mousePos = aEvent.DragOrigin(); } if( m_router->Settings().Mode() != RM_MarkObstacles && ( m_router->GetCurrentNets().empty() || m_router->GetCurrentNets().front() == nullptr ) ) { m_endSnapPoint = snapToItem( nullptr, mousePos ); controls()->ForceCursorPosition( true, m_endSnapPoint ); m_endItem = nullptr; return; } if( m_router->IsPlacingVia() ) layer = -1; else layer = m_router->GetCurrentLayer(); ITEM* endItem = nullptr; std::vector nets = m_router->GetCurrentNets(); for( NET_HANDLE net : nets ) { endItem = pickSingleItem( mousePos, net, layer, false, { m_startItem } ); if( endItem ) break; } if( m_gridHelper->GetSnap() && checkSnap( endItem ) ) { m_endItem = endItem; m_endSnapPoint = snapToItem( endItem, mousePos ); } else { m_endItem = nullptr; m_endSnapPoint = m_gridHelper->Align( mousePos ); } controls()->ForceCursorPosition( true, m_endSnapPoint ); if( m_endItem ) { wxLogTrace( wxT( "PNS" ), wxT( "%s, layer : %d" ), m_endItem->KindStr().c_str(), m_endItem->Layers().Start() ); } } ROUTER *TOOL_BASE::Router() const { return m_router; } const VECTOR2I TOOL_BASE::snapToItem( ITEM* aItem, const VECTOR2I& aP ) { if( !aItem || !m_iface->IsItemVisible( aItem ) ) { return m_gridHelper->Align( aP ); } switch( aItem->Kind() ) { case ITEM::SOLID_T: { SOLID* solid = static_cast( aItem ); if( solid->AnchorPoints().empty() ) return solid->Anchor( 0 ); VECTOR2I anchor; SEG::ecoord minDist = std::numeric_limits::max(); for( VECTOR2I anchorCandidate : solid->AnchorPoints() ) { SEG::ecoord distSq = ( aP - anchorCandidate ).SquaredEuclideanNorm(); if( distSq < minDist ) { minDist = distSq; anchor = anchorCandidate; } } return anchor; } case ITEM::VIA_T: return static_cast( aItem )->Pos(); case ITEM::SEGMENT_T: case ITEM::ARC_T: { LINKED_ITEM* li = static_cast( aItem ); VECTOR2I A = li->Anchor( 0 ); VECTOR2I B = li->Anchor( 1 ); SEG::ecoord w_sq = SEG::Square( li->Width() / 2 ); SEG::ecoord distA_sq = ( aP - A ).SquaredEuclideanNorm(); SEG::ecoord distB_sq = ( aP - B ).SquaredEuclideanNorm(); if( distA_sq < w_sq || distB_sq < w_sq ) { return ( distA_sq < distB_sq ) ? A : B; } else if( aItem->Kind() == ITEM::SEGMENT_T ) { // TODO(snh): Clean this up SEGMENT* seg = static_cast( li ); return m_gridHelper->AlignToSegment( aP, seg->Seg() ); } else if( aItem->Kind() == ITEM::ARC_T ) { ARC* arc = static_cast( li ); return m_gridHelper->AlignToArc( aP, *static_cast( arc->Shape() ) ); } break; } default: break; } return m_gridHelper->Align( aP ); } }