/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2020 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /* Some info on basic items SVG format, used here: * The root element of all SVG files is the element. * * The element is used to group SVG shapes together. * Once grouped you can transform the whole group of shapes as if it was a single shape. * This is an advantage compared to a nested element * which cannot be the target of transformation by itself. * * The element represents a rectangle. * Using this element you can draw rectangles of various width, height, * with different stroke (outline) and fill colors, with sharp or rounded corners etc. * * * * * * * * The element is used to draw circles. * * * The element is used to draw ellipses. * An ellipse is a circle that does not have equal height and width. * Its radius in the x and y directions are different, in other words. * * * The element is used to draw lines. * * * * * The element is used to draw multiple connected lines * Here is a simple example: * * * * The element is used to draw with multiple (3 or more) sides / edges. * Here is a simple example: * * * * The element is used to draw advanced shapes combined from lines and arcs, * with or without fill. * It is probably the most advanced and versatile SVG shape of them all. * It is probably also the hardest element to master. * * * Draw an elliptic arc: it is one of basic path command: * * flag_arc_large: 0 = small arc > 180 deg, 1 = large arc > 180 deg * flag_sweep : 0 = CCW, 1 = CW * The center of ellipse is automatically calculated. */ #include #include #include #include #include #include #include #include #include // Note: // During tests, we (JPC) found issues when the coordinates used 6 digits in mantissa // especially for stroke-width using very small (but not null) values < 0.00001 mm // So to avoid this king of issue, we are using 4 digits in mantissa // The resolution (m_precision ) is 0.1 micron, that looks enougt for a SVG file /** * Translates '<' to "<", '>' to ">" and so on, according to the spec: * http://www.w3.org/TR/2000/WD-xml-c14n-20000119.html#charescaping * May be moved to a library if needed generally, but not expecting that. */ static wxString XmlEsc( const wxString& aStr, bool isAttribute = false ) { wxString escaped; escaped.reserve( aStr.length() ); for( wxString::const_iterator it = aStr.begin(); it != aStr.end(); ++it ) { const wxChar c = *it; switch( c ) { case wxS( '<' ): escaped.append( wxS( "<" ) ); break; case wxS( '>' ): escaped.append( wxS( ">" ) ); break; case wxS( '&' ): escaped.append( wxS( "&" ) ); break; case wxS( '\r' ): escaped.append( wxS( " " ) ); break; default: if( isAttribute ) { switch( c ) { case wxS( '"' ): escaped.append( wxS( """ ) ); break; case wxS( '\t' ): escaped.append( wxS( " " ) ); break; case wxS( '\n' ): escaped.append( wxS( " " )); break; default: escaped.append(c); } } else { escaped.append(c); } } } return escaped; } SVG_PLOTTER::SVG_PLOTTER() { m_graphics_changed = true; SetTextMode( PLOT_TEXT_MODE::STROKE ); m_fillMode = FILL_T::NO_FILL; // or FILLED_SHAPE or FILLED_WITH_BG_BODYCOLOR m_pen_rgb_color = 0; // current color value (black) m_brush_rgb_color = 0; // current color value (black) m_brush_alpha = 1.0; m_dashed = LINE_STYLE::SOLID; m_precision = 4; // default: 4 digits in mantissa. } void SVG_PLOTTER::SetViewport( const VECTOR2I& aOffset, double aIusPerDecimil, double aScale, bool aMirror ) { m_plotMirror = aMirror; m_yaxisReversed = true; // unlike other plotters, SVG has Y axis reversed m_plotOffset = aOffset; m_plotScale = aScale; m_IUsPerDecimil = aIusPerDecimil; // Compute the paper size in IUs. for historical reasons the page size is in mils m_paperSize = m_pageInfo.GetSizeMils(); m_paperSize.x *= 10.0 * aIusPerDecimil; m_paperSize.y *= 10.0 * aIusPerDecimil; // gives now a default value to iuPerDeviceUnit (because the units of the caller is now known) double iusPerMM = m_IUsPerDecimil / 2.54 * 1000; m_iuPerDeviceUnit = 1 / iusPerMM; SetSvgCoordinatesFormat( 4 ); } void SVG_PLOTTER::SetSvgCoordinatesFormat( unsigned aPrecision ) { // Only number of digits in mantissa are adjustable. // SVG units are always mm m_precision = aPrecision; } void SVG_PLOTTER::setFillMode( FILL_T fill ) { if( m_fillMode != fill ) { m_graphics_changed = true; m_fillMode = fill; } } void SVG_PLOTTER::setSVGPlotStyle( int aLineWidth, bool aIsGroup, const std::string& aExtraStyle ) { if( aIsGroup ) fputs( "\n", m_outputFile ); m_graphics_changed = false; } fputs( "\n", m_outputFile ); } void SVG_PLOTTER::SetCurrentLineWidth( int aWidth, void* aData ) { if( aWidth == DO_NOT_SET_LINE_WIDTH ) return; else if( aWidth == USE_DEFAULT_LINE_WIDTH ) aWidth = m_renderSettings->GetDefaultPenWidth(); // Note: aWidth == 0 is fine: used for filled shapes with no outline thickness wxASSERT_MSG( aWidth >= 0, "Plotter called to set negative pen width" ); if( aWidth != m_currentPenWidth ) { m_graphics_changed = true; m_currentPenWidth = aWidth; } } void SVG_PLOTTER::StartBlock( void* aData ) { // We can't use for blocks because we're already using it for graphics context, and // our graphics context handling is lazy (ie: it leaves the last group open until the context // changes). } void SVG_PLOTTER::EndBlock( void* aData ) { } void SVG_PLOTTER::emitSetRGBColor( double r, double g, double b, double a ) { int red = (int) ( 255.0 * r ); int green = (int) ( 255.0 * g ); int blue = (int) ( 255.0 * b ); long rgb_color = (red << 16) | (green << 8) | blue; if( m_pen_rgb_color != rgb_color ) { m_graphics_changed = true; m_pen_rgb_color = rgb_color; // Currently, use the same color for brush and pen (i.e. to draw and fill a contour). m_brush_rgb_color = rgb_color; m_brush_alpha = a; } } void SVG_PLOTTER::SetDash( int aLineWidth, LINE_STYLE aLineStyle ) { if( m_dashed != aLineStyle ) { m_graphics_changed = true; m_dashed = aLineStyle; } } void SVG_PLOTTER::Rect( const VECTOR2I& p1, const VECTOR2I& p2, FILL_T fill, int width ) { BOX2I rect( p1, VECTOR2I( p2.x - p1.x, p2.y - p1.y ) ); rect.Normalize(); VECTOR2D org_dev = userToDeviceCoordinates( rect.GetOrigin() ); VECTOR2D end_dev = userToDeviceCoordinates( rect.GetEnd() ); VECTOR2D size_dev = end_dev - org_dev; // Ensure size of rect in device coordinates is > 0 // I don't know if this is a SVG issue or a Inkscape issue, but // Inkscape has problems with negative or null values for width and/or height, so avoid them BOX2D rect_dev( org_dev, size_dev ); rect_dev.Normalize(); setFillMode( fill ); SetCurrentLineWidth( width ); if( m_graphics_changed ) setSVGPlotStyle( GetCurrentLineWidth() ); // Rectangles having a 0 size value for height or width are just not drawn on Inkscape, // so use a line when happens. if( rect_dev.GetSize().x == 0.0 || rect_dev.GetSize().y == 0.0 ) // Draw a line { fprintf( m_outputFile, "\n", m_precision, rect_dev.GetPosition().x, m_precision, rect_dev.GetPosition().y, m_precision, rect_dev.GetEnd().x, m_precision, rect_dev.GetEnd().y ); } else { fprintf( m_outputFile, "\n", rect_dev.GetPosition().x, rect_dev.GetPosition().y, rect_dev.GetSize().x, rect_dev.GetSize().y, 0.0 /* radius of rounded corners */ ); } } void SVG_PLOTTER::Circle( const VECTOR2I& pos, int diametre, FILL_T fill, int width ) { VECTOR2D pos_dev = userToDeviceCoordinates( pos ); double radius = userToDeviceSize( diametre / 2.0 ); setFillMode( fill ); SetCurrentLineWidth( width ); if( m_graphics_changed ) setSVGPlotStyle( GetCurrentLineWidth() ); // If diameter is less than width, switch to filled mode if( fill == FILL_T::NO_FILL && diametre < width ) { setFillMode( FILL_T::FILLED_SHAPE ); SetCurrentLineWidth( 0 ); radius = userToDeviceSize( ( diametre / 2.0 ) + ( width / 2.0 ) ); } fprintf( m_outputFile, " \n", m_precision, pos_dev.x, m_precision, pos_dev.y, m_precision, radius ); } void SVG_PLOTTER::Arc( const VECTOR2D& aCenter, const EDA_ANGLE& aStartAngle, const EDA_ANGLE& aAngle, double aRadius, FILL_T aFill, int aWidth ) { /* Draws an arc of a circle, centered on (xc,yc), with starting point (x1, y1) and ending * at (x2, y2). The current pen is used for the outline and the current brush for filling * the shape. * * The arc is drawn in an anticlockwise direction from the start point to the end point. */ if( aRadius <= 0 ) { Circle( aCenter, aWidth, FILL_T::FILLED_SHAPE, 0 ); return; } EDA_ANGLE startAngle = -aStartAngle; EDA_ANGLE endAngle = startAngle - aAngle; if( endAngle < startAngle ) std::swap( startAngle, endAngle ); // Calculate start point. VECTOR2D centre_device = userToDeviceCoordinates( aCenter ); double radius_device = userToDeviceSize( aRadius ); if( m_plotMirror ) { if( m_mirrorIsHorizontal ) { std::swap( startAngle, endAngle ); startAngle = ANGLE_180 - startAngle; endAngle = ANGLE_180 - endAngle; } else { startAngle = -startAngle; endAngle = -endAngle; } } VECTOR2D start; start.x = radius_device; RotatePoint( start, startAngle ); VECTOR2D end; end.x = radius_device; RotatePoint( end, endAngle ); start += centre_device; end += centre_device; double theta1 = startAngle.AsRadians(); if( theta1 < 0 ) theta1 = theta1 + M_PI * 2; double theta2 = endAngle.AsRadians(); if( theta2 < 0 ) theta2 = theta2 + M_PI * 2; if( theta2 < theta1 ) theta2 = theta2 + M_PI * 2; int flg_arc = 0; // flag for large or small arc. 0 means less than 180 degrees if( fabs( theta2 - theta1 ) > M_PI ) flg_arc = 1; int flg_sweep = 0; // flag for sweep always 0 // Draw a single arc: an arc is one of 3 curve commands (2 other are 2 bezier curves) // params are start point, radius1, radius2, X axe rotation, // flag arc size (0 = small arc > 180 deg, 1 = large arc > 180 deg), // sweep arc ( 0 = CCW, 1 = CW), // end point if( aFill != FILL_T::NO_FILL ) { // Filled arcs (in Eeschema) consist of the pie wedge and a stroke only on the arc // This needs to be drawn in two steps. setFillMode( aFill ); SetCurrentLineWidth( 0 ); if( m_graphics_changed ) setSVGPlotStyle( GetCurrentLineWidth() ); fprintf( m_outputFile, "\n", m_precision, start.x, m_precision, start.y, m_precision, radius_device, m_precision, radius_device, flg_arc, flg_sweep, m_precision, end.x, m_precision, end.y, m_precision, centre_device.x, m_precision, centre_device.y ); } setFillMode( FILL_T::NO_FILL ); SetCurrentLineWidth( aWidth ); if( m_graphics_changed ) setSVGPlotStyle( GetCurrentLineWidth() ); fprintf( m_outputFile, "\n", m_precision, start.x, m_precision, start.y, m_precision, radius_device, m_precision, radius_device, flg_arc, flg_sweep, m_precision, end.x, m_precision, end.y ); } void SVG_PLOTTER::BezierCurve( const VECTOR2I& aStart, const VECTOR2I& aControl1, const VECTOR2I& aControl2, const VECTOR2I& aEnd, int aTolerance, int aLineThickness ) { #if 1 setFillMode( FILL_T::NO_FILL ); SetCurrentLineWidth( aLineThickness ); if( m_graphics_changed ) setSVGPlotStyle( GetCurrentLineWidth() ); VECTOR2D start = userToDeviceCoordinates( aStart ); VECTOR2D ctrl1 = userToDeviceCoordinates( aControl1 ); VECTOR2D ctrl2 = userToDeviceCoordinates( aControl2 ); VECTOR2D end = userToDeviceCoordinates( aEnd ); // Generate a cubic curve: start point and 3 other control points. fprintf( m_outputFile, "\n", m_precision, start.x, m_precision, start.y, m_precision, ctrl1.x, m_precision, ctrl1.y, m_precision, ctrl2.x, m_precision, ctrl2.y, m_precision, end.x, m_precision, end.y ); #else PLOTTER::BezierCurve( aStart, aControl1, aControl2, aEnd, aTolerance, aLineThickness ); #endif } void SVG_PLOTTER::PlotPoly( const std::vector& aCornerList, FILL_T aFill, int aWidth, void* aData ) { if( aCornerList.size() <= 1 ) return; setFillMode( aFill ); SetCurrentLineWidth( aWidth ); fprintf( m_outputFile, " \n" ); } else { pos = userToDeviceCoordinates( aCornerList.back() ); fprintf( m_outputFile, "%.*f,%.*f\n\" /> \n", m_precision, pos.x, m_precision, pos.y ); } } void SVG_PLOTTER::PlotImage( const wxImage& aImage, const VECTOR2I& aPos, double aScaleFactor ) { VECTOR2I pix_size( aImage.GetWidth(), aImage.GetHeight() ); // Requested size (in IUs) VECTOR2D drawsize( aScaleFactor * pix_size.x, aScaleFactor * pix_size.y ); // calculate the bitmap start position VECTOR2I start( aPos.x - drawsize.x / 2, aPos.y - drawsize.y / 2 ); // Rectangles having a 0 size value for height or width are just not drawn on Inkscape, // so use a line when happens. if( drawsize.x == 0.0 || drawsize.y == 0.0 ) // Draw a line { PLOTTER::PlotImage( aImage, aPos, aScaleFactor ); } else { wxMemoryOutputStream img_stream; if( m_colorMode ) { aImage.SaveFile( img_stream, wxBITMAP_TYPE_PNG ); } else // Plot in B&W { wxImage image = aImage.ConvertToGreyscale(); image.SaveFile( img_stream, wxBITMAP_TYPE_PNG ); } size_t input_len = img_stream.GetOutputStreamBuffer()->GetBufferSize(); std::vector buffer( input_len ); std::vector encoded; img_stream.CopyTo( buffer.data(), buffer.size() ); base64::encode( buffer, encoded ); fprintf( m_outputFile, "( encoded[i] ) ); if( ( i % 64 ) == 63 ) fprintf( m_outputFile, "\n" ); } fprintf( m_outputFile, "\"\npreserveAspectRatio=\"none\" width=\"%.*f\" height=\"%.*f\" />", m_precision, userToDeviceSize( drawsize.x ), m_precision, userToDeviceSize( drawsize.y ) ); } } void SVG_PLOTTER::PenTo( const VECTOR2I& pos, char plume ) { if( plume == 'Z' ) { if( m_penState != 'Z' ) { fputs( "\" />\n", m_outputFile ); m_penState = 'Z'; m_penLastpos.x = -1; m_penLastpos.y = -1; } return; } if( m_penState == 'Z' ) // here plume = 'D' or 'U' { VECTOR2D pos_dev = userToDeviceCoordinates( pos ); // Ensure we do not use a fill mode when moving the pen, // in SVG mode (i;e. we are plotting only basic lines, not a filled area if( m_fillMode != FILL_T::NO_FILL ) setFillMode( FILL_T::NO_FILL ); if( m_graphics_changed ) setSVGPlotStyle( GetCurrentLineWidth() ); fprintf( m_outputFile, "\n", " \n", "\n", m_precision, (double) m_paperSize.x / m_IUsPerDecimil * 2.54 / 1000, m_precision, (double) m_paperSize.y / m_IUsPerDecimil * 2.54 / 1000, m_precision, origin.x, m_precision, origin.y, m_precision, m_paperSize.x * m_iuPerDeviceUnit, m_precision, m_paperSize.y * m_iuPerDeviceUnit); // Write title char date_buf[250]; time_t ltime = time( nullptr ); strftime( date_buf, 250, "%Y/%m/%d %H:%M:%S", localtime( <ime ) ); fprintf( m_outputFile, "SVG Image created as %s date %s \n", TO_UTF8( XmlEsc( wxFileName( m_filename ).GetFullName() ) ), date_buf ); // End of header fprintf( m_outputFile, " Image generated by %s \n", TO_UTF8( XmlEsc( m_creator ) ) ); // output the pen and brush color (RVB values in hex) and opacity double opacity = 1.0; // 0.0 (transparent to 1.0 (solid) fprintf( m_outputFile, "\n", m_outputFile ); return true; } bool SVG_PLOTTER::EndPlot() { fputs( " \n\n", m_outputFile ); fclose( m_outputFile ); m_outputFile = nullptr; return true; } void SVG_PLOTTER::Text( const VECTOR2I& aPos, const COLOR4D& aColor, const wxString& aText, const EDA_ANGLE& aOrient, const VECTOR2I& aSize, enum GR_TEXT_H_ALIGN_T aH_justify, enum GR_TEXT_V_ALIGN_T aV_justify, int aWidth, bool aItalic, bool aBold, bool aMultilineAllowed, KIFONT::FONT* aFont, const KIFONT::METRICS& aFontMetrics, void* aData ) { setFillMode( FILL_T::NO_FILL ); SetColor( aColor ); SetCurrentLineWidth( aWidth ); if( m_graphics_changed ) setSVGPlotStyle( GetCurrentLineWidth() ); VECTOR2I text_pos = aPos; const char* hjust = "start"; switch( aH_justify ) { case GR_TEXT_H_ALIGN_CENTER: hjust = "middle"; break; case GR_TEXT_H_ALIGN_RIGHT: hjust = "end"; break; case GR_TEXT_H_ALIGN_LEFT: hjust = "start"; break; } switch( aV_justify ) { case GR_TEXT_V_ALIGN_CENTER: text_pos.y += aSize.y / 2; break; case GR_TEXT_V_ALIGN_TOP: text_pos.y += aSize.y; break; case GR_TEXT_V_ALIGN_BOTTOM: break; } VECTOR2I text_size; // aSize.x or aSize.y is < 0 for mirrored texts. // The actual text size value is the absolute value text_size.x = std::abs( GRTextWidth( aText, aFont, aSize, aWidth, aBold, aItalic, aFontMetrics ) ); text_size.y = std::abs( aSize.x * 4/3 ); // Hershey font height to em size conversion VECTOR2D anchor_pos_dev = userToDeviceCoordinates( aPos ); VECTOR2D text_pos_dev = userToDeviceCoordinates( text_pos ); VECTOR2D sz_dev = userToDeviceSize( text_size ); if( !aOrient.IsZero() ) { fprintf( m_outputFile, "\n", m_plotMirror ? aOrient.AsDegrees() : -aOrient.AsDegrees(), m_precision, anchor_pos_dev.x, m_precision, anchor_pos_dev.y ); } fprintf( m_outputFile, "\n", m_precision, sz_dev.x, m_precision, sz_dev.y, hjust, TO_UTF8( XmlEsc( aText ) ) ); if( !aOrient.IsZero() ) fputs( "\n", m_outputFile ); fprintf( m_outputFile, "%s\n", TO_UTF8( XmlEsc( aText ) ) ); PLOTTER::Text( aPos, aColor, aText, aOrient, aSize, aH_justify, aV_justify, aWidth, aItalic, aBold, aMultilineAllowed, aFont, aFontMetrics ); fputs( "", m_outputFile ); } void SVG_PLOTTER::PlotText( const VECTOR2I& aPos, const COLOR4D& aColor, const wxString& aText, const TEXT_ATTRIBUTES& aAttributes, KIFONT::FONT* aFont, const KIFONT::METRICS& aFontMetrics, void* aData ) { VECTOR2I size = aAttributes.m_Size; if( aAttributes.m_Mirrored ) size.x = -size.x; SVG_PLOTTER::Text( aPos, aColor, aText, aAttributes.m_Angle, size, aAttributes.m_Halign, aAttributes.m_Valign, aAttributes.m_StrokeWidth, aAttributes.m_Italic, aAttributes.m_Bold, aAttributes.m_Multiline, aFont, aFontMetrics, aData ); }