/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include #include "common_actions.h" #include "selection_tool.h" #include "edit_tool.h" using namespace KIGFX; using boost::optional; EDIT_TOOL::EDIT_TOOL() : TOOL_INTERACTIVE( "pcbnew.InteractiveEdit" ), m_selectionTool( NULL ) { } bool EDIT_TOOL::Init() { // Find the selection tool, so they can cooperate TOOL_BASE* selectionTool = m_toolMgr->FindTool( "pcbnew.InteractiveSelection" ); m_selectionTool = static_cast( selectionTool ); if( !selectionTool ) { DisplayError( NULL, wxT( "pcbnew.InteractiveSelection tool is not available" ) ); return false; } // Add context menu entries that are displayed when selection tool is active m_selectionTool->AddMenuItem( COMMON_ACTIONS::editActivate ); m_selectionTool->AddMenuItem( COMMON_ACTIONS::rotate ); m_selectionTool->AddMenuItem( COMMON_ACTIONS::flip ); m_selectionTool->AddMenuItem( COMMON_ACTIONS::remove ); m_selectionTool->AddMenuItem( COMMON_ACTIONS::properties ); setTransitions(); return true; } int EDIT_TOOL::Main( TOOL_EVENT& aEvent ) { const SELECTION_TOOL::SELECTION& selection = m_selectionTool->GetSelection(); PCB_EDIT_FRAME* editFrame = static_cast( m_toolMgr->GetEditFrame() ); // By default, modified items need to update their geometry m_updateFlag = KIGFX::VIEW_ITEM::GEOMETRY; if( selection.Empty() ) { setTransitions(); // this is necessary, so later the tool may // be activated upon reception of the activation event return 0; // there are no items to operate on, so we can end now } VECTOR2D dragPosition; // The last position of the cursor while dragging m_dragging = false; bool restore = false; // Should items' state be restored when finishing the tool? VIEW_CONTROLS* controls = getViewControls(); controls->ShowCursor( true ); controls->SetSnapping( true ); controls->SetAutoPan( true ); controls->ForceCursorPosition( false ); // Main loop: keep receiving events while( OPT_TOOL_EVENT evt = Wait() ) { if( evt->IsCancel() ) { restore = true; // Cancelling the tool means that items have to be restored break; // Finish } // Dispatch TOOL_ACTIONs else if( evt->Category() == TC_COMMAND ) { if( evt->IsAction( &COMMON_ACTIONS::rotate ) ) { Rotate( aEvent ); } else if( evt->IsAction( &COMMON_ACTIONS::flip ) ) { Flip( aEvent ); // Flip causes change of layers enableUpdateFlag( KIGFX::VIEW_ITEM::LAYERS ); } else if( evt->IsAction( &COMMON_ACTIONS::remove ) ) { Remove( aEvent ); break; // exit the loop, as there is no further processing for removed items } } else if( evt->IsMotion() || evt->IsDrag( BUT_LEFT ) ) { if( m_dragging ) { // Drag items to the current cursor position VECTOR2D movement = ( getView()->ToWorld( controls->GetCursorPosition() ) - dragPosition ); for( unsigned int i = 0; i < selection.items.GetCount(); ++i ) { BOARD_ITEM* item = static_cast( selection.items.GetPickedItem( i ) ); item->Move( wxPoint( movement.x, movement.y ) ); } updateRatsnest( true ); } else { // Prepare to drag - save items, so changes can be undone editFrame->OnModify(); editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED ); m_dragging = true; } selection.group->ViewUpdate( VIEW_ITEM::GEOMETRY ); dragPosition = getView()->ToWorld( controls->GetCursorPosition() ); } else if( evt->IsMouseUp( BUT_LEFT ) || evt->IsClick( BUT_LEFT ) ) break; // Finish } m_dragging = false; if( restore ) { // Modifications has to be rollbacked, so restore the previous state of items wxCommandEvent dummy; editFrame->GetBoardFromUndoList( dummy ); } else { // Changes are applied, so update the items selection.group->ItemsViewUpdate( m_updateFlag ); } RN_DATA* ratsnest = getModel( PCB_T )->GetRatsnest(); ratsnest->ClearSimple(); ratsnest->Recalculate(); controls->ShowCursor( false ); controls->SetSnapping( false ); controls->SetAutoPan( false ); setTransitions(); return 0; } int EDIT_TOOL::Properties( TOOL_EVENT& aEvent ) { const SELECTION_TOOL::SELECTION& selection = m_selectionTool->GetSelection(); PCB_EDIT_FRAME* editFrame = static_cast( m_toolMgr->GetEditFrame() ); // Properties are displayed when there is only one item selected if( selection.Size() == 1 ) { // Display properties dialog BOARD_ITEM* item = static_cast( selection.items.GetPickedItem( 0 ) ); if( !m_dragging ) // If it is being dragged, then it is already saved with UR_CHANGED flag { editFrame->SaveCopyInUndoList( item, UR_CHANGED ); editFrame->OnModify(); } editFrame->OnEditItemRequest( NULL, item ); item->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY ); } setTransitions(); updateRatsnest( true ); getModel( PCB_T )->GetRatsnest()->Recalculate(); return 0; } int EDIT_TOOL::Rotate( TOOL_EVENT& aEvent ) { const SELECTION_TOOL::SELECTION& selection = m_selectionTool->GetSelection(); VECTOR2D cursor = getView()->ToWorld( getViewControls()->GetCursorPosition() ); PCB_EDIT_FRAME* editFrame = static_cast( m_toolMgr->GetEditFrame() ); if( !m_dragging ) // If it is being dragged, then it is already saved with UR_CHANGED flag { editFrame->OnModify(); editFrame->SaveCopyInUndoList( selection.items, UR_ROTATED, wxPoint( cursor.x, cursor.y ) ); } for( unsigned int i = 0; i < selection.items.GetCount(); ++i ) { BOARD_ITEM* item = static_cast( selection.items.GetPickedItem( i ) ); item->Rotate( wxPoint( cursor.x, cursor.y ), 900.0 ); if( !m_dragging ) item->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY ); } setTransitions(); updateRatsnest( true ); if( m_dragging ) selection.group->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY ); else getModel( PCB_T )->GetRatsnest()->Recalculate(); return 0; } int EDIT_TOOL::Flip( TOOL_EVENT& aEvent ) { const SELECTION_TOOL::SELECTION& selection = m_selectionTool->GetSelection(); VECTOR2D cursor = getView()->ToWorld( getViewControls()->GetCursorPosition() ); PCB_EDIT_FRAME* editFrame = static_cast( m_toolMgr->GetEditFrame() ); if( !m_dragging ) // If it is being dragged, then it is already saved with UR_CHANGED flag { editFrame->OnModify(); editFrame->SaveCopyInUndoList( selection.items, UR_FLIPPED, wxPoint( cursor.x, cursor.y ) ); } for( unsigned int i = 0; i < selection.items.GetCount(); ++i ) { BOARD_ITEM* item = static_cast( selection.items.GetPickedItem( i ) ); item->Flip( wxPoint( cursor.x, cursor.y ) ); if( !m_dragging ) item->ViewUpdate( KIGFX::VIEW_ITEM::LAYERS ); } setTransitions(); updateRatsnest( true ); if( m_dragging ) selection.group->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY ); else getModel( PCB_T )->GetRatsnest()->Recalculate(); return 0; } int EDIT_TOOL::Remove( TOOL_EVENT& aEvent ) { // Get a copy of the selected items set PICKED_ITEMS_LIST selectedItems = m_selectionTool->GetSelection().items; PCB_EDIT_FRAME* editFrame = static_cast( m_toolMgr->GetEditFrame() ); // As we are about to remove items, they have to be removed from the selection first m_selectionTool->ClearSelection(); // Save them for( unsigned int i = 0; i < selectedItems.GetCount(); ++i ) selectedItems.SetPickedItemStatus( UR_DELETED, i ); editFrame->OnModify(); editFrame->SaveCopyInUndoList( selectedItems, UR_DELETED ); // And now remove for( unsigned int i = 0; i < selectedItems.GetCount(); ++i ) { BOARD_ITEM* item = static_cast( selectedItems.GetPickedItem( i ) ); remove( item ); } // Rebuild list of pads and nets if necessary BOARD* board = getModel( PCB_T ); if( !( board->m_Status_Pcb & NET_CODES_OK ) ) board->BuildListOfNets(); setTransitions(); board->GetRatsnest()->Recalculate(); return 0; } void EDIT_TOOL::remove( BOARD_ITEM* aItem ) { BOARD* board = getModel( PCB_T ); switch( aItem->Type() ) { case PCB_MODULE_T: { MODULE* module = static_cast( aItem ); module->ClearFlags(); module->RunOnChildren( std::bind1st( std::mem_fun( &KIGFX::VIEW::Remove ), getView() ) ); // Module itself is deleted after the switch scope is finished // list of pads is rebuild by BOARD::BuildListOfNets() // Clear flags to indicate, that the ratsnest, list of nets & pads are not valid anymore board->m_Status_Pcb = 0; } break; // These are not supposed to be removed case PCB_PAD_T: case PCB_MODULE_TEXT_T: case PCB_MODULE_EDGE_T: return; case PCB_LINE_T: // a segment not on copper layers case PCB_TEXT_T: // a text on a layer case PCB_TRACE_T: // a track segment (segment on a copper layer) case PCB_VIA_T: // a via (like track segment on a copper layer) case PCB_DIMENSION_T: // a dimension (graphic item) case PCB_TARGET_T: // a target (graphic item) case PCB_MARKER_T: // a marker used to show something case PCB_ZONE_T: // SEG_ZONE items are now deprecated case PCB_ZONE_AREA_T: break; default: // other types do not need to (or should not) be handled assert( false ); return; break; } getView()->Remove( aItem ); board->Remove( aItem ); } void EDIT_TOOL::setTransitions() { Go( &EDIT_TOOL::Main, COMMON_ACTIONS::editActivate.MakeEvent() ); Go( &EDIT_TOOL::Rotate, COMMON_ACTIONS::rotate.MakeEvent() ); Go( &EDIT_TOOL::Flip, COMMON_ACTIONS::flip.MakeEvent() ); Go( &EDIT_TOOL::Remove, COMMON_ACTIONS::remove.MakeEvent() ); Go( &EDIT_TOOL::Properties, COMMON_ACTIONS::properties.MakeEvent() ); } void EDIT_TOOL::updateRatsnest( bool aRedraw ) { const SELECTION_TOOL::SELECTION& selection = m_selectionTool->GetSelection(); RN_DATA* ratsnest = getModel( PCB_T )->GetRatsnest(); ratsnest->ClearSimple(); for( unsigned int i = 0; i < selection.items.GetCount(); ++i ) { BOARD_ITEM* item = static_cast( selection.items.GetPickedItem( i ) ); ratsnest->Update( static_cast( item ) ); if( aRedraw ) ratsnest->AddSimple( item ); } }