///////////////////////////////////////////////////////////////////////////// // Name: polygon_test_point_inside.h ///////////////////////////////////////////////////////////////////////////// #ifndef __WXWINDOWS__ // define here wxPoint if we want to compile outside wxWidgets class wxPoint { public: int x, y; }; #endif /** * Function TestPointInsidePolygon * test if a point is inside or outside a polygon. * @param aPolysList: the list of polygons * @param aIdxstart: the starting point of a given polygon in m_FilledPolysList. * @param aIdxend: the ending point of the polygon in m_FilledPolysList. * @param aRefx, aRefy: the point coordinate to test * @return true if the point is inside, false for outside */ bool TestPointInsidePolygon( const CPOLYGONS_LIST& aPolysList, int aIdxstart, int aIdxend, int aRefx, int aRefy); /** * Function TestPointInsidePolygon (overlaid) * same as previous, but mainly use wxPoint * @param aPolysList: the list of polygons * @param aCount: corners count in aPolysList. * @param aRefPoint: the point coordinate to test * @return true if the point is inside, false for outside */ bool TestPointInsidePolygon( wxPoint* aPolysList, int aCount, wxPoint aRefPoint );