/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017 CERN * Copyright (C) 2019 KiCad Developers, see AUTHORS.txt for contributors. * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 3 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * https://www.gnu.org/licenses/gpl-3.0.html * or you may search the http://www.gnu.org website for the version 3 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef LIB_MANAGER_H #define LIB_MANAGER_H #include #include #include #include #include #include #include #include class LIB_ALIAS; class LIB_PART; class LIB_BUFFER; class PART_LIB; class SCH_PLUGIN; class LIB_EDIT_FRAME; class SYMBOL_LIB_TABLE; class SYMBOL_LIB_TABLE_ROW; /** * Class to handle modifications to the symbol libraries. */ class LIB_MANAGER { public: LIB_MANAGER( LIB_EDIT_FRAME& aFrame ); /** * Updates the LIB_MANAGER data to synchronize with Symbol Library Table. */ void Sync( bool aForce = false, std::function aProgressCallback = [](int, int, const wxString&){} ); int GetHash() const; bool HasModifications() const; /** * Returns a library hash value to determine if it has changed. * * For buffered libraries, it returns a number corresponding to the number * of modifications. For original libraries, hash is computed basing on the * library URI. Returns -1 when the requested library does not exist. */ int GetLibraryHash( const wxString& aLibrary ) const; /** * Returns the array of library names. */ wxArrayString GetLibraryNames() const; /** * Finds a single library within the (aggregate) library table. */ SYMBOL_LIB_TABLE_ROW* GetLibrary( const wxString& aLibrary ) const; /** * Returns a set containing all part names for a specific library. */ wxArrayString GetAliasNames( const wxString& aLibrary ) const; std::list GetAliases( const wxString& aLibrary ) const; /** * Creates an empty library and adds it to the library table. The library file is created. */ bool CreateLibrary( const wxString& aFilePath, SYMBOL_LIB_TABLE* aTable ) { return addLibrary( aFilePath, true, aTable ); } /** * Adds an existing library. The library is added to the library table as well. */ bool AddLibrary( const wxString& aFilePath, SYMBOL_LIB_TABLE* aTable ) { return addLibrary( aFilePath, false, aTable ); } /** * Updates the part buffer with a new version of the part. * The library buffer creates a copy of the part. * It is required to save the library to use the updated part in the schematic editor. */ bool UpdatePart( LIB_PART* aPart, const wxString& aLibrary ); /** * Updates the part buffer with a new version of the part when the name has changed. * The old library buffer will be deleted and a new one created with the new name. */ bool UpdatePartAfterRename( LIB_PART* aPart, const wxString& oldAlias, const wxString& aLibrary ); /** * Removes the part from the part buffer. * It is required to save the library to have the part removed in the schematic editor. */ bool RemovePart( const wxString& aName, const wxString& aLibrary ); /** * Returns either an alias of a working LIB_PART copy, or alias of the original part if there * is no working copy. */ LIB_ALIAS* GetAlias( const wxString& aAlias, const wxString& aLibrary ) const; /** * Returns the part copy from the buffer. In case it does not exist yet, the copy is created. * LIB_MANAGER retains the ownership. */ LIB_PART* GetBufferedPart( const wxString& aAlias, const wxString& aLibrary ); /** * Returns the screen used to edit a specific part. LIB_MANAGER retains the ownership. */ SCH_SCREEN* GetScreen( const wxString& aAlias, const wxString& aLibrary ); /** * Returns true if part with a specific alias exists in library (either original one or buffered). */ bool PartExists( const wxString& aAlias, const wxString& aLibrary ) const; /** * Returns true if library exists. If \a aCheckEnabled is set, then the library must * also be enabled in the library table. */ bool LibraryExists( const wxString& aLibrary, bool aCheckEnabled = false ) const; /** * Returns true if library has unsaved modifications. */ bool IsLibraryModified( const wxString& aLibrary ) const; /** * Returns true if part has unsaved modifications. */ bool IsPartModified( const wxString& aAlias, const wxString& aLibrary ) const; /** * Clears the modified flag for all parts in a library. */ bool ClearLibraryModified( const wxString& aLibrary ) const; /** * Clears the modified flag for a part. */ bool ClearPartModified( const wxString& aAlias, const wxString& aLibrary ) const; /** * Returns true if the library is stored in a read-only file. * @return True on success, false otherwise. */ bool IsLibraryReadOnly( const wxString& aLibrary ) const; /** * Saves part changes to the library copy used by the schematic editor. Not it is not * necessarily saved to the file. * @return True on success, false otherwise. */ bool FlushPart( const wxString& aAlias, const wxString& aLibrary ); /** * Saves changes to the library copy used by the schematic editor. Note it is not * necessarily saved to the file. * @param aLibrary is the library name. * @return True on success, false otherwise. */ bool FlushLibrary( const wxString& aLibrary ); /** * Saves library to a file, including unsaved changes. * @param aLibrary is the library name. * @param aFileName is the target file name. * @return True on success, false otherwise. */ bool SaveLibrary( const wxString& aLibrary, const wxString& aFileName ); /** * Saves all changes to libraries. * @return True if all changes have been flushed successfully, false otherwise. */ bool FlushAll(); /** * Reverts unsaved changes for a particular part. * @return The LIB_ID of the reverted part (which may be different in the case * of a rename) */ LIB_ID RevertPart( const wxString& aAlias, const wxString& aLibrary ); /** * Reverts unsaved changes for a particular library. * @return True on success, false otherwise. */ bool RevertLibrary( const wxString& aLibrary ); /** * Revert all pending changes. * * @return True if all changes successfully reverted. */ bool RevertAll(); /** * Returns a library name that is not currently in use. * Used for generating names for new libraries. */ wxString GetUniqueLibraryName() const; /** * Returns a component name that is not stored in a library. * Used for generating names for new components. */ wxString GetUniqueComponentName( const wxString& aLibrary ) const; /** * Returns the adapter object that provides the stored data. */ LIB_TREE_MODEL_ADAPTER::PTR& GetAdapter() { return m_adapter; } /** * Returns the currently modified library name. */ const wxString& GetCurrentLib() const { return m_currentLib; } /** * Sets the currently modified library name. */ void SetCurrentLib( const wxString& aLibrary ) { m_currentLib = aLibrary; } /** * Returns the currently modified part name. */ const wxString& GetCurrentPart() const { return m_currentPart; } /** * Sets the currently modified part name. */ void SetCurrentPart( const wxString& aPart ) { m_currentPart = aPart; } /** * Returns the current library and part name as LIB_ID. */ LIB_ID GetCurrentLibId() const { return LIB_ID( m_currentLib, m_currentPart ); } private: ///> Parent frame LIB_EDIT_FRAME& m_frame; ///> Extracts library name basing on the file name static wxString getLibraryName( const wxString& aFilePath ); ///> Helper function to add either existing or create new library bool addLibrary( const wxString& aFilePath, bool aCreate, SYMBOL_LIB_TABLE* aTable ); ///> Returns the current Symbol Library Table SYMBOL_LIB_TABLE* symTable() const; ///> Class to store a working copy of a LIB_PART object and editor context. class PART_BUFFER { public: PART_BUFFER( LIB_PART* aPart = nullptr, std::unique_ptr aScreen = nullptr ); ~PART_BUFFER(); LIB_PART* GetPart() const { return m_part; } void SetPart( LIB_PART* aPart ); LIB_PART* GetOriginal() const { return m_original; } void SetOriginal( LIB_PART* aPart ); bool IsModified() const; SCH_SCREEN* GetScreen() const { return m_screen.get(); } ///> Transfer the screen ownership std::unique_ptr RemoveScreen() { return std::move( m_screen ); } bool SetScreen( std::unique_ptr aScreen ) { bool ret = !!m_screen; m_screen = std::move( aScreen ); return ret; } typedef std::shared_ptr PTR; typedef std::weak_ptr WEAK_PTR; private: std::unique_ptr m_screen; ///> Working copy LIB_PART* m_part; ///> Initial state of the part LIB_PART* m_original; }; ///> Class to store a working copy of a library class LIB_BUFFER { public: LIB_BUFFER( const wxString& aLibrary ) : m_libName( aLibrary ), m_hash( 1 ) { } bool IsModified() const { if( !m_deleted.empty() ) return true; for( const auto& partBuf : m_parts ) { if( partBuf->IsModified() ) return true; } return false; } int GetHash() const { return m_hash; } ///> Returns all alias names for stored parts wxArrayString GetAliasNames() const; ///> Returns the working copy of a LIB_PART object with specified alias LIB_PART* GetPart( const wxString& aAlias ) const { auto buf = GetBuffer( aAlias ); return buf ? buf->GetPart() : nullptr; } ///> Creates a new buffer to store a part. LIB_BUFFER takes ownership of aCopy. bool CreateBuffer( LIB_PART* aCopy, SCH_SCREEN* aScreen ); ///> Updates the stored part. LIB_BUFFER takes ownership of aCopy. bool UpdateBuffer( PART_BUFFER::PTR aPartBuf, LIB_PART* aCopy ); bool DeleteBuffer( PART_BUFFER::PTR aPartBuf ); void ClearDeletedBuffer() { m_deleted.clear(); } ///> Saves stored modifications to Symbol Lib Table. It may result in saving the symbol ///> to disk as well, depending on the row properties. bool SaveBuffer( PART_BUFFER::PTR aPartBuf, SYMBOL_LIB_TABLE* aLibTable ); ///> Saves stored modifications using a plugin. aBuffer decides whether the changes ///> should be cached or stored directly to the disk (for SCH_LEGACY_PLUGIN). bool SaveBuffer( PART_BUFFER::PTR aPartBuf, SCH_PLUGIN* aPlugin, bool aBuffer ); ///> Returns a part buffer with LIB_PART holding a particular alias PART_BUFFER::PTR GetBuffer( const wxString& aAlias ) const { auto it = m_aliases.find( aAlias ); return it != m_aliases.end() ? it->second.lock() : PART_BUFFER::PTR( nullptr ); } ///> Returns all buffered parts const std::deque& GetBuffers() const { return m_parts; } ///> Returns all aliases of buffered parts const std::map& GetAliases() const { return m_aliases; } private: ///> Creates alias entries for a particular part buffer bool addAliases( PART_BUFFER::PTR aPartBuf ); ///> Removes alias entries for a particular part buffer bool removeAliases( PART_BUFFER::PTR aPartBuf ); std::map m_aliases; std::deque m_parts; ///> Buffer to keep deleted parts until the library is saved std::deque m_deleted; /// Buffered library name const wxString m_libName; int m_hash; friend class PART_BUFFER; }; ///> Returns a set of LIB_PART objects belonging to the original library std::set getOriginalParts( const wxString& aLibrary ); ///> Returns an existing library buffer or creates one to using ///> Symbol Library Table to get the original data. LIB_BUFFER& getLibraryBuffer( const wxString& aLibrary ); ///> The library buffers std::map m_libs; ///> Symbol Lib Table hash value returned during the last synchronization int m_syncHash; ///> Currently modified part wxString m_currentLib; ///> Currently modified library wxString m_currentPart; SYMBOL_TREE_SYNCHRONIZING_ADAPTER::PTR m_adapter; SYMBOL_TREE_SYNCHRONIZING_ADAPTER* getAdapter() { return static_cast( m_adapter.get() ); } }; #endif /* LIB_MANAGER_H */