/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file 3d_plugin_manager.h * manages 3D model plugins */ #ifndef PLUGIN_MANAGER_3D_H #define PLUGIN_MANAGER_3D_H #include <map> #include <list> #include <string> #include <wx/string.h> class wxWindow; class KICAD_PLUGIN_LDR_3D; class SCENEGRAPH; class S3D_PLUGIN_MANAGER { private: /// list of discovered plugins std::list< KICAD_PLUGIN_LDR_3D* > m_Plugins; /// mapping of extensions to available plugins std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* > m_ExtMap; /// list of file filters std::list< wxString > m_FileFilters; /// load plugins void loadPlugins( void ); /// list potential plugins void listPlugins( const wxString& aPath, std::list< wxString >& aPluginList ); /// check the existence of a plugin name and add it to the list void checkPluginName( const wxString& aPath, std::list< wxString >& aPluginList ); /// check the existence of a path and add it to the path search list void checkPluginPath( const wxString& aPath, std::list< wxString >& aSearchList ); /// add an entry to the file filter list void addFilterString( const wxString& aFilterString ); /// add entries to the extension map void addExtensionMap( KICAD_PLUGIN_LDR_3D* aPlugin ); public: S3D_PLUGIN_MANAGER(); virtual ~S3D_PLUGIN_MANAGER(); /** * Function GetFileFilters * returns the list of file filters; this will contain at least * the default "All Files (*.*)|*.*" and the file filters supported * by any available plugins * * @return a pointer to the internal filter list */ std::list< wxString > const* GetFileFilters( void ) const; SCENEGRAPH* Load3DModel( const wxString& aFileName, std::string& aPluginInfo ); /** * Function ClosePlugins * iterates through all discovered plugins and closes them to * reclaim memory. The individual plugins will be automatically * reloaded as calls are made to load specific models. */ void ClosePlugins( void ); /** * Function CheckTag * checks the given tag and returns true if the plugin named in the tag * is not loaded or the plugin is loaded and the version matches */ bool CheckTag( const char* aTag ); }; #endif // PLUGIN_MANAGER_3D_H