/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __COROUTINE_H #define __COROUTINE_H #include #include #include "delegate.h" /** Class COROUNTINE. Implements a coroutine. Wikipedia has a good explanation: "Coroutines are computer program components that generalize subroutines to allow multiple entry points for suspending and resuming execution at certain locations. Coroutines are well-suited for implementing more familiar program components such as cooperative tasks, exceptions, event loop, iterators, infinite lists and pipes." In other words, a coroutine can be considered a lightweight thread - which can be preempted only when it deliberately yields the control to the caller. This way, we avoid concurrency problems such as locking / race conditions. Uses boost::context library to do the actual context switching. This particular version takes a DELEGATE as an entry point, so it can invoke methods within a given object as separate coroutines. See coroutine_example.cpp for sample code. */ template class COROUTINE { public: COROUTINE() { m_stackSize = c_defaultStackSize; m_stack = NULL; m_saved = NULL; } /** * Constructor * Creates a coroutine from a member method of an object */ template COROUTINE( T* object, ReturnType (T::*ptr)( ArgType ) ) : m_func( object, ptr ), m_saved( NULL ), m_stack( NULL ), m_stackSize( c_defaultStackSize ) { } /** * Constructor * Creates a coroutine from a delegate object */ COROUTINE( DELEGATE aEntry ) : m_func( aEntry ), m_saved( NULL ), m_stack( NULL ), m_stackSize( c_defaultStackSize ) {}; ~COROUTINE() { if( m_saved ) delete m_saved; if( m_stack ) free( m_stack ); } /** * Function Yield() * * Stops execution of the coroutine and returns control to the caller. * After a yield, Call() or Resume() methods invoked by the caller will * immediately return true, indicating that we are not done yet, just asleep. */ void Yield() { jump_fcontext( m_self, m_saved, 0 ); } /** * Function Yield() * * Yield with a value - passes a value of given type to the caller. * Useful for implementing generator objects. */ void Yield( ReturnType& retVal ) { m_retVal = retVal; jump_fcontext( m_self, m_saved, 0 ); } /** * Function SetEntry() * * Defines the entry point for the coroutine, if not set in the constructor. */ void SetEntry( DELEGATE aEntry ) { m_func = aEntry; } /* Function Call() * * Starts execution of a coroutine, passing args as its arguments. * @return true, if the coroutine has yielded and false if it has finished its * execution (returned). */ bool Call( ArgType args ) { // fixme: Clean up stack stuff. Add a guard m_stack = malloc( c_defaultStackSize ); // align to 16 bytes void *sp = (void *) ( ( ( (ptrdiff_t) m_stack ) + m_stackSize - 0xf ) & 0xfffffff0 ); m_args = &args; m_self = boost::context::make_fcontext( sp, m_stackSize, callerStub ); m_saved = new boost::context::fcontext_t(); m_running = true; // off we go! boost::context::jump_fcontext( m_saved, m_self, reinterpret_cast( this ) ); return m_running; } /** * Function Resume() * * Resumes execution of a previously yielded coroutine. * @return true, if the coroutine has yielded again and false if it has finished its * execution (returned). */ bool Resume() { jump_fcontext( m_saved, m_self, 0 ); return m_running; } /** * Function ReturnValue() * * Returns the yielded value (the argument Yield() was called with) */ const ReturnType& ReturnValue() const { return m_retVal; } /** * Function Running() * * @return true, if the coroutine is active */ bool Running() const { return m_running; } private: static const int c_defaultStackSize = 2000000; /* real entry point of the coroutine */ static void callerStub( intptr_t data ) { // get pointer to self COROUTINE* cor = reinterpret_cast*>( data ); // call the coroutine method cor->m_retVal = cor->m_func( *cor->m_args ); cor->m_running = false; // go back to wherever we came from. boost::context::jump_fcontext( cor->m_self, cor->m_saved, 0 ); //reinterpret_cast( this )); } template struct strip_ref { typedef T result; }; template struct strip_ref { typedef T result; }; DELEGATE m_func; ///< pointer to coroutine entry arguments. Stripped of references ///< to avoid compiler errors. typename strip_ref::result* m_args; ReturnType m_retVal; ///< saved caller context boost::context::fcontext_t* m_saved; ///< saved coroutine context boost::context::fcontext_t* m_self; ///< coroutine stack void* m_stack; size_t m_stackSize; bool m_running; }; #endif