/** * @file convert_basic_shapes_to_polygon.cpp */ /* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include /** * Function TransformCircleToPolygon * convert a circle to a polygon, using multiple straight lines * @param aCornerBuffer = a buffer to store the polygon * @param aCenter = the center of the circle * @param aRadius = the radius of the circle * @param aCircleToSegmentsCount = the number of segments to approximate a circle * Note: the polygon is inside the circle, so if you want to have the polygon * outside the circle, you should give aRadius calculated with a correction factor */ void TransformCircleToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aCenter, int aRadius, int aCircleToSegmentsCount ) { wxPoint corner_position; double delta = 3600.0 / aCircleToSegmentsCount; // rot angle in 0.1 degree double halfstep = delta/2; // the starting value for rot angles aCornerBuffer.NewOutline(); for( int ii = 0; ii < aCircleToSegmentsCount; ii++ ) { corner_position.x = aRadius; corner_position.y = 0; double angle = (ii * delta) + halfstep; RotatePoint( &corner_position, angle ); corner_position += aCenter; aCornerBuffer.Append( corner_position.x, corner_position.y ); } } void TransformOvalClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aStart, wxPoint aEnd, int aWidth, int aCircleToSegmentsCount, double aCorrectionFactor ) { // To build the polygonal shape outside the actual shape, we use a bigger // radius to build rounded ends. // However, the width of the segment is too big. // so, later, we will clamp the polygonal shape with the bounding box // of the segment. int radius = aWidth / 2; // Note if we want to compensate the radius reduction of a circle due to // the segment approx, aCorrectionFactor must be calculated like this: // For a circle the min radius is radius * cos( 2PI / s_CircleToSegmentsCount / 2) // aCorrectionFactor is 1 /cos( PI/s_CircleToSegmentsCount ) radius = radius * aCorrectionFactor; // make segments outside the circles // end point is the coordinate relative to aStart wxPoint endp = aEnd - aStart; wxPoint startp = aStart; wxPoint corner; SHAPE_POLY_SET polyshape; polyshape.NewOutline(); // normalize the position in order to have endp.x >= 0 // it makes calculations more easy to understand if( endp.x < 0 ) { endp = aStart - aEnd; startp = aEnd; } // delta_angle is in radian double delta_angle = atan2( (double)endp.y, (double)endp.x ); int seg_len = KiROUND( EuclideanNorm( endp ) ); double delta = 3600 / aCircleToSegmentsCount; // rot angle in 0.1 degree // Compute the outlines of the segment, and creates a polygon // Note: the polygonal shape is built from the equivalent horizontal // segment starting ar 0,0, and ending at seg_len,0 // add right rounded end: for( int ii = 0; ii < aCircleToSegmentsCount/2; ii++ ) { corner = wxPoint( 0, radius ); RotatePoint( &corner, delta*ii ); corner.x += seg_len; polyshape.Append( corner.x, corner.y ); } // Finish arc: corner = wxPoint( seg_len, -radius ); polyshape.Append( corner.x, corner.y ); // add left rounded end: for( int ii = 0; ii < aCircleToSegmentsCount/2; ii++ ) { corner = wxPoint( 0, -radius ); RotatePoint( &corner, delta*ii ); polyshape.Append( corner.x, corner.y ); } // Finish arc: corner = wxPoint( 0, radius ); polyshape.Append( corner.x, corner.y ); // Now, clamp the polygonal shape (too big) with the segment bounding box // the polygonal shape bbox equivalent to the segment has a too big height, // and the right width if( aCorrectionFactor > 1.0 ) { SHAPE_POLY_SET bbox; bbox.NewOutline(); // Build the bbox (a horizontal rectangle). int halfwidth = aWidth / 2; // Use the exact segment width for the bbox height corner.x = -radius - 2; // use a bbox width slightly bigger to avoid // creating useless corner at segment ends corner.y = halfwidth; bbox.Append( corner.x, corner.y ); corner.y = -halfwidth; bbox.Append( corner.x, corner.y ); corner.x = radius + seg_len + 2; bbox.Append( corner.x, corner.y ); corner.y = halfwidth; bbox.Append( corner.x, corner.y ); // Now, clamp the shape polyshape.BooleanIntersection( bbox, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); // Note the final polygon is a simple, convex polygon with no hole // due to the shape of initial polygons } // Rotate and move the polygon to its right location polyshape.Rotate( delta_angle, VECTOR2I( 0, 0 ) ); polyshape.Move( startp ); aCornerBuffer.Append( polyshape); } /* Returns the centers of the rounded corners of a rect. */ void GetRoundRectCornerCenters( wxPoint aCenters[4], int aRadius, const wxPoint& aPosition, const wxSize& aSize, double aRotation ) { wxSize size( aSize/2 ); size.x -= aRadius; size.y -= aRadius; // Ensure size is > 0, to avoid generating unusable shapes // which can crash kicad. if( size.x <= 1 ) size.x = 1; if( size.y <= 1 ) size.y = 1; aCenters[0].x = -size.x; aCenters[0].y = size.y; aCenters[1].x = size.x; aCenters[1].y = size.y; aCenters[2].x = size.x; aCenters[2].y = -size.y; aCenters[3].x = -size.x; aCenters[3].y = -size.y; // Rotate the polygon if( aRotation ) { for( int ii = 0; ii < 4; ii++ ) RotatePoint( &aCenters[ii], aRotation ); } // move the polygon to the position for( int ii = 0; ii < 4; ii++ ) aCenters[ii] += aPosition; } /** * Function TransformRoundRectToPolygon * convert a rectangle with rounded corners to a polygon * Convert arcs to multiple straight lines * @param aCornerBuffer = a buffer to store the polygon * @param aPosition = the coordinate of the center of the rectangle * @param aSize = the size of the rectangle * @param aCornerRadius = radius of rounded corners * @param aRotation = rotation in 0.1 degrees of the rectangle * @param aCircleToSegmentsCount = the number of segments to approximate a circle */ void TransformRoundRectToPolygon( SHAPE_POLY_SET& aCornerBuffer, const wxPoint& aPosition, const wxSize& aSize, double aRotation, int aCornerRadius, int aCircleToSegmentsCount ) { wxPoint corners[4]; GetRoundRectCornerCenters( corners, aCornerRadius, aPosition, aSize, aRotation ); SHAPE_POLY_SET outline; outline.NewOutline(); for( int ii = 0; ii < 4; ++ii ) outline.Append( corners[ii].x, corners[ii].y ); outline.Inflate( aCornerRadius, aCircleToSegmentsCount ); // Add the outline: aCornerBuffer.Append( outline ); } /** * Function TransformRoundedEndsSegmentToPolygon * convert a segment with rounded ends to a polygon * Convert arcs to multiple straight lines * @param aCornerBuffer = a buffer to store the polygon * @param aStart = the segment start point coordinate * @param aEnd = the segment end point coordinate * @param aCircleToSegmentsCount = the number of segments to approximate a circle * @param aWidth = the segment width * Note: the polygon is inside the arc ends, so if you want to have the polygon * outside the circle, you should give aStart and aEnd calculated with a correction factor */ void TransformRoundedEndsSegmentToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aStart, wxPoint aEnd, int aCircleToSegmentsCount, int aWidth ) { int radius = aWidth / 2; wxPoint endp = aEnd - aStart; // end point coordinate for the same segment starting at (0,0) wxPoint startp = aStart; wxPoint corner; VECTOR2I polypoint; aCornerBuffer.NewOutline(); // normalize the position in order to have endp.x >= 0; if( endp.x < 0 ) { endp = aStart - aEnd; startp = aEnd; } double delta_angle = ArcTangente( endp.y, endp.x ); // delta_angle is in 0.1 degrees int seg_len = KiROUND( EuclideanNorm( endp ) ); int delta = 3600 / aCircleToSegmentsCount; // rot angle in 0.1 degree // Compute the outlines of the segment, and creates a polygon // add right rounded end: for( int ii = 0; ii < 1800; ii += delta ) { corner = wxPoint( 0, radius ); RotatePoint( &corner, ii ); corner.x += seg_len; RotatePoint( &corner, -delta_angle ); corner += startp; polypoint.x = corner.x; polypoint.y = corner.y; aCornerBuffer.Append( polypoint.x, polypoint.y ); } // Finish arc: corner = wxPoint( seg_len, -radius ); RotatePoint( &corner, -delta_angle ); corner += startp; polypoint.x = corner.x; polypoint.y = corner.y; aCornerBuffer.Append( polypoint.x, polypoint.y ); // add left rounded end: for( int ii = 0; ii < 1800; ii += delta ) { corner = wxPoint( 0, -radius ); RotatePoint( &corner, ii ); RotatePoint( &corner, -delta_angle ); corner += startp; polypoint.x = corner.x; polypoint.y = corner.y; aCornerBuffer.Append( polypoint.x, polypoint.y ); } // Finish arc: corner = wxPoint( 0, radius ); RotatePoint( &corner, -delta_angle ); corner += startp; polypoint.x = corner.x; polypoint.y = corner.y; aCornerBuffer.Append( polypoint.x, polypoint.y ); } /** * Function TransformArcToPolygon * Creates a polygon from an Arc * Convert arcs to multiple straight segments * @param aCornerBuffer = a buffer to store the polygon * @param aCentre = centre of the arc or circle * @param aStart = start point of the arc, or a point on the circle * @param aArcAngle = arc angle in 0.1 degrees. For a circle, aArcAngle = 3600 * @param aCircleToSegmentsCount = the number of segments to approximate a circle * @param aWidth = width (thickness) of the line */ void TransformArcToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aCentre, wxPoint aStart, double aArcAngle, int aCircleToSegmentsCount, int aWidth ) { wxPoint arc_start, arc_end; int delta = 3600 / aCircleToSegmentsCount; // rotate angle in 0.1 degree arc_end = arc_start = aStart; if( aArcAngle != 3600 ) { RotatePoint( &arc_end, aCentre, -aArcAngle ); } if( aArcAngle < 0 ) { std::swap( arc_start, arc_end ); aArcAngle = -aArcAngle; } // Compute the ends of segments and creates poly wxPoint curr_end = arc_start; wxPoint curr_start = arc_start; for( int ii = delta; ii < aArcAngle; ii += delta ) { curr_end = arc_start; RotatePoint( &curr_end, aCentre, -ii ); TransformRoundedEndsSegmentToPolygon( aCornerBuffer, curr_start, curr_end, aCircleToSegmentsCount, aWidth ); curr_start = curr_end; } if( curr_end != arc_end ) TransformRoundedEndsSegmentToPolygon( aCornerBuffer, curr_end, arc_end, aCircleToSegmentsCount, aWidth ); } /** * Function TransformRingToPolygon * Creates a polygon from a ring * Convert arcs to multiple straight segments * @param aCornerBuffer = a buffer to store the polygon * @param aCentre = centre of the arc or circle * @param aRadius = radius of the circle * @param aCircleToSegmentsCount = the number of segments to approximate a circle * @param aWidth = width (thickness) of the ring */ void TransformRingToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aCentre, int aRadius, int aCircleToSegmentsCount, int aWidth ) { // Compute the corners positions and creates the poly wxPoint curr_point; int inner_radius = aRadius - ( aWidth / 2 ); int outer_radius = inner_radius + aWidth; if( inner_radius <= 0 ) { //In this case, the ring is just a circle (no hole inside) TransformCircleToPolygon( aCornerBuffer, aCentre, aRadius + ( aWidth / 2 ), aCircleToSegmentsCount ); return; } aCornerBuffer.NewOutline(); // Draw the inner circle of the ring int delta = 3600 / aCircleToSegmentsCount; // rotate angle in 0.1 degree for( int ii = 0; ii < 3600; ii += delta ) { curr_point.x = inner_radius; curr_point.y = 0; RotatePoint( &curr_point, ii ); curr_point += aCentre; aCornerBuffer.Append( curr_point.x, curr_point.y ); } // Draw the last point of inner circle aCornerBuffer.Append( aCentre.x + inner_radius, aCentre.y ); // Draw the outer circle of the ring // the first point creates also a segment from the inner to the outer polygon for( int ii = 0; ii < 3600; ii += delta ) { curr_point.x = outer_radius; curr_point.y = 0; RotatePoint( &curr_point, -ii ); curr_point += aCentre; aCornerBuffer.Append( curr_point.x, curr_point.y ); } // Draw the last point of outer circle aCornerBuffer.Append( aCentre.x + outer_radius, aCentre.y ); // And connect the outer polygon to the inner polygon,. // because a segment from inner to the outer polygon was already created, // the final polygon is the inner and the outer outlines connected by // 2 overlapping segments aCornerBuffer.Append( aCentre.x + inner_radius, aCentre.y ); }