/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2004-2019 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef HOTKEYS_BASIC_H #define HOTKEYS_BASIC_H #include #include #define DEFAULT_HOTKEY_FILENAME_EXT wxT( "hotkeys" ) #define EESCHEMA_HOTKEY_NAME wxT( "Eeschema" ) #define PCBNEW_HOTKEY_NAME wxT( "PcbNew" ) // A define to allow translation of Hot Key message Info in hotkey help menu // We do not want to use the _( x ) usual macro from wxWidgets, which calls wxGetTranslation(), // because the English string is used in key file configuration // The translated string is used only when displaying the help window. // Therefore translation tools have to use the "_" and the "_HKI" prefix to extract // strings to translate #include // _HKI definition class TOOL_ACTION; class TOOL_MANAGER; class EDA_BASE_FRAME; /* * Keep these out of the ASCII range, and out of the WXK range */ #define PSEUDO_WXK_CLICK 400 #define PSEUDO_WXK_DBLCLICK 401 #define PSEUDO_WXK_WHEEL 402 /** * Function KeyCodeFromKeyName * return the key code from its user-friendly key name (ie: "Ctrl+M") */ int KeyCodeFromKeyName( const wxString& keyname ); /** * Function KeyNameFromKeyCode * return the user-friendly key name (ie: "Ctrl+M") from the key code * @param aKeycode = key code (ascii value, or wxWidgets value for function keys) * @param aIsFound = a pointer to a bool to return true if found, or false */ wxString KeyNameFromKeyCode( int aKeycode, bool * aIsFound = nullptr ); /** * An helper enum for AddHotkeyName function * In menus we can add a hot key, or an accelerator , or sometimes just a comment * Hot keys can perform actions using the current mouse cursor position * Accelerators perform the same action as the associated menu * A comment is used in tool tips for some tools (zoom ..) * to show the hot key that performs this action */ enum HOTKEY_ACTION_TYPE { IS_HOTKEY, IS_COMMENT }; /** * AddHotkeyName * @param aText - the base text on which to append the hotkey * @param aHotKey - the hotkey keycode * @param aStyle - IS_HOTKEY to add (shortcuts in menus, same as hotkeys) * IS_COMMENT to add <(keyname)> mainly in tool tips */ wxString AddHotkeyName( const wxString& aText, int aHotKey, HOTKEY_ACTION_TYPE aStyle = IS_HOTKEY); /** * Function DisplayHotkeyList * Displays the current hotkey list * @param aFrame = current active frame * @param aToolMgr = the tool manager holding the registered actions from which the hotkeys * will be harvested */ void DisplayHotkeyList( EDA_BASE_FRAME* aFrame, TOOL_MANAGER* aToolMgr ); /** * Function ReadotKeyConfig * Reads a hotkey config file into a map. If aFileName is empty it will read in the defualt * hotkeys file. * @param aHotKeys */ void ReadHotKeyConfig( wxString aFileName, std::map& aHotKeys ); /** * Function WriteHotKeyConfig * Updates the hotkeys config file with the hotkeys from the given actions map. */ int WriteHotKeyConfig( const std::map& aActionMap ); /** * Function ReadLegacyHotkeyConfigFile * Read hotkey configuration for a given app, * possibly before the frame for that app has been created * @param aFilename = the filename to save the hotkeys as * @param aMap The list of keycodes mapped by legacy property names * @return 1 on success, 0 on failure */ int ReadLegacyHotkeyConfigFile( const wxString& aFilename, std::map& aMap ); /** * Function ReadLegacyHotkeyConfig * Read configuration data and fill the current hotkey list with hotkeys * @param aAppname = the value of the app's m_FrameName * @param aMap The list of keycodes mapped by legacy property names */ int ReadLegacyHotkeyConfig( const wxString& aAppname, std::map& aMap ); #endif // HOTKEYS_BASIC_H