/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com * Copyright (C) 2004-2017 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file schematic_undo_redo.cpp * @brief Eeschema undo and redo functions for schematic editor. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include /* Functions to undo and redo edit commands. * commands to undo are stored in CurrentScreen->m_UndoList * commands to redo are stored in CurrentScreen->m_RedoList * * m_UndoList and m_RedoList handle a std::vector of PICKED_ITEMS_LIST * Each PICKED_ITEMS_LIST handle a std::vector of pickers (class ITEM_PICKER), * that store the list of schematic items that are concerned by the command to * undo or redo and is created for each command to undo (handle also a command * to redo). each picker has a pointer pointing to an item to undo or redo (in * fact: deleted, added or modified), and has a pointer to a copy of this item, * when this item has been modified (the old values of parameters are * therefore saved) * * there are 3 cases: * - delete item(s) command * - change item(s) command * - add item(s) command * and 2 cases for block: * - move list of items * - mirror (Y) list of items * * Undo command * - delete item(s) command: * => deleted items are moved in undo list * * - change item(s) command * => A copy of item(s) is made (a DrawPickedStruct list of wrappers) * the .m_Link member of each wrapper points the modified item. * the .m_Item member of each wrapper points the old copy of this item. * * - add item(s) command * =>A list of item(s) is made. The .m_Item member of each wrapper points * the new item. * * Redo command * - delete item(s) old command: * => deleted items are moved in GetDrawItems() list, and in * * - change item(s) command * => the copy of item(s) is moved in Undo list * * - add item(s) command * => The list of item(s) is used to create a deleted list in undo * list(same as a delete command) * * Some block operations that change items can be undone without memorized * items, just the coordinates of the transform: move list of items (undo/ * redo is made by moving with the opposite move vector) mirror (Y) and flip * list of items (undo/redo is made by mirror or flip items) so they are * handled specifically. * * A problem is the hierarchical sheet handling. * the data associated (sub-hierarchy, undo/redo list) is deleted only * when the sheet is really deleted (i.e. when deleted from undo or redo list) * This is handled by its destructor. */ /* Used if undo / redo command: * swap data between Item and its copy, pointed by its picked item link member * swapped data is data modified by editing, so not all values are swapped */ void SCH_EDIT_FRAME::SaveCopyInUndoList( SCH_ITEM* aItem, UNDO_REDO_T aCommandType, bool aAppend, const wxPoint& aTransformPoint ) { PICKED_ITEMS_LIST* commandToUndo = NULL; /* Does not save a null item or a UR_WIRE_IMAGE command type. UR_WIRE_IMAGE commands * are handled by the overloaded version of SaveCopyInUndoList that takes a reference * to a PICKED_ITEMS_LIST. */ if( aItem == NULL || aCommandType == UR_WIRE_IMAGE ) return; if( aAppend ) commandToUndo = GetScreen()->PopCommandFromUndoList(); if( !commandToUndo ) { commandToUndo = new PICKED_ITEMS_LIST(); commandToUndo->m_TransformPoint = aTransformPoint; } ITEM_PICKER itemWrapper( aItem, aCommandType ); itemWrapper.SetFlags( aItem->GetFlags() ); switch( aCommandType ) { case UR_CHANGED: /* Create a copy of item */ itemWrapper.SetLink( DuplicateStruct( aItem, true ) ); commandToUndo->PushItem( itemWrapper ); break; case UR_NEW: case UR_DELETED: case UR_ROTATED: case UR_MOVED: commandToUndo->PushItem( itemWrapper ); break; default: wxFAIL_MSG( wxString::Format( wxT( "SaveCopyInUndoList() error (unknown code %X)" ), aCommandType ) ); break; } if( commandToUndo->GetCount() ) { /* Save the copy in undo list */ GetScreen()->PushCommandToUndoList( commandToUndo ); /* Clear redo list, because after new save there is no redo to do */ GetScreen()->ClearUndoORRedoList( GetScreen()->m_RedoList ); } else { delete commandToUndo; } } void SCH_EDIT_FRAME::SaveCopyInUndoList( const PICKED_ITEMS_LIST& aItemsList, UNDO_REDO_T aTypeCommand, bool aAppend, const wxPoint& aTransformPoint ) { PICKED_ITEMS_LIST* commandToUndo = NULL; if( !aItemsList.GetCount() ) return; // Can't append a WIRE IMAGE, so fail to a new undo point if( aAppend && ( aTypeCommand != UR_WIRE_IMAGE ) ) { commandToUndo = GetScreen()->PopCommandFromUndoList(); if( commandToUndo && commandToUndo->m_Status == UR_WIRE_IMAGE ) { GetScreen()->PushCommandToUndoList( commandToUndo ); commandToUndo = NULL; } } if( !commandToUndo ) { commandToUndo = new PICKED_ITEMS_LIST(); commandToUndo->m_TransformPoint = aTransformPoint; commandToUndo->m_Status = aTypeCommand; } // Copy picker list: if( !commandToUndo->GetCount() ) commandToUndo->CopyList( aItemsList ); else { // Unless we are appending, in which case, get the picker items for( unsigned ii = 0; ii < aItemsList.GetCount(); ii++ ) commandToUndo->PushItem( aItemsList.GetItemWrapper( ii) ); } // Verify list, and creates data if needed for( unsigned ii = 0; ii < commandToUndo->GetCount(); ii++ ) { SCH_ITEM* item = (SCH_ITEM*) commandToUndo->GetPickedItem( ii ); wxASSERT( item ); UNDO_REDO_T command = commandToUndo->GetPickedItemStatus( ii ); if( command == UR_UNSPECIFIED ) { command = aTypeCommand; commandToUndo->SetPickedItemStatus( command, ii ); } switch( command ) { case UR_CHANGED: /* Create a copy of item */ /* If needed, create a copy of item, and put in undo list * in the picker, as link * If this link is not null, the copy is already done */ if( commandToUndo->GetPickedItemLink( ii ) == NULL ) commandToUndo->SetPickedItemLink( DuplicateStruct( item, true ), ii ); wxASSERT( commandToUndo->GetPickedItemLink( ii ) ); break; case UR_MOVED: case UR_MIRRORED_Y: case UR_MIRRORED_X: case UR_ROTATED: case UR_NEW: case UR_DELETED: case UR_EXCHANGE_T: case UR_WIRE_IMAGE: break; default: wxFAIL_MSG( wxString::Format( wxT( "Unknown undo/redo command %d" ), command ) ); break; } } if( commandToUndo->GetCount() || aTypeCommand == UR_WIRE_IMAGE ) { /* Save the copy in undo list */ GetScreen()->PushCommandToUndoList( commandToUndo ); /* Clear redo list, because after new save there is no redo to do */ GetScreen()->ClearUndoORRedoList( GetScreen()->m_RedoList ); } else // Should not occur { delete commandToUndo; } } void SCH_EDIT_FRAME::PutDataInPreviousState( PICKED_ITEMS_LIST* aList, bool aRedoCommand ) { SCH_ITEM* item; SCH_ITEM* next_item; SCH_ITEM* alt_item; // Exchange the current wires, buses, and junctions with the copy save by the last edit. if( aList->m_Status == UR_WIRE_IMAGE ) { PICKED_ITEMS_LIST oldItems; oldItems.m_Status = UR_WIRE_IMAGE; // Remove all of the wires, buses, and junctions from the current screen. for( item = GetScreen()->GetDrawItems(); item; item = next_item ) { next_item = item->Next(); if( item->Type() == SCH_JUNCTION_T || item->Type() == SCH_LINE_T ) { GetScreen()->Remove( item ); GetCanvas()->GetView()->Remove( item ); oldItems.PushItem( ITEM_PICKER( item, UR_WIRE_IMAGE ) ); } } // Copy the saved wires, buses, and junctions to the current screen. for( unsigned int i = 0; i < aList->GetCount(); i++ ) { item = static_cast( aList->GetPickedItem( i ) ); AddToScreen( item ); } // Copy the previous wires, buses, and junctions to the picked item list for the // redo operation. *aList = oldItems; return; } // Undo in the reverse order of list creation: (this can allow stacked changes like the // same item can be changes and deleted in the same complex command. for( int ii = aList->GetCount() - 1; ii >= 0; ii-- ) { item = (SCH_ITEM*) aList->GetPickedItem( (unsigned) ii ); wxASSERT( item ); item->ClearFlags(); SCH_ITEM* image = (SCH_ITEM*) aList->GetPickedItemLink( (unsigned) ii ); switch( aList->GetPickedItemStatus( (unsigned) ii ) ) { case UR_CHANGED: /* Exchange old and new data for each item */ item->SwapData( image ); break; case UR_NEW: /* new items are deleted */ aList->SetPickedItemStatus( UR_DELETED, (unsigned) ii ); RemoveFromScreen( item ); //schprintf("UndoRemFroMscreen %p %s\n", item, (const char *)item->GetClass().c_str() ); break; case UR_DELETED: /* deleted items are put in the draw item list, as new items */ aList->SetPickedItemStatus( UR_NEW, (unsigned) ii ); AddToScreen( item ); break; case UR_MOVED: item->ClearFlags(); item->SetFlags( aList->GetPickerFlags( (unsigned) ii ) ); item->Move( aRedoCommand ? aList->m_TransformPoint : -aList->m_TransformPoint ); item->ClearFlags(); break; case UR_MIRRORED_Y: item->MirrorY( aList->m_TransformPoint.x ); break; case UR_MIRRORED_X: item->MirrorX( aList->m_TransformPoint.y ); break; case UR_ROTATED: // To undo a rotate 90 deg transform we must rotate 270 deg to undo // and 90 deg to redo: item->Rotate( aList->m_TransformPoint ); if( aRedoCommand ) break; // A only one rotate transform is OK // Make 3 rotate 90 deg transforms is this is actually an undo command item->Rotate( aList->m_TransformPoint ); item->Rotate( aList->m_TransformPoint ); break; case UR_EXCHANGE_T: alt_item = (SCH_ITEM*) aList->GetPickedItemLink( (unsigned) ii ); alt_item->SetNext( NULL ); alt_item->SetBack( NULL ); RemoveFromScreen( item ); AddToScreen( alt_item ); aList->SetPickedItem( alt_item, (unsigned) ii ); aList->SetPickedItemLink( item, (unsigned) ii ); break; default: wxFAIL_MSG( wxString::Format( wxT( "Unknown undo/redo command %d" ), aList->GetPickedItemStatus( (unsigned) ii ) ) ); break; } } // Bitmaps are cached in Opengl: clear the cache, because // the cache data can be invalid GetCanvas()->GetGAL()->ClearCache(); GetCanvas()->GetView()->UpdateAllItems( KIGFX::ALL ); } void SCH_EDIT_FRAME::GetSchematicFromUndoList( wxCommandEvent& event ) { if( GetScreen()->GetUndoCommandCount() <= 0 || isBusy() ) return; /* Get the old list */ PICKED_ITEMS_LIST* List = GetScreen()->PopCommandFromUndoList(); /* Undo the command */ PutDataInPreviousState( List, false ); /* Put the old list in RedoList */ List->ReversePickersListOrder(); GetScreen()->PushCommandToRedoList( List ); SetSheetNumberAndCount(); TestDanglingEnds(); SyncView(); GetCanvas()->Refresh(); OnModify(); } void SCH_EDIT_FRAME::GetSchematicFromRedoList( wxCommandEvent& event ) { if( GetScreen()->GetRedoCommandCount() == 0 || isBusy() ) return; /* Get the old list */ PICKED_ITEMS_LIST* List = GetScreen()->PopCommandFromRedoList(); /* Redo the command: */ PutDataInPreviousState( List, true ); /* Put the old list in UndoList */ List->ReversePickersListOrder(); GetScreen()->PushCommandToUndoList( List ); SetSheetNumberAndCount(); TestDanglingEnds(); SyncView(); GetCanvas()->Refresh(); OnModify(); }