/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016 CERN * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors. * * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 3 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * https://www.gnu.org/licenses/gpl-3.0.html * or you may search the http://www.gnu.org website for the version 3 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef NGSPICE_H #define NGSPICE_H #include "spice_simulator.h" #include #include // We have an issue here where NGSPICE incorrectly used bool for years // and defined it to be int when in C-mode. We cannot adjust the function // signatures without re-writing sharedspice.h for KiCad. // Instead, we maintain status-quo for older NGSPICE versions (<=34) and // use the new signatures for newer versions #ifndef NGSPICE_PACKAGE_VERSION typedef bool NG_BOOL; #endif class wxDynamicLibrary; class NGSPICE : public SPICE_SIMULATOR { public: NGSPICE(); virtual ~NGSPICE(); ///< @copydoc SPICE_SIMULATOR::Init() void Init( const SPICE_SIMULATOR_SETTINGS* aSettings = nullptr ) override; ///< @copydoc SPICE_SIMULATOR::LoadNetlist() bool LoadNetlist( const std::string& aNetlist ) override; ///< @copydoc SPICE_SIMULATOR::Run() bool Run() override; ///< @copydoc SPICE_SIMULATOR::Stop() bool Stop() override; ///< @copydoc SPICE_SIMULATOR::IsRunning() bool IsRunning() override; ///< @copydoc SPICE_SIMULATOR::Command() bool Command( const std::string& aCmd ) override; ///< @copydoc SPICE_SIMULATOR::GetXAxis() std::string GetXAxis( SIM_TYPE aType ) const override; ///< @copydoc SPICE_SIMULATOR::AllPlots() std::vector AllPlots() const override; ///< @copydoc SPICE_SIMULATOR::GetPlot() std::vector GetPlot( const std::string& aName, int aMaxLen = -1 ) override; ///< @copydoc SPICE_SIMULATOR::GetRealPlot() std::vector GetRealPlot( const std::string& aName, int aMaxLen = -1 ) override; ///< @copydoc SPICE_SIMULATOR::GetImagPlot() std::vector GetImagPlot( const std::string& aName, int aMaxLen = -1 ) override; ///< @copydoc SPICE_SIMULATOR::GetMagPlot() std::vector GetMagPlot( const std::string& aName, int aMaxLen = -1 ) override; ///< @copydoc SPICE_SIMULATOR::GetPhasePlot() std::vector GetPhasePlot( const std::string& aName, int aMaxLen = -1 ) override; std::vector GetSettingCommands() const override; ///< @copydoc SPICE_SIMULATOR::GetNetlist() virtual const std::string GetNetlist() const override; private: void init(); // Performs DLL initialization, obtains function pointers void init_dll(); // ngspice library functions typedef void ( *ngSpice_Init )( SendChar*, SendStat*, ControlledExit*, SendData*, SendInitData*, BGThreadRunning*, void* ); typedef int ( *ngSpice_Circ )( char** circarray ); typedef int ( *ngSpice_Command )( char* command ); typedef pvector_info ( *ngGet_Vec_Info )( char* vecname ); typedef char* ( *ngSpice_CurPlot )( void ); typedef char** ( *ngSpice_AllPlots )( void ); typedef char** ( *ngSpice_AllVecs )( char* plotname ); typedef bool ( *ngSpice_Running )( void ); ///< Handle to DLL functions ngSpice_Init m_ngSpice_Init; ngSpice_Circ m_ngSpice_Circ; ngSpice_Command m_ngSpice_Command; ngGet_Vec_Info m_ngGet_Vec_Info; ngSpice_CurPlot m_ngSpice_CurPlot; ngSpice_AllPlots m_ngSpice_AllPlots; ngSpice_AllVecs m_ngSpice_AllVecs; ngSpice_Running m_ngSpice_Running; wxDynamicLibrary m_dll; ///< Execute commands from a file bool loadSpinit( const std::string& aFileName ); ///< Check a few different locations for codemodel files and returns one if it exists. std::string findCmPath() const; ///< Load codemodel files from a directory. bool loadCodemodels( const std::string& aPath ); // Callback functions static int cbSendChar( char* what, int aId, void* aUser ); static int cbSendStat( char* what, int aId, void* aUser ); static int cbBGThreadRunning( NG_BOOL aFinished, int aId, void* aUser ); static int cbControlledExit( int aStatus, NG_BOOL aImmediate, NG_BOOL aExitOnQuit, int aId, void* aUser ); // Assure ngspice is in a valid state and reinitializes it if need be void validate(); ///< Error flag indicating that ngspice needs to be reloaded bool m_error; ///< Ngspice should be initialized only once static bool m_initialized; ///< current netlist std::string m_netlist; }; #endif /* NGSPICE_H */