/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2009-2015 Jean-Pierre Charras, jp.charras wanadoo.fr * Copyright (C) 2011 Wayne Stambaugh * Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file eda_base_frame.h * @brief Base window classes and related definitions. */ #ifndef EDA_BASE_FRAME_H_ #define EDA_BASE_FRAME_H_ #include #include #include #include #include #include #include #include #include #include #include #include #include #include // Option for main frames #define KICAD_DEFAULT_DRAWFRAME_STYLE wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS #define KICAD_MANAGER_FRAME_NAME wxT( "KicadFrame" ) // Readability helper definitions for creating backup files. #define CREATE_BACKUP_FILE true #define NO_BACKUP_FILE false class EDA_ITEM; class EDA_RECT; class EDA_DRAW_PANEL_GAL; class EDA_MSG_PANEL; class BASE_SCREEN; class PARAM_CFG_BASE; class PAGE_INFO; class PLOTTER; class TITLE_BLOCK; class MSG_PANEL_ITEM; class TOOL_MANAGER; class TOOL_DISPATCHER; class ACTIONS; class PAGED_DIALOG; class DIALOG_EDIT_LIBRARY_TABLES; class PANEL_HOTKEYS_EDITOR; class FILE_HISTORY; enum id_librarytype { LIBRARY_TYPE_EESCHEMA, LIBRARY_TYPE_PCBNEW, LIBRARY_TYPE_DOC, LIBRARY_TYPE_SYMBOL }; /** * The base frame for deriving all KiCad main window classes. * * This class is not intended to be used directly. It provides support for automatic calls * to SaveSettings() function. SaveSettings() for a derived class can choose to do nothing, * or rely on basic SaveSettings() support in this base class to do most of the work by * calling it from the derived class's SaveSettings(). *

* This class is not a KIWAY_PLAYER because KICAD_MANAGER_FRAME is derived from it * and that class is not a player. *

*/ class EDA_BASE_FRAME : public wxFrame, public KIWAY_HOLDER { /** * (with its unexpected name so it does not collide with the real OnWindowClose() * function provided in derived classes) is called just before a window * closing, and is used to call a derivation specific * SaveSettings(). SaveSettings() is called for all derived wxFrames in this * base class overload. (Calling it from a destructor is deprecated since the * wxFrame's position is not available in the destructor on linux.) In other words, * you should not need to call SaveSettings() anywhere, except in this * one function found only in this class. */ void windowClosing( wxCloseEvent& event ); wxWindow* findQuasiModalDialog(); protected: FRAME_T m_Ident; // Id Type (pcb, schematic, library..) wxPoint m_FramePos; wxSize m_FrameSize; wxString m_AboutTitle; // Name of program displayed in About. wxAuiManager m_auimgr; wxString m_configName; // Prefix used to identify some params (frame size...) // and to name some config files (legacy hotkey files) TOOL_MANAGER* m_toolManager; ACTIONS* m_actions; std::vector m_toolStack; // Stack of user-level "tools". Not to be confused // with TOOL_BASE-derived instances, many of which // implement multiple user-level "tools". The user- // level "tools" are TOOL_ACTIONSs internally. bool m_immediateActions; // Preference for immediate actions. If false, the // first invocation of a hotkey will just select the // relevant tool. bool m_dragSelects; // Prefer selection to dragging. bool m_moveWarpsCursor; // cursor is warped to move/drag origin bool m_hasAutoSave; bool m_autoSaveState; int m_autoSaveInterval; // The auto save interval time in seconds. wxTimer* m_autoSaveTimer; wxString m_perspective; // wxAuiManager perspective. wxString m_mruPath; // Most recently used path. EDA_UNITS_T m_userUnits; ///> Default style flags used for wxAUI toolbars static constexpr int KICAD_AUI_TB_STYLE = wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_PLAIN_BACKGROUND; /** * @return the suffix to be appended to the file extension on backup */ static wxString GetBackupSuffix() { return wxT( "-bak" ); } /** * @return the string to prepend to a file name for automatic save. */ static wxString GetAutoSaveFilePrefix() { return wxT( "_autosave-" ); } /** * Handle the auto save timer event. */ void onAutoSaveTimer( wxTimerEvent& aEvent ); /** * Return the auto save status of the application. * * Override this function if your derived frame supports automatic file saving. */ virtual bool isAutoSaveRequired() const { return false; } /** * This should be overridden by the derived class to handle the auto save feature. * * @return true if the auto save was successful otherwise false. */ virtual bool doAutoSave(); /** * Called when when the units setting has changed to allow for any derived classes * to handle refreshing and controls that have units based measurements in them. The * default version only updates the status bar. Don't forget to call the default * in your derived class or the status bar will not get updated properly. */ virtual void unitsChangeRefresh() { } DECLARE_EVENT_TABLE() public: EDA_BASE_FRAME( wxWindow* aParent, FRAME_T aFrameType, const wxString& aTitle, const wxPoint& aPos, const wxSize& aSize, long aStyle, const wxString& aFrameName, KIWAY* aKiway ); ~EDA_BASE_FRAME(); /** * Return the user units currently in use. */ EDA_UNITS_T GetUserUnits() const { return m_userUnits; } void SetUserUnits( EDA_UNITS_T aUnits ) { m_userUnits = aUnits; } void ChangeUserUnits( EDA_UNITS_T aUnits ) { SetUserUnits( aUnits ); unitsChangeRefresh(); } /** * Return the MVC controller. */ TOOL_MANAGER* GetToolManager() const { return m_toolManager; } /** * NB: the definition of "tool" is different at the user level. The implementation uses * a single TOOL_BASE derived class to implement several user "tools", such as rectangle * and circle, or wire and bus. So each user-level tool is actually a TOOL_ACTION. */ virtual void PushTool( const std::string& actionName ); virtual void PopTool( const std::string& actionName ); bool ToolStackIsEmpty() { return m_toolStack.empty(); } std::string CurrentToolName() const; bool IsCurrentTool( const TOOL_ACTION& aAction ) const; virtual void DisplayToolMsg( const wxString& msg ) {}; /** * Indicates that hotkeys should perform an immediate action even if another tool is * currently active. If false, the first hotkey should select the relevant tool. */ bool GetDoImmediateActions() const { return m_immediateActions; } /** * Indicates that a drag should draw a selection rectangle, even when started over an * item. */ bool GetDragSelects() const { return m_dragSelects; } /** * Indicates that a move operation should warp the mouse pointer to the origin of the * move object. This improves snapping, but some users are alergic to mouse warping. */ bool GetMoveWarpsCursor() const { return m_moveWarpsCursor; } /** * Override the default process event handler to implement the auto save feature. * * @warning If you override this function in a derived class, make sure you call down to * this or the auto save feature will be disabled. */ bool ProcessEvent( wxEvent& aEvent ) override; /** * Capture the key event before it is sent to the GUI. * * The basic frame does not capture this event. Editor frames should override this event * function to capture and filter these keys when they are used as hotkeys, and skip it if * the key is not used as hotkey (otherwise the key events will be not sent to menus). */ virtual void OnCharHook( wxKeyEvent& event ); /** * Workaround some issues in wxWidgets where the menu events aren't captured by the * menus themselves. */ void OnMenuOpen( wxMenuEvent& event ); void SetAutoSaveInterval( int aInterval ); int GetAutoSaveInterval() const { return m_autoSaveInterval; } bool IsType( FRAME_T aType ) const { return m_Ident == aType; } /** * Return a SEARCH_STACK pertaining to entire program. * * This is overloaded in #KICAD_MANAGER_FRAME */ virtual const SEARCH_STACK& sys_search(); virtual wxString help_name(); void OnKicadAbout( wxCommandEvent& event ); void OnPreferences( wxCommandEvent& event ); void PrintMsg( const wxString& text ); /** * Returns the wxConfigBase used in SaveSettings(), and is overloaded in * KICAD_MANAGER_FRAME */ virtual wxConfigBase* config(); /** * Function InstallPreferences * Allow a frame to load its preference panels (if any) into the preferences dialog. * @param aParent a paged dialog into which the preference panels should be installed */ virtual void InstallPreferences( PAGED_DIALOG* , PANEL_HOTKEYS_EDITOR* ) { } /** * Load common frame parameters from a configuration file. * * Don't forget to call the base method or your frames won't * remember their positions and sizes. */ virtual void LoadSettings( wxConfigBase* aCfg ); /** * Saves common frame parameters to a configuration data file. * * Don't forget to call the base class's SaveSettings() from * your derived SaveSettings() otherwise the frames won't remember their * positions and sizes. */ virtual void SaveSettings( wxConfigBase* aCfg ); /** * @return a base name prefix used in Load/Save settings to build the full name of keys * used in config. * This is usually the name of the frame set by CTOR, except for frames shown in multiple * modes in which case the m_configName must be set to the base name so that a single * config can be used. */ wxString ConfigBaseName() { wxString baseCfgName = m_configName.IsEmpty() ? GetName() : m_configName; return baseCfgName; } /** * Save changes to the project settings to the project (.pro) file. * * The method is virtual so you can override it to call the suitable save method. * The base method do nothing * @param aAskForSave = true to open a dialog before saving the settings */ virtual void SaveProjectSettings( bool aAskForSave ) {}; // Read/Save and Import/export hotkeys config /** * Prompt the user for a hotkey file to read, and read it. * * @param aActionMap = current hotkey map (over which the imported hotkeys will be applied) * @param aDefaultShortname = a default short name (extension not needed) * like eechema, kicad... */ void ImportHotkeyConfigFromFile( std::map aActionMap, const wxString& aDefaultShortname ); /** * Fetches the file name from the file history list. * * This removes the selected file, if this file does not exist. The menu is also updated, * if FILE_HISTORY::UseMenu was called at init time * * @param cmdId The command ID associated with the \a aFileHistory object. * @param type Please document me! * @param aFileHistory The FILE_HISTORY in use. If null, the main application file * history is used * @return a wxString containing the selected filename */ wxString GetFileFromHistory( int cmdId, const wxString& type, FILE_HISTORY* aFileHistory = NULL ); /** * Update the list of recently opened files. * * The menu is also updated, if FILE_HISTORY::UseMenu was called at init time. * * @param FullFileName The full file name including the path. * @param aFileHistory The FILE_HISTORY in use. * If NULL, the main application file history is used. */ void UpdateFileHistory( const wxString& FullFileName, FILE_HISTORY* aFileHistory = NULL ); void SetMruPath( const wxString& aPath ) { m_mruPath = aPath; } wxString GetMruPath() const { return m_mruPath; } /** * Recreates the menu bar. * * Needed when the language is changed */ virtual void ReCreateMenuBar(); /** * Adds the standard KiCad help menu to the menubar. */ void AddStandardHelpMenu( wxMenuBar* aMenuBar ); /** * Checks if \a aFileName can be written. *

* The function performs a number of tests on \a aFileName to verify that it can be saved. * If \a aFileName defines a path with no file name, them the path is tested for user write * permission. If \a aFileName defines a file name that does not exist in the path, the * path is tested for user write permission. If \a aFileName defines a file that already * exits, the file name is tested for user write permissions. *

* @note The file name path must be set or an assertion will be raised on debug builds and * return false on release builds. * @param aFileName The full path and/or file name of the file to test. * @return False if \a aFileName cannot be written. */ bool IsWritable( const wxFileName& aFileName ); /** * Check if an auto save file exists for \a aFileName and takes the appropriate action * depending on the user input. *

* If an auto save file exists for \a aFileName, the user is prompted if they wish to * replace file \a aFileName with the auto saved file. If the user chooses to replace the * file, the backup file of \a aFileName is removed, \a aFileName is renamed to the backup * file name, and the auto save file is renamed to \a aFileName. If user chooses to keep * the existing version of \a aFileName, the auto save file is removed. *

* @param aFileName A wxFileName object containing the file name to check. */ void CheckForAutoSaveFile( const wxFileName& aFileName ); /** * Update the status bar information. * * The status bar can draw itself. This is not a drawing function per se, but rather * updates lines of text held by the components within the status bar which is owned * by the wxFrame. */ virtual void UpdateStatusBar() { } /** * Update the toolbars (mostly settings/check buttons/checkboxes) with the current * controller state. */ virtual void SyncToolbars() { }; /** * Redraw the menus and what not in current language. */ virtual void ShowChangedLanguage(); /** * Notification event that some of the common (suite-wide) settings have changed. * Update menus, toolbars, local variables, etc. */ virtual void CommonSettingsChanged( bool aEnvVarsChanged ); /** * Notification to refresh the drawing canvas (if any). */ virtual void RefreshCanvas() { }; const wxString& GetAboutTitle() const { return m_AboutTitle; } /** * Sets the block reason why the window/application is preventing OS shutdown. * This should be set far ahead of any close event. * * This is mainly intended for Windows platforms where this is a native feature. */ void SetShutdownBlockReason( const wxString& reason ); /** * Removes any shutdown block reason set */ void RemoveShutdownBlockReason(); /** * Whether or not the window supports setting a shutdown block reason */ bool SupportsShutdownBlockReason(); /** * Get if the contents of the frame have been modified since the last save. * * @return true if the contents of the frame have not been saved */ virtual bool IsContentModified(); }; /** * Specialization of the wxAuiPaneInfo class for KiCad panels. * * Documentation for wxAui is poor at this time. The following notes spring from errors made in * previous KiCad implementations: * * wxAuiPaneInfo.ToolbarPane() and .Defaults() are used to clear and then prepare the objects so * only use them once at the beginning of configuration.. * * Panels are organized in layers, from 0 (close to the center) and increasing outward. Note * that for ToolbarPanes, layer 0 considered a special default value, and ToolbarPanes on * layer 0 are pushed to layer 10 automatically. Use Layer 1 for the inner layer as a work- * around. * * Each panel has rows, starting at 0. Each row has positions starting at 0. Each item in a panel * can have it's row and position set. * * Eventually panels will be movable. Each initialization function sets up the panel for this, * then after a //==// break has additional calls to anchor toolbars in a way that matches * present functionality. */ class EDA_PANE : public wxAuiPaneInfo { public: EDA_PANE() { Gripper( false ); CloseButton( false ); PaneBorder( false ); } /** * Turn *this to a horizontal toolbar for KiCad. */ EDA_PANE& HToolbar() { SetFlag( optionToolbar, true ); CaptionVisible( false ); TopDockable().BottomDockable(); DockFixed( true ); Movable( false ); Resizable( true ); // expand to fit available space return *this; } /** * Turn *this into a vertical toolbar for KiCad. */ EDA_PANE& VToolbar() { SetFlag( optionToolbar, true ); CaptionVisible( false ); LeftDockable().RightDockable(); DockFixed( true ); Movable( false ); Resizable( true ); // expand to fit available space return *this; } /** * Turn *this into a captioned palette suitable for a symbol tree, layers manager, etc. */ EDA_PANE& Palette() { CaptionVisible( true ); PaneBorder( true ); return *this; } /** * Turn *this into an undecorated pane suitable for a drawing canvas. */ EDA_PANE& Canvas() { CaptionVisible( false ); Layer( 0 ); PaneBorder( true ); Resizable( true ); // expand to fit available space return *this; } /** * Turn *this into a messages pane for KiCad. */ EDA_PANE& Messages() { CaptionVisible( false ); BottomDockable( true ); DockFixed( true ); Movable( false ); Resizable( true ); // expand to fit available space return *this; } }; #endif // EDA_BASE_FRAME_H_