/** * @file drc_marker_functions.cpp */ /* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2010 Dick Hollenbeck, dick@softplc.com * Copyright (C) 2004-2017 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2018 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include /** * Flag to enable courtyard DRC debug tracing. * * Use "KICAD_DRC_COURTYARD" to enable. * * @ingroup trace_env_vars */ static const wxChar* DRC_COURTYARD_TRACE = wxT( "KICAD_DRC_COURTYARD" ); DRC_COURTYARD_OVERLAP::DRC_COURTYARD_OVERLAP( const DRC_MARKER_FACTORY& aMarkerFactory, MARKER_HANDLER aMarkerHandler ) : DRC_PROVIDER( aMarkerFactory, aMarkerHandler ) { } bool DRC_COURTYARD_OVERLAP::RunDRC( BOARD& aBoard ) const { wxLogTrace( DRC_COURTYARD_TRACE, "Running DRC: Courtyard" ); // Detects missing (or malformed) footprint courtyard, // and for footprint with courtyard, courtyards overlap. wxString msg; bool success = true; const DRC_MARKER_FACTORY& marker_factory = GetMarkerFactory(); // Update courtyard polygons, and test for missing courtyard definition: for( auto footprint : aBoard.Modules() ) { wxPoint pos = footprint->GetPosition(); bool is_ok = footprint->BuildPolyCourtyard(); if( !is_ok && aBoard.GetDesignSettings().m_ProhibitOverlappingCourtyards ) { auto marker = std::unique_ptr( marker_factory.NewMarker( pos, footprint, DRCE_MALFORMED_COURTYARD_IN_FOOTPRINT ) ); HandleMarker( std::move( marker ) ); success = false; } if( !aBoard.GetDesignSettings().m_RequireCourtyards ) continue; if( footprint->GetPolyCourtyardFront().OutlineCount() == 0 && footprint->GetPolyCourtyardBack().OutlineCount() == 0 && is_ok ) { auto marker = std::unique_ptr( marker_factory.NewMarker( pos, footprint, DRCE_MISSING_COURTYARD_IN_FOOTPRINT ) ); HandleMarker( std::move( marker ) ); success = false; } } if( !aBoard.GetDesignSettings().m_ProhibitOverlappingCourtyards ) return success; wxLogTrace( DRC_COURTYARD_TRACE, "Checking for courtyard overlap" ); // Now test for overlapping on top layer: SHAPE_POLY_SET courtyard; // temporary storage of the courtyard of current footprint for( auto it1 = aBoard.Modules().begin(); it1 != aBoard.Modules().end(); it1++ ) { auto footprint = *it1; if( footprint->GetPolyCourtyardFront().OutlineCount() == 0 ) continue; // No courtyard defined for( auto it2 = it1 + 1; it2 != aBoard.Modules().end(); it2++ ) { auto candidate = *it2; if( candidate->GetPolyCourtyardFront().OutlineCount() == 0 ) continue; // No courtyard defined courtyard.RemoveAllContours(); courtyard.Append( footprint->GetPolyCourtyardFront() ); // Build the common area between footprint and the candidate: courtyard.BooleanIntersection( candidate->GetPolyCourtyardFront(), SHAPE_POLY_SET::PM_FAST ); // If no overlap, courtyard is empty (no common area). // Therefore if a common polygon exists, this is a DRC error if( courtyard.OutlineCount() ) { //Overlap between footprint and candidate VECTOR2I& pos = courtyard.Vertex( 0, 0, -1 ); auto marker = std::unique_ptr( marker_factory.NewMarker( wxPoint( pos.x, pos.y ), footprint, candidate, DRCE_OVERLAPPING_FOOTPRINTS ) ); HandleMarker( std::move( marker ) ); success = false; } } } // Test for overlapping on bottom layer: for( auto it1 = aBoard.Modules().begin(); it1 != aBoard.Modules().end(); it1++ ) { auto footprint = *it1; if( footprint->GetPolyCourtyardBack().OutlineCount() == 0 ) continue; // No courtyard defined for( auto it2 = it1 + 1; it2 != aBoard.Modules().end(); it2++ ) { auto candidate = *it2; if( candidate->GetPolyCourtyardBack().OutlineCount() == 0 ) continue; // No courtyard defined courtyard.RemoveAllContours(); courtyard.Append( footprint->GetPolyCourtyardBack() ); // Build the common area between footprint and the candidate: courtyard.BooleanIntersection( candidate->GetPolyCourtyardBack(), SHAPE_POLY_SET::PM_FAST ); // If no overlap, courtyard is empty (no common area). // Therefore if a common polygon exists, this is a DRC error if( courtyard.OutlineCount() ) { //Overlap between footprint and candidate VECTOR2I& pos = courtyard.Vertex( 0, 0, -1 ); auto marker = std::unique_ptr( marker_factory.NewMarker( wxPoint( pos.x, pos.y ), footprint, candidate, DRCE_OVERLAPPING_FOOTPRINTS ) ); HandleMarker( std::move( marker ) ); success = false; } } } return success; }