/** * @file class_gbr_layout.h * @brief Class CLASS_GBR_LAYOUT to handle a board. */ #ifndef CLASS_GBR_LAYOUT_H #define CLASS_GBR_LAYOUT_H #include // #include #include #include // PAGE_INFO #include #include /** * Class GBR_LAYOUT * holds list of GERBER_DRAW_ITEM currently loaded. */ class GBR_LAYOUT { private: EDA_RECT m_BoundingBox; PAGE_INFO m_paper; TITLE_BLOCK m_titles; wxPoint m_originAxisPosition; int m_printLayersMask; // When printing: the list of layers to print public: DLIST m_Drawings; // linked list of Gerber Items GBR_LAYOUT(); ~GBR_LAYOUT(); const PAGE_INFO& GetPageSettings() const { return m_paper; } void SetPageSettings( const PAGE_INFO& aPageSettings ) { m_paper = aPageSettings; } const wxPoint& GetOriginAxisPosition() const { return m_originAxisPosition; } void SetOriginAxisPosition( const wxPoint& aPosition ) { m_originAxisPosition = aPosition; } TITLE_BLOCK& GetTitleBlock() { return m_titles; } void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) { m_titles = aTitleBlock; } /** * Function ComputeBoundingBox * calculates the bounding box containing all Gerber items. * @return EDA_RECT - the full item list bounding box */ EDA_RECT ComputeBoundingBox(); /** * Function GetBoundingBox * may be called soon after ComputeBoundingBox() to return the same EDA_RECT, * as long as the CLASS_GBR_LAYOUT has not changed. */ EDA_RECT GetBoundingBox() const { return m_BoundingBox; } // override void SetBoundingBox( const EDA_RECT& aBox ) { m_BoundingBox = aBox; } /** * Function Draw. * Redraw the CLASS_GBR_LAYOUT items but not cursors, axis or grid. * @param aPanel = the panel relative to the board * @param aDC = the current device context * @param aDrawMode = GR_COPY, GR_OR ... (not always used) * @param aOffset = an draw offset value */ void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, GR_DRAWMODE aDrawMode, const wxPoint& aOffset ); /** * Function SetVisibleLayers * changes the bit-mask of visible layers * @param aLayerMask = The new bit-mask of visible layers */ void SetVisibleLayers( int aLayerMask ) { m_printLayersMask = aLayerMask; } /** * Function IsLayerVisible * tests whether a given layer is visible * @param aLayerIndex = The index of the layer to be tested * @return bool - true if the layer is visible. */ bool IsLayerVisible( int aLayerIndex ) const; #if defined(DEBUG) void Show( int nestLevel, std::ostream& os ) const; // overload #endif }; #endif // #ifndef CLASS_GBR_LAYOUT_H