/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __TOOL_MANAGER_H #define __TOOL_MANAGER_H #include #include #include #include #include #include #include #include class TOOL_BASE; class CONTEXT_MENU; class wxWindow; /** * Class TOOL_MANAGER. * Master controller class: * - registers editing tools * - pumps UI events to tools requesting them * - manages tool state machines (transitions and wait requests) */ class TOOL_MANAGER { public: TOOL_MANAGER(); ~TOOL_MANAGER(); /** * Generates an unique ID from for a tool with given name. */ static TOOL_ID MakeToolId( const std::string& aToolName ); /** * Function RegisterTool() * Adds a tool to the manager set and sets it up. Called once for * each tool during application initialization. * @param aTool: tool to be added. Ownership is transferred. */ void RegisterTool( TOOL_BASE* aTool ); /** * Function InvokeTool() * Calls a tool by sending a tool activation event to tool of given ID or name. * An user-defined parameter object can be also passed */ void InvokeTool( TOOL_ID aToolId ); void InvokeTool( const std::string& name ); template void InvokeTool( const std::string& name, const Parameters& aToolParams ); /** * Function FindTool() * Searches for a tool with given name or ID */ TOOL_BASE *FindTool( int aId ); TOOL_BASE *FindTool( const std::string& aName ); /** * Resets the state of a given tool by clearing its wait and * transition lists and calling tool's internal Reset() method. */ void ResetTool( TOOL_BASE *aTool ); /** * Takes an event from the TOOL_DISPATCHER and propagates it to * tools that requested events of matching type(s) */ bool ProcessEvent( TOOL_EVENT& aEvent ); /** * Sets the work environment (model, view, view controls and the parent window). * These are made available to the tool. Called by the parent frame (PCB_EDIT_FRAME) * when the board is set up */ void SetEnvironment( EDA_ITEM* aModel, KiGfx::VIEW* aView, KiGfx::VIEW_CONTROLS* aViewControls, wxWindow* aFrame ); /* Accessors for the environment objects (view, model, etc.) */ KiGfx::VIEW* GetView() { return m_view; } KiGfx::VIEW_CONTROLS* GetViewControls() { return m_viewControls; } EDA_ITEM* GetModel() { return m_model; } wxWindow* GetEditFrame() { return m_editFrame; } /** * Defines a state transition - the events that cause a given handler method in the tool * to be called. Called by TOOL_INTERACTIVE::Go(). May be called from a coroutine context. */ void ScheduleNextState( TOOL_BASE* aTool, TOOL_STATE_FUNC& aHandler, const TOOL_EVENT_LIST& aConditions ); /** * Pauses execution of a given tool until one or more events matching aConditions arrives. * The pause/resume operation is done through COROUTINE object. * Called only from coroutines. */ boost::optional ScheduleWait( TOOL_BASE* aTool, const TOOL_EVENT_LIST& aConditions ); /** * Sets behaviour of the tool's context popup menu. * @param aMenu - the menu structure, defined by the tool * @param aTrigger - when the menu is activated: * CMENU_NOW: opens the menu right now * CMENU_BUTTON: opens the menu when RMB is pressed * CMENU_OFF: menu is disabled. * May be called from a coroutine context. */ void ScheduleContextMenu( TOOL_BASE* aTool, CONTEXT_MENU* aMenu, TOOL_ContextMenuTrigger aTrigger ); private: void dispatchInternal( TOOL_EVENT& aEvent ); struct ToolState; typedef std::pair Transition; std::map m_toolState; std::map m_toolNameIndex; std::map m_toolIdIndex; EDA_ITEM* m_model; KiGfx::VIEW* m_view; KiGfx::VIEW_CONTROLS* m_viewControls; wxWindow* m_editFrame; ToolState* m_currentTool; }; #endif