/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2019 CERN * Copyright (C) 2019 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include "lib_move_tool.h" #include "lib_pin_tool.h" LIB_MOVE_TOOL::LIB_MOVE_TOOL() : EE_TOOL_BASE( "eeschema.SymbolMoveTool" ), m_moveInProgress( false ), m_moveOffset( 0, 0 ) { } bool LIB_MOVE_TOOL::Init() { EE_TOOL_BASE::Init(); // // Add move actions to the selection tool menu // CONDITIONAL_MENU& selToolMenu = m_selectionTool->GetToolMenu().GetMenu(); selToolMenu.AddItem( EE_ACTIONS::move, EE_CONDITIONS::IdleSelection, 150 ); return true; } void LIB_MOVE_TOOL::Reset( RESET_REASON aReason ) { EE_TOOL_BASE::Reset( aReason ); if( aReason == MODEL_RELOAD ) { m_moveInProgress = false; m_moveOffset = { 0, 0 }; } } int LIB_MOVE_TOOL::Main( const TOOL_EVENT& aEvent ) { KIGFX::VIEW_CONTROLS* controls = getViewControls(); controls->SetSnapping( true ); m_anchorPos = { 0, 0 }; // Be sure that there is at least one item that we can move. If there's no selection try // looking for the stuff under mouse cursor (i.e. Kicad old-style hover selection). EE_SELECTION& selection = m_selectionTool->RequestSelection(); bool unselect = selection.IsHover(); if( selection.Empty() || m_moveInProgress ) return 0; std::string tool = aEvent.GetCommandStr().get(); m_frame->PushTool( tool ); Activate(); controls->ShowCursor( true ); controls->SetAutoPan( true ); bool restore_state = false; bool chain_commands = false; TOOL_EVENT* evt = const_cast( &aEvent ); VECTOR2I prevPos; if( !selection.Front()->IsNew() ) saveCopyInUndoList( m_frame->GetCurPart(), UNDO_REDO::LIBEDIT ); m_cursor = controls->GetCursorPosition(); // Main loop: keep receiving events do { m_frame->GetCanvas()->SetCurrentCursor( wxCURSOR_ARROW ); controls->SetSnapping( !evt->Modifier( MD_ALT ) ); if( evt->IsAction( &EE_ACTIONS::move ) || evt->IsMotion() || evt->IsDrag( BUT_LEFT ) || evt->IsAction( &ACTIONS::refreshPreview ) || evt->IsAction( &EE_ACTIONS::symbolMoveActivate ) ) { if( !m_moveInProgress ) // Prepare to start moving/dragging { LIB_ITEM* lib_item = (LIB_ITEM*) selection.Front(); // Pick up any synchronized pins // // Careful when pasting. The pasted pin will be at the same location as it // was copied from, leading us to believe it's a synchronized pin. It's not. if( selection.GetSize() == 1 && lib_item->Type() == LIB_PIN_T && m_frame->SynchronizePins() && ( lib_item->GetEditFlags() & IS_PASTED ) == 0 ) { LIB_PIN* cur_pin = (LIB_PIN*) lib_item; LIB_PART* part = m_frame->GetCurPart(); for( LIB_PIN* pin = part->GetNextPin(); pin; pin = part->GetNextPin( pin ) ) { if( pin->GetPosition() == cur_pin->GetPosition() && pin->GetOrientation() == cur_pin->GetOrientation() && pin->GetConvert() == cur_pin->GetConvert() ) { m_selectionTool->AddItemToSel( pin, true /*quiet mode*/ ); } } } // Apply any initial offset in case we're coming from a previous command. // for( EDA_ITEM* item : selection ) moveItem( item, m_moveOffset ); // Set up the starting position and move/drag offset // m_cursor = controls->GetCursorPosition(); if( lib_item->IsNew() ) { m_anchorPos = selection.GetReferencePoint(); VECTOR2I delta = m_cursor - mapCoords( m_anchorPos ); // Drag items to the current cursor position for( EDA_ITEM* item : selection ) { moveItem( item, delta ); updateView( item ); } m_anchorPos = m_cursor; } else if( selection.Size() == 1 && m_frame->GetMoveWarpsCursor() ) { wxPoint itemPos = lib_item->GetPosition(); m_anchorPos = wxPoint( itemPos.x, -itemPos.y ); getViewControls()->WarpCursor( m_anchorPos, true, true ); m_cursor = m_anchorPos; } else { m_cursor = getViewControls()->GetCursorPosition( true ); m_anchorPos = m_cursor; } controls->SetCursorPosition( m_cursor, false ); m_toolMgr->PostEvent( EVENTS::SelectedItemsModified ); prevPos = m_cursor; controls->SetAutoPan( true ); m_moveInProgress = true; } //------------------------------------------------------------------------ // Follow the mouse // m_cursor = controls->GetCursorPosition(); VECTOR2I delta( m_cursor - prevPos ); m_anchorPos = m_cursor; m_moveOffset += delta; prevPos = m_cursor; for( EDA_ITEM* item : selection ) { moveItem( item, delta ); updateView( item ); } m_toolMgr->PostEvent( EVENTS::SelectedItemsMoved ); } //------------------------------------------------------------------------ // Handle cancel // else if( evt->IsCancelInteractive() || evt->IsActivate() ) { if( m_moveInProgress ) { evt->SetPassEvent( false ); restore_state = true; } break; } //------------------------------------------------------------------------ // Handle TOOL_ACTION special cases // else if( evt->Action() == TA_UNDO_REDO_PRE ) { unselect = true; break; } else if( evt->Category() == TC_COMMAND ) { if( evt->IsAction( &ACTIONS::doDelete ) ) { // Exit on a remove operation; there is no further processing for removed items. break; } else if( evt->IsAction( &ACTIONS::duplicate ) ) { if( selection.Front()->IsNew() ) { // This doesn't really make sense; we'll just end up dragging a stack of // objects so Duplicate() is going to ignore this and we'll just carry on. continue; } // Move original back and exit. The duplicate will run in its own loop. restore_state = true; unselect = false; chain_commands = true; break; } } //------------------------------------------------------------------------ // Handle context menu // else if( evt->IsClick( BUT_RIGHT ) ) { m_menu.ShowContextMenu( m_selectionTool->GetSelection() ); } //------------------------------------------------------------------------ // Handle drop // else if( evt->IsMouseUp( BUT_LEFT ) || evt->IsClick( BUT_LEFT ) ) { if( selection.GetSize() == 1 && selection.Front()->Type() == LIB_PIN_T ) { LIB_PIN_TOOL* pinTool = m_toolMgr->GetTool(); if( !pinTool->PlacePin( (LIB_PIN*) selection.Front() ) ) restore_state = true; } break; // Finish } else evt->SetPassEvent(); } while( ( evt = Wait() ) ); // Assignment intentional; not equality test controls->ForceCursorPosition( false ); controls->ShowCursor( false ); controls->SetSnapping( false ); controls->SetAutoPan( false ); if( !chain_commands ) m_moveOffset = { 0, 0 }; m_anchorPos = { 0, 0 }; for( auto item : selection ) item->ClearEditFlags(); if( restore_state ) { m_frame->RollbackPartFromUndo(); if( unselect ) m_toolMgr->RunAction( EE_ACTIONS::clearSelection, true ); else m_toolMgr->ProcessEvent( EVENTS::SelectedEvent ); } else { if( unselect ) m_toolMgr->RunAction( EE_ACTIONS::clearSelection, true ); m_frame->OnModify(); } m_moveInProgress = false; m_frame->PopTool( tool ); return 0; } void LIB_MOVE_TOOL::moveItem( EDA_ITEM* aItem, VECTOR2I aDelta ) { static_cast( aItem )->Offset( mapCoords( aDelta )); aItem->SetFlags( IS_MOVED ); } bool LIB_MOVE_TOOL::updateModificationPoint( EE_SELECTION& aSelection ) { if( m_moveInProgress && aSelection.HasReferencePoint() ) return false; // When there is only one item selected, the reference point is its position... if( aSelection.Size() == 1 ) { LIB_ITEM* item = static_cast( aSelection.Front() ); aSelection.SetReferencePoint( item->GetPosition() ); } // ...otherwise modify items with regard to the grid-snapped cursor position else { m_cursor = getViewControls()->GetCursorPosition( true ); aSelection.SetReferencePoint( m_cursor ); } return true; } void LIB_MOVE_TOOL::setTransitions() { Go( &LIB_MOVE_TOOL::Main, EE_ACTIONS::move.MakeEvent() ); Go( &LIB_MOVE_TOOL::Main, EE_ACTIONS::symbolMoveActivate.MakeEvent() ); }